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Messages - nuclearwhale

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Archives / Archetype Submission - Pionear
« on: July 16, 2018, 11:52:39 am »

Pionear

Description:
Pionear started as a simple mental exercise. As I heard people discuss the future of the game, the realization that no one really knows what the future of yugioh holds slowly dawned on me. In recognition of this, I designed Pionear to be a take on what someone from 2006 would expect a deck from 2018 to be. It's power comes from odd places, with cards intended to be used with cards such as metamorphosis instead finding themselves equally as well used with Linkuriboh. The result is a fairly standard Chaos OTK deck with as much modern styling as it has antique charm. Check out the Imgur album here:
https://imgur.com/a/9CpYN


Cards

Spoiler: Monster Cards • show

Pionear Visitors
Level 1 LIGHT Machine
300/300
If you would take battle damage: you can discard this card; you take half the battle damage you would take from that battle. If this card is banished from the GY: You can add 1 "Pionear" monster from your deck to your hand. If this card is normal summoned: You can add 1 "Pionear" spell from your deck to your hand. You can only use one effect of "Pionear Visitors" per turn, and only once that turn.


Pionear Aid Droid
Level 1 LIGHT Machine
500/500
Once per turn, you can add 1 of your banished "Pionear" monsters to your hand, except "Pionear Aid Droid". If this card is banished from your GY; gain 500 LP.


Pionear Hurricane Shocktrooper
Level 4 DARK Warrior
1800/0
You can special summon this card (From your hand) by banishing 1 LIGHT or DARK "Pionear" monster from your GY. If this card inflicts battle damage to your opponent, draw 1 card. If this card attacks a defense position monster, it inflicts piercing battle damage. If this card is banished from your GY; add 1 level 8"Pionear" monster from your deck to your hand. You can only use this effect of "Pionear Hurricane Shocktrooper" once per turn.


Pionear Extinguishment Craft
Level 5 DARK Machine
2100/1300
   You can special summon this card (From your hand) by banishing 1 LIGHT or DARK "Pionear" monster from your GY. Once per turn: You can change the monster your opponent controls with the highest ATK to defense position, and if you do, this monster inflicts piercing battle damage if it battles that monster. If this card is banished from the GY: You can increase the attack of 1 "Pionear" monster you control by 1000, until the end of the turn. You can only use this effect of "Pionear Extinguishment Craft" once per turn.


Pionear Devastation Walker
Level 8 DARK Machine
2000/0
   Cannot be normal summoned/set. Must be special summoned by banishing 1 LIGHT and 1 DARK monster from your GY. When this card is summoned, it gains 500 ATK for each of your banished "Pionear" monsters. Unneffected by the effects of normal trap cards. Once per turn, you can banish 1 "Pionear" monster from your GY and target 1 monster on the field; destroy it. You can only control 1 "Pionear Devastation Walker." You can only activate each effect of "Pionear Devastation Walker" once per turn.

Pionear Battle Platform Mk.2000
Level 8 DARK Machine
   Cannot be normal summoned or set. Must be special summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Cannot be destroyed by battle. Once per turn; you can banish up to 2 LIGHT or DARK "Pionear" monsters in your GY; banish that many cards on the field. You can only use this effect of "Pionear Battle Platform Mk.2000" Once per turn. You can only control 1 "Pionear Battle Platform Mk.2000".


Spoiler: Extra Deck Monster Cards • show

N/A


Spoiler: Spell Cards • show

Pionear Mission Control
Cont. Spell
When this card is activated, add 1 level 1 "Pionear" monster from your deck to your hand. Once per turn, you can target 1 Face-down Spell/Trap card your opponent controls; reveal it, and if it was a trap, banish 1 "Pionear" monster from your GY and destroy it.


Pionear Aberration Detection Ray
Normal Spell
Banish 1 "Pionear" monster from your GY and target 1 monster on the field; destroy it. If that monster was a monster you control, draw 2 cards.

Pionear Aberration Eradication Cannon
Equip Spell
Equip to only a "Pionear" monster. When this card is activated, send 1 "Pionear" monster from your deck to your GY. If the monster this card is equipped with battles: you can banish 1 LIGHT or DARK monster from your GY; increase the equipped monster's ATK by 1000, until the end of the turn.


Pionear City of Tomorrow!
Field Spell
Once per turn you can discard 1 card; banish 1 "Pionear" monster from your deck. All "Pionear" monsters gain 500 ATK/DEF. Once per turn, if a player banishes a card from their GY, that player can gain 500 LP.


