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81
Under Probation + Scripted Archetypes / [Scripted] Oniritron support
« Last post by Xarc on June 25, 2023, 03:12:29 pm »
Apparently I overestimated the current state of Oniritron, the Deck usually feels overbalanced and seems unable to do much especially going second, so after getting some feedbacks I decided to make some supports for it. The main goal of this support are the following:
1) Prevent the Deck from losing to "Normal Summon, attack", by giving the deck some way to protect the weak oniritron monsters from battle destruction and more removal cards that can get rid of the attacking monsters.
2) Giving the Deck access to non tsrgeting non destruction removal, because unless running non-engine cards the dack had close to 0 outs to untargetable and undestructable cards. The card i made for this is "Oniritron Orb Devices Cannon" which i balanced by making a trap card that requires setup to be used.
3) Improving the Deck ability to outresource the opponent and grind. This is done by giving the Deck easy access to his best grind cards "Oniritron Orb Devices Collection" and "Oniritron Orb Devices Recover" thanks to the new LIGHT and DARK Xyz Monsters.

Notes:
*Arts were AI generated and edited by me.
*All cards are already scripted by me, you can find them on Discord (Xarc-Xarc-oniritron-support.rar).





Oniritron Absorber of Light
[Machine/LIGHT/Rank 1/ATK 0/DEF 0]
3 level 1 monsters
Gains 500 ATK/DEF for each material attached to it. You can only use each of the following effects of "Oniritron Absorber of Light" once per turn. You can detach 1 material from this card; Set 1 "Oniritron" Spell directly from your Deck, except an "Oniritron Device" card. During your opponent's turn, when your opponent activates a card or effect (Quick Effect): You can target 1 face-up card your opponent controls; attach it to this card as material.





Oniritron Assimilator of Shadows
[Machine/DARK/Rank 1/ATK 0/DEF 0]
3 level 1 monsters
Gains 500 ATK/DEF for each material attached to it. You can only use each of the following effects of "Oniritron Assimilator of Shadows" once per turn. You can detach 1 material from this card; Set 1 "Oniritron" Trap directly from your Deck, except an "Oniritron Device" card. During your opponent's turn (Quick Effect): You can target 1 Set card your opponent controls; attach it to this card as material.





Oniritron Orb Devices Duplication
[Normal Spell Card]
Banish 1 "Oniritron Device" card from your GY, and if you do, Set 2 "Oniritron Device" Spells/Traps directly from your Deck, but you cannot activate them this turn. If this card is in your GY: You can target 1 "Oniritron" Xyz Monster you control; attach this card to it as material. You can only use each effect of "Oniritron Orb Devices Duplication" once per turn.





Oniritron Lands of Illusion
[Field Spell Card]
When this card is activated you can take 1 "Oniritron" monster from your Deck, and either add it to your hand or send it to the GY. The first time each "Oniritron" Xyz Monster you control would be destroyed by battle each turn, it is not destroyed. Once per turn: you can target 1 card your opponent controls; attach it to 1 "Oniritron" Xyz Monster you control as material. You can only activate 1 "Oniritron Lands of Illusion" per turn.





Oniritron Orb Devices Cannon
[Normal Trap Card]
Target up to 6 of your "Oniritron" cards that are banished and/or in your GY; shuffle them into the Deck, and if you do, choose 1 "Oniritron" Xyz Monster you control, and attach 1 card your opponent controls to it for every 3 cards returned to the Deck or Extra Deck by this effect. If this card is in your GY: You can target 1 "Oniritron" Xyz Monster you control; attach this card to it as material. You can only use 1 "Oniritron Orb Devices Cannon" effect per turn, and only once that turn.





Oniritron Device - Infection Orb
[Normal Trap Card]
Target 1 face-up monster your opponent controls; Special Summon 1 Rank 1 "Oniritron" Xyz Monster from your Extra Deck with the same Attribute by using it as material, then you can attach this card to 1 Xyz Monster you control as material. (This is treated as an Xyz Summon.) You can only activate 1 "Oniritron Device - Infection Orb" per turn.





Oniritron Device - Golden Orb
[Normal Trap Card]
Target 1 "Oniritron" Xyz Monster you control; attach this card to it as material. An "Oniritron" Xyz Monster that has this card as material gains the following effect while this card is attached to it.
● Once per turn, if your opponent activates a card or effect (Except during the Damage Step): Draw 1 card.





Oniritron Empowering Device
[Continuous Trap Card]
Your opponent cannot target "Oniritron" Xyz Monsters with material you control with card effects. All monsters your opponent controls lose ATK/DEF equal to the combined number of materials attached to all "Oniritron" Xyz Monsters you control x 500. Once per turn: You can target 1 "Oniritron Device" card in your GY; attach it to 1 "Oniritron" Xyz Monster you control as material.
82
Archives / EDIT 1: Archetype Submission - Hadoken
« Last post by Lyris on June 22, 2023, 05:23:34 am »
Removed the redirection, but also the single-turn GY recursion repetition, from "Brave Hadoken":

If you have an even number of cards in your Deck (Quick Effect): You can place 1 other card from your hand on the top of your Deck; add the bottom card of your Deck to your hand, then Special Summon this card from your hand or GY, but place it on the bottom of the Deck if it leaves the field you cannot Summon "Brave Hadoken" from your GY this way for the rest of this turn. Once per turn: You can excavate 3 cards from the bottom of your Deck, and if you do, add 1 excavated "Hadoken" card to your hand, except "Brave Hadoken", also place the rest on the top of your Deck in the same order.
83
Submit Cards / EDIT 1: OCG/TCG Support Submission
« Last post by Lyris on June 20, 2023, 08:02:49 pm »
Removed the 1st effect choice from the last effect of "Cyber Dragon Ein":

If this card is Link Summoned: You can activate 1 of these effects.
● Add any number of "Cyber Dragon" from your GY to your hand, then place the same number of cards from your hand on the bottom of your Deck.
banish 1 Normal or Quick-Play Spell from your Deck that mentions a "Cyber Dragon" monster and/or has "Machine" in its text, and if you do, this effect becomes that Spell's effect that Fusion Summons a Fusion Monster from your Extra Deck when that card is activated.
84
Archives / [Scripted] Archetype Submission - Hadouken
« Last post by Lyris on June 14, 2023, 04:48:50 am »

Hadouken (Scripted)

Description:
Heere's Portalcraft.dek II! The 1st was Zerry's "Idolescent", but that's still not approved... Oh well.

