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1
Archives / Archetype Submission - Underlock
« on: May 26, 2018, 02:55:21 am »

Underlock

Description:
An archetype based on banishing from the GY


Cards

Spoiler: Monster Cards • show


Underlock Transporter Chung
L4
Attribute: LIGHT
Type: Psychic/Effect
ATK 0/DEF 0
When this card is Summoned: You can Special Summon 1 “Underlock” monster from your hand or Deck. You can only activate this effect of “Underlock Aide Chung” once per turn. If this card is banished from your GY: You can banish 1 “Underlock” monster from your GY, except for “Underlock Transporter Chung”; Special Summon 1 monster from your opponent’s GY. You can only activate this effect of “Underlock Transporter Chung” once per Duel.

Underlock Watchman Rivers
L4
Attribute: LIGHT
Type: Psychic/Flip/Effect
ATK 100/DEF 2000
FLIP: If this card would be destroyed by battle: You can target 1 “Underlock” monster in your GY; Banish that target, and if you do, destroy the attacking monster.
If this card is banished from your GY: You can target up to 2 of your banished “Underlock” monsters, except for “Underlock Watchman Rivers”; Shuffle those targets into your Deck. You can only activate each effect of “Underlock Watchman Rivers” once per turn.

Underlock Aide Satine
L4
Attribute: LIGHT
Type: Psychic/Effect
ATK 1400/DEF 1000
When this card is Summoned: You can send 1 “Underlock” monster from your Deck to your GY. If this card is banished from your GY: You can target 1 “Underlock” monster from your GY, except for “Underlock Aide Satine”; Special Summon that monster, but negate their effects. You can only activate each effect of “Underlock Aide Satine” once per turn.

Underlock Scout Philips
L4
Attribute: LIGHT
Type: Psychic/Effect
ATK 1400/DEF 1500
When this card is Summoned: You can target 1 “Underlock” monster in your GY; Banish that target, and if you do, your opponent randomly discards 1 card from their hand. If this card is banished from your GY: Draw 1 card. You can only activate each effect of “Underlock Scout Philips” once per turn.

Underlock Brute Rivera
L4
Attribute: LIGHT
Type: Psychic/Effect
ATK 1600/DEF 1500
When this card is Summoned: You can target 1 “Underlock” monster in your GY; Banish that target, and if you do, add 1 “Underlock” monster from your Deck to your hand. If this card is banished from your GY: You can return 1 of your banished “Underlock” monsters to your GY, except for “Underlock Brute Rivera”. You can only activate each effect of “Underlock Brute Rivera” once per turn.

Underlock Technician Lovitt
L4
Attribute: LIGHT
Type: Psychic/Effect
ATK 1600/DEF 1500
When this card is Summoned: You can target 1 “Underlock” monster in your GY; Banish that target, and if you do, add 1 “Underlock” Spell/Trap from your Deck to your hand. If this card is banished from your GY: You can add 1 of your banished “Underlock” monsters to your hand, except for “Underlock Technician Lovitt”. You can only activate each effect of “Underlock Technician Lovitt” once per turn.

Underlock Evoker Freitas
L4
Attribute: LIGHT
Type: Psychic/Effect
ATK 1700/DEF 900
When this card is Summoned: You can target 1 “Underlock” monster in your GY; Banish that target, and if you do, this card cannot be destroyed by battle or card effects. If this card is banished from your GY: You can target 1 “Underlock” card on the field; the targeted card is unaffected by other card effects, except its own. You can only activate each effect of “Underlock Evoker Freitas” once per turn.

Underlock Defender Teale
L4
Attribute: LIGHT
Type: Psychic/Effect
ATK 1700/DEF 1000
When this card is Summoned: You can target 1 “Underlock” monster in your GY; Banish that target, and if you do, destroy 1 Spell/Trap on the field. You can only use this effect of “Underlock Defender Teale” once per turn.

