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Messages - meedogh

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1
Submit Cards / MMS - Wave 2 (Partially Scripted)
« on: August 11, 2023, 09:24:43 pm »
Greetings from Albania.





All of these are already scripted (by Glitchy) with the exceptions of MMS - Chupacabra, MMS - Leviathan, MMS - Poirot, MMS - Mammon, MMS - Lugh and MMS - Neo Galaxy-Eyes Liberator Dragon.*
*Glitchy did also script MMS - Liberty Lane, but I have since made slight changes to make its win condition easier.



Main Deck Monsters
Spoiler: show



MMS - Photon Messenger
Level 4 LIGHT Warrior Effect Monster

If an “MMS -“ or “Photon” monster is Normal or Special Summoned: You can Special Summon this card from your hand. If this card is Special Summoned by its own effect: You can draw 1 card and reveal it, then if it is an “MMS -”, “Photon” or “Galaxy” monster, you can Special Summon it. You can only use each effect of “MMS - Photon Messenger” once per turn.

ATK/ 1600     DEF/ 1100








MMS - Galaxy Seeker
Level 4 LIGHT Spellcaster Effect Monster

If you control no monsters: You can Special Summon this card from your hand. You can banish 1 card from your hand; add 1 “MMS -“, “Photon”, or “Galaxy” monster from your Deck to your hand. You can only use each effect of “MMS - Galaxy Seeker” once per turn.

ATK/ 1600     DEF/ 1300








MMS - Galaxy-Eyes Liberator Dragon
Level 8 LIGHT Dragon Effect Monster

(This card's name is always treated as "Galaxy-Eyes Photon Dragon", but is still treated as an "MMS -" monster.)
You can Tribute 2 other “MMS -“, “Photon”, or “Galaxy” monsters from your hand or field; Special Summon this card from your hand. At the start of the Damage Step, if this card battles an opponent’s monster: You can banish that monster, until the end of the Battle Phase. You can only use each effect of “MMS - Galaxy-Eyes Liberator Dragon” once per turn.
A Fusion monster whose original name is "MMS - Jacklyn Alltrades" that was Fusion Summoned using this card as material gains the following effect.
● This card can attack all monsters your opponent controls, once each.
● At the start of the Damage Step, if this card battles an opponent’s monster: You can banish that monster, until the end of the Battle Phase.

ATK/ 3000     DEF/ 2500







Extra Deck Monsters
Spoiler: show



MMS - Chupacabra
Level 4 DARK Fiend Fusion Effect Monster

1 "MMS -" Monster + 1 Level 4 or lower monster
You can also Special Summon this card by shuffling the above cards you control into the Deck. (This is treated as a Fusion Summon.) If this card battles: You can target 1 "MMS -" card in your GY and 1 card your opponent controls, except the battling monster; shuffle those targets into the Deck. If a Level 6 or higher "MMS -" Fusion Monster you control is destroyed and sent to the GY, while this card is banished or in your GY: You can Special Summon this card, but return it to the Extra Deck when it leaves the field. You can only use each effect of "MMS - Chupacabra" once per turn.

ATK/ 1900     DEF/ 2100








MMS - Samurai
Level 5 EARTH Warrior Fusion Effect Monster

1 "MMS -" Monster + 1 Warrior monster
You can also Special Summon this card by shuffling the above cards you control into the Deck. (This is treated as a Fusion Summon.) All "MMS -" Fusion Monsters you control gain 400 ATK. If a Level 6 or higher "MMS -" Fusion Monster you control is destroyed and sent to the GY, while this card is banished or in your GY: You can Special Summon this card, but return it to the Extra Deck when it leaves the field.

ATK/ 1800     DEF/ 2100








MMS - Vlad Dracula
Level 7 DARK Zombie Fusion Effect Monster

1 "MMS -" monster + 1 DARK monster
If this card is Special Summoned: You can target 1 monster your opponent controls; gain LP equal to half its ATK, then this card gains ATK equal to half that monster's ATK. (Quick Effect): You can target 1 card your opponent controls; negate its effects, until the end of this turn. You can only use each effect of "MMS - Vlad Dracula" once per turn.

