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Messages - SpiderRequiem

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1
Under Probation + Scripted Archetypes / YGOCCC #7 - Top Submissions
« on: August 26, 2024, 08:38:56 am »
This post contains the cards of the authors which participated to the 7th edition of the YGOCC, that managed to climb to the top three slots of the ranking, and that have asked me to submit their creations. All cards in this post have been already scripted and uploaded on the server.

Reaper, the Magistus of Prophecy
WINNER
Author: D1G1TAL
DARK | Level 4 | Spellcaster/Effect | ATK 1800 | DEF 1400

▶ You can only use each effect of "Reaper, the Magistus of Prophecy" once per turn.
① If you control a "Magistus" monster, or you have 2 or more "Spellbook" Spells in your GY: You can Special Summon this card from your hand.
② If this card is Normal or Special Summoned: You can send 1 "Spellbook" Spell from your Deck to the GY, then you can add 1 "Spellbook" card with a different name from your GY to your hand.
③ If this card is sent to the GY, except from the hand or Deck: You can target 1 "Magistus" Equip Card or monster you control, except a Level 4 monster; Special Summon this card, and if you do, equip that target to this card.

Spellbook of the First
WINNER
Author: D1G1TAL
Normal Spell

▶ You can only use 1 "Spellbook of the First" effect per turn, and only once that turn.
① Tribute 1 Spellcaster monster; Special Summon 1 "Magistus" monster with a different name from your Deck or GY.
② You can banish this card from your GY, then target 1 Spellcaster monster you control; equip it with 1 "Magistus" monster, except a Level 4 monster, from your Extra Deck, GY, or face-up field.


Check the contest channel in the Discord server for more information about the results of the contest!

2
Under Probation + Scripted Archetypes / YGOCCC #6 - Top Submissions
« on: May 26, 2024, 08:01:47 pm »
This post contains the cards of the authors which participated to the 6th edition of the YGOCC, that managed to climb to the top three slots of the ranking, and that have asked me to submit their creations. All cards in this post will be scripted by me (Glitchy) as soon as I am available.

D.D. Mirrorverse Dragon
WINNER
Author: Slick
LIGHT | Level 8 | Wyrm/Effect | ATK 2750 | DEF 2250
▶ You can only use each effect of "D.D. Mirrorverse Dragon" once per turn.
① If you and your opponent both have a card with the same name on your respective field, GY or banishment, and both cards are in the same location (field, GY or banishment): You can Special Summon this card from your hand or GY, but banish it when it leaves the field.
② You can only control 1 "D.D. Mirrorverse Dragon".
③ When another monster's effect is activated (Quick Effect): You can make this card's name, Attribute, and Type become the same as that monster's until the end of this turn, and if you do, this card gains that monster's effects until the end of this turn, then if it was an opponent's monster, you can negate the activation.

Check the contest channel in the Discord server for more information about the results of the contest!

3
Under Probation + Scripted Archetypes / YGOCCC #5 - Top Submissions
« on: March 16, 2024, 06:38:15 am »
Below are listed the cards that were featured in the latest edition of the YGOCCCs.


https://imgur.com/a/GEPTj7W

Spoiler: Winner • show

Author: D1G1TAL
Prized Jewel of the Pack
EARTH - Level 3 - Beast/Effect - ATK 600 - DEF 600
If you control no monsters, or a Beast monster, you can Special Summon this card (from your hand). Each time another Beast monster(s) is Normal or Special Summoned to your field, place 1 Jewel Counter on this card. Increase this card’s Level by the number of Jewel Counters on it. You can discard 1 card; add 1 EARTH Beast monster from your Deck or GY to your hand with an equal or lower Level than this card on the field. You can only use this effect of “Prized Jewel of the Pack” once per turn.

Crystal Chimera
EARTH - Level 5 - Beast/Effect - ATK 2400 - DEF 600
If this card is in your hand, and the total Levels of all Beast monsters you control is 6 or higher (Quick Effect): You can target 1 monster your opponent controls; Special Summon this card, and if you do, destroy that target, then immediately after this effect resolves, you can Synchro, Xyz, Link, Bigbang or Time Leap Summon 1 Beast monster using Beast monsters you control. You can banish this card from your GY, then discard 1 Beast monster; draw 2 cards. You can only use each effect of “Crystal Chimera” once per turn.


Spoiler: 2nd Place • show

Author: Xarc
Litharion, the Regal Ferocity of Earth
EARTH - Level 8 - Beast/Drive/Effect - ATK 2600 - DEF 2800
[ Energy ]: 12
[ Drive Effect ]
[-1]: Tribute any number of EARTH Beast monsters from your hand and/or face-up field, and if you do, decrease this card's Energy by the number of Tributed monsters.
[-2]: (Quick Effect): Target 1 face-up monster your opponent controls; it loses 600 ATK/DEF until the end of the next turn.
[OD]: Add 1 Level 7 or lower EARTH Beast monster from your Deck to your hand.
-----------------------------------------------------
[ Monster Effect ]
EARTH Beast monsters you control cannot be destroyed by card effects. You can only use each of the following effects of "Litharion, the Regal Ferocity of Earth" once per turn. You can target 1 EARTH Beast monster in the GYs; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except EARTH Beast monsters. If this card is in your GY: You can banish 2 or more EARTH Beast monsters from your GY whose total Levels equal 12 or more; add this card to your hand.