Underlock Mage Olsen
L4
Attribute: LIGHT
Type: Psychic/Effect
ATK 1800/DEF 1200
When this card is Summoned: You can discard 1 card, then target 1 “Underlock” monster in your GY; Banish that target, and if you do, draw 2 cards. If this card is banished from your GY: You can target 1 of your banished "Underlock" monsters, except for "Underlock Mage Olsen"; shuffle that target back into your Deck, and if you do, Special Summon this banished card. You can only activate each effect of “Underlock Mage Olsen” once per turn.

Underlock Triad Samuels
L4
Attribute: LIGHT
Type: Psychic/Effect
ATK 2000/DEF 100
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When this card is Summoned: You can target 1 “Underlock” monster in your GY; Banish that target, and if you do, destroy 1 monster on the field. If this card is banished from your GY: You can target 1 “Underlock” monster from your GY, except for “Underlock Triad Samuels”; Special Summon 1 monster with the same name as the targeted monster from your Deck. You can only activate each effect of “Underlock Triad Samuels” once per turn.


Spoiler: Extra Deck Monster Cards • show


Underlock Goddess Dumont Maxima
L12
Attribute: LIGHT
Type: Psychic/Fusion/Effect
ATK 5000/DEF 5000
Must be Fusion Summoned. Unaffected by other card effects. (Quick Effect): You can banish up to 3 “Underlock” cards from your GY; Draw 1 card for each card banished. If this card is banished from your GY: You can target up to 5 of your banished “Underlock” monsters, including at least 1 “Underlock Leader Dumont; Special Summon those targets. You can only use each effect of “Underlock Goddess Dumont Maxima” once per turn.

Underlock Twins Hynes-White and Lind
R4
Attribute: LIGHT
Type: Psychic/Xyz/Effect
ATK 2600/DEF 300
2 Level 4 “Underlock” monsters
You can only Summon 1 “Underlock Twins Hynes-White and Lind” per turn. Xyz Material detached from this card are banished instead of being sent to the GY (This is treated as banishing “Underlock” monsters from your GY.). You can detach 2 Xyz Materials from this card, then target up to 2 cards on the field; Banish those targets. You can only activate this effect of “Underlock Twins Hynes-White and Lind” once per turn.

CXyz Underlock Deities Hynes-White and Lind
R5
Attribute: LIGHT
Type: Psychic/Xyz/Effect
ATK 2900/DEF 600
3 Level 5 LIGHT Psychic monsters
Cannot be destroyed by card effects while it has Xyz Material. Xyz Material detached from this card are banished instead of being sent to the GY (This is treated as banishing “Underlock” monsters from your GY.). If this card leaves the field: Banish it. If this card has “Underlock Twins Hynes-White and Lind” as Xyz Material, it gains this effect.
● You can detach 2 Xyz Material from this card, then target up to 3 cards on the field; Banish those targets, and if you do, you can Special Summon up to 2 of your banished non-Link “Underlock” monsters. You can only activate this effect of “CXyz Underlock Deities Hynes-White and Lind” once per turn.

Underlock Deputy Redford
LINK-2
Attribute: LIGHT
Type: Psychic/Link/Effect
ATK 2000
Arrows: West; South-East
2 “Underlock” monsters
Cannot be sent to the GY from your Extra Deck. (Quick Effect): You can target 1 “Underlock” monster from your GY, except for “Underlock Deputy Blair”; Banish that target, then draw 1 card. You can only activate this effect of “Underlock Deputy Blair” once per turn. If this card is banished from your GY: You can target up to 2 “Underlock” monsters in your GY; Special Summon those targets. You can only activate this effect of “Underlock Deputy Redford” once per Duel.

Underlock Leader Dumont
LINK-3
Attribute: LIGHT
Type: Psychic/Link/Effect
ATK: 2600
Arrows: South-West; East; North
2+ “Underlock” monsters
Cannot be sent to the GY from your Extra Deck. (Quick Effect): You can banish 1 “Underlock” monster from your GY; Add 1 “Underlock” card from your Deck to your hand. If this card is banished from your GY: You can target up to 3 of your banished “Underlock” monsters, except “Underlock Leader Dumont; Special Summon those targets. You can only activate each effect of “Underlock Leader Dumont” once per turn.


