YGO Custom Cards
divider
We Make Our Cards Right!

Recent Posts

Pages: 1 2 3 [4] 5 6 ... 10
31
Approved + Scripted Archetypes / Re: Archetype Submission - Exodice
« Last post by Lyris on June 06, 2024, 10:28:18 pm »
Scripted as of May 21, 2024
32
Approved + Scripted Archetypes / Re: Archetype Submission - Skypiercer
« Last post by Lyris on June 06, 2024, 10:27:54 pm »
Scripted as of May 9, 2024
33
Submit Cards / [Not Scripted yet]Aquaactress Support
« Last post by nemoma on June 04, 2024, 11:19:43 pm »
So these are the cards I made for CNOCG (Another Yu-Gi-Oh-related forum)'s Structure Deck contest. The rule is you need to draft up various Structure Decks to A) Support the contest host's custom card made specifically for this contest, B) Make 15 cards to support a given OCG/TCG Archetype and bring it to the Series 11 level, and C) Make your own archetype and work it into a SD. Obviously, this is Deck B.

Anyways here are the cards:

https://imgur.com/a/YGFeBEC

The idea is to enhance further what the archetype can do while addressing some problems it's currently facing - for example, you don't need to clogging up the back row with spell cards now, and there's more protection built in, etc.

Theme wise, instead of the prior Japanese Theater motif, this time I'm (or more precisely, DALL-E decides to, since they drew the art) going with a broadway theatre motif instead.
34
Under Probation + Scripted Archetypes / YGOCCC #6 - Top Submissions
« Last post by SpiderRequiem on May 26, 2024, 08:01:47 pm »
This post contains the cards of the authors which participated to the 6th edition of the YGOCC, that managed to climb to the top three slots of the ranking, and that have asked me to submit their creations. All cards in this post will be scripted by me (Glitchy) as soon as I am available.

D.D. Mirrorverse Dragon
WINNER
Author: Slick
LIGHT | Level 8 | Wyrm/Effect | ATK 2750 | DEF 2250
▶ You can only use each effect of "D.D. Mirrorverse Dragon" once per turn.
① If you and your opponent both have a card with the same name on your respective field, GY or banishment, and both cards are in the same location (field, GY or banishment): You can Special Summon this card from your hand or GY, but banish it when it leaves the field.
② You can only control 1 "D.D. Mirrorverse Dragon".
③ When another monster's effect is activated (Quick Effect): You can make this card's name, Attribute, and Type become the same as that monster's until the end of this turn, and if you do, this card gains that monster's effects until the end of this turn, then if it was an opponent's monster, you can negate the activation.

Check the contest channel in the Discord server for more information about the results of the contest!
35
Approved + Scripted Archetypes / Re: [Unscripted] Elflair 15 cards
« Last post by Lyris on May 22, 2024, 12:54:04 am »
Scripted as of May 2, 2024.
36
Approved + Scripted Archetypes / Re: Eternadir Archetype
« Last post by Lyris on May 22, 2024, 12:51:53 am »
Scripted by @Glitchy as of April 17, 2024.
37
Submit Cards / Re: Support - Abyss Actors [Scripted]
« Last post by Cosmicfab on May 15, 2024, 07:37:10 am »
Sorry for the inconsistent Image size, didn't really had a good idea if the cards would show up at a proper size, besides i wanted to make Tiny Stagehand and Catchy Composer readable, so i didn't knew how much did i had to zoom in the images while taking the screenshot.

For Catchy Composer's creator name in the corner: The scripted version of the card has a slightly different version of the effect transformation text, So i had to create the same card on DB with a slight text correction. Hope this clears that up.
38
Submit Cards / Support - Abyss Actors [Scripted]
« Last post by Cosmicfab on May 15, 2024, 07:32:28 am »
4 Support Cards that are intended to fill holes and weaknesses that Abyss Actor as an archetype have or that leave something to be desired.
All cards are property of my dear friend Mudchips and i have the permission to submit them here.



Abyss Actor - Tiny Stagehand
Level 2
Fiend/Pendulum/Effect
Dark Attribute
1400 ATK  / 700 DEF

Pendulum Effect:
"You can pay 500 LP; Special Summon 1 "Abyss Actor" monster from your hand. You can only use this effect of "Abyss Actor - Tiny Stagehand" once per turn."

Monster Effect:
"Once per turn: You can make 1 monster you control gain 500 ATK for each "Abyss Script" card in your GY. If this card is destroyed: You can target cards that are banished or in the GYs, up to the number of "Abyss Actor" monsters you control with different names; shuffle them into the Deck. You can only use this effect of "Abyss Actor - Tiny Stagehand" once per turn."

