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Approved + Scripted Archetypes / Archetype Submission - Felgrandrise [15 Unscripted] *ephic violin intensifies*
« on: March 10, 2020, 01:32:29 pm »
~•≈Felgrandrise≈•~
http://imgur.com/a/pZO9Tpk
Felgrandrise Vier
Level 4 - LIGHT
[Warrior/Effect]
Once per turn, if this card is equipped with a Monster Card: You can halve the ATK/DEF of 1 monster on the field. You can only use 1 of the following effects of "Felgrandrise Vier" per turn, and only once that turn.
⬤ You can send 1 "Felgrand" card from your Deck to the GY, except "Felgrandrise Vier"; Special Summon this card from your hand.
⬤ If this card is sent to the GY, you can: OR (Quick Effect): You can discard this card; equip 1 Level 7 or 8 Dragon monster from your Deck or Extra Deck to a "Felgrand" monster you control.
1800/1000
Felgrandrise Glanz
Level 4 - DARK
[Warrior/Effect]
Once per turn, If this card is equipped with a Monster Card: You can target 1 monster your opponent control; banish it. You can only use 1 of the following effects of "Felgrandrise Glanz" per turn, and only once that turn.
⬤ You can discard 1 card; add 1 "Felgrand" card from your Deck to your hand, except "Felgrandrise Glanz".
⬤ If this card is sent to the GY, you can: OR (Quick Effect): You can discard this card; equip 1 Level 7 or 8 Dragon monster from your Extra Deck or GY to a "Felgrand" monster you control.
1800/1400
Felgrandrise Artemis
Level 4 - WIND
[Warrior/Effect]
If this card is equipped with a Monster Card, this card can attack directly, but halve its ATK during the Damage Step only. You can only use 1 of the following effects of "Felgrandrise Artemis" once per turn, and only once that turn.
⬤ When a Spell/Trap card or effect is activated, if you control a “Felgrand” monster (Quick Effect): You can discard this card; negate the activation, and if you do, destroy it.
⬤ If this card is sent to the GY, you can: OR (Quick Effect): You can discard this card; equip 1 Link-3 or 4 Dragon monster from your Extra Deck or GY to a "Felgrand" monster you control.
1600/1000
Felgrandrise Vargas
Level 4 - FIRE
[Warrior/Effect]
Once per turn, if this card equipped with a Monster Card: You can destroy 1 monster on the field, and if you do, this card gains 300 ATK. You can only use 1 of the following effects of "Felgrandrise Vargas" per turn, and only once that turn.
⬤ If this card is Normal or Special Summoned: You can add 1 "Felgrand" card from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except "Felgrand" or non-Link Dragon monsters.
⬤ If this card is sent to the GY, you can: OR (Quick Effect): You can discard this card; equip 1 Level 7 or 8 Dragon monster from your Extra Deck or GY to a "Felgrand" monster you control.
1800/1100
Felgrandrise Megistos
Level 4 - EARTH
[Warrior/Effect]
While equipped with a Monster Card, monsters you control gains 1000 DEF. You can only use 1 of the following effects of "Felgrandrise Glanz" per turn, and only once that turn.
⬤ You can target up to 2 "Felgrand" Warrior monsters you control; they becomes Level 7 until the end of this turn.
⬤ If this card is sent to the GY, you can: OR (Quick Effect): You can discard this card; equip 1 Rank 7 or 8 Dragon monster from your Extra Deck or GY to a "Felgrand" monster you control.
1300/2000
Felgrandrise Alaia
Level 3 - WATER
[Spellcaster/Tuner/Effect]
You can target 1 "Felgrand" monster you control, then declare a Level from 1 to 5; it becomes that Level. If this card is in your GY (Quick Effect): You can shuffle this card into the Deck, then send 1 "Felgrand" monster from your Deck to the GY, except "Felgrandrise Alaia". You can only use each effect of "Felgrandrise Alaia" once per turn.
