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Archetype Submission - Starlignment  (Read 7306 times)

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XGlitchy30

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Starlignments is an archetype that consists of 14 cards and is mainly focused on spamming and Xyz set-up, specificially for Rank 4 Xyz Monsters. Each monster is linked to 2 other members of the archetype thanks to its combination of Type and Attribute: you can use a monster to either search another one or to activate a special effect. Talking about effects, every monster can gain two possible abilities, and upon the monster's Summon the player is required to choose which one will be applied.

Main Deck Monsters
Spoiler: show

Starlignment of White Magic - Suurya
LIGHT - Level 4 - Spellcaster/Effect - 500/1500
① You can discard this card; add 1 DARK Spellcaster "Starlignment" monster from your Deck to your hand, and if you do, you cannot use any effect that activates from the hand of monsters with the same original name as the monster you added with this effect.
② When this card is Summoned: Choose 1 of the following effects for this card to gain (as long as it remains face-up on the field):
● During your Main Phase: You can send 1 "Starlignment" Fiend monster from your Deck or face-up from either player's field to the GY, and if you do, gain 2000 LP. You can only use this effect of "Starlignment of White Magic - Suurya" once per turn.
● If there is a face-up DARK Spellcaster monster(s) on the field (Quick Effect): You can Tribute this card, then target 1 Normal Spell in either player's GY; banish that target, then apply its activated effect. You can only use this effect of "Starlignment of White Magic - Suurya" once per turn.


Starlignment of Dark Magic - Amara
DARK - Level 4 - Spellcaster/Effect - 1500/500
① You can discard this card; add 1 LIGHT Fiend "Starlignment" monster from your Deck to your hand, and if you do, you cannot use any effect that activates from the hand of monsters with the same original name as the monster you added with this effect.
② When this card is Summoned: Choose 1 of the following effects for this card to gain (as long as it remains face-up on the field):
● During your Main Phase: You can target 1 monster your opponent controls in the same column as another "Starlignment" monster on the field; send 1 "Starlignment" Fiend monster from your Deck or face-up from either player's field to the GY, and if you do, gain control of that target, until the End Phase of the next turn. You can only use this effect of "Starlignment of Dark Magic - Amara" once per turn.
● If there is a face-up LIGHT Fiend monster on the field (Quick Effect): You can Tribute this card, then target 1 Normal Trap in either player's GY; banish that target, then apply its activated effect. You can only use this effect of "Starlignment of Dark Magic - Amara" once per turn.


Starlignment of Dream Magic - Sundarii
LIGHT - Level 4 - Fiend/Effect - 0/2000
① You can discard this card; add 1 DARK Fiend "Starlignment" monster from your Deck to your hand, and if you do, you cannot use any effect that activates from the hand of monsters with the same original name as the monster you added with this effect.
② When this card is Summoned: Choose 1 of the following effects for this card to gain (as long as it remains face-up on the field):
● During your Main Phase: You can send 1 "Starlignment" Spellcaster monster from your Deck or from either player's field to the GY, and if you do, add 1 "Starlignment" card from your Deck to your hand. You can only use this effect of "Starlignment of Dream Magic - Sundarii" once per turn.
● When your opponent activates a Normal Spell card or effect while there is a face-up DARK Fiend monster on the field (Quick Effect): You can Tribute this card; negate the activation. You can only use this effect of "Starlignment of Dream Magic - Sundarii" once per turn.


Starlignment of Nightmare Magic - Candra
DARK - Level 4 - Fiend/Effect - 2000/0
① You can discard this card; add 1 LIGHT Spellcaster "Starlignment" monster from your Deck to your hand, and if you do, you cannot use any effect that activates from the hand of monsters with the same original name as the monster you added with this effect.
② When this card is Summoned: Choose 1 of the following effects for this card to gain (as long as it remains face-up on the field):
● During your Main Phase: You can send 1 "Starlignment" Spellcaster monster from your Deck or from either player's field to the GY, and if you do, add 1 "Starlignment" card from your GY or that is banished to your hand. You can only use this effect of "Starlignment of Nightmare Magic - Candra" once per turn.
● When your opponent activates a Normal Trap card or effect while there is a face-up LIGHT Spellcaster monster on the field (Quick Effect): You can Tribute this card; negate the activation. You can only use this effect of "Starlignment of Nightmare Magic - Candra" once per turn.