This card was made with three main intentions:
1.- Being a way to recicle our own Cards that got lost during our plays, more specifically the "Abyss Script" cards we use as main part of our Arsenal and the Abyss Actor monsters that somehow end up in the GY or banished, like our pendulum and Link monsters.
Up until now, the only way we had to recicle our Abyss Script cards was with the floating effect of "Abyss Actor - Liberty Dramatist", but that card is very lacking in all aspects, and the fact that it can only recover 1 card on a hard once per turn clause makes it usually not worth running in the deck. Tiny Stagehand is meant to expand on what dramatist left to be desired and acts as both a way to not only recover any of our lost cards (even if they are banished face-down), but also as a way to mess with the opponent's GY and Banishment setup if they have any.

2.- Being an extra extender and special summon allows the deck to be able to not rely as much in their normal summon, and turn unfavorable hands in something that is more playable. One example of this is in the case of only drawing 1 of our high level monsters and 1 normal summon, which in normal circumstances would be a detriment because if we cannot resolve the effect our link 1, we pretty much lose. With Tiny Stagehand and the next cards in this list, we will still be able to play even if the link 1 gets negated.

3.- Increase the OTK potential of our monsters and help them beat over Towers-Like monsters with more ease.



Abyss Script - Origin Story
Normal Spell
"Fusion Summon 1 "Abyss Actor" Fusion Monster from your Extra Deck, using monsters you control and/or by using cards in your Pendulum Zones as Fusion Material. If your opponent controls a monster, you can also shuffle "Abyss Actor" Pendulum Monsters from the Extra Deck to the Main Deck as Fusion Material. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can Special Summon 1 of your "Abyss Actor" monsters that are banished or in your Extra Deck, then you can shuffle 1 of your opponent's cards that are banished or in their GY into the Deck."

Abyss Actor - Mellow Maddona has a really detrimental lock for the deck, being unable to summon our link monsters after she resolves results in much weaker boards and awkward situations that really conditions our way to play and prevents her from being a Starter. But what if we had a new boss monster? something that we could still Summon even after we use her effect? That way we could actually use it while it is on the field to generate a new Boss Monster (which we can also summon using this card floating effect) to at least end in something, even after Maddona resolves.



Abyss Actor - Catchy Composer
Level 8
Fiend/Fusion/Pendulum/Effect
Dark Attribute
3200 ATK / 3000 DEF

Pendulum Effect:
"Once per turn, if your "Abyss Actor" monster battles an opponent's monster, during damage calculation: You can make your monster gain ATK equal to half the ATK or DEF (whichever is higher) of the opponent's battling monster, until the end of this turn."

Monster Effect:
"1 "Abyss Actor" monster, except a Level 4 or lower monster + 1 "Abyss Actor" monster.
If this card is Special Summoned from the Extra Deck: You can take 1 Spell/Trap that has "Abyss Actor" in its text from your Deck, and either add it to your hand or Set it to your field. When your opponent activates a card or effect while you control another card (Quick Effect): You can add 1 "Abyss Actor" Pendulum Monster from your hand or field to the Extra Deck face-up; the activated effect becomes "Your opponent destroys 1 set card they control." You can only use 1 "Abyss Actor - Catchy Composer" effect per turn, and only once that turn."

This new boss monster aims to add a much needed turn 1 endboard piece, by giving the deck a chance to both, set a Any spell/trap from the archetype (yes, even "Abyss Prop - Wild Wagon") and a second effect conversion. But unlike Abyss Playhouse - Fantastic Theater, we actually get to choose which card we want to destroy, giving ourselves the liberty to destroy any set card on our backrow (or monster zone if the chance arises). Being able to transform the effect of any card also give us the chance to survive Evenly matched, one of the deck's main counters going first.
With this card, we are able to finally make some unused cards more useful, Like our 2 Trap cards, and Abyss Script - Romantic Terror, which now can set other useful Abyss Scripts that we can destroy at will. Including the last card of this support Batch.



Abyss Script - Cupid's Kiss

Quick-play spell
"You can activate this card the turn it is Set by a card effect. Target Spells/Traps on the field, up to the number of "Abyss Actor" monsters you control, except Level 4 or lower monsters; destroy them. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can take control of 1 monster your opponent controls until the end of your next turn, but its effects cannot be activated, also it is treated as an "Abyss Actor" monster."

Actors tend to struggle with backrow removal, they can destroy as many face-up spell as they want, but more often than not, not having anything to remove our opponent's set cards is bad in the long run. This card aims to be a supplementary card of support when used with Romantic Terror and Rise of the Abyss King to be able to solve this issue. it is limited by the quantity of Link and high level Abyss Actors we control, but even 1 spell/trap destruction can make all the difference in a duel.
39
Submit Cards / [Scripted] Cursilver - a Main Deck focused strategy
« Last post by Xarc on May 04, 2024, 02:38:32 pm »


So, i made a billion of Extra Deck monsters lately, i think it's time to give Main Deck some love too. Cursilver is an archetype that is focused on putting interruptions on the board from your Main Deck, while Locking your Extra Deck.

Notes:
*Arts were AI generated and edited by me.
*All cards are already scripted by me, you can find them on Discord (Xarc-cursilver.rar).