600/2000
Felgrandrise Shayna
Level 3 - WATER
[Spellcaster/Tuner/Effect]
If this card is Normal or Special Summoned: You can add 1 "Felgrand" Spell/Trap from your Deck to your hand, except "Felgrandrise Shayna". If this card is in your GY (Quick Effect): You can shuffle this card into the Deck, then send 1 "Felgrand" monster from your Deck to the GY, except "Felgrandrise Shayna". You can only use each effect of "Felgrandrise Shayna" once per turn.
1500/1200
Felgrandrise Waterfall
Level 7 - WATER
[Dragon/Synchro/Effect]
1 Tuner + 1+ non-Tuner "Felgrand" monsters
If this card is Synchro Summoned: You can Special Summon 1 "Felgrand" monster from your GY, except "Felgrandrise Waterfall". When a Spell/Trap card or effect is activated (Quick Effect): You can negate that effect, and if you do, both player gain LP equal to this card's original ATK. While equipped to a monster: You can tribute this card; Special Summon up to 2 Level 4 or lower "Felgrand" monsters with different names from your GY. Your opponent cannot activate cards or effects in response to this effect's activation. You can only use each effects of "Felgrandrise Waterfall" once per turn.
2400/3000
Felgrandrise Blademaster
Level 7 - FIRE
[Dragon/Fusion/Effect]
2 "Felgrand" monsters.
During the Battle Phase (Quick Effect): You can target 1 face-up card on the field; all monsters in that card's column lose ATK equal to half this card's ATK. If this card is Special Summoned from the GY: You can double this card's ATK, also if this card attacks a defense position monster, it can make a second attack in a row. While equipped to a monster: You can Tribute this card; Special Summon up to 2 "Felgrand" monsters whose ATK is 1800 or higher from your GY. Your opponent cannot activate cards or effects in response to this effect's activation. You can only use each effects of "Felgrandrise Blademaster" once per turn.
2300/1300
Felgrandrise Dauntless Drive
Level 7 - EARTH
[Dragon/Xyz/Effect]
2 Level 7 "Felgrand" monsters
(Quick Effect): You can detach 1 material from this card; change all other monsters whose ATK is equal or lower than the highest DEF on the field to Defense Position. If this Attack Postion monster has no material: You can change this card to Defense Position, and if you do, destroy 1 monster on the field. If this card is in your GY: You can shuffle this card into the Extra Deck; add 1 "Felgrand" card from your GY to your hand, then if its a monster, you can Special Summon it, and if you do, you can negate its effects and double its DEF. You can only use each effect of "Felgrandrise Dauntless Drive" once per turn.
3000/1900
Felgrandrise Kaiser Vermilion
WIND
[Dragon/Link/Effect]
3+ Effect monsters including 1 "Felgrand" monster
When your opponent activates a monster effect (Quick Effect): You can shuffle 1 "Felgrand" monster from your GY into the Deck; negate the activation, and if you do, destroy that card. If your opponent activates a card or effect in response to this effect's activation, you can negate the activations and effects of all opponent's cards in this Chain, also destroy them. While equipped to a monster: You can tribute this card; add up to 2 Level 4 or lower "Felgrand" monsters with different names from your GY to your hand. You can only use each effect of "Felgrandrise Kaiser Vermilion" once per turn.
2700/LINK-4
The Grandwalker Dragon
Level 8 - LIGHT
[Dragon/Synchro/Effect]
1 Tuner + 1+ non-Tuner monsters
(Quick Effect): You can target 1 "Felgrand" monster in either GY that was tributed this turn; until the end of this turn, replace this effect with that monster's original effects. If this card is in your GY: You can Tribute 1 Level/Rank 7 or 8 Dragon monster you control; return this card to the Extra Deck, also, after that, you can Special Summon 1 "The Grandwalker Dragon" from your Extra Deck, and if you do, it gains 300 ATK for each Level 7 or 8 Dragon monster in the GYs until the end of this turn. You can only use each effect of "The Grandwalker Dragon" once per turn.
