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Messages - Wren

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Archives / Archetype Submission: Fairy-Fangs
« on: July 17, 2018, 01:13:17 am »
Fairy-Fangs are an archetype based on swarming the board quickly in order to build up towards their large boss monster or just otk in a fashion similar to that of Super Quantums.

Monsters:
Fairy-Fang Rexha
Dark/Level 4/Fairy/Effect
1200/1700
When this card is Summoned, you can add 1 "Fairy-Fang" card from your deck to your hand. If this card is sent from the field to the GY, you can pay 1000 LP; Draw 1 card. You can only use each effect of "Fairy-Fang Rexha" once per turn.

Fairy-Fang Moon
Dark/Level 4/Fairy/Effect
1900/1100
If you control a "Fairy-Fang" monster, you can Special Summon this card from your hand. If this card is sent from the field to the GY, you can pay 800 LP; Add this card from your GY to your hand. You can only use this effect of "Fairy-Fang Moon" once per turn.

Fairy-Fang Shadow
Dark/Level 4/Fairy/Effect
1600/1900
If you control a "Fairy-Fang" Fusion monster, you can Special Summon this card from your hand. If this card sent to the GY to summon a "Fairy-Fang" Fusion Monster, you can pay 1500 LP; Special Summon this card from the GY. You can only use this effect of "Fairy-Fang Shadow" once per turn. If this card is in your GY, you can banish this card and pay 1000 LP; Draw 1 card.


Spells:
Fairy-Fang Dusk Shrine
Field Spell
When this card is activated, you can add 1 "Fairy-Fang" Spell from your deck to your hand. Once per turn, if you summon a "Fairy-Fang" Fusion monster, you can draw 1 card. Once per turn, if a "Fairy-Fang" Fusion monster you control is sent to the GY, you can add 1 "Fairy-Fang" monster from your GY to your hand.

Fairy-Fang Double Life
Continuous Spell
When this card is activated, Gain 1000 LP. Once per turn, you can activate one of these effects:
-Send 1 "Fairy-Fang" monster from your deck to the GY
-Special Summon 1 Level 4 "Fairy-Fang" monster from the GY.
You can only control 1 face-up "Fairy-Fang Double Life"

Fairy-Fang Rage
Quick-Play Spell
Return 1 "Fairy-Fang" Fusion monster you control to the Extra Deck and pay 2000 LP; Special Summon 2 "Fairy-Fang" monsters from your deck. You can only activate "Fairy-Fang Rage" once per turn.

Fairy-Fang Summoning
Normal Spell
Add 1 "Fairy-Fang" monster from your deck to your hand. If this card is in your GY, you can banish this card and 1 random card in your hand and pay 2000 LP; Special Summon 1 "Fairy-Fang" monster from your deck. You can only use each effect of "Fairy-Fang Summoning" once per turn.

Traps:
N/A

Extra Deck:
Fairy-Fang Darkness Queen
Dark/Level 6/Fairy/Fusion/Effect
2400/2600
2 "Fairy-Fang" monsters
Must first be Special Summoned (From your Extra Deck) by sending the above material from the field to the GY. (This is considered a Fusion Summon) (You do not use "Polymerization"). If this card was Special Summoned, you can Special Summon 1 "Fairy-Fang" monster from your GY. If this card was sent to the GY, you can pay 1000 LP; add 1 "Fairy-Fang" monster from your deck to your hand. You can only use this effect of "Fairy-Fang Darkness Queen" once per turn.

Fairy-Fang Death Queen
Dark/Level 8/Fairy/Fusion/Effect
2800/3000
2+ "Fairy-Fang" monsters (5 Max)
 Must first be Special Summoned (from your Extra Deck) by sending the above material you control to the GY.(This is considered a Fusion Summon) (You do not use "Polymerization".) When this card is Special Summoned, gain 500 LP. This card gains these effects, based on the number of monsters sent ot the GY to summon this card.
-2+ Materials: Once per turn, you can increase the ATK of all face-up monsters you control by 700
-3+ Materials: Once per turn, you can Special Summon up to 2 "Fairy-Fang" monsters from your GY.
-4+ Materials: Once per turn, destroy up to 3 Spells and Traps on the field, your opponent cannot activate cards in response to this effect. (Quick Effect)
-5 Materials: This card is unaffected by your opponents card effects, this card cannot be tributed.

Advantages:
-Most combos are simple 2 card combos
-Gains a lot of advantage once you get your plays going
-Death Queen is difficult to out.

Disadvantages:
-Is hurt by a very large variety of Hand Traps (Ash, Ogre, Droll, Impermanence, Veiler, Crow)
-Is very reliant on the Normal Summon to get plays going
-Must open a way into Moon to get plays going
-Cant play through negations well
-Doesnt make a huge opening board
-Heavily relies on Death Queens protection

 
https://imgur.com/gallery/OoLooOS Images are here (Note: Some on-card effects vary slightly from above effects)

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