Monsters:



Princess of the Cursilver Lands
[Level 1/DARK/Spellcaster/ATK 600/DEF 300]
During your Main Phase: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, then you can activate 1 "Cursilver Lands of Evil" directly from your Deck. If this card is banished to activate the effect of "Cursilver Sword of Endless Pain", or Tributed: You can add 1 Level 5 or higher "Cursilver" monster from your Deck or GY to your hand. You can only use each effect of "Princess of the Cursilver Lands" once per turn.




Lady of the Cursilver Chain
[Level 2/DARK/Spellcaster/ATK 600/DEF 1200]
During your Main Phase: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, then you can place 1 "Cursilver Chain of Agony" from your Deck face-up on your field. If this card is banished to activate the effect of "Cursilver Sword of Endless Pain", or Tributed: You can draw 1 card. You can only use each effect of "Lady of the Cursilver Chain" once per turn.




Protector of the Cursilver Artefact
[Level 3/DARK/Spellcaster/ATK 1600/DEF 800]
During your Main Phase: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, then you can place 1 "Cursilver Artefact of Demise" from your Deck face-up on your field. If this card is banished to activate the effect of "Cursilver Sword of Endless Pain", or Tributed: You can target up to 5 of your "Cursilver" cards that are banished and/or in your GY; shuffle them into the Deck. You can only use this effect of "Protector of the Cursilver Artefact" once per turn.




Blacksmith of the Cursilver Sword
[Level 4/DARK/Warrior/ATK 1000/DEF 2000]
During your Main Phase: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, then you can equip 1 "Cursilver Sword of Endless Pain" from your Deck to 1 appropriate monster on the field. If this card is banished to activate the effect of "Cursilver Sword of Endless Pain", or Tributed: You can target 1 of your Level 4 or lower "Cursilver" monster that is banished or in your GY; Special Summon it. You can only use each effect of "Blacksmith of the Cursilver Sword" once per turn.




Cursilver Lord Spreader of Despair
[Level 7/DARK/Warrior/ATK 2400/DEF 1900]
You can Special Summon this card (from your hand) by Tributing 2 monsters, including a DARK monster. This card is unaffected by the effects of "Cursilver Sword of Endless Pain". While this card is equipped with "Cursilver Sword of Endless Pain", it gains 600 ATK/DEF, also it cannot be destroyed by card effects. Once per turn (Quick Effect): you can Tribute 1 other card you control; destroy 1 card on the field, and if you do, if the destroyed card was a monster, inflict damage to your opponent equal to that monster's original Level x 100.

*Credits to Glitchy for scripting the card.




Cursilver Dragon of the Adverse Doom
[Level 9/DARK/Dragon/ATK 3200/DEF 2700]
You can Special Summon this card (from your hand) by Tributing 2 "Cursilver" monsters. While you control "Cursilver Sword of Endless Pain", your opponent cannot target this card with card effects. (Quick Effect): You can Tribute 1 other card you control, then target 1 monster your opponent controls; banish it, and if you do, inflict damage to them equal to that monster's Level x 100. You can only use this effect of "Cursilver Dragon of the Adverse Doom" once per turn.


Spells/Traps:



Cursilver Sword of Endless Pain
[Equip Spell]
The equipped monster loses 600 ATK/DEF, also its effects are negated. You can only use each of the following effects of "Cursilver Sword of Endless Pain" once per turn. During the Main Phase: You can add 1 "Cursilver" monster from your Deck to your hand, also destroy the equipped monster, and if you do, inflict damage to its owner equal to its original Level x 100. If this card is in your GY: You can banish 1 other "Cursilver" card from your GY and Tribute 1 card you control; add this card to your hand.

*Credits to Glitchy for scripting the card.




Cursilver Lands of Evil
[Field Spell]
During your Main Phase: You can add 1 Level 4 or lower "Cursilver" monster from your Deck to your hand, also take damage equal to its Level x 100, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Cursilver Lands of Evil" once per turn. While you control "Cursilver Lord Spreader of Despair" equipped with "Cursilver Sword of Endless Pain", each time your opponent activates a monster effect, inflict damage to them equal to that monster's Level x 100 immediately after it resolves.




Cursilver Chain of Agony
[Continuous Spell]
You can only control 1 "Cursilver Chain of Agony". All monsters your opponent controls lose 100 ATK/DEF for each "Cursilver" card on the field and in the GYs. If a monster(s) is Special Summoned and you control a "Cursilver" monster: You can target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. You can only use this effect of "Cursilver Chain of Agony" once per turn.




Cursilver Artefact of Demise
[Continuous Trap]
You can only control 1 "Cursilver Artifact of Demise". All monsters your opponent controls lose 100 ATK/DEF for each "Cursilver" card on the field and in the GYs. During the Main Phase: You can target 2 cards on the field, including a "Cursilver" monster you control; destroy them. You can only use this effect of "Cursilver Artefact of Demise" once per turn.
40
Submit Custom Mechanics / Re: Custom Mechanic - Harmony
« Last post by Lyris on April 21, 2024, 09:01:18 pm »
Updated; ask @Jake for details on changes
Pages: 1 2 3 [4] 5 6 ... 10