So, here we are again. This time with Steinitz support.
I've got two new cards to show off, a few erratas, and a name change. Source;
https://www.duelingbook.com/deck?id=7201356I'll start with the erratas.
Steinitz's TacticsContinuous Spell (
CURRENT)
During either player's Main Phase, you can activate 1 of the following effects.
- Target 1 "Steinitz" monster you control; equip 1 "Steinitz" monster from your hand or GY to that target.
- Target 1 "Steinitz" card equipped to a monster on the field; Special Summon that target.
During either player's Battle Phase: You can target 1 "Steinitz" monster you control; move that target to an unoccupied Monster Zone. You can only use each effect of "Steinitz's Tactics" once per turn.
Steinitz's TacticsContinuous Spell (
NEW)
Once per turn, you can activate 1 of the following effects.
● Target 1 "Steinitz" monster you control; equip 1 "Steinitz" monster from your hand or GY to that target.
● Target 1 "Steinitz" card equipped to a monster on the field; Special Summon that target.
When a "Steinitz" monster you control is targeted for an attack: You can target 1 "Steinitz" monster you control; move that target to an unoccupied Monster Zone. You can only use each effect of "Steinitz's Tactics" once per turn. If a "Steinitz" monster(s) you control would activate its' effects during the End Phase: You can shuffle this card from the GY into the Deck instead.
Steinitz's Check CallQuick-Play Spell (
CURRENT)
Target 1 face-up "Steinitz" monster you control and pay 1000 LP: Destroy all monsters your opponent controls in the same column as the target.
Steinitz's Check CallQuick-Play Spell (
NEW)
Target 1 face-up “Steinitz” monster you control whose effect(s) includes preventing monsters your opponent controls from attacking: Your opponent can perform any of the following actions depending on the number of columns with monsters affected by the target, otherwise destroy all monsters affected by the target.
● 1: Your opponent chooses 1 of the affected monsters they have; while it is face-up on the field, it cannot attack and has its’ effects negated (if any), then negate this card’s effect.
● 2: Destroy 1 of the affected monsters they have and the target, then negate this card’s effect.
● 3: Move 1 monster they control to another of their Main Monster Zones.
If a "Steinitz" monster(s) you control would activate its' effects during the End Phase: You can shuffle this card from the GY into the Deck instead.
Steinitz's CastlingQuick-Play Spell (
CURRENT)
Target 2 "Steinitz" monsters in your Main Monster Zone that do not have opponent's monsters in their columns; switch their locations, and if you do, they're unaffected by your opponent's card effects until the end of this turn. You can only activate 1 "Steinitz's Castling" per turn.
Steinitz's CastlingQuick-Play Spell (
NEW)
Target 2 "Steinitz" monsters in your Main Monster Zone, including at least 1 that does not have opponent's monsters in its columns; switch their locations, and if you do, they are unaffected by your opponents card effects and cannot be destroyed by battle until the end of this turn. You can only activate 1 "Steinitz's Castling" per turn. If a "Steinitz" monster(s) you control would activate its' effects during the End Phase: You can shuffle this card from the GY into the Deck instead.
Two New Cards:
Steinitz's Promotion
Quick-Play Spell
Banish 1 "Steinitz" monster you control or in your GY; apply either (or both consecutively) corresponding effects.
● Special Summon 1 "Steinitz" monster from your hand or Deck with a different name than the banished monster, and if you do, that monster does not have to activate its' effects during the End Phase.
● If your opponent controls 2+ Special Summoned monsters, you can equip 1 "Steinitz" monster from your Deck or GY to a monster you control.
You can only activate 1 "Steinitz's Promotion" per turn.
Steinitz's En Passant (*Finalized Card Art TBD)
Normal Trap
When your opponent Summons a monster in the same column as a “Steinitz” monster(s) you control that has not battled this turn: Destroy that opponent’s monster, and if you do, you can move 1 “Steinitz” monster you control to another of your Main Monster Zones. If you control a “Steinitz” monster that is not equipped to a card, you can activate this card from your hand. If this card is in your GY, except the turn it was sent there: You can banish this card from your GY, then target 1 “Steinitz” monster you control; equip 1 Level 4 or lower “Steinitz” monster from your Deck to it. You can only activate this effect of “Steinitz’s En Passant” once per turn.
