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Messages - Slick

Pages: [1] 2
1
Additionally changed Copper Dragon's
  • effect to a passive effect the card just has

Made this change in the previous reply, just forgot to mention it because I'm silly

2
The following changes have been made as per BT's request in order to reduce schizophrenia and increase coherence as an archetype of its own:

Added the following additonal effects to Jumpdrive and Gateway, respectively:
[-4]: Set 1 "The City of Belgrade" or 1 Spell card that specifically lists it in its text directly from your Deck.
[-4]:Set 1 Trap card that specifically lists "Kronologistics Tune Duelist", "Kronologistic Fault Hunter", or "The Spirit of Belgrade" in its text directly from your Deck.

Changed Dicetron Prime's condition to controlling the field spell

fixed Fault Hunter and Centaurea saying "set" and not "reduce"

fixed Paradox's PSCT

Replaced Copper Dragon's OD effect with the following:
[-8]: Target 1 Drive or Synchro monster in your GY; Special Summon it.

3
Did you know?

New garbage inbound, straight from your favorite moron: Kronologist / Belgrade, meant to act as semi-generic Drive support, because I like the mechanic. It has potential for comedy and I wanted to capitalize.
If the card design seems schizophrenic, that's because I am.


Main Deck Monsters
Spoiler: show



Kronologistics Jumpdrive

Level 2 LIGHT Machine Drive Effect Monster
Starting Energy: 4

Drive Effects:
If this card is Engaged while you control "The City of Belgrade": You can increase its Energy by 2.
▼[-4]: If your opponent activates a Spell card or effect that would target or destroy a "Kronologistics" monster you control: Negate the activation.
▼[-4]: Set 1 "The City of Belgrade" or 1 Spell card that specifically lists it in its text directly from your Deck.

Monster Effects:
If this card is Normal Summoned: You can Special Summon Level 6 or lower "Kronologistic" monster from your Deck or GY, but you cannot activate the effects of monsters for the rest of this turn, except the effects of Drive Monsters, or monsters that began the Duel in the Extra Deck. If this card is Special Summoned: Target up to 3 Spell cards in your opponent's GY, or any 3 cards in your opponent's GY, if this card was Drive Summoned; shuffle them into the Deck. You can only use each effect of "Kronologistics Jumpdrive Dragon" once per turn.

ATK/ 1200     DEF/ 200








Kronologistics Gateway

Level 2 LIGHT Machine Drive Effect Monster
Starting Energy: 4

Drive Effects:
If this card is Engaged while you control "The City of Belgrade": You can increase its Energy by 2.
▼[-4]: If your opponent activates a Trap card or effect that would target or destroy a "Kronologistics" monster you control: Negate the activation.
▼[-4]:Set 1 Trap card that specifically lists "Kronologistics Tune Duelist", "Kronologistic Fault Hunter", or "The Spirit of Belgrade" in its text directly from your Deck.

Monster Effects:
If this card is Normal Summoned: You can Special Summon Level 6 or lower "Kronologistic" monster from your Deck or GY, but you cannot activate the effects of monsters for the rest of this turn, except the effects of Drive Monsters, or monsters that began the Duel in the Extra Deck. If this card is Special Summoned: Target up to 3 Trap cards in your opponent's GY, or any 3 cards in your opponent's GY, if this card was Drive Summoned; shuffle them into the Deck. You can only use each effect of "Kronologistics Gateway Dragon" once per turn.

ATK/ 200     DEF/ 1200








Belgrade Security Force

Level 4 WIND Machine Drive Tuner Effect Monster
Starting Energy: 12

Drive Effects:
▲[+2]: Toss a coin. If the result is Heads, gain 2 Energy.
▼[-8]: If you control "The City of Belgrade": Target 1 card your opponent controls; its effects are negated, until the end of this turn.

Monster Effects:
(This card is always treated as a "Kronologistic" card.)
If this card you control is used as Synchro Material, you can treat it as a non-Tuner. If this card is Normal or Drive Summoned: You can target 1 Spell/Trap your opponent controls; destroy it. While you control this Drive Summoned card, the first time each "Kronologistic" monster you control would be destroyed by an opponent's card effect, it is not.

ATK/ 1500     DEF/ 1500








Kronologistics Dicetron Prime

Level 6 EARTH Machine Drive Effect Monster
Starting Energy: 6

Drive Effects:
If this card is Engaged while you control "The City of Belgrade": You can roll a six-sided die, then gain Energy equal to the result.
  • : Roll a six-sided die, then gain or lose Energy equal to the result.

▼[-18]: Roll six-sided dice, equal to the number of cards your opponent controls, then destroy 1 card your opponent controls for every die that rolled a 4, 5, or 6.
★[OD]: Add 1 "The City of Belgrade" from your Deck to your hand.

Monster Effects:
If this card is Drive Summoned while you control "The City of Belgrade": You can roll a six-sided die, then add 1 "The City of Belgrade", or 1 card that specifically lists it in its text, from your Deck to your hand, or if the die result was 4, you can add 1 Level 4 or lower Drive monster from your Deck to your hand, instead. You can only use this effect of "Kronologistics Dicetron Prime" once per turn. If a Drive monster you control battles: You can roll a six-sided die, then if the result is 1 or 6, your monster cannot be destroyed by that battle.

