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Archetype Submission - Arcarum  (Read 7156 times)

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SwagatariMemes

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Arcarum is an archetype based on the whole Major Arcana, along with 1 Extra and 1 Non-tarot based card. Their main gimmick is delayed effects, mostly being a bigger benefit to a small benefit of the initial effect that triggers the delayed effect. Yeah... i know, not very interesting. But it has ZA WARUDO. A Small Gimmick around ZA WARUDO, at that.

So, let's get rooiiiiight into the neeeewsss.




Monsters
Spoiler: show

Arcarum 11 - JUSTICE
During your Standby Phase: You can Special Summon this card from your hand. During your next standby phase after this effect was activated: Send 1 card your opponent controls to the GY. If this card is sent to the GY: You  can apply this effect: *At the start of your next turn, add 1 "Arcarum" monster from your deck to the hand, then if you have less cards in your hand then your opponent, your opponent discards 1 card. You can only use each effect of "Arcarum 11 - JUSTICE" once per turn.


Arcarum 12 - HANGED MAN
During your opponent's turn, if the effect of a "Arcarum" monster is activated: You can Special Summon this card from your GY. During your opponent's next Draw Phase, after this effect was activated: You can set 1 "Arcarum" Spell/Trap card from your deck to your field. It can be activated this turn. You can discard this card in your hand, target 1 "Arcarum" monster in your GY, except "Arcarum 12 - HANGED MAN", Special Summon it. During your next Standby Phase after this effect was activated: Target 1 monster your opponent controls, banish it. You can only use each effect of "Arcarum 12 - HANGED MAN" once per turn.


Arcarum 13 - DEATH
You can discard 1 "Arcarum" card;  Special Summon this card from your hand. During your next Standby Phase after this effect was activated: Your opponent discards 1 card. If this card you control is sent to the GY: You can target 1 card your opponent controls, shuffle it into their deck. During your opponent's next draw phase after this effect was activated: Your opponent chooses 1 card from their GY and puts it on top of their deck. You can only use each effect of "Arcarum 13 - DEATH" once per turn.


Arcarum 14- TEMPERANCE
If this card is Normal Summoned:  You can add 1 "Arcarum" card from your GY to your hand. During your next Draw Phase after this effect was activated: You can Special Summon 1 "Arcarum" monster from your hand. You can tribute this card you control (Quick Effect): For the rest of this turn, you take no battle damage, also "Arcarum" monsters you control cannot be destroyed by battle or card effects for the rest of the turn. During your next turn after this effect was activated: Your monster effects cannot be negated. You can only use each effect of "Arcarum 14 - TEMPERANCE" once per turn.


Arcarum 15 - DEVIL
You can tribute 1 "Arcarum" monster you control,: Special Summon this card from your hand. During your next Standby Phase after this effect was activated: You can send 2 "Arcarum" monsters with different names from your deck to the GY. Once per turn, during the Main Phase (Quick Effect): You can discard 1 card, target 1 card on the field, destroy it. During your opponent's next standby Phase after this effect was activated: Banish the top 3 cards of your opponent's deck face-down. You can only use each effect of "Arcarum 15 - DEVIL" once per turn.

Arcarum 16 - TOWER
If your opponent declares an attack on a "Arcarum" monster you control: You can Special Summon this card from your hand, negate that attack. During your next Standby Phase after this effect was activated: Halve the ATK of all face-up Attack Position monsters your opponent controls until the End Phase.  Once per turn (Quick Effect): You can tribute this card you control, negate the effects of all Special Summoned monsters your opponent controls until the End of this turn. During your opponent's next Standby Phase after this effect was activated: You can Special Summon this card from your GY; but negate it's effects, also banish it when it leaves the field. You can only use each effect of "Arcarum 16 - TOWER" once per turn.


Arcarum 17 - STAR
During your opponent's turn, if you control less cards than your opponent: You can send 1 "Arcarum" card you control to the GY, Special Summon this card from your GY. During your Next Draw Phase after this effect was activated, before your normal draw:  You can choose 1 "Arcarum" card from your deck and put it on top of your deck. You can send this card from your hand to the GY, add 1 "Arcarum" Spell/Trap card from your deck to your hand. You can only use each effect of "Arcarum 17 - STAR" once per turn.