Spoiler: Trap Cards • show

N/A


Additional Remarks

Advantages:

Pionear has great offensive power. Cards like Devastation Walker can easily push 10,000 attack given the right opportunity, and Battle Platform makes short work of most fields.


Disadvantages:

Being a mill deck, Pionear tends to be a bit on the bricky side, and can be easily interrupted before it gets the GY setup it wants. Additionally, the deck lacks any sort of interruption capability, and has fairly thin defenses.

2
Archives / Archetype Submission - Fauxlossus
« on: March 10, 2018, 02:56:31 am »

Fauxlossus

Description:
Based on the cardiff giant, Fauxlossus is an archetype of level 4 Rock monsters with a single shared effect. While they are on your field, in your hand, or in your deck, they are treated as normal monsters. Since they are treated as normal monsters almost everywhere, they only have one effect each. They can all banish themselves from the grave to do various things, but the vast majority of the legwork in Fauxlossus is done by pre-existing normal and rock monster support, such as Rescue Rabbit, Painful Decision, Link Spider, or Block Dragon. Due to their grave-based plays, Fauxlossus is something of a tank. Similar to Burning abyss, Zombies, or Phantom knights, Fauxlossus will just stand back up if you don't put it down completely.  Imgur album here:
https://imgur.com/a/SjyAD


Cards

Spoiler: Monster Cards • show

Gabriel the Fauxlossus
Level 4 EARTH Rock Effect
This card is treated as a normal monster while in your hand, field or deck. You can banish this card from your GY: Special summon 1 "Fauxlossus" monster with a level from your GY. You can only use this effect of "Gabriel The Fauxlossus" once per turn.
1000/2000

Lucifer the Fauxlossus
Level 4 EARTH Rock Effect
This monster is treated as a normal monster while in your hand, field, or deck. You can banish this card from your GY; add 2 "Fauxlossus" monsters with different names from your deck to your hand. You can only use this effect of "Lucifer the Fauxlossus" once per turn.

Michael the Fauxlossus
Level 4 EARTH Rock Effect
This monster is treated as a normal monster while in your hand, field, or deck. You can banish this card from your GY; return 1 "Fauxlossus" monster, other than "Michael the Fauxlossus" monster to your gy, and if you do, draw 1 card. You can only use this effect of "Michael the Fauxlossus" once per turn.
1000/2000

Samael the Fauxlossus
Level 4 EARTH Rock Effect
This monster is treated as a normal monster while in your hand, field, or deck. If you only control normal monsters or Rock monsters: You can banish this card from your GY and target 1 monster on the field; destroy it. You can only use this effect of "Samael the Fauxlossus" once per turn.


Spoiler: Extra Deck Monster Cards • show

Fauxlossus Redeemer
Link 3 EARTH Rock Effect
(Down Right, Down Left, Right)
Link 3 - EARTH Monsters - Min 2
This card is treated as a Non-effect monster while it is on the field.If this card is in your GY, except the turn it was sent there: You can banish this card from your GY and shuffle 1 banished "Fauxlossus" monster into your deck: Send 1 EARTH monster from your deck to the GY.
2400


Spoiler: Spell Cards • show

Fauxlossus Ticketing Booth
Cont. Spell
Once per turn, you can target 1 "Fauxlossus" monster you control; Shuffle any number of your banished "Fauxlossus" monsters into the deck (Max 2), and if you do, increase the attack of the targeted monster by 1000 for each monster shuffled by this effect, until the end of the turn. If this card is destroyed by your opponent's card effect and sent to the GY: you can return 1 banished "Fauxlossus" monster to your GY.


Spoiler: Trap Cards • show




Additional Remarks

Advantages:

Fauxlossus, as previously mentioned, has access to an absurd amount of support. Very few decks can brag about having 2 deck special cards, a card that mills to search, a banish to search 2, and what is essentially a dragon ruler all in the same place. In addition to this, Fauxlossus, being grave focused, finds it easy to bounce back from boardwipes. It can flood the field with ease once it's grave is sufficiently set up. Fauxlossus has a rather easy time OTKing on an empty field, and can make some fairly intimidating boards.


Disadvantages:

Fauxlossus is easily interupted on it's first turn, as it is incredibly reliant on it's first normal summon to really get moving. Additionally, the deck's removal capability is quite poor, as rank 4 xyzs, while possible, can be rather difficult for the deck to combo into, as it vastly prefers link ladders, and can't go into common link removal options (such as Borreload dragon) as they take only effect monsters as link materials. This makes it so that powerful spell/trap cards are incredibly dangerous to Fauxlossus, which would need to top deck twin twisters to get around them with any degree of competence.

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