Spoiler: Spell Cards • show


Rank-Up-Magic X-Force
Spell/Normal
Target 1 LIGHT Psychic Xyz Monster you control; Special Summon from your Extra Deck, 1 "Underlock" monster with the same Type as that monster you control but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.). While this card is in your GY: You can target 1 “Underlock” monster in your GY; Banish that target and this card, and if you do, draw 2 cards. You can only activate 1 “Rank-Up-Magic X-Force” once per turn.

Underlock Genetic Shift
Spell/Normal
Target 1 “Underlock” monster you control; Tribute that monster, and if you do, Special Summon 1 “Underlock” monster with a different name from your hand or GY. You can only activate 1 “Underlock Genetic Shift” per turn.

Underlock Limit Strain
Spell/Normal
The effects of “Underlock” monsters can be activated twice per turn. During the End Phase: Destroy all “Underlock” monsters who activated their effects more than once this turn. You can only activate 1 “Underlock Limit Strain” per turn.

Underlock Omega Level Upgrade
Spell/Normal
Fusion Summon 1 "Underlock Goddess Dumont Maxima" from your Extra Deck, by banishing Fusion Materials listed on it from your side of the field, hand, or GY.

Underlock Gathering
Spell/Field
You can only activate 1 “Underlock Gathering” per Duel. This card’s activation cannot be negated. “Underlock” monsters you control gain 100 ATK/DEF for each of your banished “Underlock” monsters with different names. This card gains the following effects depending on how many “Underlock” monsters on your side of the field.
● 2+: “Underlock” monsters you control cannot be destroyed by battle.
● 3+: Once per turn: You can Special Summon 1 “Underlock” monster from your hand.
● 4+: Once per turn: You can Normal Summon 1 “Underlock” monster in addition to your Normal Summon/Set.
● 5+: You can Link Summon during your opponent’s turn.
● 6: You can shuffle all of your banished “Underlock” monsters into your Deck, and if you do, banish this card.


Spoiler: Trap Cards • show


Underlock Fenrir Bracelet
Trap/Normal
Target 1 of your banished “Underlock” monsters; Shuffle it into the Deck, and if you do, Special Summon 1 “Underlock” monster from your hand, and if you do that, it gains the shuffled monster’s effect. You can only activate 1 “Underlock Fenrir Bracelet” per turn.


Additional Remarks

Advantages:

+Incredible speed
+Synergy with cards that benefit off of banishing (Gren Maju Da Eiza, Soul Absorption, Eater of Millions, etc.)
+Can recover with relative ease.


Disadvantages:

-Can be blocked by cards that prevent banishing (like Imperial Iron Wall).
-Can be blocked by cards that prevent you from altering your GY (like Necrovalley).
-Gathering can only be activated once per Duel, so when it's destroyed, it's permanently unusuable.

2
Archives / Re: Archetype Submission - Schimbare
« on: March 10, 2018, 12:15:03 am »
Image album here:
https://imgur.com/a/Ku8eH

3
Archives / Archetype Submission - Schimbare
« on: March 10, 2018, 12:09:50 am »

Schimbare

Description:
Schimbare are a group of monsters that are themed around monsters that can change from monsters to Spells. It's like Crystal Beasts, except they do stuff as Spells.