ATK/ 2400     DEF/ 1800








Kronologistics Copper Dragon

Level 8 EARTH Machine Drive Tuner Effect Monster
Starting Energy: 10

Drive Effects:
Whenever a monster(s) is Normal or Special Summoned, while this card has less than 8 Energy, this card gains 1 Energy.
▼[-4]: Target 1 Spell/Trap your opponent controls; destroy it, then if you control a card in your Spell/Trap Zone, destroy 1 Spell/Trap you control.
▼[-8]: Target 1 Drive or Synchro monster in your GY; Special Summon it.

Monster Effects:
(This card is also always treated as a Dragon monster.)
If this card is Drive Summoned: You can target 1 card your opponent controls; negate its effects, then destroy it. If this card is used as Synchro or Time Leap Material, and sent to the GY or banished: You can add this card to your hand. You can only use this effect of "Kronologistics Copper Dragon" once per Duel.

ATK/ 3000     DEF/ 2500







Extra Deck Monsters
Spoiler: show



Kronologistics Centaurea

Level 6 LIGHT Machine Synchro Tuner Effect Monster

Monster Effects:
1 Tuner + 1+ non-Tuner monsters, including at least 1 Drive Monster
If this card is Synchro Summoned: You can add 1 "Kronologistic" monster or "The City of Belgrade" from your Deck or GY to your hand. If this card you control is used as Synchro Material, you can treat it as a non-Tuner. The Drive Effects of your Engaged "Kronologistic" monster cannot be negated. If you control "The City of Belgrade": You can reduce the Energy of all Engaged monsters to 0, then if your Engaged monster's Energy was reduced to 0 by this effect, draw 2 cards. You can only use this effect of "Kronologistics Centaurea" once per turn.

ATK/ 2400     DEF/ 1500








Kronologistics Tune Duelist

Level 12 LIGHT Machine Synchro Tuner Effect Monster

Monster Effects:
1 Tuner + 1+ non-Tuner monsters, including at least 1 Drive Monster
While you have an Engaged Monster, this card's Level is equal to the Engaged Monster's Energy, also this card is unaffected by the effects of your opponent's monsters whose Level, Rank, or Future is equal to this card's Level, or the Level of the Engaged Monster. If you do not have an Engaged Monster (Quick Effect): You can reveal 1 Drive Monster in your hand; Engage it. If you have an Engaged Monster (Quick Effect): You can increase or decrease its Energy by up to 3. If a monster(s) whose Level, Rank, or Future is equal to this card's Level, is Special Summoned: You can negate the effects of that monster(s), then shuffle them into the Deck. You can only use each effect of "Kronologistics Tune Duelist" once per turn.

ATK/ 3000     DEF/ 3000








Kronologistic Fault Hunter

Level 12 DARK Psychic Synchro Effect Monster

Monster Effects:
1 Tuner + 1+ non-Tuner monsters, including at least 1 Drive Monster
If this card is Synchro Summoned: Destroy 1 card your opponent controls for every Engaged Monster. Unaffected by the effects of Drive Monsters, except your "Kronologistic" monsters. Unaffected by your opponent's card effects that do not target it. Once per turn (Quick Effect): You can reduce the Energy of all Engaged Monsters to 0, then destroy 1 card your opponent controls for each. Neither player can activate Drive Effects in response to the activations of this card's effects.

ATK/ 3000     DEF/ 3000








The Spirit of Belgrade

Future 9 LIGHT Machine Time Leap Effect Monster

Monster Effects:
(This card is always treated as a "Kronologistic" card.)
"The City of Belgrade" is face-up on your field or in your GY, and a monster has been Drive Summoned this turn - 1 Drive Monster
While "The City of Belgrade" is in your GY, you can also Time Leap Summon this card by using any Level 5 or higher Drive monster you control or "The Spirit of Belgrade".
If this card is Time Leap Summoned: You can place 1 "The City of Belgrade" from your Deck or GY face-up in your Field Zone. If "The City of Belgrade" is in your Field Zone, you can apply this effect instead.
● Your opponent selects 1 monster they control. All cards on the field are banished, except the selected monster, this card, and any Field Spells on the field.
Cannot be targeted by your opponent's card effects. Cannot be destroyed by battle with a monster that has the same ATK.

ATK/ 3300     DEF/ 2800







Spells & Traps
Spoiler: show



Stars Over Belgrade

Normal Spell

If "The City of Belgrade" is in your Field Zone: Reveal 1 "The City of Belgrade" in your hand; place it on the bottom of the Deck, and if you do, draw 3 cards. You can only activate 1 "Stars over Belgrade" per turn. If "The City of Belgrade" would be destroyed by a card effect, you can banish this card from your GY instead.