3000/2000
Felgrandrise Fusion
Normal Spell
Fusion Summon 1 Dragon Fusion monster from your Extra Deck, using monsters from your hand or field and/or shuffle "Felgrand" monsters with different name from your GY into the Deck as Fusion Material. If you would Fusion Summon a "Felgrand" Dragon monster, you can also use Monster Card from your Spell & Trap Zone as Fusion Material.
The All-World Felgrandria
Field Spell
Monsters you control gains 100 ATK/DEF for each "Felgrand" cards in either GY. You can activate 1 of these effects.
⬤ Target 1 "Felgrand" monster you control; equip 1 Level/Rank 7 or 8 or Link-3 or 4 Dragon monster from your GY to it.
⬤ Shuffle 2 Level 4 or lower "Felgrand" monsters with different names from your GY into the Deck; add 1 "Return of the Dragon Lords" or "Trade-In" from your Deck to your hand.
⬤ Tribute 1 other face-up card you control; take 1 "Felgrand" card from your Deck, except "The All-World Felgrandria", and either send it to the GY or add it to your hand.
You can only use this effect of "The All-World Felgrandria" once per turn.
Divine Lord's Grace
Normal Spell
Discard 1 "Felgrand" monster; Draw 2 cards, also, for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except "Felgrand" or non-Link Dragon monsters. If this card is in your GY, except the turn it was sent there: You can banish this card, and if you do, shuffle 3 monsters from your GY into the Deck. You can only activate 1 "Divine Lord's Grace" per turn.
*Astolfo's pictures here*
http://imgur.com/a/pZO9Tpk
Felgrandrise is an attempt to make the existing Felgrand cards into an archetype similarly to Thunder Dragon. The Main Deck consist of Warrior and Spellcaster monsters, the Level 4s each share the same effects format to equip a Dragon monster from Extra Deck or GY to a monster. The Main Deck monsters (except Vier due to lore reason) does not have the ability to Special Summon themself, however the Dragons they equipped is what gives them that swarm ability, by Special Summoning Felgrand monsters from the GY, and many other things based on the individual Dragon. I'll let you see the rest of the gameplay view yourself xP
Note: The last effect of the Level 4 may look weird, but its a result of combining Trigger and Ignition condition into one line. Its based on how Union monsters are worded. Script wise, you just have to make 2 seperate effects, 1 an Ignition, and the other has Trigger for condition, while the resolving effect remains the same, and since its technically 1 effect, you'll have to SHOPT it so it doesn't activate twice.
Note: The last effect of the Level 4 may look weird, but its a result of combining Trigger and Ignition condition into one line. Its based on how Union monsters are worded. Script wise, you just have to make 2 seperate effects, 1 an Ignition, and the other has Trigger for condition, while the resolving effect remains the same, and since its technically 1 effect, you'll have to SHOPT it so it doesn't activate twice.
Cards
Spoiler: Monster Cards show
Felgrandrise Vier
Level 4 - LIGHT
[Warrior/Effect]
Once per turn, if this card is equipped with a Monster Card: You can halve the ATK/DEF of 1 monster on the field. You can only use 1 of the following effects of "Felgrandrise Vier" per turn, and only once that turn.
⬤ You can send 1 "Felgrand" card from your Deck to the GY, except "Felgrandrise Vier"; Special Summon this card from your hand.
⬤ If this card is sent to the GY, you can: OR (Quick Effect): You can discard this card; equip 1 Level 7 or 8 Dragon monster from your Deck or Extra Deck to a "Felgrand" monster you control.
1800/1000
Felgrandrise Glanz
Level 4 - DARK
[Warrior/Effect]
Once per turn, If this card is equipped with a Monster Card: You can target 1 monster your opponent control; banish it. You can only use 1 of the following effects of "Felgrandrise Glanz" per turn, and only once that turn.
⬤ You can discard 1 card; add 1 "Felgrand" card from your Deck to your hand, except "Felgrandrise Glanz".
⬤ If this card is sent to the GY, you can: OR (Quick Effect): You can discard this card; equip 1 Level 7 or 8 Dragon monster from your Extra Deck or GY to a "Felgrand" monster you control.
