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Single Card Submission: Fiend of Curse  (Read 7174 times)

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gh8stree

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Fiend of Curse is the counterpart of Curse of Fiend. this is to boost decks that can switch battle position and rewards a player for using Curse of Fiend. Most likely, the last effect will only be used in decks that can mill the garnet, but the first effect should help some underused decks seem a little more viable since they get a pot of greed that needs another card to switch it. A very great generic!
Weaknesses: Hurts consistancy of deck similar to pot of desires, but only really usable inside of decks that can switch battle position. It hurts even more if you try to use the Curse of Fiend.
Strengths: A draw 2 is very good, self-explanatory, it should help increase the power cap of those that can use it. It can SS itself after you draw it which helps it a great deal!

Pic also here:


Level 1 DARK Fiend, ATK 0, DEF 0:
Fiend of Curse
At the start of your Standby Phase, you can Special Summon this card from your hand. When this card's battle position is changed: banish the top card of your deck face-down, then draw 2 cards. You can only activate this effect of "Fiend of Curse" once per turn. During each end phase, you can target 1 "Curse of Fiend" in your GY; return it to your hand, then draw 1 card.
« Last Edit: October 01, 2018, 05:43:55 am by gh8stree »
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