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Messages - SethDragonheart5901

Pages: [1] 2 3
1
Submit Cards / Custom Flamvell Support (Unscripted)
« on: December 02, 2023, 10:04:17 am »

https://imgur.com/a/pBygAZH

The effects of these cards are in the imgur album.

2

https://imgur.com/a/pUN3yHB


1 "Great London" monster
During the Main Phase, when your opponent activates a card or effect by sending a card(s) from their hand to the GY (Quick Effect): You can declare 1 card type (Monster, Spell or Trap); reveal the top card of your Deck, and if you do, and its type matches the declared type, negate that card or effect, and if you do, it is placed face-up in your Spell/Trap Zone as a Continuous Spell. While it's face-up in your Spell/Trap Zone, it's name becomes "Great London Clue - Prisoner." During the Main Phase (Quick Effect): You can banish 1 "Great London Clue" card you control; activate 1 “Great London Clue” card directly from your Deck or GY. You can only use 1 "Great London Police Inspector Melvin" effect per turn, and only once that turn.

3
Submit Cards / Mokey Mokey Support (Unscripted)
« on: September 12, 2023, 03:37:20 am »

https://imgur.com/a/wm8ysv1

https://imgur.com/a/ojNUY6n

Well, i decided to try and make custom mokey mokey support. Unfortunately, i tried using an a.i. generator called nightcafe for this. Now, i didn't trust it to actually make Mokey Mokey, but hey, i thought man made outcast angels looked young and chibi, so i decided to use that as the prompt. It got uh...mixed results to put it mildly. Here's each of the sources from where i can each artwork btw. Or well, actually better yet, here's a link to my profile there. The pictures i used for these are public i believe, and they aren't hard to find: https://creator.nightcafe.studio/u/SethDragonheart5901

I figured it's better than posting multiple links at once. Also, while i don't think there's technically anything wrong with the artwork i used (other than the fact that it's obviously a.i. generated and it has nothing to do with the archetype), some part of me feels like i should change it, and i don't know why. If uh, you people want me to change it, let me know.

4
Under Probation + Scripted Archetypes / Wrath of the Time-Weaver
« on: August 01, 2023, 11:53:06 pm »

https://imgur.com/a/qRSqBym

You can only activate 1 "Wrath of the Time-Weaver" per turn.
Target 1 monster on the field, then activate 1 of the following effects, depending on whose turn it is.
●Your turn: Banish that target until the End Phase
●Your opponent's Turn: Gain LP equal to the ATK or DEF of the targeted monster (whichever is higher, your choice if tied), then it cannot attack, it's effects cannot be activated, and it cannot be tributed or used as material for a Special Summon of an Extra Deck Monster. These changes apply until the end of this turn.



Oh btw, technically glitchy did script that card, but i made the mistake of adding some changes to it before it got scripted. This is the original version, albeit with hopefully better psct. It's extremely close to the version in kpro, but it just needs to be scriptedly slightly to match is all. Edit: I just made one change.

5
Submit Cards / B.E.S. Support (Unscripted)
« on: May 14, 2023, 05:24:31 am »
https://imgur.com/a/Q06zKCi

Yes. These are now a thing. Bow down to your new Galactic Overlords Puny Earthlings, and Despair!!!


6
https://imgur.com/a/q9C7rwd


3 "Deltagears" monsters
Must first be Special Summoned from your Extra Deck by shuffling the above materials from the field into the Deck. Cannot be destroyed by card effects. If this card is Special Summoned: You can add 1 "Deltagears" Spell/Trap from your Deck to your hand. When your opponent activates a card or effect that would add a card from their Deck to their hand (Quick Effect): You can Tribute this card; negate the activation. During the End Phase, if this card is in your GY because it was tributed by it's own effect: You can Special Summon it.  If this card is destroyed: Add 1 Deltagears Spell/Trap from your GY to your hand. You can only use each effect of "Deltagears Omega" once per turn.

7
Archives / New ice Barrier field spell, because why not? (Unscripted)
« on: November 11, 2022, 04:19:11 am »
https://imgur.com/a/q5y0wYU

If you control no monsters, or you control only "Ice Barrier" monsters: You can send 1 "Ice Barrier" monster from your Deck to the GY; Special Summon 1 Level 4 or lower "Ice Barrier" monster from your hand or Deck. You cannot Special Summon monsters the turn you activate this effect, except WATER Monsters. During your turn: You can shuffle 1 "Ice Barrier" monster you control and 1 "Ice Barrier" monster in your hand or GY into the Deck, and if you do, Special Summon 1 "Ice Barrier" Synchro Monster from your Extra Deck, whose Level is equal to the combined Levels of the shuffled monsters. (This is treated as a Synchro Summon.) You can only use each effect of "Frozen Tundra of the Ice Barrier" once per turn.