Yes, I did call this archetype Hadouken, e.g. the attack name of Surge Fist used by Ryuu and Ken from the Street Fighter franchise.


Cards

Spoiler: Monster Cards • show


Art from Shadowverse's "Cassim, the Courageous"

Brave Hadouken
Level 3 LIGHT Warrior/Effect Monster
You can place this card from your hand or GY on top of the Deck; excavate 3 cards from the bottom of your Deck, and if you do, add 1 excavated "Hadouken" monster to your hand, except "Brave Hadouken", also, place the rest on top of your Deck in the same order. You can use this effect of "Brave Hadouken" up to twice per turn.
ATK 1500/DEF 200


Art from Shadowverse's Evolved "Norn, Arbiter of Worlds"

Seeker Hadouken
Level 3 LIGHT Spellcaster/Effect Monster
During the Damage Step (Quick Effect): You can place this card from your hand or GY on top of the Deck; all your current "Hadouken" monsters gain 1000 ATK/DEF, also, excavate 3 cards from the bottom of your Deck, then you can Special Summon 1 excavated "Hadouken" monster, except "Seeker Hadouken", and if you do, place the rest on the top of your Deck in the same order. You can use this effect of "Seeker Hadouken" up to twice per turn.
ATK 1500/DEF 200


Art from Shadowverse's "Rosa, Unfettered Maiden"

Happy Hadouken
Level 3 LIGHT Plant/Effect Monster
You can place this card from your hand or field on top of your Deck; excavate 3 cards from the bottom of your Deck, and add 1 excavated "Hadouken" Spell/Trap to your hand, and if you do, send the rest to the GY. Otherwise, shuffle the rest into the Deck. You can only use this effect of "Happy Hadouken" once per turn.
ATK 1500/DEF 200


Art from Shadowverse's "Gun Collector"

Sniper Hadouken
Level 3 LIGHT Fiend/Effect Monster
You can place this card from your hand on top of your Deck; excavate 3 cards from the bottom of your Deck, and place them on top of the Deck in the same order, then you can send cards your opponent controls to the GY, up to the number of excavated "Hadouken" cards (max. 2). You can only use this effect of "Sniper Hadouken" once per turn.
ATK 1500/DEF 200


Art from Shadowverse's "Vyrmedea, Synthetic Voice"

Synth Hadouken
Level 3 LIGHT Thunder/Effect Monster
You can place this card from your hand, GY, or that is banished on top of the Deck; excavate cards from the bottom of your Deck until you excavate a "Hadouken" monster, then if possible, immediately after this effect resolves, Spatial Summon 1 Spatial Monster, using only it and "Hadouken" monsters in your hand and/or field. You can only use this effect of "Synth Hadouken" once per turn.
ATK 1500/DEF 200


Spoiler: Extra Deck Monster Cards • show


Art from Shadowverse's "Shion, Immortal Aegis"


Art from Shadowverse's Evolved "Shion, Immortal Aegis"[/small]

Undying Hadouken
Level 5 LIGHT Machine/Spatial/Origin/Effect Monster
2 LIGHT monsters
You can place 1 card from your hand or field on the bottom of your Main Deck; Special Summon 1 "Hadouken" monster from your Deck. You can only use this effect of "Undying Hadouken" once per turn. Once per turn: You can excavate 9 cards from the bottom of your Deck, and if you do, add 1 excavated "Hadouken" card to your hand, also place the rest on top of your Deck in the same order.
ATK 2100/DEF 1600
* Altered Space: becomes a Fairy monster, swaps ATK/DEF, and 2nd effect changed: Once per turn: You can excavate 6 cards from the bottom of your Deck, and if you do, Special Summon 1 excavated "Hadouken" monster, also place the rest on top of your Deck in the same order.


Art from Shadowverse's "Cutthroat, Discord Convict"


Art from Shadowverse's Evolved "Cutthroat, Discord Convict"[/small]

Psychic Hadouken
Level 7 LIGHT Cyberse/Spatial/Origin/Effect Monster
2+ monsters with different Types
Any card banished is placed on the bottom of the Deck instead, while your Deck has an even number of cards. Once per turn: You can place 1 "Hadouken" card from your GY or that is banished on the bottom of the Deck, then target 1 card your opponent controls; send 1 card its owner controls to the GY.
ATK 2500/DEF 1000
* Altered Space: becomes Psychic-Type and effects changed: Any card sent to the GY is placed on the bottom of the Deck instead, while your Deck has an even number of cards. Once per turn: You can place 1 "Hadouken" card from your GY or that is banished on the bottom of the Deck, then target 1 card your opponent controls; banish 1 card its owner controls.


Spoiler: Spell Cards • show


Art from Shadowverse's "Arc"

Hadouken Ark Box
Quick-Play Spell
Excavate 3 cards from the bottom of your Deck, and if you do, add 1 excavated "Hadouken" card to your hand, except "Hadouken Ark Box", and if you do, place the other excavated the cards on top of the Deck in any order. Otherwise, place all excavated cards on top of your Deck in the same order.


Art from Shadowverse's "Cultivate Life"

Hadouken Nurtration
Field Spell
When this card is activated: Look at 12 cards from the bottom of your Deck, and if you do, place them on the bottom of your Deck in any order. You can only activate 1 "Hadouken Nurtration" per turn. During the turn a "Hadouken" card(s) was excavated from your Deck, all your "Hadouken" monsters gain 200 ATK for each. Double the number of cards excavated by "Hadouken" cards' effects.