ATK/ 2400     DEF/ 0








MMS - Mastema, the Hateful Angel
Level 10 DARK Fairy Fusion Effect Monster

1 LIGHT monster + 2 "MMS -" monsters, including at least 1 Level 5 or higher monster
If this card is Special Summoned: You can negate the effects of all cards your opponent currently controls, until the end of this turn. You can only use this effect of "MMS - Mastema, the Hateful Angel" once per turn. If an "MMS -" Fusion monster you control would be destroyed by an opponent's card effect, you can shuffle 3 of your banished "MMS -" cards into the Deck, instead.

ATK/ 3000     DEF/ 3200






"Heaven, Hell, and the Earth, three sides locked in constant war... The eternal conflict ends now! Come, and bring freedom to all mankind! Liberty Lane, the Magnificent, Miraculous Savior!"



MMS - Liberty Lane, the Magnificent Miraculous Savior
Level 11 EARTH Fairy Fusion Effect Monster

1 Level 7 or higher EARTH Fusion Monster + 1 Level 7 or higher LIGHT Fusion Monster + 1 Level 7 or higher DARK Fusion Monster
Must be either Fusion Summoned, or Special Summoned by Tributing 3 Level 7 or higher "MMS -" Fusion Monsters you control (in which case you do not use "Polymerization"), or Special Summoned by its own effect, and cannot be Special Summoned by other ways. Cannot be targeted or destroyed by card effects. All LIGHT and DARK monsters your opponent controls have their effects negated. If this card destroys an opponent's monster by battle: Your opponent banishes 2 cards from their Extra Deck, face-down (or all cards in their Extra Deck, if less than 2), or if they have no cards in their Extra Deck, you win the Duel instead. If this card is banished or in your GY: You can banish 1 other "MMS -" Fusion monster from your GY; Special Summon this card.

ATK/ 4000     DEF/ 2000





MMS - Mammon
Level 7 WATER Sea Serpent Synchro Effect Monster

1 Tuner + 1+ non-Tuner WATER or "MMS -" monsters
If this card is Special Summoned: You can shuffle up to 3 of your banished cards into your Deck, or up to 5 if this card was Synchro Summoned.
You can only use each of the following effects of "MMS - Leviathan" once per turn.
●(Quick Effect): You can banish this card you control, then target 1 face-up card you control; return it to the hand.
●If this card is banished during your opponent's turn: You can target 1 monster they control; destroy it.
●During the End Phase, if this card was banished this turn: You can Special Summon this banished card

ATK/ 2400     DEF/ 1800





MMS - Mammon
Rank 5 DARK Fiend Xyz Effect Monster

3 Level 5 monsters, including at least 1 "MMS -" monster and 1 DARK monster
If this card is Special Summoned: You can draw 1 card and reveal it, then you can attach it to this card as material. If an "MMS -" monster you control battles: You can detach 1 material from this card; draw 1 card and reveal it, then if it is an "MMS -" monster, your opponent's monster loses ATK and DEF equal to the drawn monster's ATK and DEF respectively. Otherwise, if it is a non-"MMS -" card, shuffle it into your Deck. If this Xyz Summoned card is destroyed by an opponent's card (by battle or card effect): You can banish this card from your GY, face-down; add 1 "Pot of Greed" from your Deck to your hand. You can only use each effect of "MMS - Mammon" once per turn.

ATK/ 1700     DEF/ 2600





MMS - Musketeer d'Artagnan
Rank 6 DARK Warrior Xyz Effect Monster

2+ Level 6 monsters, including at least 1 "MMS -" monster
If this card is Special Summoned: You can attach 1 "MMS -" monster that is banished or in your GY to this card as material. You can only use this effect of "MMS - Musketeer d'Artagnan" once per turn. All "MMS -" Fusion monsters you control gain 100 ATK/DEF for each of your banished cards. If this card destroys an opponent's monster by battle: You can draw 1 card. Once per turn (Quick Effect): You can detach 1 material from this card; Special Summon 1 "MMS -" monster that is banished or in your GY.

