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Messages - LordWalrus

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I did, in fact, remake Lich-Lords to be an Xyz Deck

And not just a regular Xyz Deck, but a DARK "Number" Xyz Archetype.

Why? Because I got bored and decided to make a sort of parody series for Zexal's "Barian Emperors", and made 7 DARK Number archetypes as a result. This is one of them.

You don't need to care too much about that, though; I know why you're really here. You want funny zombies. You want to use the effect of Shinobi Necro and Doombearer Psychopompos. You want a decent Zombie ED engine that doesn't lock you into zombies immediately. You want funny zombie content. I am here to deliver.

Bear witness to the full extent of my powers of cringe card design and weep


https://imgur.com/a/P6T8c0w

For the serious part of this post I'll sum up how the updated version of LL plays compared to the old one:

- The Level 5 Lich-Lord monsters no longer give you anything when they self-destruct. If you want to gain bonuses from the destruction of Lich-Lord monsters, you need to use Lich-Lord's Black Book.

- As the name implies, the Extra Deck no longer has Fusions, and now focuses on a really funny Number Xyz monster that gains the effects of every monster attached to it. Why? Because I can.

- Most of the Continuous S/Ts now require Phylactery to work, which is how it should've been in the first place.

- Phylactery now actually has an activated effect, and its maintenance effect is now relevant and actually a maintenance effect instead of just a funny 500 lp tax each turn.

- There's now a RUM spell and it is probably the best RUM spell I've ever designed (next to another one of the archetypes from this group, which I won't spoil yet).

Yeah, that's about all I can think of to tell you in a post. Have fun, and enjoy the new zombies.

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This is the Tindangle Support moment of all time


https://imgur.com/a/3JizBBF

Basic breakdown -

Tindangle Returner - Battle Phase Kaiju Momento (I am not sorry leon)

Tindangle Shoggoth - I do enjoy summoning Flip Monsters face-down

Tindangle Rectify - Hmmm yes, the QE that does 3 things

Tindangle Hunt - Exceptionally funny Normal Trap Momento (When you Set all of your monsters face-down and then flip them again)

Tindangle Tri-Barrier - Basic Archetypal Negate Momento (Every Archetype needs a Counter Trap)

Lemoine Point - Junk Sleep is Cringe

Morley's Shield - World Legacy Pawns is Cringe

Tindangle Acute Angel - Link 1 Momento

Tindangle Acute Orthos - Link 2 Momento

Tindangle King Hastorr - When the entire archetype is based around the Hounds of Tindalos from the H.P. Lovecraft Cinematic Universe (This is a certified YGOCC classic)

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Archives / MOVED: "Dawn Blader" Wave 1
« on: November 15, 2022, 06:59:32 am »

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What is a Perdition Monster?

A Perdition Monster is an Extra Deck monster with 2 effect boxes. One box must be unlocked before it can be used, and unlocking it requires time. Perdition Monsters are typically monsters you’d see at the end of a combo.

These monsters were designed for alternate methods of creating boss monsters that do not allow for the immediate summon of different monsters using it as a material, with the exception of Link Monsters.

Perdition Monsters cannot be Pendulum or Pandemonium Monsters. This is because there is not enough room on the card to also include the Scales.

Summoning:

To Summon a Perdition Monster, you must have valid Gate Materials and Key Materials.

Gate Materials are typically unspecified monsters on your field, like “3 EARTH monsters” or “2 DARK Fiend monsters”, etc.

A Key Material is a specifically named card that can be in the hand or on the field. If it is used from the hand, it must first be revealed to your opponent. All materials used for a Perdition Summon are sent to the GY under normal circumstances.

The total number of materials that a Perdition Monster has is always equal to its Sealed Level, so bear that in mind if you decide to make one. (I.E. a Sealed Level 4 Perdition Monster has a total of 4 materials)

Sealed Levels:

A Sealed Level is a unique type of Level that only Perdition Monsters have. They cannot be altered unless an effect specifically states “Sealed Level”, and they cannot be used for Ritual, Synchro, or Xyz Summoning under normal circumstances or used for anything requiring a regular Level.

Sealed Levels, unlike regular Levels, are used for unlocking the monster’s Perdition Effect. Doing so requires that you reduce the Sealed Level of that monster by its Perdition Lock, which is displayed on the left side of the Perdition Effect box.


The Perdition Effect and Perdition Locks:

Before I explain what a Perdition Effect is, I will first explain the Perdition Lock; The Perdition Lock is a value next to the Perdition Effect Box which is used to indicate the number that a Sealed Level on a Perdition Monster needs to be reduced by to unlock its Perdition Effect. A Perdition Lock will always appear as a negative number. (E.G. [-1].)