Art from Shadowverse's "Summon Divine Treasure"

Hadouken Sacred Relics
Normal Spell
Excavate 3 cards from the bottom of your Deck, and if you do, Special Summon up to 2 excavated "Hadouken" monsters, also place the other excavated cards on top of your Deck in the same order. You can only use this effect of "Hadouken Sacred Relics" once per turn.


Art from Shadowverse's "Yuwan's Fury"

Vacuum Hadouken
Quick-Play Spell
Excavate cards from the bottom of your Deck equal to the number of cards your opponent controls, then choose that many face-up monsters your opponent controls, but not more than the number of excavated "Hadouken" and "Shouryuken" cards, and change their ATK/DEF to 1000, also their effects are negated, also, place the exavated cards on top of the Deck in the same order after that. You can only activate 1 "Vacuum Hadouken" per turn.


Spoiler: Trap Cards • show


Art from Shadowverse's "Craftsman's Pride"

Hadoukenstruction
Normal Trap
Excavate 3 cards from the bottom of your Deck, and if you do, draw cards equal to the number of excavated "Hadouken" cards, then place the excavated cards on top of your Deck in any order. You can banish this card from your GY; place up to 3 "Hadouken" cards from your GY or that are banished on the bottom of your Deck in any order, except "Hadoukenstruction".


Art from Shadowverse's "Merciless Voiding"

Hadoukenihilism
Counter Trap
When your opponent activates a card or effect while you have an even number of cards in your Deck: Negate the effect, and if you do, place both that card and 1 "Hadouken" card (except "Hadoukenihilism") from your field or GY on the bottom of your Deck. You can banish this card from your GY; excavate 3 cards from the bottom of your Deck, and if you do, Set 1 excavated "Hadouken" card to your field, except "Hadoukenihilism", also, place the other excavated cards on top of your Deck in the same order.


Additional Remarks

Advantages:
* Has unfair aspect of costs and effects which are resistant-if-not-immune to Artifact Lancea and Dimension Shifter-- relatively popular, lingering floodgates in the metagame as of this archetype's date of posting-- since they put from places to the bottom of the Deck.
* Swarms easily (?)
* Can make use of cards like "Pot of Prosperity" and "Saryuja Skull Dread"


Disadvantages:
See "G.B. Hunter" for an example counter card, but here's more:
* Hard to master (?)
* Reliant on their Field Spell to finish games
85
Submit Cards / [Scripted] OCG/TCG Support Submission
« Last post by Lyris on June 12, 2023, 07:53:29 pm »

Single

Description:
Here are most of the rest of the OCG/TCG support in my Database; yes, all of these are scripted.


Cards

Spoiler: Monster Cards • show


Art by Dino-master of DeviantArt

Galaxy-Eyes Solid Photon Dragon
Level 9 LIGHT Machine/Effect Monster
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Deck) by Tributing 2 monsters with 2000 or more ATK, including a "Galaxy-Eyes Photon Dragon" equipped with "Metalmorph". (Quick Effect): You can activate this effect; until the end of this turn, this card gains 500 ATK for each material that was used to Special Summon 1 monster on the field from the Extra Deck, also it is unaffected by your opponent's Spell effects. You can only use this effect of "Galaxy-Eyes Solid Photon Dragon" once per turn. If this card in the Monster Zone leaves the field: You can Special Summon 1 "Galaxy-Eyes" Dragon monster from your GY.
ATK 3400/DEF 2900


Art by Silverdart99 of DeviantArt

T.G. Scythe Snake
Level 4 LIGHT Reptile/Tuner/Effect Monster
During your opponent's turn (Quick Effect): You can target 1 Level 4 or lower "T.G." monster in your GY, except "T.G. Scythe Snake"; Special Summon both that target and this card from your hand, and if you do, immediately after this effect resolves, you can Synchro Summon using monsters you control. You can banish this card from your GY; add 1 "T.G." monster from your Deck to your hand, except "T.G. Scythe Snake". You can only use 1 "T.G. Scythe Snake" effect per turn, and only once that turn.
ATK 0/DEF 2000


Art by Ray-V-Xyz of DeviantArt

Cyberdark Fang
Level 4 DARK Machine/Effect Monster
If this card is Normal or Special Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip it to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. You can send 1 of your "Cyberdark" Equip cards to the GY; add 1 Dragon "Cyberdark" monster from your Deck to your hand. You can only use this effect of "Cyberdark Fang" once per turn. If this card would be destroyed by battle, destroy that equipped monster, instead.
ATK 800/DEF 800


Art by Ray-V-Xyz of DeviantArt

Cyberdark Conductor
Level 4 DARK Machine/Effect Monster
If this card is Normal or Special Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip it to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. You can target 1 Machine "Cyberdark" monster in your GY; return it to the hand, then immediately after this effect resolves, you can Normal Summon 1 monster with the added monster's name. You can only use this effect of "Cyberdark Conductor" once per turn. If this card would be destroyed by battle, destroy that equipped monster, instead.
ATK 800/DEF 800


Art by Ray-V-Xyz of DeviantArt

Cyberdark Receptor
Level 4 DARK Machine/Effect Monster
If this card is Normal or Special Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip it to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card would be destroyed by battle, destroy that equipped monster, instead. During your Main Phase: You can send 1 Dragon "Cyberdark" monster from your Deck to the GY, and if you do, add 1 Machine "Cyberdark" monster from your Deck to your hand, except "Cyberdark Receptor". You can only use this effect of "Cyberdark Receptor" once per turn.
ATK 800/DEF 800



Cyberdark Origin
Level 3 DARK Dragon/Effect Monster
If this card is Normal or Special Summoned: Target 1 "Cyberdark" monster in your GY; Special Summon it, then equip it with this card, as if it were equipped by that monster's effect. During the Standby Phase, if this card is in the GY because it was destroyed on the field: Special Summon it. You can only use this effect of "Cyberdark Origin" once per turn.
ATK 1600/DEF 800