As some people are probably aware, I am a big ice Barrier fan. Unfortunately, they aren't exactly good, especially in today's age, even with the new support, although they are better than before. which is a shame as they have some powerful cards, and beautiful artwork. Now, while I'm pretty sure this card won't make them meta, I'm hoping it would at least give them a slight boost to their power level and ceiling. Mind you the PSCT is probably off, but I was trying to make the second effect be kind of like starlight junkons quick-synchro effect, but slightly different. Anyway I hope this card helps, that's for sure.

8
Approved + Scripted Archetypes / More Mextro Links (Unscripted)
« on: August 18, 2022, 10:07:41 am »
https://imgur.com/a/995ctwV
These also have Gigarex, and they are all Unscripted.
Mextro Dextras
FIRE
Link 1
ATK: 500
Pointing Down
Machine/Link/Effect
1 "Mextro " non-Link monster
If this card is Link Summoned: Add 1 "Mextro" monster from your Deck to your hand. During the Main Phase (Quick Effect): You can banish 1 "Mextro" card in your GY; Special Summon 1 Link 2 or lower "Mextro" Link Monster from your GY, but it's effects are negated, then that monster is treated as being co-linked to this card. You cannot Special Summon monsters the turn you activate this effect, except "Mextro" monsters. You can only use each effect of "Mextro Dextras" once per turn.

Mextro Gigarex
LIGHT
Link 1
ATK: 500
Pointing Down
Machine/Link/Effect
1 "Mextro" non-Link monster
If this card is Link Summoned: Gain 1000 LP. (Quick Effect): You can Tribute this card; draw 1 card and reveal it, then if it is a "Mextro" monster, you can Special Summon it. You can only use this effect of "Mextro Gigarex" once per turn.

Mextro Trixia
LIGHT
Link 1
ATK: 500
Pointing Left
Machine/Link/Effect
1 "Mextro" non-Link Monster
If this card is Link Summoned: Target 1 "Mextro" Link Monster you control; it gains 500 ATK. You can Tribute this card, then target up to 3 "Mextro" Link Monsters you control; while all of those targets are face-up on the field, they are treated as being co-linked to each other. You can only use each effect of "Mextro Trixia" once per turn.

Mextro Blaxtres
FIRE
Link 2
ATK: 1200
Pointing Bottom Left and Top Right.
2 Co-Linked "Mextro" monsters
If this card is Link Summoned: Add 1 level 1 "Mextro" monster from your Deck to your hand. During the Battle Phase (Quick Effect): You can target 1 monster you opponent controls; it's ATK and DEF become 0 until the End Phase.  You can only use each effect of "Mextro Blaxtres" once per turn.

Mextro Midas
WATER
Link 4
ATK: 3000
Pointing Up, Down, Bottom Left and Bottom Right.
Machine/Link/Effect
4 Co-Linked "Mextro" monsters
Unaffected by your opponent's card effects. If this card is Link Summoned: Gain 1000 LP, also place Machine Counters on this card equal to the number of "Mextro" Link Monsters on the field and in your GY (max. 10). If a "Mextro" Link Monster(s) is Special Summoned, place 1 Machine Counter on this card. When this card declares an attack: Target 1 Spell/Trap your opponent controls; shuffle it into the Deck. (Quick Effect): You can remove 4 Machine Counters from this card to activate 1 of these effects;
● Shuffle 1 card your opponent controls into the Deck.
● Negate the effects of 1 face-up card your opponent controls.

Mextro Pistis Sophia
LIGHT
Link 5
ATK: 3300
Pointing down, and all four corners.
Machine/Link/Effect
5 co-linked "Mextro" monsters
5 co-linked "Mextro" monsters
Unaffected by your opponent's card effects. If this card is Link Summoned: Draw 2 cards. Level 8 or lower monsters your opponent controls cannot declare an attack.
When your opponent activates a card or effect which would destroy a "Mextro" card(s) you control or add a card from the Deck to their hand (Quick Effect): You can negate the activation.
If this card leaves the field: Special Summon 1 Link-3 or lower "Mextro" monster from your GY. You can only use each effect of "Mextro Pistis Sophia" once per turn.

9
https://imgur.com/a/MPP3k9L

Here is the Shadow NOVA support wave. Hopefully it will make the archetype actually good. Also, a few are actually scripted, and Ultimaia has gotten a nerf.

The card effects are in the imgur album if anyone wants to see them, also these are the effects that are scripted:

Shadow NOVA - Berial
Call of the Shadow NOVA
Shadow NOVA Barricade
Soul Reincarnation of the Shadow NOVA's
Shadow NOVA Assault

The Shadow NOVA's gift from the Dark Abyss is technically also scripted, but unfortunately Somen was having trouble being able to test it out against the a.i. so he could actually fix it, as it's unfortunately not working at the moment. You could probably ask him for more details if you wish.