ATK/ 2700     DEF/ 1900








MMS - Neo Galaxy-Eyes Liberator Dragon
Rank 8 LIGHT Dragon Xyz Effect Monster

(This card's name is always treated as "Neo Galaxy-Eyes Photon Dragon", but is still treated as an "MMS -" monster.)
3 Level 8 monsters
If this card is Xyz Summoned using a Fusion monster as any of its materials: You can negate the effects of all other face-up cards currently on the field. Any battle damage this card inflicts to your opponent is halved unless it has "Galaxy-Eyes Photon Dragon" as material. You can detach 1 material from this card; this card gains 500 ATK for each Special Summoned monster your opponent controls.

ATK/ 4500     DEF/ 3000





MMS - Poirot the Eccentric
Link-2 EARTH Psychic Link Effect Monster
Arrows: Left, Right

2 "MMS -" monsters
If this card is Link Summoned: You can declare 1 Attribute; this card becomes that Attribute. This card and "MMS -" monsters this card points to cannot be targeted or destroyed by Trap cards. If this card is in your GY: You can banish 1 "MMS -" Fusion monster from your GY; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "MMS - Poirot the Eccentric" once per turn.

ATK/ 1500     LINK-2






MMS - Lugh the Valiant
Link-3 EARTH Warrior Link Effect Monster
Arrows: Up, Down-Left, Down-Right

2+ "MMS -" monsters
Cannot be destroyed by battle with a monster that has the same ATK. You can Tribute 1 Fusion monster you control; Special Summon 2 "MMS -" monsters that are banished or in your GY, except monsters that began the Duel in the Extra Deck. If this card destroys an opponent's monster by battle, while an "MMS -" Fusion monster is in your GY: You can discard 1 card; add 1 "Super Polymerization" from your Deck or GY to your hand. You can only use each effect of "MMS - Lugh the Valiant" once per turn.

ATK/ 2300     LINK-3







Spells & Traps
Spoiler: show



MMS - Fusion
Normal Spell

Discard 1 card; apply 1 of the following effects, but you cannot apply the other effect of "MMS - Fusion" for the rest of the Duel.
●Fusion Summon 1 "MMS -" Fusion Monster from your Extra Deck, by banishing monsters from your hand, Deck, or field as Fusion Material.
●Fusion Summon 1 "MMS -" Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material.
You cannot Special Summon monsters from the Extra Deck, except
"MMS -" Monsters, the turn you activate this card. You can only activate 1 "MMS - Fusion" per turn.








MMS - Myriad Mirage Star
Continuous Spell

If this card is activated: You can target 1 “MMS -“, “Photon”, or “Galaxy” monster in your GY; Special Summon it. LIGHT monsters you control gain 100 ATK for each LIGHT monster you control. If your LP are lower than your opponent’s: You can send this card to the GY, then target 1 “MMS - Sherlock Holmes” and 1 Level 8 “Galaxy-Eyes” Dragon monster in your GY; Special Summon them. You can only use each effect of “MMS - Myriad Mirage Star” once per turn.


2
Hello again.
Spoiler: "Main deck monsters" • show

Spoiler: "Rework" • show
Flare Cosmo'n

Its DEF was bumped up to 600.

Spoiler: "Newbies" • show
Cluster Cosmo'n

If you would Bigbang summon a Psychic or Dragon Bigbang monster, you can use this card in your Hand as a material. You can target 1 Dragon or Psychic Bigbang Monster you control; equip this monster from your Hand or your side of the field to that target. While this card is equipped to a monster, the equipped monster is unaffected by your opponent's Spell/Trap effects.
[hr]
Starbound Cosmo'n

If a Bigbang monster you control would be destroyed by a card effect, you can discard this card from your hand instead. During your turn, If this card is in your GY (and was not sent there this turn), you can; Special Summon this card and 1 other "Cosmo'n" monster from your GY, but Banish them when they leave the field. You can only use each effect of "Starbound Cosmo'n" once per turn.