Cyber Dragon Alternative
Level 5 LIGHT Machine/Effect Monster
If your opponent controls more monsters than you do, you can Special Summon this card (from your hand) by shuffling 1 "Cyber Dragon" from your GY into the Deck. You can only Special Summon "Cyber Dragon Alternative" once per turn this way. This card's name becomes "Cyber Dragon" while on the field or in the GY. If this card is Special Summoned: Special Summon 1 "Cyber Dragon" monster from your hand.
ATK 2100/DEF 1600


Art at https://gnosticwarrior.com/wp-content/uploads/2016/04/Quote-in-the-beginning-was-the-word.jpg

Stardust Medium
Level 4 LIGHT Spellcaster/Effect Monster
You can discard this card; Special Summon 1 "Stardust Token" (Dragon/LIGHT/Level 1/ATK 0/DEF 0), then you can banish any number of Spells/Traps from your GY. (Increase the Level of this Token by the number of cards banished by this effect.) You can banish this card from your GY; Special Summon 1 "Stardust Token". You can only use each effect of "Stardust Medium" once per turn.
ATK 1400/DEF 1600


Art at https://i.pinimg.com/originals/9e/96/c4/9e96c4cf5a360581e0d8ef7b1e738844.jpg

Stardust Astronomer
Level 4 LIGHT Spellcaster/Tuner/Effect Monster
You can discard this card; add 1 "Stardust" monster from your Deck to your hand, except "Stardust Astronomer". If you use this card for a Synchro Summon, you can treat it as a non-Tuner. You can banish this card from your GY; excavate the top 3 cards of your Deck, you can Special Summon 1 excavated "Stardust" monster, also, send the rest to the GY after that. You can only activate each effect of "Stardust Astronomer" once per turn.
ATK 1800/DEF 1500


Art by BatMed of DeviantArt

Rose Tender
Level 1 EARTH Plant/Tuner/Effect Monster
You can discard this card; add 1 Level 4 or lower "Rose" monster from your Deck to your hand, except "Rose Tender". You can only use this effect of "Rose Tender" once per turn.
ATK 200/DEF 1800


Art uploaded by MayAries2009 of Fandom

Rose Mage
Level 3 EARTH Spellcaster/Effect Monster
If you control a "Rose" or Plant monster: You can Special Summon this card from your hand. You can only use this effect of "Rose Mage" once per turn. Other "Rose" and Plant monsters cannot be destroyed by your opponent's card effects. If a "Rose" or Plant monster(s) you control would be destroyed, you can banish this card from your GY instead.
ATK 1400/DEF 1000


Spoiler: Extra Deck Monster Cards • show


Art by 塵埃路こまき of Pixiv

Draconic Spirit of the Tenyi
Points ↙, ↘, ←, →, ↖, and ↗ WIND Wyrm/Link/Effect Monster
1+ monsters
You can also use both your opponent's monsters and the same number of non-Effect monsters on the field as material to Link Summon this card. If this card would leave the field, return it to the Extra Deck instead. You can only Link Summon "Draconic Spirit of the Tenyi(s)" once per turn.
ATK 3000/LINK-6


Art by cows-love-clover of DeviantArt

Freyr, Lord of the Vanir
Level 10 DARK Warrior/Synchro/Effect Monster
1 "Nordic" Tuner + 2+ non-Tuner monsters
(This card is always treated as an "Aesir" card.)
Once per turn, during the Battle Phase (Quick Effect): You can make the ATK of all monsters your opponent controls become equal to their original ATK. During the End Phase, if this face-up card on the field was destroyed and sent to the GY this turn: You can banish 1 "Nordic" Tuner from your GY; Special Summon this card. When Summoned this way: You can return all Field and face-up Continuous Spells and Traps on the field to the hand, but neither player can activate Field or Continuous Spells or Traps until the end of your next turn.
ATK 3400/DEF 2800


Art on Reddit at
https://www.reddit.com/r/yugioh/comments/88lik5/fan_art_cyber_dragon/


Cyber Dragon Ein
Points ↓ and ↘ LIGHT Machine/Link/Effect Monster
2 monsters
If this card was Link Summoned without using a "Cyber Dragon" monster as material, it cannot attack or be used as Link Material and its other effects cannot be applied/resolved. Gains 1000 ATK. This card's name becomes "Cyber Dragon" while on the field or in the GY. If this card is Link Summoned: You can banish 1 Normal or Quick-Play Spell from your Deck that mentions a "Cyber Dragon" monster and/or has "Machine" in its text, and if you do, this effect becomes that Spell's effect that Fusion Summons a Fusion Monster from your Extra Deck when that card is activated.
ATK 1100/LINK-2


Art by Ray-V-Xyz of DeviantArt

Cyberdark Dragonstrike
Level 5 DARK Machine/Fusion/Effect Monster
"Cyberdark Fang" + "Cyberdark Conductor"
If this card is Special Summoned: Target 1 Level 5 or lower Dragon or Machine monster in your GY or that is banished; equip it to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. During your Main Phase, if you control this Fusion Summoned card: You can target 1 monster your opponent controls; return as many monsters equipped to this card to the hand as possible, then you can shuffle that target into the Deck. You can only use this effect of "Cyberdark Dragonstrike" once per turn. If this card would be destroyed by battle, destroy that equipped monster, instead.
ATK 800/DEF 2100


Art by Ray-V-Xyz of DeviantArt

Cyber Dragon Weiss
Points ↘ LIGHT Machine/Link/Effect Monster
1 "Cyber Dragon" monster
You can only Special Summon "Cyber Dragon Weiss(s)" once per turn. If this card is Special Summoned: Take 1 LIGHT or DARK Machine monster in your possession, and either add it from your Deck to your hand or Special Summon it from your GY, then in either case, Tribute this card. If this card is Special Summoned: It either loses 500 ATK or cannot attack.
ATK 2100/LINK-1


