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Umbral Horror Legacy Support  (Read 6771 times)

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gh8stree

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Umbral Horror
Umbral Horror is a nice,small XYZ archetype that is actually very splashable, I wished to retain that splashable characteristic, while making it worth it to run in decks that use XYZ and/or Fiends. I wanted it so that if they were destroyed by battle, they would be able to generate much more advantage, giving up LP and their Main Phase1 for strong monsters.
Strengths: XYZ summoning is something that this engine should help with. Apparition gives a plus 2 if Summoned from the hand, giving reason to actually run the more weak horrors in the Custom Card Meta. The Banish from GY is really good for the engine because they can access a very strong variety of XYZ monsters.
Weaknesses: In order to make use of Shadow Morphing's best effect, you usually will need to crash into an opponent's monsters. Doing this means that it can't be played first turn, is susceptible to many battle things and some more.

If I could get feedback on this, I would be very happy, I will be making the art myself for it eventually. I'm thinking of giving one of these a Link monster restriction(can only summon 1 link this turn), but I would like feedback on that. I think I held to the theme very well while adding some spice with level manipulation(morphing, get it?) and paying LP for levels because they will usually take LP for more monsters.

Pic coming by me if accepted

Umbral Horror Apparition, Fiend, DARK, ATK 0, DEF 0:
Once per turn, if another Fiend monster is destroyed by battle, you can Special Summon 2 "Umbral Horror" monsters from your Deck in Attack Position, except "Umbral Horror Apparition". When this card is Special Summoned from the hand by the effect of an "Umbral Horror" card: You can declare a Level from 1 to 5; all Level 5 or lower Fiend-Type monsters you control become that Level, and if you do, you lose Life Points equal to the declared Level x 100. You can only activate each effect of "Umbral Horror Apparition" once per turn.

Umbral Horror Shadow Morphing, Quick Play Spell:
Target 1 "Umbral Horror" monster in the GY or banished because it was destroyed on the field by battle and sent there this turn; Special Summon it, and if you do, add 1 "Umbral Horror" monster from your Deck to your hand. You can banish this card from your GY, then target 2 Fiend monsters you control, including an "Umbral Horror" monster, and declare a Level from 1 to 10; they become that Level until the end of this turn.
« Last Edit: October 01, 2018, 09:43:35 am by gh8stree »
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Lightning7

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Looks good to me!