Arcarum 18 - MOON
During your Draw Phase, if you drew this card with your normal draw: You can Special Summon this card from your hand. During your next draw phase after this effect was activated: Draw 1 card, then discard 1 card.. If this card battles an opponent's Special Summoned monster: This card cannot be destroyed by that battle.
 

Arcarum 19 - SUN
If this card is added to your hand except by your normal draw: You can Special Summon this card from your hand in defense position. During your next Standby Phase: You can add 1 "Arcarum" card from your deck to your hand, except "Arcarum 19 - SUN". You can tribute this card you control, Special Summon 1 "Arcarum 17 - STAR" from your deck. You can only use each effect of "Arcarum 19 - SUN" once per turn.


Arcarum 20 - JUDGEMENT
Cannot be Normal Summoned.This card must first be Special Summoned using it's own effect.If you have no other cards in your hand: You can Special Summon this card from your hand.During your next Standby Phase, after this effect was activated: Destroy all set cards in your opponent's S/T Zone. If you control at least 1 other lvl 7 or higher "Arcarum" monster (Quick Effect): You can tribute this card you control, send all monsters your opponent controls to the GY. During your opponent's next Standby Phase after this effect was activated: Draw cards until you have the same number of cards in your hand as your opponent. You can only use each effect of "Arcarum 20 - JUDGEMENT" once per turn.


Arcarum 21 - THE WORLD



Extra Deck
Spoiler: show

Arcarum Extra - WORLD BEYOND HEAVEN
5 "Arcarum" monsters, including at least 1 "Arcarum 21 - THE WORLD"
Must be Link Summoned. Monsters used to Link Summon this card are banished instead of being sent to the GY. This card is unaffected by the effects of Spell/Trap cards. This card is unaffected by the effects of monsters with lower ATK than this card.This card's summon cannot be negated. Once per turn, if a card or effect would be activated (Quick Effect): You can negate the activation, and if you do, banish that card. If this card you control leaves the field: You can Special Summon any number of "Arcarum" monsters from your hand and/or GY.

Spell/Traps (in order of Arcana number.)
Spoiler: show

Arcarum 0 - THE FOOL
While you control a "Arcarum" monster: Neither player takes any damage. If a monster on the field is destroyed by battle or card effect: You can send 1 "Arcarum" card from your deck to your GY. Once per turn, you can activate 1 of the following effects:
*Special Summon this card as an effect monster (Level 1 EARTH Warrior/ATK 0/DEF 0) with the following effect: "This card cannot be destroyed by battle or card effect.During your next Standby Phase after this card was summoned this way: Return this card you control to your hand."
*Add 1 "End of THE WORLD" from your deck to your hand.
You can only activate 1 "Arcarum 0 - THE FOOL" per turn.


Arcarum 1 - MAGICIAN
Banish 1 "Arcarum" Spell Card from your GY, except "Arcarum 1 - MAGICIAN", add 1 "Arcarum" Spell Card from your deck to your hand, except "Arcarum 1 - MAGICIAN". During your next Standby Phase, after this card was activated: You can apply that banished card's effect. You can only activate 1 "Arcarum 1- MAGICIAN" per turn.


Arcarum 2 - HIGH PRIESTESS
If your opponent would activate a Spell/Trap card while you control a lvl 6 or higher "Arcarum" Monster: You can negate the activation, and if you do, destroy it. During Your Next Standby Phase, add 1 card with the same card type (Monster, Spell or Trap) as the destroyed card from your deck to your hand. You can only activate 1 "Arcarum 2 - HIGH PRIESTESS" per turn.


Arcarum 3 - EMPRESS
"Arcarum" monsters you control cannot be destroyed by your opponent's card effects. Once per turn, if a monster your opponent controls is destroyed by battle or card effect: You can Special Summon from the GY, 1 "Arcarum" monster with ATK that is equal to or less than the ATK of the destroyed monster. During your next Standby Phase after this effect was activated:  Send that monster to the GY; draw 1 card. You can only control 1 "Arcarum 3 - EMPRESS".