Cards

Spoiler: Monster Cards • show

Schimbare Ras
L3
Attribute: DARK
Type: Beast-Warrior/Effect
ATK 1300/DEF 600
If this card would be destroyed (by battle or card effect): Move this card to an unoccupied Spell/Trap Card Zone instead, and if you do, treat this card as a Continuous Spell. If you cannot: Destroy this card. This card gains the following effect depending on what card type this card is treated as.
● Monster: You can discard 1 card; You can send 1 “Schimbare” monster from your Deck to your GY. You can only activate this effect of “Schimbare Ras” once per turn.
● Spell: (Quick Effect): You can discard 1 card; Special Summon 1 “Schimbare” monster from your Deck. You can only activate this effect of “Schimbare Ras” once per turn.
-------------------------
Schimbare Vierme
L3
Attribute: DARK
Type: Beast-Warrior/Pendulum/Effect
ATK 1400/DEF 500
Scale: 2
[PENDULUM EFFECT]
You cannot Pendulum Summon monsters, except “Schimbare” monsters. You can only have 1 “Schimbare Vierme” in your Pendulum Zone(s). This effect cannot be negated. (Quick Effect): You can target 1 “Schimbare” card in your GY: Shuffle that card into your Deck. You can only activate this effect of “Schimbare Vierme” once per turn.
[MONSTER EFFECT]
If this card would be destroyed (by battle or card effect): Place this card in an unoccupied Pendulum Zone. If you cannot: Destroy this card. If your opponent would declare a direct attack: You can banish this face-up card from your Extra Deck; End the Battle Phase You can only activate this effect of “Schimbare Vierme” once per Duel.
-------------------------
Schimbare Pasare
L3
Attribute: DARK
Type: Beast-Warrior/Pendulum/Effect
ATK 1500/DEF 400
Scale: 5
[PENDULUM EFFECT]
You cannot Pendulum Summon monsters, except “Schimbare” monsters. You can only have 1 “Schimbare Pasare” in your Pendulum Zone(s). This effect cannot be negated. You can target 1 “Schimbare” card in 1 of your Spell/Trap Zones; Special Summon that card as a Monster Card. You can only activate this effect of “Schimbare Pasare” once per turn.
[MONSTER EFFECT]
If this card would be destroyed (by battle or card effect): Place this card in an unoccupied Pendulum Zone. If you cannot: Destroy this card. If this card is destroyed (by battle of card effect): You can target 1 “Schimbare” card in 1 of your Spell/Trap Zones; Special Summon that card as a Monster Card. You can only activate this effect of “Schimbare Pasare” once per turn.
-----------------------
Schimbare Sarpe
L4
Attribute: DARK
Type: Beast-Warrior/Effect
ATK 1600/DEF 300
If this card would be destroyed (by battle or card effect): Move this card to an unoccupied Spell/Trap Card Zone instead, and if you do, treat this card as a Continuous Spell. If you cannot: Destroy this card. This card gains the following effect depending on what card type this card is treated as.
● Monster: You can add 1 “Schimbare” monster from your Deck to your hand. You can only activate this effect of “Schimbare Sarpe” once per turn.
● Spell: You can add 1 “Shifting” Spell/Trap from your Deck to your hand. You can only activate this effect of “Schimbare Sarpe” once per turn.
----------------------
Schimbare Liliac
L4
Attribute: DARK
Type: Beast-Warrior/Effect
ATK 1700/DEF 200
If this card would be destroyed (by battle or card effect): Move this card to an unoccupied Spell/Trap Card Zone instead, and if you do, treat this card as a Continuous Spell. If you cannot: Destroy this card. This card gains the following effect depending on what card type this card is treated as.
● Monster: You can target 1 “Schimbare” monster in your GY; Place that monster in an unoccupied Spell/Trap Card Zone as a Continuous Spell. You can only activate this effect of “Schimbare Liliac” once per turn.
● Spell: You can target 1 “Schimbare” monster in your GY; Special Summon that monster. You can only activate this effect of “Schimbare Liliac” once per turn.
------------------------
Schimbare Balaur
L4
Attribute: DARK
Type: Beast-Warrior/Effect
ATK 1800/DEF 100
If this card would be destroyed (by battle or card effect): Move this card to an unoccupied Spell/Trap Card Zone instead, and if you do, treat this card as a Continuous Spell. If you cannot: Destroy this card. This card gains the following effect depending on what card type this card is treated as.
● Monster: Cannot be tributed. If this card destroys a monster by battle: You can inflict damage to your opponent equal to this destroyed monster's original ATK, but this monster cannot attack during your next turn.
● Spell: If a “Schimbare” monster you control destroys a monster by battle: You can gain LP equal to this destroyed monster's original ATK, but that monster cannot attack during your next turn.
-------------------------
Schimbare Himera
L4
Attribute: DARK
Type: Beast-Warrior/Effect
ATK 1900/DEF 0
If this card would be destroyed (by battle or card effect): Move this card to an unoccupied Spell/Trap Card Zone instead, and if you do, treat this card as a Continuous Spell. If you cannot: Destroy this card. This card gains the following effect depending on what card type this card is treated as.
● Monster: Can attack twice per turn. At the end of the Battle Phase in which this card attacked, change this card to Defense Position. This card cannot change Battle Positions until the end of your next turn.
● Spell: If a “Schimbare” monster you control destroys an opponent’s monster by battle; It can attack again, but destroy it during the End Phase. You can only activate this effect of “Schimbare Himera” once per turn.
-----------------------------
Schimbare Dumnezeu
L8
Attribute: DARK
Type: Beast-Warrior/Effect
ATK 3300/DEF 2400
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending all “Schimbare” Continuous Spells with different names you control to the GY (Min. 3). You can only control 1 “Schimbare Dumnezeu”. If this card would be destroyed (by battle or card effect): Move this card to an unoccupied Spell/Trap Card Zone instead, and if you do, treat this card as a Continuous Spell. If you cannot: Destroy this card. This card gains the following effect depending on what card type this card is treated as.
● Monster: (Quick Effect): If a card effect would be activated: You can banish 1 “Schimbare” monster from your GY; Negate that effect, and if you do, destroy that card. You can only use this effect of “Schimbare Dumnezeu” once per turn.
● Spell: Once per turn (Quick Effect): You can send 1 Continuous Spell you control to the GY, then target 1 card on the field; destroy it. “Schimbare” monsters you control cannot be destroyed by card effects, also your opponent cannot target them with effects.