Belgrade Under

Quick-Play Spell

Add 1 "The City of Belgrade" from your Deck or GY to your hand. If "The City of Belgrade" is in your Field Zone, you can apply this effect instead.
● Add 1 "Kronologistics" Drive Monster from your Deck to your hand, then if you do not currently have an Engaged monster, you can Engage the added Drive Monster.
You can only activate 1 "Belgrade Under" per turn. If "The City of Belgrade" would be destroyed by a card effect, you can banish this card from your GY instead.








The City of Belgrade

Field Spell

When this card is activated: You can add 1 "Kronologistic" Drive monster from your Deck or GY to your hand. You can activate the Drive Effects of Engaged "Kronologistic" Drive monsters as Quick Effects. Engaged Monsters gain the following Drive Effect.
  • : If this card's Energy is equal to this card's Level (Quick Effect): You can Special Summon this card from your hand. (This is treated as a Drive Summon.)

Once per turn, if you have an Engaged Monster: You can banish 1 Spell/Trap from your GY; increase or decrease its Energy by up to 2. You can only activate 1 "The City of Belgrade" per turn.








Kronologistical Nightmare

Normal Trap

Banish Drive Monsters with different Levels from your hand, face-up field, and/or GY, then destroy an equal number of cards your opponent controls. If "The Spirit of Belgrade" is banished or sent to your GY by an opponent's card effect, while this card is in your GY: You can banish this card from your GY, then target any number of your banished Drive Monsters; shuffle them into the Deck. You can only activate 1 effect of "Kronologistical Nightmare" per turn, and only once that turn.








Kronologistic Paradox

Normal Trap

Special Summon this card as an Effect Monster (Machine/DARK/Level 8/ATK 2600/DEF 2600). (This card is NOT treated as a Trap.) You can only use 1 of the following effects of "Kronologistic Paradox" once per turn, and only once that turn. If you control "The City of Belgrade" and this card in the Monster Zone (Quick Effect): You can banish 1 Tuner from your hand or field, then send this card to the GY; Special Summon 1 "Kronologistics Tune Duelist" or "Kronologistic Fault Hunter" from your Extra Deck. (This is treated as a Synchro Summon.) You can banish this card from your GY; Special Summon 1 "Kronologistics Tune Duelist", "Kronologistic Fault Hunter", or "The Spirit of Belgrade" from your GY.








Decibelgradation

Counter Trap

When your opponent activates a Spell/Trap Card, or monster effect, while you control a monster that was Fusion, Synchro, Xyz, Link, Bigbang, or Time Leap Summoned by using a Drive monster as material: Negate the activation, and if you do, destroy that card. During the End Phase, if you control "Kronologistic Fault Hunter", while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use this effect of "Decibelgradation" once per turn.


4
Approved after minor nerf to Practical Applications

5
Approved + Scripted Archetypes / Re: Archetype Submission - Relic Saint
« on: November 08, 2020, 03:03:23 pm »
It even comes with three Duelingbook replays against random peoples’ customs of varying quality, all of which are wins because why wouldn’t I cherry-pick my replays?

https://www.duelingbook.com/replay?id=127709-22989694

https://www.duelingbook.com/replay?id=127709-22990788

https://www.duelingbook.com/replay?id=127709-22991954

6
Approved + Scripted Archetypes / Archetype Submission - Relic Saint
« on: November 08, 2020, 02:53:35 pm »

"Come, O paragon of power and virtue! Shine like a star and show this world true justice! Xyz Summon! Rank 8! Relic Saint - Valentine!"

I'm back at it again. This time with an archetype that's so good that it doesn't even need all fifteen unscripted submission slots. Only thirteen of them. Consisting of 1 Xyz monster, 9 Continuous Traps, and 3 Normal Spells, Relic Saint is a Trap Monster-centric archetype focused more on disrupting the opponent than burning through half of the Deck in a single turn to summon half of my Extra Deck and put a total of 69,420 negates on the field, and it accomplishes all of this without a single floodgate, so none of you dipsticks can complain about not being allowed to play the game. Their ace monster is Relic Saint - Valentine, a Rank 8 Xyz monster capable of giving you access to any Relic Saint Trap Monster you want for immediate use or re-use.

Also yes, that quote underneath the big image is a summon chant I came up with for Relic Saint - Valentine, leave me alone. Let me be a nerd if I want to.







"Come, O paragon of power and virtue! Shine like a star and show this world true justice! Xyz Summon! Rank 8! Relic Saint - Valentine!"
Relic Saint - Valentine
Rank 8 LIGHT Spellcaster Xyz Effect monster

2+ Level 8 monsters, including at least 1 “Relic Saint” monster
You can only control 1 "Relic Saint - Valentine". While this card has a Trap Card as material, it cannot be targeted or destroyed by your opponent's card effects. If this card is Xyz Summoned: You can send 7 "Relic Saint" Continuous Traps with different names from your Deck to the GY. (Quick Effect): You can detach 1 material from this card, then target 1 "Relic Saint" Continuous Trap you control or in your GY; Set it. It can be activated this turn.