Starlignment of Fire Elements - Mangala
FIRE - Level 4 - Pyro/Effect - 1800/1500
① You can discard this card; add 1 WATER Aqua "Starlignment" monster from your Deck to your hand, and if you do, you cannot use any effect that activates from the hand of monsters with the same original name as the monster you added with this effect.
② When this card is Summoned: Choose 1 of the following effects for this card to gain (as long as it remains face-up on the field):
● During your Main Phase: You can send 1 "Starlignment" Plant monster from your Deck or from either player's field to the GY, and if you do, Special Summon 1 "Starlignment" monster from your hand or Deck. You can only use this effect of "Starlignment of Fire Elements - Mangala" once per turn.
● If there is a face-up WATER Aqua monster on the field (Quick Effect): You can Tribute this card; inflict 1000 damage to your opponent, then, if you have more LP than your opponent does, you can draw 1 card. You can only use this effect of "Starlignment of Fire Elements - Mangala" once per turn.


Starlignment of Forest Elements - Guru
EARTH - Level 4 - Plant/Effect - 1500/1800
① You can discard this card; add 1 FIRE Pyro "Starlignment" monster from your Deck to your hand, and if you do, you cannot use any effect that activates from the hand of monsters with the same original name as the monster you added with this effect.
② When this card is Summoned: Choose 1 of the following effects for this card to gain (as long as it remains face-up on the field):
● During your Main Phase: You can send 1 "Starlignment" Winged Beast monster from your Deck or from either player's field to the GY, and if you do, Special Summon 1 "Starlignment" monster from your GY or that is banished. You can only use this effect of "Starlignment of Forest Elements - Guru" once per turn.
● If there is a face-up FIRE Pyro monster (Quick Effect): You can Tribute this card; declare 1 Type and 1 Attribute, then Special Summon 2 "Starlignment Tokens" (Level 4/ATK 1500/DEF 1800). These Tokens' original Type and Attribute become the ones you declared . You can only use this effect of "Starlignment of Forest Elements - Guru" once per turn.


Starlignment of Wind Elements - Sani
WIND - Level 4 - Winged Beast/Effect - 1800/1500
① You can discard this card; add 1 EARTH Plant "Starlignment" monster from your Deck to your hand, and if you do, you cannot use any effect that activates from the hand of monsters with the same original name as the monster you added with this effect.
② When this card is Summoned: Choose 1 of the following effects for this card to gain (as long as it remains face-up on the field):
● During your Main Phase: You can send 1 "Starlignment" Aqua monster from your Deck or from either player's field to the GY, and if you do, shuffle 3 "Starlignment" cards from your GY into the Deck, then draw 1 card. You can only use this effect of "Starlignment of Wind Elements - Sani" once per turn.
● If there is a face-up EARTH Plant monster on the field (Quick Effect): You can Tribute this card; "Starlignment" monsters you control cannot be targeted or destroyed by your opponent's card effects, until the end of the turn . You can only use this effect of "Starlignment of Wind Elements - Sani" once per turn.