Spoiler: "Extra deck monsters" • show

Spoiler: "Reworks" • show

Creation Cosmotron

"Creation Cosmo'n" + 1+ Positive and/or Negative monsters
If this card is Special Summoned: You can equip up to 3 Level 4 or lower monsters from your hand or GY to this card. Bigbang monsters you control gain 200 ATK/DEF for each Equip Card you control. If a Bigbang monster you control would be destroyed by an opponent's card effect, you can destroy 1 Equip Card equipped to that monster, instead. You can only use each of the following effects of "Creation Cosmotron" once per turn.
● (Quick Effect): You can destroy 1 card in your Spell & Trap Zone, and if you do, equip 1 monster your opponent controls to this card.
● If this card is destroyed: You can Special Summon 1 Level 4 or lower monster from your hand or GY, or if this card was destroyed by an opponent's card (by battle or card effect), you can Special Summon from your Deck, instead.
[hr]
Rapid Cosmotron

"Torrential Cosmo'n" + 1+ Negative and/or Neutral monsters
If this card is Summoned: the DEF of all monsters your opponent controls becomes 0. If this card battles with a monster: You can switch that monster's ATK an DEF. Once per turn: If a card(s) you control is destroyed, you can add 1 "Cosmo'n" monster from your Deck to your hand, and shuffle 1 "Cosmo'n" monster from your GY into the Deck. If this card inflicts damage to your opponent, you can Special Summon 1 Psychic monster from your GY whose ATK is equal to or lower than the damage inflicted.
[hr]
Sonic Ninja (It's now level 7)

"Sonic Cosmo'n" + 1+ Positive/Negative monsters
Once per turn: You can Special Summon 1 "Cosmo'n" monster from your GY or a Bigbang monster that mentions a "Cosmo'n" monster as material. Once per turn: You can destroy 1 monster in your Spell/Trap zone; destroy 1 card your opponent controls, then you can add 1 "Cosmo'n" monster from your GY to your Hand. When this card is destroyed: You can Special Summon 1 "Cosmo'n" monster from your Deck or GY.
Genesistorm Blaster

"Storm Cosmo'n" + 1+ Positive and/or Negative monsters
If this card is Summoned: You can equip monsters from your GY to this card up to the number of "Cosmo'n" monsters in your GY with different attributes. You can discard 1 "Cosmo'n" monster; Special Summon 1 "Cosmo'n" monster from your Deck with a different name than the discarded monster's,  you can not Special Summon monsters from your Extra Deck for the rest of this turn, except Bigbang monsters. You can destroy 1 card equipped to a Bigbang monster; destroy 1 card on the field or in either player's Hand. You can only use each effect of "Genesistorm Blaster" once per turn.


Spoiler: "New" • show

Bright Cosmotron

"Spark Cosmo'n" + 1+ Positive monsters
During the Main Phase 1 (Quick Effect): You can switch the ATK and DEF of 1 monster on the field: Special Summon 1 "Cosmo'n" monster from your Hand or GY or 1 Psychic Bigbang monster from your GY,  you can not Special Summon monsters from your Extra Deck for the rest of this turn, except Bigbang monsters. If a “Cosmo’n” or a Psychic Bigbang monster is summoned to your side of the field, you can equip 1 monster in your opponent’s GY to a Bigbang monster you control. You can only use each effect of “Bright Cosmotron” once per turn.
 

[hr]
Starflare Knight

"Flare Cosmo'n" + 1+ Negative monsters
If this card is Summoned: You can destroy Spell/Trap cards on the opponent's side of the field up to the number of monsters used to Summon this card, then you can Special Summon 1 "Cosmo'n" monster from your Deck, and if you do: this card gains 200 ATK and DEF for each card destroyed by this effect. If a Bigbang monster is Summoned to your side of the field, you can shuffle up to 5 "Cosmo'n" cards or Psychic monsters in your GY into your Deck. You can only use each effect of "Starflare Knight" once per turn.
[hr]
Meteor Gladiator

"Cluster Cosmo'n" + 1+ Positive/Negative monsters
If this card would be destroyed, sent to the GY, or banished by an opponent's card effect, it is not. Gains 300 ATK/DEF for each Equip Card you control. When a monster effect is activated (Quick Effect): You can negate the activation, and if you do, equip it to this card. If a Bigbang monster is Special Summoned to your field: You can double that monster's ATK, then switch this card's ATK and DEF. You can only use each effect of "Meteor Gladiator" once per turn.
[hr]
Starform Hero