ATK/ 3000     DEF/ 3000








Relic Saint Sword Swarm
Normal Spell

Destroy cards your opponent controls, up to the number of "Relic Saint" monsters you control, also your opponent takes no battle damage for the rest of this turn. If you control a "Relic Saint" Xyz monster: You can banish this card from your GY; add 1 "Relic Saint" Spell from your GY to your hand. You can only activate 1 "Relic Saint Sword Swarm" effect per turn, and only once that turn. If a "Relic Saint" monster you control would be destroyed by battle, you can banish this card from your GY instead.








Relic Saint Saber Maw
Normal Spell

All "Relic Saint" monsters you control gain 300 ATK for each "Relic Saint" monster you control, until the end of this turn. If you control a "Relic Saint" Xyz monster: You can banish this card from your GY; add 1 "Relic Saint" Spell from your GY to your hand. You can only activate 1 "Relic Saint Saber Maw" effect per turn, and only once that turn. If a "Relic Saint" monster you control would be destroyed by battle, you can banish this card from your GY instead.








Relic Saint Summoner Code
Normal Spell

Add 1 "Relic Saint" Continuous Trap from your Deck or GY to your hand. If you control a "Relic Saint" Xyz monster: You can banish this card from your GY; add 1 "Relic Saint" Spell from your GY to your hand. You can only activate 1 "Relic Saint Summoner Code" effect per turn, and only once that turn. If a "Relic Saint" monster you control would be destroyed by battle, you can banish this card from your GY instead.








Relic Saint - Nemean
Continuous Trap

Special Summon this card as an Effect Monster (Warrior/EARTH/Level 8/ATK 2800/DEF 1800). (This card is also still a Trap.)
You can only control 1 "Relic Saint - Nemean". If this card destroys an opponent's monster by battle: You can Set 1 "Relic Saint" Continuous Trap directly from your Deck. If this card in the Monster Zone is destroyed by an opponent's card: You can Set 1 "Relic Saint" Continuous Trap directly from your Deck.








Relic Saint - Legas
Continuous Trap

Special Summon this card as an Effect Monster (Beast-Warrior/EARTH/Level 8/ATK 2300/DEF 2500). (This card is also still a Trap.)
You can only control 1 "Relic Saint - Legas". Once per turn, while this card is in the Monster Zone (Quick Effect): You can target Spell/Traps on the field, up to the number of other "Relic Saint" Continuous Traps you control; destroy them.








Relic Saint - Freyja
Continuous Trap

Special Summon this card as an Effect Monster (Machine/EARTH/Level 8/ATK 2500/DEF 2500). (This card is also still a Trap.)
You can only control 1 "Relic Saint - Freyja". If this card is Special Summoned while you control another "Relic Saint" monster: You can target 1 card your opponent controls; destroy it.








Relic Saint - Triton
Continuous Trap

Special Summon this card as an Effect Monster (Sea Serpent/WATER/Level 8/ATK 2600/DEF 1500). (This card is also still a Trap.)
You can only control 1 "Relic Saint - Triton". If this card is Special Summoned while you control another "Relic Saint" monster: Draw cards equal to the number of "Relic Saint" monsters you control, then if you have more than 5 cards in your hand, shuffle cards from your hand into the Deck until you have 5 cards in your hand. You can only use this effect of "Relic Saint - Triton" once per turn.








Relic Saint - Yore
Continuous Trap

Special Summon this card as an Effect Monster (Wyrm/LIGHT/Level 8/ATK 2400/DEF 2700). (This card is also still a Trap.)
You can only control 1 "Relic Saint - Yore". If this card is Special Summoned: You can discard 1 card; add 1 "Relic Saint" Continuous Trap from your Deck to your hand, except "Relic Saint - Yore".








Relic Saint - Lazus
Continuous Trap

Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 8/ATK 1000/DEF 3000). (This card is also still a Trap.)
You can only control 1 "Relic Saint - Lazus". During the End Phase, if this card is in the Monster Zone: You can target 1 "Relic Saint" Continuous Trap in your GY; add it to your hand. If this card is sent from the field to the GY: You can shuffle 1 other "Relic Saint" card from your GY into the Deck; Set this card. You can only use each effect of "Relic Saint - Lazus" once per turn.








Relic Saint - Micha
Continuous Trap

Special Summon this card as an Effect Monster (Wyrm/LIGHT/Level 8/ATK 2500/DEF 2500). (This card is also still a Trap.)
You can only control 1 "Relic Saint - Micha". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.








Relic Saint - Prides Scourge
Continuous Trap

Special Summon this card as an Effect Monster (Fiend/DARK/Level 8/ATK 2450/DEF 1050). (This card is also still a Trap.)
You can only control 1 "Relic Saint - Prides Scourge". Gains 500 ATK/DEF for each monster your opponent controls that was Special Summoned from the Extra Deck. Once per turn (Quick Effect): You can target 1 other "Relic Saint" monster you control; return it to the hand, and if you do, this card is unaffected by your opponent's card effects until the end of this turn. Once per turn, while you control another "Relic Saint" monster (Quick Effect): You can target 1 face-up Spell/Trap card your opponent controls; negate its effects until the end of this turn.








