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Messages - Chadook

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Submit Cards / Archetype Submission - Paintress (Partially scriped)
« on: January 01, 2025, 09:11:59 pm »

Paintress (Partially scriped)

Description:
This is a decade old archetype i designed revolving around Normal Monsters, and Evolutes, which counterplays Effect Monsters. Their unique gimmick is Level 8 and turning monsters into Continuous Spells mimicking Portraits.


Cards

Spoiler: Monster Cards • show











Spoiler: Extra Deck Monster Cards • show









Spoiler: Spell Cards • show




Spoiler: Trap Cards • show




Additional Remarks

Advantages:

Being Pendulums, they can do lot for the majority of their monsters being Normal Monsters. Counterplaying Effect Monsters is one of their strengths.
With the Link Monsters functioning as extenders, they can make much more things for extra layer of protection.


Disadvantages:

Being Pendulums also Spells, they're subjected to complete Spell lockdowns and negates.
Counterplaying Effect Monsters leaves them vunlerable to Spells/Traps.
Since their boss monsters require destroying cards you control, a destruction proof  can easily make them fizzle.

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Evolute Monsters

Evolute Monster is a new type of monster that exists in the Extra Deck! It thematically revolves around genetic bonding with a brown colored frame! With its unique aspects, E-Cs and Bonds. What are they?

Evolute Summon
Evolute Summoning can be done, by sending 1 or more monsters whose total Levels/Ranks are equal to the Evolute's
 you're Summoning to the Graveyard. Materials must at least be matching Attributes and/ or Types to the Evolute Monster's. Bond Evolute Summon follows the same procedure, but keeps the Evolute Monster that is treated as a Material Underneath the new Summoned monster!
Evolute Currency
Shortened as "E-C" are pseudo-counters unique to Evolute Monsters. They are not placed by card effects, and cannot be
 removed if the Evolute Monster's effects have been negated. They are placed on the Evolute Summoned monster equal to that monster's Level. They can be also added by other card effects.
Bonding
• Once per turn, during your Main Phase, you can Bond 1 Evolute Monster to another while face-up on the field, by putting 1 underneath the other. The Bonded Monster that is on the field is receives E-Cs equal to the E-Cs (Evolute Currency) the monster it has as a Bond(s). While the Evolute Monster in its Bonded state, it can apply unique effects if it has a Bond (s) underneath it.
• You can Evolute Summon by Bonding 1 another Evolute Monster on the field, while sending the other materials to the Graveyard.  You cannot Severe any Bond(s) as a cost. EVER! Severing can be done by  Special Summoning the Bond, unless it cannot be Special Summoned, or was not properly Evolute Summoned in which case, it gets sent to the Graveyard. Which can only done once per turn. Severing can be done to avoid destruction by battle or card effects. Swap Bond is Special Summoning the Bond(s), then Bond the the Evolute Monster that previously had the newly Special Summoned as a Bond to the newly Special Summoned monster. this can be only once per turn.
Evolute Summoning can be done, by sending 1 or more monsters whose total Levels/ Ranks are equal to the Evolute's you're Summoning to the Graveyard. Materials must at least be matching Attributes and/ or Types to the Evolute Monster's. Bonding Evolute Summon follows the same procedure, but keeps the Evolute Monster that is treated as a Material Underneath the new Summoned monster!


Examples



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Archives / Evolute Monsters
« on: July 17, 2022, 08:55:59 pm »

About Evolutes
Evolute Monsters are a new kind of monster that rest in the Extra Deck. The main theme of this Summon concerns the Materials with having the same Type and/or Attribute of the card. The following are the main rules regarding how to properly Evolute Summon an Evolute Monster.
How to Evolute Summon:
During your Main Phase, in an open game state: You must make sure that.
-- (These requirements still apply even if the Evolute Monster specifically lists a monster name).
1.) The listed Materials must have either the same Type or Attribute as the Evolute Monster.
2.) If Material #x shares the Type, then Material #y must share the Attribute
3.) The total number of Materials needed for the Evolute Monster are listed before the Attribute/Type requirement.
4.) The Levels/Ranks of the Materials must add to equal the Stage of the Evolute Monster.
Then you send the listed materials to the Graveyard to perform an Evolute Summon.
Once successfully Evolute Summoned (if the Summon was not negated), the Summoned Evolute Monster gains Evolute Counters (E-C) equal to its Stages. These act similar to Xyz Materials; they gain effects based upon their E-C. Evolute Monsters do not gain E-Cs if they were Special Summoned in other ways than Evolute Summoning (E.g Pendulum Summon, Monster Reborn...).
  • If an Evolute Summoned monster is flipped face-down and flipped face-up, it regains the same E-C as it once had.
  • A face-down Evolute Monster can still be Special Summoned from the Extra Deck to any main Monster Zone, however, any face-up Evolute Monster in the Extra Deck (e.g Pendulum) must be Special Summoned to an Extra Monster Zone, or to any Zone a link Monster points to.
Bonding is a part of the mechanic where you place an Evolute Monster underneath the other and it becomes 1 monster bearing the power of 2 monsters. This way you can unlock their full power when Bonded, also you can Swap Bonds for more Strategies involved.
The Bond is the Evolute Monster that are underneath the Evolute Monster it is Bonded to.
  • Once per turn, during your Main Phase, in an open game state, you can choose to either Bond an Evolute Monster to another or / Severe that monster from the designated Evolute Monster. You can Bond/Severe, different names per turn. Both monsters must be face-up on the field to apply Bond/Severe.
  • If the Bonded Evolute Monster was not Evolute Summoned properly beforehand, or if the monster in question is Nomi, it'll be sent to the Graveyard by game mechanics.
  • The Bonded Evolute Monster gains the effects of the monster Bonded to it, but you can only use 1 of its effects per turn(Bonded or its original) and only once per that turn.
  • A Bonded Evolute Monster is treated as 1 monster at the time, and can be only provided as 1 Single Ritual/Fusion/Synchro/Xyz/Link/Bigbang or Tribute fodder.
  • You can Evolute Summon using 1 or more Evolute Monsters with a Bonded Evolute Monster calculating their Stage ignoring the E-Cs condition, which is called "Apex Evolute Summoning".
  • Swap Bond is a move where, you Special Summon an Evolute Monster that is already Bonded to an Evolute Monster, and Bond the monster it was Bonded to to it. This can be only done During your Main Phase in an open game state, and only once per turn.







Examples:



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