Also, technically Ultimaia is also in the game, except the new one in the imgur album is nerfed, so instead of shuffling into the deck, this one both targets and sends to the GY.

10
https://imgur.com/a/MTxJoHi
https://imgur.com/a/mszEpcm

Effects are also in the imgur album.
Btw if there's anything I need to change, let me know and I shall change it.

Monsters:
Great London Detective Polan
Level 4
Earth
Psychic/Effect
ATK: 1800 DEF: 1500
During the Main Phase, if this card is in your hand (Quick Effect): You can declare 1 card type (Monster, Spell or Trap); reveal the top card of your Deck, and if you do, Special Summon this card if it is a card of that type. If this card is Normal or Special Summoned: Choose 1 "Great London" card from your Deck and place it on top of your Deck. You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your Deck, and if you do, add it to your hand if it is a card of that type. At the start of the Damage Step, if this card attacks a monster while you control at least 3 "Great London Clue" cards: Destroy that monster, and if you do, it cannot activate its effects during this Battle Phase. You can only use each effect of "Great London Detective Polan" once per turn.

Great London Evil Professor Jack
Level 4
Earth
Psychic/Effect
ATK: 1900 DEF: 1000
During the Main Phase (Quick Effect): You can destroy 1 "Great London Clue" card you control and 1 card on the field. You can declare 1 card type (Monster, Spell or Trap); reveal the top card of your Deck, and if you do, and its type matches the declared type, add 1 "Great London Clue" card from your Deck to your hand. At the start of the Damage Step, if this card attacks a monster while you control 3 or more "Great London Clue" cards: Destroy that monster, and if you do, inflict 500 damage to your opponent. You can only use each effect of "Great London Evil Professor Jack" once per turn.

Great London Assassin Amy
Level 4 EARTH Psychic

ATK: 1500 DEF: 1500
During the Main Phase (Quick Effect): You can discard this card; choose 1 "Great London" card from your Deck and place it on top of your Deck. You can discard 1 "Great London" card; add 1 "Great London Clue" card from your GY to your hand. At the start of the Damage Step, if this card attacks a monster while you control 3 or more "Great London Clue" cards: Destroy that monster, then you can Special Summon 1 "Great London" monster from your hand in the Defense Position. You can only use each effect of "Great London Assassin Amy" once per turn.

Great London Brother Mark
Level 4
Earth
Psychic/Effect
ATK: 1900 DEF: 1000
You can declare 1 card type (Monster, Spell or Trap); reveal the top card of your Deck, and if you do, and its type matches the declared type, destroy 1 card your opponent controls. At the start of the Damage Step, if this card attacks a monster while you control 3 or more "Great London Clue" cards: Destroy that monster, then you can activate 1 "Great London Clue" card from your Deck. You can only use each effect of "Great London Brother Mark" once per turn.

Great London Doctor Dan
Level 4
Earth
Psychic/Effect
ATK: 1200 DEF: 1800
During the Main Phase, if you control a "Great London" monster (Quick Effect): You can Special Summon this card from your hand. If this card is Special Summoned: You can choose 1 "Great London" card from your Deck and place it on top of your Deck. You can declare 1 card type (Monster, Spell or Trap); reveal the top card of your Deck, and if you do, and its type matches the declared type, Special Summon 1 "Great London" monster from your GY. At the start of the Damage Step, if this card attacks a monster while you control 3 or more "Great London Clue" cards: Destroy that monster, and if you do, draw 1 card. You can only use each effect of "Great London Doctor Dan" once per turn.

Great London Crime Solvers
Rank 4
Earth
Psychic/Xyz/Effect
ATK: 2400 DEF: 1000
2+ Level 4 "Great London" monsters
During the Main Phase (Quick Effect): You can detach 1 material from this card; choose 1 "Great London" card from your Deck and place it on top of your Deck. During the Main Phase, when your opponent activates a card or effect (Quick Effect): You can declare 1 card type (Monster, Spell or Trap); reveal the top card of your Deck, and if you do, and its type matches the declared type, negate that effect. At the start of the Damage Step, if this card battles a monster while you control 3 or more "Great London Clue" cards: Destroy that monster, then you can add 1 "Great London" card from your Deck to your hand. You can only use each effect of "Great London Crime Solvers" once per turn.