Starlignment of Water Elements - Neeptuni
WATER - Level 4 - Aqua/Effect - 1500/1800
① You can discard this card; add 1 WIND Winged Beast "Starlignment" monster from your Deck to your hand, and if you do, you cannot use any effect that activates from the hand of monsters with the same original name as the monster you added with this effect.
② When this card is Summoned: Choose 1 of the following effects for this card to gain (as long as it remains face-up on the field):
● During your Main Phase: You can send 1 "Starlignment" Pyro monster from your Deck or from either player's field to the GY, and if you do, destroy 1 Spell/Trap on the field. You can only use this effect of "Starlignment of Water Elements - Neeptuni" once per turn.
● If there is a face-up WIND Winged Beast monster on the field (Quick Effect): You can Tribute this card; negate the effects of all face-up cards currently on your opponent's field in the same column as a face-up "Starlignment" monster you control, until the end of the turn. You can only use this effect of "Starlignment of Water Elements - Neeptuni" once per turn.



Extra Deck Monsters
Spoiler: show

Starlignment of the Earth - Haruna
EARTH - Link 2 - Warrior/Link/Effect - 1000 - Arrows: SE/SW
2 Level 4 monsters
① Rank 4 Xyz Monsters you control cannot be destroyed by battle, also this card cannot be destroyed by battle while there is a face-up Xyz Monster on the field.
② When this card is Summoned: Choose 1 of the following effects for this card to gain (as long as it remains face-up on the field):
● During your Main Phase: You can target 2 "Starlignment" monsters in your GY or that are banished; Special Summon 1 Rank 4 Xyz Monster from your Extra Deck, and if you do, attach those targets to that monster as materials, also its ATK and DEF become 0. You can only use this effect of "Starlignment of the Earth - Haruna" once per turn.
● During your opponent's turn (Quick Effect): Reveal 1 Rank 4 non-"Starlignment" Xyz Monster in your Extra Deck with an effect that activates by detaching materials, then target 2 face-up Xyz Monsters you control with a "Starlignment" monster(s) attached to them as material(s); detach all materials attached to those targets, then apply 1 of the revealed monster's effects that activates by detaching materials, also banish all monsters with the same name as the monster you revealed from your Extra Deck, until the end of your opponent's next turn. You can only use this effect of "Starlignment of the Earth - Haruna" once per turn.


Starlignment of the Skies - Pluutoni
LIGHT - Link 2 - Thunder/Link/Effect - 1000 - Arrows: E/W
2 Level 4 monsters
① Rank 4 Xyz Monsters you control cannot be destroyed by your opponent's card effects, also this card cannot be destroyed by your opponent's card effects while there is a face-up Xyz Monster on the field.
② When this card is Summoned: Choose 1 of the following effects for this card to gain (as long as it remains face-up on the field):
● During your Main Phase: You can Special Summon 1 Rank 4 Xyz Monster from your GY or that is banished, and if you do, attach up to 2 "Starlignment" monster from your hand and/or Deck to it as materials. You can only use this effect of "Starlignment of the Skies - Pluutoni" once per turn.
● (Quick Effect): You can Special Summon 1 "Starlignment" monster from your Deck or GY to your opponent's field, and if you do, your opponent Special Summons 1 Rank 4 Xyz Monster from their Extra Deck to your field, otherwise, they banish 1 random card from their Extra Deck, face-down. Each time you activate the effect of a "Starlignment" monster by Tributing it during the turn this effect was activated, immediately after it resolves, draw 1 card. You can only use this effect of "Starlignment of the Skies - Pluutoni" once per turn.



Spells
Spoiler: show

Magical Starlignment Venusol
Normal Spell
You can only use 1 "Magical Starlignment Venusol" effect per turn, and only once that turn.
① Target 1 face-up "Starlignment" monster you control; Special Summon 1 "Starlignment" monster with a different name from your Deck. You cannot Special Summon other monsters, except "Starlignment" and Xyz Monsters during the turn you activate this effect.
② You can banish this card from your GY, then target 1 "Starlignment" monster in your GY or that is banished; Special Summon that target. During each of your End Phase, banish that monster that was Special Summoned by this card's second effect or returned to the field with this card's effect. During each of your opponent's End Phase, return that monster that was banished by this card's effect on the field.