Relic Saint - Cynics Scourge
Continuous Trap

Special Summon this card as an Effect Monster (Fiend/DARK/Level 8/ATK 2450/DEF 1050). (This card is also still a Trap.)
You can only control 1 "Relic Saint - Cynics Scourge". Gains 500 ATK/DEF for each monster your opponent controls that was Special Summoned from the Extra Deck. Once per turn (Quick Effect): You can target 1 other "Relic Saint" monster you control and 1 monster your opponent controls; return the first target to the hand, and if you do, for the rest of this turn, negate the effects of the second target, also its ATK/DEF become 0. Once per turn, while you control another "Relic Saint" monster (Quick Effect): You can target 1 face-up Spell/Trap card your opponent controls; negate its effects until the end of this turn.











Thank you for coming to my TED talk on why Trap Monsters are the future of YGOCC. Good night.

7
Archives / Re: Archetype Submission - LEGolem
« on: October 30, 2020, 08:47:12 am »
LEGolem denied on multiple accounts, most importantly due to not actually being in our Discord server in order to more easily and actively communicate what else needs to be fixed about the submission.
Here's a link to join our Discord server.
https://discord.gg/bPHzrys

8
I already wrote this whole thing once but accidentally closed the window so now I start over aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
anyway spirits








Ame-No-Uzume
Level 4 LIGHT Pyro Spirit Effect monster

Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. If this card is Normal Summoned: you can discard 1 Spirit monster; Special Summon 2 "Dawn Tokens" (Pyro/LIGHT/Level 4/ATK 0/DEF 0), but they cannot be Tributed, except for the Tribute Summon of a Spirit monster, also they cannot be used as Link material. During the turn this card was Normal Summoned or flipped face-up, you can Tribute Summon/Set 1 Spirit monster in addition to your Normal Summon/Set.

ATK/ 1000     DEF/ 1900



Dawn Token
Level 4 LIGHT Pyro Token

ATK/ 0     DEF/ 0

















Hachiman
Level 4 EARTH Warrior Spirit Effect monster

Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. Your opponent cannot target other Spirit monsters you control for attacks or card effects. If this card is Normal Summoned: you can discard 1 card, then target 1 card your opponent controls; destroy it, then draw 1 card.

ATK/ 1700     DEF/ 1600

















Hakatama
Level 4 DARK Fiend Spirit Effect monster

Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. If this card is Normal Summoned: you can target 1 Spirit monster in your GY; either add it to your hand or Special Summon it, ignoring its Summoning conditions. When this card is sent to the GY: you can target 1 Spirit monster in your GY, except "Hakatama"; add it to your hand. You must control a Spirit monster to activate and to resolve this effect.

ATK/ 800     DEF/ 1800

















Inari
Level 4 EARTH Beast-Warrior Spirit Union Effect monster

Cannot be Special Summoned, except by its own effect. Once per turn, during the End Phase, if this card was Summoned or flipped face-up this turn: Return it to the hand. Once per turn, you can either: Target 1 Spirit monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A Spirit monster equipped with this card is unaffected by your opponent's card effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If the equipped monster you control is returned to the hand and this card is sent to the GY, return this card to your hand.

ATK/ 1900     DEF/ 1800

















Dark Princess of Yomi
Level 4 DARK Zombie Spirit Effect monster

Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. Once per turn: you can target 1 of your banished Spirit monsters; add it to your hand. All Spirit monsters you control gain 500 ATK/DEF. If this card is banished from your field or GY: you can add this card to your hand. You can only use this effect of "Dark Princess of Yomi" once per turn.

ATK/ 1000     DEF/ 1500

















Ryujin
Level 8 WATER Wyrm Spirit Effect monster

Cannot be Special Summoned, except by its own effect. Cannot be destroyed by battle. When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. If this card is Normal Summoned or Special Summoned by its own effect: You can add 1 Spirit monster or Ritual Spell from your Deck to your hand. Once per turn, during the End Phase, if this card was Summoned or flipped face-up this turn: Return it to the hand.

ATK/ 2500     DEF/ 2800

















Torii Gate Entrance to the Underworld
Continuous Spell

When this card is activated: You can activate 1 "Yomi, Land of the Underworld" from your Deck or GY. While that card is in the Field Zone, neither player can target a card(s) in the Field Zone with card effects.

















Yomi, Land of the Underworld

All Spirit monsters you control gain 300 ATK/DEF. Once per turn: you can target 1 Spirit monster in your GY; add it to your hand, then immediately after this effect resolves, you can Normal Summon it. While you control no monsters, halve all battle damage you would take.

















Kuninotokotachi
Level 4 DARK Psychic Xyz Spirit Effect monster

2 Level 4 monsters
Must be Xyz Summoned. You can also Xyz Summon this card by using 2 Level 4 Spirit monsters in your hand as Material. Once per turn, during the End Phase, if this card was Xyz Summoned or flipped face-up this turn: Return all materials attached to this card to the hand, and if you do, return this card to your Extra Deck During your turn, when a Spell/Trap Card, or monster effect, is activated while you control another Spirit monster (Quick Effect): you can detach 1 material from this card; negate the activation, and if you do, banish that card.

