WIND: The Air Golems
Antilemental Spairitgolem
WIND - Level 4 - Rock/Effect - ATK 200 - DEF 1800
If you control a face-up "Antilemental" monster with the same Attribute as this card, you can Special Summon this card (from your hand). Cannot be targeted for an attack, but does not prevent your opponent from attacking directly. You can send 1 non-WIND "Antilemental" monster from your Deck to the GY, then target 1 monster your opponent controls; return it to the hand. If this card is returned from the field to the hand because it was used as a Synchro Material: You can Special Summon 1 "Antilemental" monster with a different Attribute from your Deck or GY. You can only use each effect of "Antilemental Spairitgolem" once per turn.
Antilemental Stalagbreeze
WIND - Level 4 - Rock/Effect - ATK 100 - DEF 2100
Cannot be targeted for an attack, but does not prevent your opponent from attacking directly. When this card is Normal or Special Summoned: You can shuffle 1 other face-up card you control into your Deck, and if you do, add from your Deck to your hand, 1 WIND Rock monster with a different name from the card you shuffled into the Deck with this effect. If this card is returned from the field to the hand because it was used as a Synchro Material: You can Special Summon 1 "Antilemental" monster with a different Attribute from your Deck or GY. You can only use each effect of "Antilemental Stalagbreeze" once per turn.
Antilemental Dustdread
WIND - Level 1 - Rock/Tuner/Effect - ATK 0 - DEF 1000
Cannot be targeted for an attack, but does not prevent your opponent from attacking directly. If this card is added to your hand by a card effect: You can Special Summon 1 WIND monster or 1 non-WIND "Antilemental" monster from your hand, then, if you Summoned an "Antilemental" monster with this effect, draw 1 card. A Synchro Monster that was Synchro Summoned using this card as Material gains this effect:
● Any card that is returned from the field or GY to the hand is banished instead.
You can only use each effect of "Antilemental Dustdread" once per turn.
EARTH: The Land Serpents
Antilemental Earthxavator
EARTH - Level 4 - Sea Serpent/Effect - ATK 1700 - DEF 1900
If you control a face-up "Antilemental" monster with the same Attribute as this card, you can Special Summon this card (from your hand). Once per turn, this card cannot be destroyed by battle or card effects. If exactly 1 non-EARTH monster is Special Summoned in face-up Attack Position: You can change it to face-down Defense Position, and if you do, Special Summon 1 EARTH Sea Serpent monster from your Deck in face-down Defense Position. If this card is flipped face-up after it was changed to face-down Defense Position for an Evolute Summon: You can Set 1 "Antilemental" Spell/Trap from your Deck or GY to your Spells & Trap Zone. You can only use each effect of "Antilemental Earthxavator" once per turn.
Antilemental Fertilizard
EARTH - Level 4 - Sea Serpent/Effect - ATK 1400 - DEF 1800
Once per turn, this card cannot be destroyed by battle or card effects. If this card is Normal Set or Special Summoned in face-down Defense Position: You can flip this card face-up; add from your Deck or GY to your hand, 1 EARTH Sea Serpent monster or 1 "Antilemental" card, except "Antilemental Fertilizard". If this card is flipped face-up after it was changed to face-down Defense Position for an Evolute Summon: You can draw 2 cards, then shuffle 1 card from your hand into the Deck. You can only use each effect of "Antilemental Fertilizard" once per turn.
Antilemental Hydralander
EARTH - Level 1 - Sea Serpent/Tuner/Effect - ATK 0 - DEF 1900
Once per turn, this card cannot be destroyed by battle or card effects. You can reveal this card and 1 Set card you control with a different name from all face-up cards you control; Special Summon 1 EARTH monster or 1 non-EARTH "Antilemental" monster from your hand, then if you Special Summoned an "Antilemental" monster with this effect, all monsters your opponent currently controls lose 500 ATK/DEF until the end of the next turn. You can only use this effect of "Antilemental Hydralander" once per turn. An Evolute Monster Special Summoned by using this card as Material gains this effect:
● Monsters in face-down Defense Position your opponent controls cannot change change their battle position, also they cannot be Tributed.