Name ChangeSteinitz's King to
Steinitz's King Wilhelm*Small Notes:
I have been tinkering with Steinitz on and off for sometime, as it is one of my most unique and favorite archetypes. There are two "changes" that have been to the cards on DuelingBook that have yet to be reflected on KoishiPro through this post. The primary reason being the nature of these changes (Wilhelm's slight effect and stat changes, nerf to Comeback). Ultimately, I am fine with the way they are on KPro as much as on DuelingBook. I leave these particular things in the hands of BT.
EDIT 09/02/2023:
As of September 2nd, 2023, these are the most recent PSCT and balance changes to the above cards.
Steinitz's Tactics
Cont. Spell
If a "Steinitz" monster(s) you control would be returned to the hand by a "Steinitz" monster’s effect, you can shuffle this card from your GY into the Deck instead.You can only use each of the following effects of "Steinitz's Tactics" once per turn. You can activate 1 of these effects.
● Target 1 "Steinitz" monster you control; equip it with 1 "Steinitz" monster from your hand or GY.
● Target 1 "Steinitz" Monster Card equipped to a monster on the field; Special Summon that target.
When a "Steinitz" monster you control is targeted for an attack: You can target 1 "Steinitz" monster you control; move that target to an unoccupied Monster Zone.
Steinitz's Check Call
QP Spell
Target 1 face-up “Steinitz” monster you control that has an effect(s) that includes preventing monsters from attacking; your opponent chooses 1 of the following effects for you to apply, depending on the number of monsters affected by that target.
● 1+: Choose 1 of them, and if you do, while that monster is face-up on the field, it cannot attack, also its effects are negated (if any).
● 2+: Destroy 1 of the affected monsters and that target.
● 3: Your opponent moves 1 monster they control to another of their Main Monster Zones, then destroy all monsters currently affected by that target.
If a "Steinitz" monster(s) you control would be returned to the hand by a "Steinitz" monster’s effect, you can shuffle this card from your GY into the Deck instead.
Steinitz's Castling
QP Spell
Target 2 "Steinitz" monsters in your Main Monster Zones, including at least 1 that does not have an opponent's monster in its column; switch their locations, and if you do, until the end of this turn, they are unaffected by your opponent's card effects, also they cannot be destroyed by battle. You can only activate 1 "Steinitz's Castling" per turn. If a "Steinitz" monster(s) you control would be returned to the hand by a "Steinitz" monster’s effect, you can shuffle this card from your GY into the Deck instead.
Steinitz's Promotion
QP Spell
Banish 1 "Steinitz" monster from your field or GY; apply 1 or both of these effects (in sequence).
● Special Summon 1 "Steinitz" monster from your hand or Deck with a different name than the banished monster, and if you do, while that monster in face-up on the field, it does not have to activate its effect during the End Phase that returns it to the hand.
● If your opponent controls 2 or more Special Summoned monsters: Equip 1 "Steinitz" monster from your Deck or GY to a monster you control.
You can only activate 1 "Steinitz's Promotion" per turn.
Steinitz's En Passant
Normal Trap
When your opponent Summons a monster(s) to a zone(s) in a column(s) adjacent to a column a "Steinitz" monster you control is in: You can destroy that monster(s), and if you do, Special Summon 1 "Steinitz's Pawn" from your hand or Deck in the same column 1 of destroyed monsters was in. If you control a “Steinitz” monster that is not equipped with an Equip card, you can activate this card from your hand. If this card is in your GY, except the turn it was sent there: You can banish this card, then target 1 “Steinitz” monster you control; equip 1 Level 4 or lower “Steinitz” monster from your Deck to it. You can only use this effect of “Steinitz’s En Passant” once per turn.
All further, general PSCT fixes that were not made regarding the original cards of this post may be found here:
https://www.duelingbook.com/deck?id=5702111