1800/1400
Felgrandrise Artemis
Level 4 - WIND
[Warrior/Effect]
If this card is equipped with a Monster Card, this card can attack directly, but halve its ATK during the Damage Step only. You can only use 1 of the following effects of "Felgrandrise Artemis" once per turn, and only once that turn.
⬤ When a Spell/Trap card or effect is activated, if you control a “Felgrand” monster (Quick Effect): You can discard this card; negate the activation, and if you do, destroy it.
⬤ If this card is sent to the GY, you can: OR (Quick Effect): You can discard this card; equip 1 Link-3 or 4 Dragon monster from your Extra Deck or GY to a "Felgrand" monster you control.
1600/1000
Felgrandrise Vargas
Level 4 - FIRE
[Warrior/Effect]
Once per turn, if this card equipped with a Monster Card: You can destroy 1 monster on the field, and if you do, this card gains 300 ATK. You can only use 1 of the following effects of "Felgrandrise Vargas" per turn, and only once that turn.
⬤ If this card is Normal or Special Summoned: You can add 1 "Felgrand" card from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except "Felgrand" or non-Link Dragon monsters.
⬤ If this card is sent to the GY, you can: OR (Quick Effect): You can discard this card; equip 1 Level 7 or 8 Dragon monster from your Extra Deck or GY to a "Felgrand" monster you control.
1800/1100
Felgrandrise Megistos
Level 4 - EARTH
[Warrior/Effect]
While equipped with a Monster Card, monsters you control gains 1000 DEF. You can only use 1 of the following effects of "Felgrandrise Glanz" per turn, and only once that turn.
⬤ You can target up to 2 "Felgrand" Warrior monsters you control; they becomes Level 7 until the end of this turn.
⬤ If this card is sent to the GY, you can: OR (Quick Effect): You can discard this card; equip 1 Rank 7 or 8 Dragon monster from your Extra Deck or GY to a "Felgrand" monster you control.
1300/2000
Felgrandrise Alaia
Level 3 - WATER
[Spellcaster/Tuner/Effect]
You can target 1 "Felgrand" monster you control, then declare a Level from 1 to 5; it becomes that Level. If this card is in your GY (Quick Effect): You can shuffle this card into the Deck, then send 1 "Felgrand" monster from your Deck to the GY, except "Felgrandrise Alaia". You can only use each effect of "Felgrandrise Alaia" once per turn.
600/2000
Felgrandrise Shayna
Level 3 - WATER
[Spellcaster/Tuner/Effect]
If this card is Normal or Special Summoned: You can add 1 "Felgrand" Spell/Trap from your Deck to your hand, except "Felgrandrise Shayna". If this card is in your GY (Quick Effect): You can shuffle this card into the Deck, then send 1 "Felgrand" monster from your Deck to the GY, except "Felgrandrise Shayna". You can only use each effect of "Felgrandrise Shayna" once per turn.
1500/1200
Spoiler: Extra Deck Monster Cards show
Felgrandrise Waterfall
Level 7 - WATER
[Dragon/Synchro/Effect]
1 Tuner + 1+ non-Tuner "Felgrand" monsters
If this card is Synchro Summoned: You can Special Summon 1 "Felgrand" monster from your GY, except "Felgrandrise Waterfall". When a Spell/Trap card or effect is activated (Quick Effect): You can negate that effect, and if you do, both player gain LP equal to this card's original ATK. While equipped to a monster: You can tribute this card; Special Summon up to 2 Level 4 or lower "Felgrand" monsters with different names from your GY. Your opponent cannot activate cards or effects in response to this effect's activation. You can only use each effects of "Felgrandrise Waterfall" once per turn.
2400/3000
Felgrandrise Blademaster
Level 7 - FIRE
[Dragon/Fusion/Effect]
2 "Felgrand" monsters.