Art generated by Dall-E2 AI

Cyber Dragon Web-Scrape
Level 9 LIGHT Machine/Fusion/Effect Monster
"Cyber Dragon" + 1 Machine or "Cyber Dragon" monster
Must first be Fusion Summoned. Gains ATK equal to the highest ATK on the field (except this card), while its original name is "Cyber Dragon Web-Scrape". Once per turn (Quick Effect): You can target 1 "Cyber Dragon" monster, or 1 monster that mentions "Cyber Dragon", in your GY or that is banished; Special Summon it. You can only control 1 "Cyber Dragon Web-Scrape". You can banish this card from your GY; this turn, while you control "Cyber Dragon", your opponent cannot activate cards or effects in response to your cards or effects that include an effect that Special Summons a Fusion Monster.
ATK 3200/DEF 2100


Art at https://www.zerochan.net/1995682

Stardust Envoy
Level 5 WIND Spellcaster/Tuner/Synchro/Effect Monster
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can increase or reduce this card's Level by up to 4. If you use this card for a Synchro Summon, you can treat it as a non-Tuner. Once per Chain, during the Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
ATK 2300/DEF 1100


Art found by BDSceptyr of DeviantArt

Blanc Rose Dragon
Level 7 LIGHT Dragon/Synchro/Effect Monster
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can banish this card until the End Phase; negate the effects of all cards currently on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Attack Position monster your opponent controls; change that target to face-down Defense Position, also if this card attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent.
ATK 2400/DEF 1600


Art by Xeno aka Code Coral of Discord

Cyber Angel Kalani
Points ↙ and ↘ LIGHT Fairy/Link/Effect Monster
2 Fairy monsters, except "Cyber Angel Kalani"
Once per turn: You can target 1 Level 5 or higher Fairy monster in your GY; Special Summon it. If your other Fairy monster(s) is Tributed: You can add 1 Ritual Monster or 1 Ritual Spell from your GY to your hand.
ATK 1800/LINK-2


Spoiler: Spell Cards • show


Art from Yu-Gi-Oh! GX episode 83

Cyber Dragon, Strident Blast!
Quick-Play Spell
Activate 1 of these effects;
● If a "Cyber Dragon" monster is on the field: Destroy 1 card on the field, also your opponent cannot activate cards or effects during the Battle Phase this turn.
● If a Fusion Monster is on the field that was originally a Machine "Cyber" monster: Banish 1 card your opponent controls.


Art from "Floral Shield"

Rose Rebirth
Normal Spell
Target 1 "Rose" or Plant monster with a Level in your GY; Special Summon that target, and after that, if it is Level 5 or higher, banish monsters from your GY whose total Levels equal that monster's Level. It cannot be destroyed by battle or card effects this turn.


Art from "Fleur de Vertiges"

Rose Vertigo
Quick-Play Spell
Special Summon 1 Level 4 or lower "Rose" monster from your Deck, but negate its effects. You can only activate 1 "Rose Vertigo" per turn.


Spoiler: Trap Cards • show


Art at https://www.1e.com/wp-content/uploads/2017/03/tachyon-pop-culture-energy.png

Photonsic Tachyon
Counter Trap
When your opponent activates a monster effect while a "Photon" or "Galaxy" card is on your field or GY: Reveal 1 Rank 8 "Galaxy-Eyes" Xyz Monster in your Extra Deck; Negate the activation, then Special Summon the revealed monster using that opponent's monster as the material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 [n] per turn. If all monsters you control are LIGHT and/or Dragon monsters (min. 1), you can activate this card from your hand.


Art by Ray-V-Xyz of DeviantArt

Cyberdarkness Dogma
Continuous Trap
Your "Cyberdark" monsters are unaffected by your opponent's card effects. You can target 1 "Cyberdark" Monster Card you control; return it to the hand, then immediately after this effect resolves, you can Normal Summon 1 "Cyberdark" monster. You can return 1 "Cyberdark" monster from your GY or that is banished to the Deck; draw 1 card. You can only use 1 "Cyberdarkness Dogma" effect per turn, and only once that turn.
86
Submit Cards / [Scripted] Generic Submission
« Last post by Lyris on June 12, 2023, 07:47:24 pm »

Generic

Description:
Here are some generic cards from my Database; yes, all of these are scripted.


Cards

Spoiler: Monster Cards • show


Art at https://assets.wallpapersin4k.org/uploads/2017/04/Pink-Dragon-Wallpaper-17.jpg & https://i.etsystatic.com/14438497/r/il/7f32ed/1311005025/il_1140xN.1311005025_fi3r.jpg

Pitaya the Fruit Dragon
Level 4 WATER Dragon/Effect Monster
If a card(s) on the field is destroyed by your opponent, even during the Damage Step: You can Special Summon this card from your hand, then, if possible, make the player who controls the fewest cards destroy cards on their opponent's field until each player controls the same number of cards. You can only use this effect of "Pitaya the Fruit Dragon" once per turn.
ATK 2000/DEF 1000


Art generated by Dall-E2 AI

Table Flipper
Level 4 DARK Warrior/Flip/Effect Monster
Cannot be Special Summoned.
FLIP: Destroy all cards the turn player's opponent controls, then for each card destroyed by this effect, they add the bottom card of their GY to their hand, also the turn player skips their next Battle Phase this turn. (End the Battle Phase instead, if this effect was activated during the Battle Phase.)
ATK 0/DEF 2100


Art generated by Dall-E2 AI

Code Importer
Level 2 LIGHT Cyberse/Effect Monster
If a Cyberse monster would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is in your hand (Quick Effect): You can banish 1 other Cyberse monster from your hand; this card is also treated as being on the field for the rest of this turn, also immediately after this effect resolves, Link Summon 1 Cyberse Link Monster using both this card and materials you control. You can only use each effect of "Code Importer" once per turn.
ATK 200/DEF 1800