ATK/ 2100     DEF/ 2000

















Dark Yomi, from the Underworld
Future 5 DARK Warrior Time Leap Spirit Effect monster

You control "Yomi, Land of the Underworld" - "Dark Princess of Yomi"
Must be Time Leap Summoned. Once per turn, during the End Phase, if this card was Time Leap Summoned or flipped face-up this turn: return this card to your Extra Deck, and if you do, draw 2 cards. All Spirit monsters you control gain 700 ATK/DEF. If a Spirit monster you control attacks a Defense Position monster, inflict piercing battle damage. If your Spirit monster battles while you control this card, your opponent's monsters cannot activate their effects until the end of the Damage Step.

ATK/ 1900     DEF/ 1400

9
I am a clown

10
Changed E.S.P.ower Field to only lock the ED to Synchros on the turn it is activated.

11
Main Deck Monsters
Spoiler: show


Psycho Soldier
Level 1 FIRE Psychic Tuner Effect monster

If all monsters you control are Psychic monsters (min. 1): You can pay 500 LP; Special Summon this card from your hand or GY, but you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro monsters. You can only use this effect of "Psycho Soldier" once per turn.

ATK/ 500     DEF/ 200







Psychic Apprentice
Level 3 EARTH Psychic Effect monster

If you control no monsters: You can pay 800 LP; Special Summon this card and 1 Psychic monster from your hand. You can send this card from your hand or field to the GY; activate 1 "E.S.P.ower Field" directly from your Deck. If this card is banished: you can target 1 Psychic monster you control; increase or decrease its Level by 1.

ATK/ 1400     DEF/ 1100







Albedo Synchron
Level 3 WATER Psychic Tuner Effect monster

You can banish this card from your GY, then target 1 Psychic monster in your GY; Special Summon it, but you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro monsters. While this card is banished, if you pay LP while you control a Synchro monster: you can add this banished card to your hand. You can only use each effect of "Albedo Synchron" once per turn.

ATK/ 1200     DEF/ 1600







Technopathic Empyrion
Level 8 LIGHT Psychic Effect monster

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Psychic monsters from your GY. You can only control 1 "Technopathic Empyrion". Once per turn: You can banish 1 card on the field. This card cannot declare an attack the turn you activate this effect.

ATK/ 3000     DEF/ 2500





Extra Deck Monsters
Spoiler: show


Quantum Mechanic
Level 6 LIGHT Psychic Synchro Effect monster

1 Psychic Tuner + 1+ non-Tuner Psychic monsters
Gains 200 ATK/DEF for each of your banished Psychic monsters. You can banish 1 Psychic monster from your hand or field; add 1 Psychic monster with the same Attribute from your Deck to your hand, but you cannot Special Summon monsters from your Extra Deck for the rest of this turn, except Synchro monsters. If this card is sent from your field to the GY: you can banish this card from your GY, then target 1 of your banished Psychic monsters, except this card; Special Summon it. You can only use each effect of "Quantum Mechanic" once per turn.

ATK/ 2300     DEF/ 1800







Hyper Psychic Android
Level 7 EARTH Psychic Synchro Effect monster

1 Psychic Tuner + 1+ non-Tuner Psychic monsters
(Quick Effect): You can banish 1 Psychic monster from your GY, then target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name. You can only use this effect of "Hyper Psychic Android" once per turn. Once per turn, if this card destroys an opponent's monster by battle: you can gain LP equal to this card's current ATK.

ATK/ 2700     DEF/ 2000







Psycho Hysteria Jester Dragon
Level 9 DARK Psychic Synchro Effect monster

2 Psychic Tuners + 1+ non-Tuner monsters
Must first be Synchro Summoned. You choose the attack targets for your opponent's attacks. If this card attacks or is attacked: you can banish 1 Psychic monster from your Deck; this card gains ATK equal to half the ATK of the banished monster, until the end of this turn. You can banish 2 Psychic monsters from your GY, then target 1 Normal Spell/Trap in your GY; Set it. You can only use this effect of “Psycho Hysteria Jester Dragon” once per turn.

ATK/ 3300     DEF/ 2700





Spell/Trap Cards
Spoiler: show


Psychic Call
Normal Spell

Pay 1000 LP; add 1 Level 4 or lower Psychic monster from your Deck to your hand. You cannot Special Summon monsters from your Extra Deck the turn you activate this card, except Synchro monsters.







Esper Robes
Continuous Spell

You can only control 1 "Esper Robes". Once per turn: you can target 1 of your banished Psychic monsters; pay LP equal to its Level x200, and if you do, Special Summon it. During the End Phase: gain 200 LP for each of your banished Psychic monsters, then if you have 5 or more banished Psychic monsters, draw 2 cards.