The Perdition Effect is the second effect box on a Perdition Monster, which takes the same space as a Pendulum Effect (hence why Perdition Monsters cannot be Pendulum Monsters). To use the Perdition Effect, you must first unlock it by reducing your monster’s Sealed Level by the value of its Perdition Lock. This can be done using a once-per-turn action that is inherent to the card type, or by reducing the Sealed Level of a Perdition Monster through card effects. Once unlocked, Perdition Effects are usable until the end of the turn they were unlocked.

You can only take the action of Unsealing a Perdition Monster during an open game state.

If for whatever reason, the Sealed Level of a monster increases by the value of its Perdition Lock, or if the Perdition Monster were flipped face-down and then flip summoned (which resets the Sealed Level back to its original value), then the Sealed Effect would become locked again.

One important thing to note: Sealed Levels can become 0, but go no lower than that. If a Perdition Monster’s Sealed Level is currently 0, its Perdition Effect remains unlocked indefinitely until its Sealed Level increases by the value of its Perdition Lock. (Which can only be done through card effects.)

Creating your own Perdition Monster:


With the preceding information provided, I also have a guideline for making Perdition Monsters, which are as follows:

Perdition Monsters should typically have a Sealed Level between 3 and 8. While you can make a Perdition Monster with a Sealed Level of 1-2, or anything between 9-12 (or 13, if you feel like making some form of an anime-esque card), as the creator of the mechanic, I would advise against making a Perdition Monster with a Sealed Level below 3-4, and I would recommend that, if you *do* decide to make a Perdition Monster that is Sealed Level 9 or higher, to create cards similar to “Cybernetic Fusion Support” to allow that to be possible.

Technically, there is no limit to the number of Key Materials that a Perdition Monster can have listed on it, but I’d say a good maximum would be 2-3. Another note is that Perdition Monsters always require a Gate Material and a Key Material, which is another reason why I advise against making a Sealed Level 1 Perdition Monster unless it can only be summoned through a card effect.

Perdition Monsters can gain effects based on their current Sealed Level. Typically effects like this are placed in the Perdition Effect, but they can be placed in either effect box.


The Generic Pack:

Below is an Imgur Album containing the 10 generic cards. I will be releasing packs of 10 cards with more generic Perdition monsters and S/Ts to accompany them until A) Every monster type has at least 1 Perdition monster within it. B) Perditions feel comfortable to play within normal games of Yugioh.


https://imgur.com/a/xWPeavd

Thank you for reading.

8
Here we are again, folks. New year, new wave of cringe DARK Fiend cards.


https://imgur.com/a/I0DcUA0

This wave includes all of the missing cards from Voidictators Wave 1, including a few main deck monsters, more Spells/Traps, and more ED cards.

UPDATE 2: Once again there is no Evolute monster because funny

19/11/2023 UPDATE: Updated a few cards to prevent the archetype from being genuinely insufferable to play with and against.

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You fool
You made a zombie monster

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This is the worst possible timeline.

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https://imgur.com/a/LcGlsY2


Only 4 monsters in the main deck this wave because I needed to get the core S/Ts in before more monsters can actually function.

I moved the dreaded unaffected and Card-Typal negations onto separate cards included in this wave so you can now sort of play against them.

19/11/2023 UPDATE: Changed a few cards so the deck can actually be played without giving me an aneurism.

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https://imgur.com/a/J9WZCNr

No, your eyes are not decieving you, this is indeed Vendread Support.

Vendread; a Ritual Zombie archetype based around various media such as Resident Evil and The Thing, but designed around the concept off wanting to beat your own brains out with support to match. This archetype was screwed over so hard by konami that barely anyone plays it, and that makes me sad. To remedy this, I have created 10 cards which I feel will make them more playable and more durable in today's game.

Thank you for your time.

EDIT: Changed Chimera to only gain half of the combined ATK of all monsters equipped to it by its own effect and altered its 3rd effect to only destroy monsters with 1000 or lower ATK after its ATK reduction.

Changed Vendread Eternity to lock you to Zombies, not just Vendread.

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Rework to all of the cards in Lich-Lords, except for Phylactery and the Token.

https://imgur.com/a/6wjmJ0L

Main Changes: All Lich-Lord Monsters now self destruct during my standby phase if there is no Phylactery in my GY. The level 5s have discard effects. The Level 7s now have HOPT SS effects. And finally, my Fusion Trap is now a Fusion SPELL and part of the Fusion Arhcetype in addition to LL.

My Level 10 fusion also has a new effect and its alt summoning condition has been removed.

Thank you for your time.

EDIT: Added Phylactery and the Token that are already scripted and in KPro to the Imgur Album. Some Text fixes.

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https://imgur.com/a/i1izfLW

Part 2 of the 31 card archetype rework for Voidictators.

this part features the custom mechanics, as well as more components for the deck.

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Archives / Re: Archetype Submission - Lich Lord
« on: April 14, 2020, 03:22:44 am »
What's a GY?

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