Spoiler: Extra Deck Monster Cards • show


Art by CherryKagura0w0 of DeviantArt

Infernoble Armswoman
Rank 4 FIRE Warrior/Xyz/Effect Monster
2 Level 4 monsters
Cannot be used as Link Material. Cannot declare an attack unless you detach 2 materials from it or Tribute 2 cards equipped to it. Once per turn, during the End Phase, equip 1 card from your hand to this card as an Equip Spell (this is not optional), or this card is sent to the GY.
ATK 3000/DEF 600


Spoiler: Spell Cards • show


Art found by jspenc29 of DuelingBook

Supreme Polymerization from Underground
Normal Spell
When you activate this card, you can also banish 1 card from your hand; Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from either GY. Unless you also banished a card at activation, you must banish at least 1 Fusion Material from each GY. You can only activate 1 "Supreme Polymerization from Underground" per turn.



Rank-Up-Magic Chain Force
Normal Spell
Pay half your LP, and target 1 Xyz Monster you control: Special Summon, from your Extra Deck, 1 Xyz Monster with the same Type and Attribute as that monster, but up to 2 Ranks higher, by using it as the material, then you can immediately target the Summoned monster and apply this effect again in a row (This Special Summon is treated as an Xyz Summon, also transfer its materials to the Summoned Monster). If you control no Xyz Monsters when you activate this card: You can Special Summon 1 Xyz Monster from your Extra Deck, before applying this card's effect. You can only activate "Rank-Up-Magic Chain Force" once per Duel.


Art from Yu-Gi-Oh! Arc-V Episode 125

Parasite Integration
Quick-Play Spell
Special Summon 1 "Fusion Parasite" from your Deck, then apply its activated effect, then you can equip to 1 of your Fusion Monsters, 1 "Fusion Parasite" (anywhere) that was used as Fusion Material this turn. If your Fusion Monster(s) would be destroyed by battle or card effect while this card is in your GY, you can banish this card OR destroy 1 "Fusion Parasite" equipped to 1 of those monsters, instead.


Art generated by Dall-E AI

Power Nap
Quick-Play Spell
During your turn: Change all your monsters to face-down Defense Position, also, change all your monsters to face-up Defense Position (but negate their effects) after this Chain resolves.


Spoiler: Trap Cards • show


Art from tumblr's Anonymous User icon & "Amnesia" in Yu-Gi-Oh! Arc-V Episode 32

Anonymize
Normal Trap
Target 1 face-up card on the field; that target's name becomes "Anonymize" until the end of this turn.
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Changes not reflected in the original post:


Drill Nemesis - Twin Blade Warrior's ATK has been increased by 200, and it can now only Special Summon itself in attack position with its own effect.
88
I did, in fact, remake Lich-Lords to be an Xyz Deck

And not just a regular Xyz Deck, but a DARK "Number" Xyz Archetype.

Why? Because I got bored and decided to make a sort of parody series for Zexal's "Barian Emperors", and made 7 DARK Number archetypes as a result. This is one of them.

You don't need to care too much about that, though; I know why you're really here. You want funny zombies. You want to use the effect of Shinobi Necro and Doombearer Psychopompos. You want a decent Zombie ED engine that doesn't lock you into zombies immediately. You want funny zombie content. I am here to deliver.

Bear witness to the full extent of my powers of cringe card design and weep


https://imgur.com/a/P6T8c0w

For the serious part of this post I'll sum up how the updated version of LL plays compared to the old one:

- The Level 5 Lich-Lord monsters no longer give you anything when they self-destruct. If you want to gain bonuses from the destruction of Lich-Lord monsters, you need to use Lich-Lord's Black Book.

- As the name implies, the Extra Deck no longer has Fusions, and now focuses on a really funny Number Xyz monster that gains the effects of every monster attached to it. Why? Because I can.

- Most of the Continuous S/Ts now require Phylactery to work, which is how it should've been in the first place.

- Phylactery now actually has an activated effect, and its maintenance effect is now relevant and actually a maintenance effect instead of just a funny 500 lp tax each turn.

- There's now a RUM spell and it is probably the best RUM spell I've ever designed (next to another one of the archetypes from this group, which I won't spoil yet).

Yeah, that's about all I can think of to tell you in a post. Have fun, and enjoy the new zombies.
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Chronovert is a Time Leap archetype that revolves around "Chronovert Dragon" and returning cards to the Deck and/or Extra Deck. This archetypes also brings to the table some generically good support for Time Leap strategies, like "Chronovert Chronobot" with his ability to give the player an additional Time Leap Summon per turn

Notes:
*Arts were AI generated and edited by me.
*All cards are already scripted by me, you can find them on Discord (Xarc-chronovert.rar).





Chronovert Chronogear
[Machine/LIGHT/Level 1/ATK 0/DEF 700]
You can banish 1 "Chronovert" monster from your Deck, except "Chronovert Chronogear", and if you do, Special Summon this card from your hand. If a card(s) on the field is returned to the Deck or Extra Deck while this card is in your GY: You can add this card to your hand. You can only use each effect of "Chronovert Chronogear" once per turn.





Chronovert Egg
[Dragon/LIGHT/Level 1/ATK 0/DEF 0]
You can target 1 card you control; shuffle it into the Deck, and if you do, Special Summon this card from your hand. If this card is Normal or Special Summoned: You can shuffle 1 other card from your hand or field into the Deck, and if you do, this card's Level becomes 7 until the end of this turn. If this card is used as material for a Time Leap Summon: You can draw 1 card.