E.S.P.ower Field
Field Spell

All Psychic monsters you control gain 100 ATK/DEF for each of your banished Psychic monsters. You cannot Special Summon monsters from the Extra Deck during the turn you activate this card, except Synchro monsters. During your Main Phase, you can Normal Summon/Set 1 Psychic monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can banish 2 Psychic monsters from your GY (1 Tuner and 1 non-Tuner); Special Summon 1 Psychic Synchro monster from your Extra Deck, whose Level equals the total Levels of the banished monsters. You can only use this effect of "E.S.P.ower Field" once per turn.


12
Archives / Re: Cursed Dragon Archtype
« on: April 22, 2020, 05:19:29 am »
4/21/2020
BT Denied  by default, on the account of lacking card art.
Personally, I use Nemo's INFDEV MSE, Version 69, linked here:
https://www.deviantart.com/amarillonmc/art/MSE-Series-10-with-i18n-and-Extended-Art-INFDEV69-801011924

13
The hardest choices require the strongest wills.
Multiverse Barricade
Normal Trap

(This card's name is always treated as "Dimensional Barrier").
Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, Link, Evolute, Bigbang, Time Leap, Spatial, Pendulum, Pandemonium); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Multiverse Barricade" per turn.

14
Update:
-Ocean Scourge can no longer discard Sea Serpents for its second effect due to Mermail/Atlantean synergy that I did not initially consider
-Crumbling Paradise given an entirely new effect due to Protector fulfilling almost the same exact role of securing plays

Update:
-Added the HOPT to the new Crumbling Paradise's battle-related effect, because I forgot it like a dummy
-Toned the ATK gain during the opponent's turn from 1000 down to 500

15
What is a man? A miserable pile of secrets flesh! But enough talk... Have at you!

Primalgeddon, what is intended to be a hard going-second archetype, with similarities to Gem-Knights and Tenyi, in that Primalgeddon really likes Normal or non-Effect monsters, has some graveyard effects, Fusion Summons, Synchro Summons, and OTKs out the ass. But intent doesn't matter. What DOES matter is their cards and effects. Although this archetype DOES contain 16 cards, not the magic 15 limit for unscripted cards, 3 of its 13 monsters do not have effects, and therefore do not need scripts. Or, at least, does not need very complex script, in the case of the non-Effect Link monster. Therefore, it's more like 13 or 14 unscripted cards. So let's just jump into it.



Main Deck Monsters
Spoiler: show


Primalgeddon Whelp
Level 3 WIND Dragon Normal monster

A newborn dragon looks into the horizon - His body is strong, impervious to all dangers he knows. His mother strides past him, wary. She tells him not to stare too far, not to fly against the setting sun. Innocent and unknowing, he keeps staring, and his eyes catch the reflection of the sun. The reflection of sunlight against metal.

ATK/ 1500     DEF/ 900







Primalgeddon Raptor
Level 4 EARTH Dinosaur Normal monster

Far away, but creeping ever closer, is a metal fortress. A fortress with gaping maws and molten blood, biting at the green landscape. It is too far now, but the Crowing Dark advances. Even from afar, the noxious fumes the metal beast exhales can be seen; long black clouds threatening to obscure the midnight starlight. The fortress’ heart beats, its lungs breathe, its maws eat. What difference is there between machine and ravenous beast?

ATK/ 1800     DEF/ 1400







Primalgeddon Depth Scourge
Level 4 WATER Sea Serpent Effect monster

If you control a non-Pendulum, non-Pandemonium, non-Effect monster, you can Special Summon this card (from your hand). You can only Special Summon "Primalgeddon Depth Scourge" once per turn this way. If this card is Normal or Special Summoned: you can add 1 "Primalgeddon" monster from your Deck to your hand. You can only use this effect of "Primalgeddon Depth Scourge" once per turn.

ATK/ 1900     DEF/ 1200







Primalgeddon Flora
Level 3 DARK Wyrm Effect monster

You can reveal 1 Dinosaur, Dragon, Sea Serpent, or Wyrm Normal monster from your hand; Special Summon both this card and the revealed monster. If you control a non-Pendulum, non-Pandemonium, non-Effect monster: you can banish this card from your GY, then target 1 card your opponent controls; destroy it. You can only use each effect of "Primalgeddon Flora" once per turn.

ATK/ 1000     DEF/ 1500







Primalgeddon Hunter
Level 3 EARTH Dinosaur Effect monster

If this card is Normal or Special Summoned: you can Special Summon 1 "Primalgeddon" monster from your hand or GY, then if you Special Summoned a Normal Monster, you can draw 1 card. You can only use each effect of "Primalgeddon Hunter" once per turn.

ATK/ 1600     DEF/ 1200







Primalgeddon Protector
Level 4 DARK Dragon Effect monster

During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, "Primalgeddon" monsters you control are unaffected by your opponent's activated effects. If you control a non-Pendulum, non-Pandemonium, non-Effect monster: you can banish this card from your GY, then target 1 "Primalgeddon" monster you control; it gains 1000 ATK, until the end of this turn. You can only use each effect of "Primalgeddon Protector" once per turn.