Arcarum 4 - EMPEROR
Any monster destroyed by battle with a "Arcarum" monster is banished instead of being sent to the GY. Once per turn ( Quick Effect): You can target 1 "Arcarum" monster you control, it cannot be destroyed by battle or card effects this turn. During the Next Standby Phase: Negate the targeted monster's effects until the end of this turn. You can only control 1 "Arcarum 4 - EMPEROR".


Arcarum 5 - HIEROPHANT
If a "Arcarum" monster you control is destroyed by battle or card effect: You can Special Summon that monster from your GY. During your Next Standby Phase after this effect was activated: You can add 1 "Arcarum" monster from your deck to your hand.If a "Arcarum" monster(s) you control would be destroyed by battle or card effect: You can banish this card from your GY instead. You can only activate 1 "Arcarum 5 - HIEROPHANT" per turn.


Arcarum 6 - LOVERS
Target 1 "Arcarum" monster you control in attack position, change it to Defense Position, also gain LP equal to it's level x300. During your Next Standby Phase: Gain 1000 LP. You can banish this card from your GY, except during the turn it was sent there, target 1 "Arcarum" monster you control; Special Summon 1 "Arcarum" monster with a lower level from your deck. You can only activate 1 "Arcarum 6 - LOVERS" per turn.


Arcarum 7 - CHARIOT
Equip only to a "Arcarum" monster. The equipped monster cannot be destroyed by, or targeted by, card effects. During your next Standby Phase after this card was activated: You can destroy 1 Spell/Trap card on the field. If this card you control is sent to the GY: You can add 1 "Arcarum" monster from your deck to your hand. You can only use this effect of "Arcarum 7 - CHARIOT" once per turn.


Arcarum 8 - STRENGTH
Target 1 "Arcarum" monster you control; double it's ATK, but halve all battle damage it inflicts. These effects last until the end  of this turn.
During your next Standby Phase after this card was activated: You can Special Summon 1 "Arcarum" monster from your GY, then increase it's ATK by 500. You can banish this card from your GY, except the turn it was sent there: Target 1 "Arcarum" monster you control; for the rest of this turn, it inflicts piercing damage. You can only activate 1 "Arcarum 8 - STRENGTH" per turn.


Arcarum 9 - HERMIT
Target 1 "Arcarum" monster you control: Gain LP equal to it's ATK. During your next Standby Phase after this card was activated: Add 1 card with the same name name from your deck or GY to your hand. You can only activate 1 "Arcarum 9 - HERMIT" per turn.


Arcarum 10 - WHEEL OF FORTUNE
Activate only while you control a "Arcarum" monster. If this card is activated: Toss a coin, then apply the following effect based on the result:
*Heads : Draw 2 cards.                                                                           
*Tails : Special Summon 1 "Arcarum" monster from your hand or GY.
During your next Standby Phase after this card was activated: Both players draw 1 card. You can only activate 1 "Arcarum 10 - WHEEL OF FORTUNE" per turn.


End of THE WORLD
Activate only while you have "Arcarum 0- THE FOOL", "Arcarum 1 - MAGICIAN", "Arcarum 2 - HIGH PRIESTESS", "Arcarum 3 - EMPRESS", "Arcarum 4 - EMPEROR", "Arcarum 5 - HIEROPHANT", "Arcarum 6 - LOVERS", "Arcarum 7 - CHARIOT", "Arcarum 8 - STRENGTH", "Arcarum 9 - HERMIT", "Arcarum 10 - WHEEL OF FORTUNE", "Arcarum 11 - JUSTICE",  "Arcarum 12 - HANGED MAN", "Arcarum 13 - DEATH", "Arcarum 14 - TEMPERANCE", "Arcarum 15 - DEVIL", "Arcarum 16 - TOWER", "Arcarum 17 - STAR", "Arcarum 18 - MOON", "Arcarum 19 - SUN", "Arcarum 20 - JUDGEMENT", "Arcarum 21 - THE WORLD" in your GY.  If this card is activated: Win the Duel. You can only activate 1 "End of THE WORLD" per duel.
« Last Edit: March 17, 2019, 02:28:12 am by SwagatariMemes »
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