Chronovert Sorceress
[Spellcaster/LIGHT/Level 5/ATK 1700/DEF 1900]
You can target 1 card you control; shuffle it into the Deck, and if you do, Special Summon this card from your hand. If this card is Normal or Special Summoned: You can shuffle 1 other card from your hand or field into the Deck, and if you do, Set 1 "Chronovert" Spell/Trap directly from your Deck, but it cannot be activated unless you control a Time Leap Monster. If this card is used as material for a Time Leap Summon: You can draw 1 card. You can only use each effect of "Chronovert Sorceress" once per turn.





Chronovert Knight
[Warrior/LIGHT/Level 6/ATK 2000/DEF 1800]
You can target 1 card you control; shuffle it into the Deck, and if you do, Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 card your opponent controls; shuffle 1 other card from your hand or field into the Deck, and if you do, Destroy it, also,  during the End Phase of this turn, your opponent draws 1 card if you control no Time Leap Monsters. If this card is used as material for a Time Leap Summon: You can draw 1 card. You can only use each effect of "Chronovert Knight" once per turn.





Chronovert Ritual
[Normal Spell Card]
Target 1 Time Leap Monster you control; return it to the Extra Deck, and if you do, Special Summon 1 "Chronovert Dragon" from your Extra Deck, then if your opponent has not activated a monster effect this turn, shuffle 1 other card from your hand or field into the Deck. You can only activate 1 "Chronovert Ritual" per turn. If a "Chronovert" Time Leap Monster(s) you control would be destroyed by battle or card effect, you can shuffle this card from your GY into the Deck instead.





Chronoverting
[Continuous Spell Card]
You can target 1 other card you contrl; shuffle it into the Deck, and if you do, add 1 "Chronovert" monster from your Deck to your hand. If a Time Leap monster you control leaves the field: You can target 1 of your banished monsters that was used as material for a Time Leap Summon; Special Summon it. You can only use each effect of "Chronoverting" once per turn.





Chronovert Call
[Normal Trap Card]
When your opponent activates a card or effect in response to your card or effect activation: Special Summon 1 "Chronovert Dragon" from your Extra Deck. You can only activate 1 "Chronovert Call" per turn. If this card is in your GY: You can target 1 "Chronovert" Time Leap Monster in your GY or among your banished cards; Shuffle both that card and this card into the Deck.





Chronoverters
[Continuous Trap Card]
If your opponent Special Summons a monster(s): You can Special Summon 1 "Chronovert" monster from your hand or among your banished cards. During the Main Phase, if you control a Time Leap monster: You can target 1 other card you control and 1 card your opponent controls; Shuffle them into the Deck. You can only use each effect of "Chronoverters" once per turn.





Chronoverting Chronoverter
[Machine/LIGHT/Future 2/ATK 0/DEF 0]
Your opponent activated a monster effect this turn - Effect Monster
You can also Time Leap Summon this card by using any "Chronovert" monster, except "Chronoverting Chronoverter". The monster used for this card's Time Leap Summon is shuffled into the Deck instead of being banished. If this card is Time Leap Summoned: You can make your opponent choose and apply 1 of these effects ('you' in these effects means that opponent).
● Shuffle 1 card from your hand or field into the Deck.
● Your opponent draws 2 cards, then shuffles 1 card from their hand or field into the Deck.
You can only use this effect of "Chronoverting Chronoverter" Once per turn.

*Note: regarding the strange wording "('you' in these effects means that opponent)", i took it from "Dogmatika Alba Zoa" which works in a similar way





Chronovert Archsorceress
[Spellcaster/LIGHT/Future 6/ATK 2000/DEF 2200]
A card returned to the Deck or Extra Deck this turn - Spellcaster monster
If this card is Time Leap Summoned: You can shuffle up to 2 cards from your hand or field into the Deck, except this card, and if you do, draw that many cards. If this Time Leap Summoned card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Spell/Trap card your opponent controls; Shuffle it into the Deck. You can only use each effect of "Chronovert Archsorceress" once per turn.





Chronovert Paladin
[Warrior/LIGHT/Future 7/ATK 2300/DEF 2100]
A card returned to the Deck or Extra Deck this turn - Warrior monster
If this card is Time Leap Summoned: You can shuffle up to 2 cards from your hand or field into the Deck, except this card, and if you do, for each card shuffled, this card gains 1 additional attack during each Battle Phase this turn. If this Time Leap Summoned card in its owner's control leaves the field because of an opponent's card effect: You can target 1 monster your opponent controls; Shuffle it into the Deck. You can only use each effect of "Chronovert Paladin" once per turn.





Chronovert Aurum Dragon
[Dragon/LIGHT/Future 9/ATK 2500/DEF 2000]
3 or more cards returned to the Deck or Extra Deck this turn - LIGHT monster
You can also Time Leap Summon this card by using "Chronovert Dragon" (this is treated as an additional Time Leap Summon.) The monster used for this card's Time Leap Summon is shuffled into the Deck instead of being banished. Once per turn, when your opponent activates a card or effect (Quick Effect): You can return this card you control to the Extra Deck, and if you do, negate the activation, and if you do that, shuffle it into the Deck, then you can Special Summon 1 "Chronovert Dragon" from your Extra Deck. You can only Special Summon "Chronovert Aurum Dragon(s)" once per turn.





Chronovert Chronobot
[Machine/LIGHT/Link 2 ↙↘/ATK 1500/DEF -]
2 monsters with different names
You cannot Special Summon monsters from the Extra Deck, except Time Leap Monsters. You can Time Leap Summon 1 Time Leap Monster in addition to your Normal Time Leap Summon. (you can only gain this effect once per turn.) If a Time Leap Monster is Time Leap Summoned to a zone this card points to: You can make your opponent shuffle 1 card they control into the Deck (their choice). You can only use this effect of "Chronovert Chronobot" once per turn.
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Approved + Scripted Archetypes / [Scripted] Temporius - a Time Leap to the past
« Last post by Xarc on May 21, 2023, 05:29:47 pm »


Temporius is a Time Leap archetype designed to make Time Leaps more generic and accessible by other Decks, but at the same Time can be played as a pure strategy. The archetype revolves around a monster called "Temporius the Time Traveler" which possesses the ability to change its Level, Type and/or Attribute, this makes most generic Time Leaps easier to summon and opens up a lot of Deck building options to explore, for example:
- if you play a Deck that destroys your own monsters, you can get access to Gimmick Puppet Scarlet Doom
- if you play a Deck that returns stuff to your hand, you can get access to Mist Valley Thunder Avian
- if you play a control Deck that sets a bunch of traps, you can get access to Artifact Alastair

Notes:
*Arts were AI generated and edited by me.
*All cards are already scripted by me, you can find them on Discord (Xarc-temporius.rar).