FIRE: The Scorching Azure Flames
Antilemental Coldfire
FIRE - Level 4 - Aqua/Effect - ATK 2000 - DEF 1500
If you control a face-up "Antilemental" monster with the same Attribute as this card, you can Special Summon this card (from your hand). This card gains the Attributes of all banished "Antilemental" monsters. This Pandemonium Summoned card is unaffected by other monster effects. You can banish 1 face-up non-FIRE "Antilemental" monster you control or that is in your Deck, then target 1 card your opponent controls; destroy it. You can only use this effect of "Antilemental Coldfire" once per turn.
Antilemental Sparkstream
FIRE - Level 4 - Aqua/Effect - ATK 1800 - DEF 1300
This card gains the Attributes of all banished "Antilemental" monsters. You can banish this face-up card you control or from your hand: Banish 1 other face-up card you control or in your hand, and if you do, add from among your banished cards, 1 FIRE Aqua monster or 1 "Antilemental" card with a different name from the card you banished with this effect. When this card is Pandemonium Summoned: Special Summon 1 of your banished monsters with a different Attribute from every face-up "Antilemental" monster you control. You can only use each effect of "Antilemental Sparkstream" once per turn.
Antilemental Sparkstream
FIRE - Level 1 - Aqua/Tuner/Effect - ATK 1000 - DEF 0
This card gains the Attributes of all banished "Antilemental" monsters. If a face-up "Antilemental" monster(s) leaves the field while this card is in your GY and you control a face-up monster with a different original Attribute from that monster(s): You can Special Summon this card from your GY, but banish it when it leaves the field. Once per turn: You can banish 1 "Antilemental" monster from your Deck or GY, except "Antilemental Heatorrent"; this turn, you can Normal Summon 1 monster with the same original Attribute as that banished monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
WATER: The Gelid Streams
Antilemental Wateradious
WATER - Level 4 - Pyro/Effect - ATK 1900 - DEF 1100
If you control a face-up "Antilemental" monster with the same Attribute as this card, you can Special Summon this card (from your hand). You can send 1 non-WATER "Antilemental" monster from your Deck to the GY; add from your Deck to your hand, 1 "Antilemental" card with the same name as 1 of your banished cards. If this card is banished because it was used as a Link Material: You can Special Summon 1 "Antilemental" monster with a different Attribute from your Deck or GY. You can only use each effect of "Antilemental Wateradious" once per turn.
Antilemental Rivermillion
WATER - Level 4 - Pyro/Effect - ATK 2000 - DEF 0
If this card would leave the field because of an opponent's card effect, you can banish it until your next End Phase instead. If another face-up "Antilemental" monster(s) leaves the field: You can Special Summon 1 WATER Pyro or 1 non-WATER "Antilemental" monster from your Deck. If this card is banished because it was used as a Link Material: You can shuffle 5 of your banished "Antilemental" cards, then add from your Deck or GY to your hand, 1 "Antilemental" card with a different name from each card you shuffled with this effect. You can only use each effect of "Antilemental Rivermillion" once per turn.
Antilemental Rainferno
WATER - Level 1 - Pyro/Tuner/Effect - ATK 500 - DEF 1200
If this card would leave the field because of an opponent's card effect, you can banish it until your next End Phase instead. If this card is Special Summoned: You can add 1 WATER Pyro or 1 non-WATER "Antilemental" monster from your Deck or GY to your hand. You can only use this effect of "Antilemental Rainferno" once per turn. A Link Monster Special Summoned by using this card as Material gains this effect:
● Once per turn, if you would banish a card(s) in your possession, you can add it to your hand instead. If you do, shuffle a number of cards from your hand into the Deck equal to the number of cards you added to your hand.