ATK/ 1000     DEF/ 2000







Primalgeddon Ocean Scourge
Level 3 WATER Sea Serpent Tuner Effect monster

If this card is Normal or Special Summoned: you can add 1 "Primalgeddon" card from your Deck to your hand. You can send 1 Dinosaur, Dragon, or Wyrm monster from your hand to the GY; Special Summon 1 "Primalgeddon" monster from your hand. You can only use each effect of "Primalgeddon Ocean Scourge" once per turn.

ATK/ 1500     DEF/ 1700







Primalgeddon Lunar
Level 4 DARK Wyrm Tuner Effect monster

You can send 1 Normal monster from your hand to the GY, then target 1 card your opponent controls; banish it. If you control a non-Pendulum, non-Pandemonium, non-Effect monster: you can banish this card from your GY, then target 3 cards in your opponent's GY; banish them. You can only use each effect of "Primalgeddon Lunar" once per turn.

ATK/ 1600     DEF/ 1200






Extra Deck Monsters
Spoiler: show


Yes, I made an Extra Deck monster with flavor text. Deal with it.
Primalgeddon Wave Divider
Link-3 WATER Sea Serpent Link monster
Arrows: Left, Right, Down

2+ Dinosaur, Dragon, Sea Serpent, or Wyrm monsters
But the creatures of the green land stand against the dawning sun - Dragon and wyrm, serpent and dinosaur, they stand together, together. Our home shall not be consumed in black smoke. No molten maw shall ever bite our children’s meat. No darkness too great, no evil too sinister. We will defend the Crumbling Paradise.

ATK/ 2800     Link-3







Primalgeddon Ravager
Level 6 EARTH Dinosaur Fusion Effect monster

2 Dinosaur, Dragon, Sea Serpent, or Wyrm monsters, including at least 1 "Primalgeddon" monster
If this card is Fusion Summoned: you can target 2 cards your opponent controls; destroy them. If a "Primalgeddon" monster you control attacks a Defense Position monster, inflict piercing battle damage. You can only use each effect of "Primalgeddon Ravager" once per turn.

ATK/ 2300     DEF/ 2000







Primalgeddon Savior
Level 10 LIGHT Dragon Fusion Effect monster

1 "Primalgeddon" Fusion or Synchro monster + 1 "Primalgeddon" monster + 1 non-Pendulum, non-Pandemonium, non-Effect monster
Cards in your opponent's possession cannot activate their effects during the Battle Phase. Halve the ATK and DEF of all monsters your opponent controls.

ATK/ 3000     DEF/ 3000







Primalgeddon Seven Seas Scourge

Level 7 WATER Sea Serpent Synchro Effect monster

1 Dinosaur, Dragon, Sea Serpent, or Wyrm Tuner + 1+ non-Tuner monsters
You can banish 2 monsters from your GY; this card gains 700 ATK, until the end of this turn. If this card destroys an opponent's monster by battle: you can target 1 non-Effect monster in your GY; Special Summon it. You can only use each effect of "Primalgeddon Seven Seas Scourge" once per turn.

ATK/ 2400     DEF/ 1800







Primalgeddon Amethyst
Level 10 DARK Wyrm Synchro Effect monster

1 "Primalgeddon" Tuner + 1+ non-Tuner 1 Dinosaur, Dragon, Sea Serpent, or Wyrm monsters
If this card is Synchro Summoned using a Normal Monster as Material: you can target 2 "Primalgeddon" monsters in your GY; add them to your hand. You can send any number of Dinosaur, Dragon, Sea Serpent, or Wyrm monsters from your hand to the GY, then target an equal number of cards your opponent controls; negate their effects, until the end of this turn. You can only use each effect of "Primalgeddon Amethyst" once per turn.

ATK/ 3300     DEF/ 2400






Spell Cards
Spoiler: show


Primalgeddon, Crumbling Paradise
Field Spell

All "Primalgeddon" monsters you control gain 300 ATK. All "Primalgeddon" monsters you control gain 500 ATK/DEF during your opponent's turn only. If a "Primalgeddon" monster you control destroys an opponent's monster by battle: you can target 1 card your opponent controls; destroy it. You can only use this effect of "Primalgeddon, Crumbling Paradise" once per turn.
Once per turn, during your Standby Phase: destroy this card.







Primalgeddon Fusion
Normal Spell

Fusion Summon 1 Dinosaur, Dragon, Sea Serpent, or Wyrm Fusion monster, by using monsters from your hand or field, or by banishing Non-Effect monsters from your GY, as Fusion Material.







Primalgeddon, Against Their Machines
Normal Spell

Reveal any number of "Primalgeddon" monsters from your hand, then target an equal number of Spell/Traps your opponent controls; destroy them.


I would say that this deck outright dies going first, but that isn't entirely true. It has stall options available to it, such as First of the Dragons, Beelze of the Diabolic Dragons, Abyss Dweller and Bagooska, however within the archetype itself it has zero disruption and zero chance of surviving whatever removal is thrown at it during the opponent's turn. ... I don't know what else to say.

I am willing to discuss balance changes with any BT member who decides to read this bastard love-child of Gem-Knights and Tenyi.

Now have a nice day.

-Love,
            Slick
                      <3

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