Temporius the Time Traveler
[Spellcaster/LIGHT/Level 1/ATK 1000/DEF 0]
Cannot be used as material for the Special Summon of a monster from the Extra Deck, except for a Time Leap Monster. If a Time Leap Monster leaves the field while this card is banished or in your hand: You can Special Summon this card. You can declare a Level from 1 to 8, a Type and/or an Attribute; until the end of this turn, this card becomes the declared Level, Type and Attribute. You can only use each effect of "Temporius the Time Traveler" once per turn.

*Note: regarding the Level/Type/Attribute modulation effect, you don't have to declare them all, you can declare any combination of them, but you must declare at least 1, also you cannot declare a Level/Type/Attribute that are equal to his current Type/Level/Attribute.





Temporius Past
[Normal Spell Card]
Banish 1 "Temporius" Monster from your Extra Deck, and if you do, you can make 1 face-up monster your opponent controls lose ATK/DEF equal to the ATK/DEF of the banished monster until the end of the turn. You can only activate 1 "Temporius Past" per turn.





Temporius Warp
[Quick-Play Spell Card]
Special Summon 1 "Temporius the Time Traveler" from your Deck or among your banished cards. If a "Temporius" monster you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Temporius Warp" per turn.





Temporius Break
[Normal Trap Card]
Target 1 Time Leap Monster on the field or that is banished and 1 card your opponent controls; return the first target to the Extra Deck, and if you do, destroy the second target. You can only activate 1 "Temporius Break" per turn.





Temporius Timeline Swap
[Normal Trap Card]
Target 1 Time Leap Monster you control; Return it to the Extra Deck, and if you do, Special Summon 1 Time Leap monster from your Extra Deck with the same Future and Attribute but a different name, but return it to the Extra Deck during the End Phase of this turn. You can only activate 1 "Temporius Timeline Swap" per turn.





Temporius Time Travel Machine
[Continuous Trap Card]
You can banish 1 "Temporius the Time Traveler" or 1 Time Leap Monster you control; Special Summon 1 "Temporius" monster from your Extra Deck, but return it to the Extra Deck during the End Phase of this turn. (This is treated as an additional Time Leap Summon.) You can only use this effect of "Temporius Time Travel Machine" once per turn.





Temporius Reboot
[Counter Trap Card]
When a Spell/Trap Card, or monster effect, is activated while you control a Time Leap Monster: Negate the activation, then, if you control a "Temporius" monster, you can shuffle that card into the Deck. You can only activate 1 "Temporius Reboot" per turn.





Temporius in the Past - "Zoodiac"
[Beast-Warrior/EARTH/Future 5/ATK ?/DEF ?]
You control exactly 1 "Temporius" monster - Beast-Warrior monster
(This card is not treated as a "Zoodiac" card.)
You can also Time Leap Summon this card by using any "Temporius" monster, except "Temporius in the Past - "Zoodiac" (this is treated as an additional Time Leap Summon.) This card gains ATK/DEF equal to the original ATK/DEF of the monster used as material for this card's Time Leap Summon. If this card is Time Leap Summoned: You can send 1 "Temporius" card from your Deck to the GY. You can only Special Summon "Temporius in the Past - "Zoodiac"(s)" once per turn.





Temporius in the Past - "PEPE"
[Spellcaster/EARTH/Future 5/ATK 1500/DEF 800]
Pendulum Scale = 2
[ Pendulum Effect ]
If a Time Leap Monster is Time Leap Summoned: All Time Leap monsters you currently control gain 1000 ATK until the end of this turn.
-------------------------------------------
[ Monster Effect ]
You control 2 cards in your Pendulum Zones - EARTH or Pendulum Monster
If this card is Special Summoned: You can target up to 2 cards you control; destroy them, and if you do, add "Temporius" cards with different names from your Deck to your hand equal to the number of cards destroyed. You can only use this effect of "Temporius in the Past - "PEPE"" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.





Temporius in the Past - "HAT"
[Fairy/LIGHT/Future 6/ATK 2100/DEF 1400]
3 or more Set cards are on the field - Fairy monster
If this card is Special Summoned: You can destroy 1 face-up card your opponent controls. If this card is destroyed or banished: You can target 1 card on the field; destroy it, then you can Set 1 "Temporius" Trap from your GY. You can only use each effect of "Temporius in the Past - "HAT"" once per turn.





Temporius in the Past - "Dragon Ruler"
[Dragon/FIRE/Future 8/ATK 2800/DEF 1800]
A Dragon monster was sent to the GY or banished this turn - Dragon monster
If this card is in your GY: You can banish 2 other "Temporius" cards and/or Dragon monsters from your hand and/or GY; Special Summon this card, but return it to the Extra Deck during your opponent's End Phase. If this card is banished: You can add 1 "Temporius" Spell/Trap card from your Deck to your hand. You can only use each effect of "Temporius in the Past - "Dragon Ruler"" once that turn.





Temporius in the Past - "Chaos"
[Warrior/LIGHT/Future 9/ATK 3000/DEF 2500]
A LIGHT or a DARK monster was banished this turn - LIGHT or DARK monster
You can activate 1 of these effects.
● Target 1 monster your opponent controls; banish it.
● This card can make a second attack during each Battle Phase this turn.
You can only use this effect of "Temporius in the Past - "Chaos"" once per turn.
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