Starlignment Trigon
Quick-Play Spell
You can only activate 1 "Starlignment Trigon" per turn.
① Discard 1 "Starlignment" monster; apply 1 of the following effects depending on the Attribute of the monster you discarded to activate this card:
● LIGHT: Special Summon 2 WATER and/or EARTH monsters from your GY.
● FIRE: Destroy 2 DARK and/or WIND monsters on the field.
● EARTH: Make the ATK and DEF of 2 WATER and/or LIGHT monsters on the field become 0
● DARK: Banish 2 WIND and/or FIRE monsters from your Deck, face-down, then draw 2 cards.
● WATER: Negate the effects of 2 LIGHT and/or EARTH monsters on the field until the end of the turn.
● WIND: Shuffle 2 banished FIRE and/or DARK monsters, or that are in either player's GY, into the Deck.


Millennium Starlignment
Normal Spell
You can only use each effect of "Millennium Starlignment" once per turn.
① If you control no monsters: You can send 1 "Starlignment" monster from your hand to the GY; Special Summon from your Deck, 1 "Starlignment" monster with the same name as the monster sent to the GY, but it cannot activate its effects this turn.
② You can banish this card from your GY: Your opponent cannot activate cards or effects in response to the effects of "Starlignment" monsters you control, until the end of the turn.



Traps
Spoiler: show

Starlignment Opposition
Counter Trap
You can only activate 1 "Starlignment Opposition" per turn.
① When your opponent activates a Spell/Trap in the same column as a "Starlignment" monster, or when the effect of an opponent's monster in the same column as a "Starlignment" monster is activated: Negate the activation, and if you do, destroy that card.



And last but not least, here's the Deck Master of the archetype (in case the mechanic is not BTed, you can skip over this):
Spoiler: show

Divine Starlignment of the Perfect System
DIVINE - Rank 4 - Spellcaster/Deck Master/Xyz/Effect - 500/3000
[Activated State]
● Cost: Declare a Level from 1 to 12. You cannot Summon monsters with Levels for the rest of the Duel, except monsters with the Level you declared.
● Great Conjunction - Your opponent's Main Monster Zones located in the same column of a "Starlignment" monster you control cannot be used. If you control more than 3 monsters, this effect does not apply.
● Penalty: During your next 4 Draw Phases, if you draw a monster(s) with your normal draw, send all monsters in your hand to the GY, then take damage equal to the sum of their original Levels x 400.
---------------------------------
2+ Level 4 "Starlignment" monsters with different Attributes
You can Master Xyz Summon this card to a zone a Link Monster points to by attaching the cards listed on this card as Xyz Materials to it.
① This card gains the following effects based on the number of Xyz Materials used for its Master Xyz Summon:
● 2+: This card gains 500 ATK for each Xyz Material attached to it.
● 3+: Once per turn: You can target 1 card in the same column as a "Starlignment" monster on the field; banish it.
● 4+: This card is unaffected by other monster effects, except DIVINE monsters.
● 5+: (Quick Effect): You can detach 5 Xyz Materials from this card, shuffle all cards your opponent controls into the Deck, and if you do, Special Summon 1 Rank 4 Xyz Monster from your Extra Deck, GY or that is among your banished cards. Neither player can activate cards or effects in response to this effect's activation.



Advantages
  • Spams and gathers field presence
  • Can easily access to the R4nk toolbox
  • Consistent enough to run smoothly
  • Quick-Play Zerofyne
  • Links grant access to non-generic Xyzs and are able to disrupt the oppo's ED at the same type
  • Has a Deck Master

Disadvantages
  • Not very resilient to hand-traps
  • Loses to floodgates that affect monster effects, also dies on Macro Cosmos
  • Consistent enough to run smoothly
  • Wastes a fair amount of resources
  • ED becomes a giant mess of toolbox, leaving no space for combo options
« Last Edit: September 01, 2019, 07:07:57 am by XGlitchy30 »
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