Spoiler: 3rd Place • show

Author: Kinny
Kakuren, The Seeking Prey
EARTH - Level 2 - Beast/Effect - ATK 1400 - DEF 1000
You can only use each effect of a monster with this name once per turn. If your opponent activates the effect of a card in their hand: You can Special Summon this card from your hand. When your opponent activates the effect of a monster with 2000 or more ATK while this card is banished (Quick Effect): You can target 1 EARTH Beast you control; banish it (until the End Phase), then Special Summon this card.

Kakuren, The Hiding Predator
EARTH - Future 3 - Beast/Time Leap/Effect - ATK 50 - DEF 1700
 “Kakuren, The Seeking Prey” — You control a monster with 2000 or more ATK
You can also Time Leap Summon this card (ignoring its Time Leap Condition) by using any EARTH Beast monster you control with ATK greater than a monster your opponent controls. This card gains ATK equal to the ATK of its material. During the Main Phase (Quick Effect): You can target 1 monster your opponent controls with lower ATK than this card; banish it until the End Phase. If that monster returns to the field while you control a card with this name, negate that monster's effects, its ATK becomes 0, and 1 monster you control gains that lost ATK.

4
Submit Cards / Archetype Submission: Trappit (SCRIPTED)
« on: October 01, 2023, 08:45:31 am »
After AOrgs and Markshalls, this is (technically) only the third "original" archetype I am now uploading here for BT approval. I present to you Trappit, a brand-new Trap-centric archetype that heavily revolves around three of the oldest mechanics of this game: Normal Summoning, Flip Summoning, and Normal Setting.

Below there's a brief overview of the archetype, but all the cards are listed in this gallery:
https://imgur.com/a/0F1tiJb

Main Deck Monsters
The 6 Main Deck Monsters (DARK Beasts, 3 Level 1, and 3 Level 4) are a bunch of hardhat-wearing bnuuys which spend their time digging holes in the ground. The effects of the Level 1s and 4s are structured differently.
  • The Level 1 monsters each have a Quick Effect that can be activated from the hand (call them handtraps if you will), ranging from consistency boost to disruption, while the other effect is a Trigger Effect that activates upon any Normal or Flip Summon: the latter type of effect always adds a "Trappit" monster from a certain location (Deck, GY, or banished pile, depending on the particular effect) and allows you to perform a Normal Summon/Set after the resolution
  • The Level 4 monsters each have an Ignition Effect that allows you to perform a Normal Summon, or forces your opponent to Normal Summon a monster from their hand (even though they will also draw 1 card in that case). As you will see, Normal Summoning is a very important action for this archetype, since all the Traps can only be activated in response to the Normal (or Flip) Summon of a monster

Spells
There is only 1 Field Spell, but with very useful effects.
  • While it is active, if your opponent controls a Special Summoned monster, they will not be able to respond to your Normal Summons/Sets or Flip Summons: this grants you a wider range of action against their board, especially when going second.
  • Each time a Trap is activated, the monsters of the activator's opponent will permanently lose 500 ATK/DEF, becoming less threatening in battle scenarios
  • If a monster is Normal Summoned/Set, or Flip Summoned, to your field, a targeting disruption Trigger Effect can be activated, in order to mess up your opponent's plans

Traps
There exist 6 Traps, each with very different effects, but all united by the fact that they require a Normal Summon (or Flip Summon) in order to be activated. Additionally, even though they're Traps, they can be activated from your hand during your turn only if you control a "Trappit" card: this grants an important speed boost to the archetype, which can play actively without relying on just setting backrow and passing. Some of them also have GY effects, which can be useful in certain scenarios.
Examples of what the Trap can do are:
  • Searching other Traps or "Trappit" cards
  • Forcing a player to Normal Summon/Set, or Flip Summon
  • Granting stats boosts and protection to your monsters
  • Disrupting the opponent's plays in various ways (popping, Setting cards, forcing Tribute Summons,...)

Extra Deck Monsters
Don't let the cute looks fool you, these rabbits also have heavy machinery on their side. There are 3 DARK Machine Link Monsters that will aid you during the games. Their quirk is that they can also use your Set backrow as Link Material, which makes them easier to Summon in-archetype (even though you lose some of their advantages if you do so).

One of them is, obviously, the Link-1 that Sets the Trap from the Deck . It also has a nifty protection effect that applies while in the GY, and that allows you to save exactly 1 of your "Trappit" cards from destruction or banishment (even a Set one, so you do not lose immediately to backrow wipeout cards).

The other Links are Link-4, and constitute the real powerhouses of the archetype. Quarrycrane Train can reach high ATK values to beat over things, it searches a Beast upon its Link Summon (and opens very funni lines), and has a fantastic Quick Effect that allows you to fill your field with resources, AND conducts a Normal Summon/Set as well. Bedrock Buster is essentially one of your OTK enables, even though it has a lower ATK potential. It is, however, equipped with a strong protection effect and a targeting pop effect. Furthermore, it rewards your Trap activations by gaining ATK and additional attacks. But more importantly, its name is funny.

Conclusions
Reject Labrynth, embrace Trappit.
Or are you really gonna skip over bunnies with hats, and sheer industrial power?

As a little extra, I also attached a list of all TCG/OCG Normal Traps that activate when a monster is Normal Summoned, Flip Summoned, and/or Normal Set (if you need to check which one can interact with this archetype).[/list]

5
Approved + Scripted Archetypes / Drive Generics [Scripted]
« on: May 08, 2023, 05:18:57 am »
A collection of generic support for the Drive mechanic, and some other stuff as well. Try out the new effects that expand the mechanic, play around with Energy, discover new Drive handtraps and counters, and improve your reading capabilities with these books.

Imgur link:
https://imgur.com/a/k8oSdFv

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