Spoiler: Extra Deck Monster Cards • show

Schimbare Iepure
LINK-2
Attribute: DARK
Type: Beast-Warrior/Link/Effect
ATK 2000
Arrows: East; South
2 “Schimbare” monsters
If this card would be destroyed (by battle or card effect): Move this card to an unoccupied Spell/Trap Card Zone instead, and if you do, treat this card as a Continuous Spell. If you cannot: Destroy this card. This card gains the following effect depending on what card type this card is treated as.
● Monster: When a “Schimbare” card is placed in a Spell/Trap Zone: You can add 1 “Schimbare” monster from your Deck or GY to your hand. You can only activate this effect of “Schimbare Iepure” up to thrice per turn.
● Spell: When a “Schimbare” card is placed in a Spell/Trap Zone: Draw 1 card. You can only activate this effect of “Schimbare Iepure” up to thrice per turn.


Spoiler: Spell Cards • show

Shifting Charge
Spell/Normal
Target any number “Schimbare” monsters in your GY; Place them in unoccupied Spell/Trap Zones as Continuous Spells, and if you do, you lose 1000 LP for each monster placed by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Shifting Charge" per turn.
--------------------
Shifting Shipments
Spell/Normal
Add 1 "Schimbare" monster from your Deck to your hand and place 1 "Schimbare" monster with a different name from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Shifting Shipments" per turn.
------------------
Shifting Value
Spell/Normal
Activate only while you have at least 2 “Schimbare” cards in your Spell/Trap Zones. Your opponent targets 1 of those cards; Destroy that card, and if you do, draw 2 cards. You can only activate 1 “Shifting Value” per turn.
-------------------------
Shifting Dimension
Spell/Field
“Schimbare” Continuous Spells cannot be destroyed by your opponent’s card effects, also your opponent cannot target them with card effects. Once per turn: You can place 1 “Schimbare” monster from your hand to your Spell/Trap Zone as a Continuous Spell. You can destroy 1 “Schimbare” Continuous Spell you control; Place 1 “Schimbare” monster from your Deck to your Spell/Trap Zone as a Continuous Spell. You can only activate this effect of “Shifting Dimension” once per turn.


Spoiler: Trap Cards • show




Additional Remarks

Advantages:

*Good Consistency and Swarming capabilities
*Access to the likes of Tenki and Allure of Darkness
*Can overpower your opponent if things go your way.



Disadvantages:

*Most of the monsters are weak
*Can be exploited to clog up your backrow when their effects cannot go off
*Susceptible to the like of Kaijus, negation, and non-destruction removal.
*Can brick you if things go wrong
*Linear, so are predictable to get used to

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