Great London Criminal Masterminds
Rank 4
Earth
Psychic/Xyz/Effect
ATK: 2500 DEF: 1000
2+ Level 4 "Great London" monsters
"Great London" monsters you control cannot be destroyed by battle. During the Main Phase (Quick Effect): You can detach 1 material from this card; Choose up to 5 cards from your Deck, then place them on top of your Deck in any order. When your opponent would Special Summon a monster(s) (Quick Effect): You can declare 1 card type (Monster, Spell or Trap); reveal the top card of your Deck, and if you do, and its type matches the declared type, negate that effect. At the start of the Damage Step, if this card battles a monster while you control 3 or more "Great London Clue" cards: Destroy that monster, then inflict 1000 damage to your opponent. You can only use each effect of "Great London Criminal Masterminds" once per turn.

Spells:
Great London Streets
Field Spell
You can declare 1 card type (Monster, Spell or Trap); reveal the top card of your Deck, and if you do, and its type matches the declared type, Special Summon 1 "Great London" monster from your Deck. When your "Great London" monster declares an attack: You can activate 1 "Great London Clue" card from your hand or Deck. If this face-up card leaves the field: Choose 1 "Great London" card from your Deck and place it on top of your Deck. You can only use each effect of "Great London Streets" once per turn.

Great London Clue - Murder Weapon
Continuous Spell
You can declare 1 card type (Monster, Spell or Trap); reveal the top card of your Deck, and if you do, and its type matches the declared type, destroy 1 card your opponent controls. If a face-up "Great London" card(s) you control leaves the field by an opponent's card effect: You can Special Summon 1 "Great London" monster from your hand or GY. You can only use each effect of "Great London Clue - Murder Weapon" once per turn.

Great London Clue - Bloody Footprints
Continuous Spell
"Great London" monsters you control cannot be destroyed by battle. You can declare 1 card type (Monster, Spell or Trap); reveal the top card of your Deck, and if you do, and its type matches the declared type, destroy 1 card on the field. You can only use this effect of "Great London Clue - Bloody Footprints" once per turn.

Great London Clue - Witnesses
Continuous Spell
You can declare 1 card type (Monster, Spell or Trap); reveal the top card of your Deck, and if you do, and its type matches the declared type, Special Summon 1 "Great London" monster from your hand or GY, also it gains 300 ATK/DEF. If this card is in your GY: You can declare 1 card type (Monster, Spell or Trap); reveal the top card of your Deck, and if you do, and its type matches the declared type, place this card in your Spell & Trap Zone. You can only use 1 "Great London Clue - Witnesses " effect per turn, and only once that turn.

Great London Clue - Footprints
Continuous Spell
"Great London" monsters you control gain 300 ATK/DEF for each "Great London Clue" card you control. During your Main Phase: You can shuffle 1 "Great London" card from your hand into the Deck, then add 1 "Great London" card with a different type (Monster, Spell or Trap) from your Deck to your hand. You can only use this effect of "Great London Clue - Footprints" once per turn. You can only control 1 "Great London Clue - Footprints".

Traps:
Great London Clue - Bloody Message
Continuous Trap
If this card is in your hand or GY: You can declare 1 card type (Monster, Spell or Trap); reveal the top card of your Deck, and if you do, and its type matches the declared type, place this card in your Spell & Trap Zone. You can only use this effect of "Great London Clue - Bloody Message" once per turn. "Great London" monsters you control cannot be targeted by your opponent's card effects.

Great London Clue - Police Investigation
Continuous Trap
"Great London" monsters you control cannot be destroyed by card effects. You can only use each of the following effects of "Great London Clue - Police Investigation" once per turn. During the Main Phase: You can declare 1 card type (Monster, Spell or Trap); reveal the top card of your Deck, and if you do, and its type matches the declared type, add 1 "Great London" Spell/Trap from your Deck to your hand. If this face-up card would be destroyed, you can return 1 monster you control to the hand instead.

11
Archives / Delirium, Creator of Paranoia (unscripted)
« on: September 08, 2021, 11:39:30 am »
http://imgur.com/a/UdlcDSI
Just something that came to me a little while ago. As always the effect is in the imgur page. Also i am willing to edit it if need be, but i wanna at least keep the when to if and vice versa effect. Speaking of which hopefully that effect is ok and not a ruling nightmare so bad its impossible to implement.

12
I fixed the picture so it shows the new effect.

13
Well i edited the card so hopefully its ok now

14
http://imgur.com/a/pBJbBfa

Well i haven't posted anything in a while. So why not an experimental card? Oh well. As always the effects are in the imgur.

15
Archives / Custom Ice barrier support (unscripted)
« on: March 10, 2021, 02:53:26 am »
http://imgur.com/a/cKep6LY

Yes. This is real. As someone who is a bit...let down by the official support for an archetype that needs it, i figured that i should put my hat in the ring. Besides i think i might have made these first. Not sure though. The effects are in the album.

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