During the Battle Phase (Quick Effect): You can target 1 face-up card on the field; all monsters in that card's column lose ATK equal to half this card's ATK. If this card is Special Summoned from the GY: You can double this card's ATK, also if this card attacks a defense position monster, it can make a second attack in a row. While equipped to a monster: You can Tribute this card; Special Summon up to 2 "Felgrand" monsters whose ATK is 1800 or higher from your GY. Your opponent cannot activate cards or effects in response to this effect's activation. You can only use each effects of "Felgrandrise Blademaster" once per turn.
2300/1300
Felgrandrise Dauntless Drive
Level 7 - EARTH
[Dragon/Xyz/Effect]
2 Level 7 "Felgrand" monsters
(Quick Effect): You can detach 1 material from this card; change all other monsters whose ATK is equal or lower than the highest DEF on the field to Defense Position. If this Attack Postion monster has no material: You can change this card to Defense Position, and if you do, destroy 1 monster on the field. If this card is in your GY: You can shuffle this card into the Extra Deck; add 1 "Felgrand" card from your GY to your hand, then if its a monster, you can Special Summon it, and if you do, you can negate its effects and double its DEF. You can only use each effect of "Felgrandrise Dauntless Drive" once per turn.
3000/1900
Felgrandrise Kaiser Vermilion
WIND
[Dragon/Link/Effect]
3+ Effect monsters including 1 "Felgrand" monster
When your opponent activates a monster effect (Quick Effect): You can shuffle 1 "Felgrand" monster from your GY into the Deck; negate the activation, and if you do, destroy that card. If your opponent activates a card or effect in response to this effect's activation, you can negate the activations and effects of all opponent's cards in this Chain, also destroy them. While equipped to a monster: You can tribute this card; add up to 2 Level 4 or lower "Felgrand" monsters with different names from your GY to your hand. You can only use each effect of "Felgrandrise Kaiser Vermilion" once per turn.
2700/LINK-4
The Grandwalker Dragon
Level 8 - LIGHT
[Dragon/Synchro/Effect]
1 Tuner + 1+ non-Tuner monsters
(Quick Effect): You can target 1 "Felgrand" monster in either GY that was tributed this turn; until the end of this turn, replace this effect with that monster's original effects. If this card is in your GY: You can Tribute 1 Level/Rank 7 or 8 Dragon monster you control; return this card to the Extra Deck, also, after that, you can Special Summon 1 "The Grandwalker Dragon" from your Extra Deck, and if you do, it gains 300 ATK for each Level 7 or 8 Dragon monster in the GYs until the end of this turn. You can only use each effect of "The Grandwalker Dragon" once per turn.
3000/2000
Spoiler: Spell Cards show
Felgrandrise Fusion
Normal Spell
Fusion Summon 1 Dragon Fusion monster from your Extra Deck, using monsters from your hand or field and/or shuffle "Felgrand" monsters with different name from your GY into the Deck as Fusion Material. If you would Fusion Summon a "Felgrand" Dragon monster, you can also use Monster Card from your Spell & Trap Zone as Fusion Material.
The All-World Felgrandria
Field Spell
Monsters you control gains 100 ATK/DEF for each "Felgrand" cards in either GY. You can activate 1 of these effects.
⬤ Target 1 "Felgrand" monster you control; equip 1 Level/Rank 7 or 8 or Link-3 or 4 Dragon monster from your GY to it.
⬤ Shuffle 2 Level 4 or lower "Felgrand" monsters with different names from your GY into the Deck; add 1 "Return of the Dragon Lords" or "Trade-In" from your Deck to your hand.
⬤ Tribute 1 other face-up card you control; take 1 "Felgrand" card from your Deck, except "The All-World Felgrandria", and either send it to the GY or add it to your hand.
You can only use this effect of "The All-World Felgrandria" once per turn.
Divine Lord's Grace
Normal Spell
Discard 1 "Felgrand" monster; Draw 2 cards, also, for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except "Felgrand" or non-Link Dragon monsters. If this card is in your GY, except the turn it was sent there: You can banish this card, and if you do, shuffle 3 monsters from your GY into the Deck. You can only activate 1 "Divine Lord's Grace" per turn.
Spoiler: Trap show
*Astolfo's pictures here*