"Starform Cosmo'n" + 1+ Negative monsters
If this card is Bigbang Summoned: You can target 1 Level 6 or lower Bigbang monster in your GY; either equip it to this card or Special Summon it. This card gains ATK equal to the total ATK of all monsters equipped to it, and DEF equal to the total DEF of all monsters equipped to it. Once per turn (Quick Effect): You can destroy 1 monster your opponent controls whose ATK is less than the difference between this card's original and current ATK. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.
[hr]
Fortress Cosmo'n

1+ Positive "Cosmo'n" monsters + 1+ Negative "Cosmo'n" monsters
If this card is Bigbang Summoned: You can add up to 2 "Cosmo'n" cards or 2 Bigbang monstes that mention a "Cosmo'n" monster as materia from your GY to your Hand. You can tribute 1 monster you control, Special Summon 1 "Cosmo'n" monster from your Hand or GY except "Fortress Cosmo'n", you can not Special Summon monsters from your Extra Deck for the rest of this turn, except Bigbang monsters. If this card is destroyed: You can Special Summon 1 "Cosmo'n" monster from your Hand or GY except "Fortress Cosmo'n". You can only use each effect of "Fortress Cosmo'n" once per turn.



Spoiler: "Spells/Traps" • show

Cosmo'n Crossway

If this card is activated; add 1 "Cosmo'n" Monster from your Deck or GY to your Hand. Once per turn, you can reveal 1 Bigbang Monster from your Extra Deck that specifically lists a "Cosmo'n" monster in its card text; Discard 1 card from your hand, and if you do, Special Summon 1 "Catalyst Token" (LIGHT/Psychic/Level 1/ATK ?/DEF ?) with ATK and DEF equal to the revealed Bigbang monster's, but it cannot attack. You can only activate 1 "Cosmo'n Crossway" per turn.

3
Main Deck Monsters
Spoiler: show



MMS - Follower
Level 1 WIND Fairy Tuner Effect Monster

If you control an "MMS -" monster, you can Special Summon this card (from your hand), you can only Special Summon "MMS - Follower" once per turn this way. Other "MMS -" monsters you control cannot be targeted for attacks. If you control an "MMS -" monster: You can banish this card from your GY, then declare a Level from 1 to 6; 1 "MMS -" monster you control becomes the declared Level.

ATK/ 500     DEF/ 500








MMS - Dealer
Level 2 LIGHT Spellcaster Effect Monster

You can discard this card; add 1 "MMS -" Continuous Spell/Trap or "MMS - Axis Gate" from your Deck to your hand. If this card is Special Summoned, except from the GY: You can draw 2 cards, but you cannot Special Summon monsters from your Extra Deck for the rest of this turn, except "MMS -" monsters. You can only use each effect of "MMS - Dealer" once per turn.

ATK/ 900     DEF/ 1300








MMS - Raider
Level 3 FIRE Warrior Effect Monster

If this card is Normal or Special Summoned: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated "MMS -" monster to your hand, then place the rest on the top of your Deck in any order. You can banish this card from your GY, then target 3 of your banished "MMS -" monsters, except "MMS - Raider"; return them to the GY, then draw 1 card. You can only use 1 effect of "MMS - Raider" once per turn, and only once that turn.

ATK/ 1400     DEF/ 200








MMS - Strider
Level 4 WATER Warrior Effect Monster

If this card is Normal or Special Summoned: You can Special Summon 1 "MMS -" monster that is banished or in your hand. Once per turn: You can target 1 Spell/Trap on the field; return it to the hand, and if you do, this card gains 300 ATK until the end of this turn. You can only use each effect of "MMS - Strider" once per turn.

ATK/ 1700     DEF/ 1500








MMS - Ambusher
Level 5 DARK Warrior Effect Monster

If either player controls no monsters, you can Special Summon this card (from your hand), you can only Special Summon "MMS - Ambusher" once per turn this way. If this card is Special Summoned: You can activate this effect; your opponent can Special Summon 1 monster from their hand or Deck in Defense Position, but its effects are negated, also its ATK and DEF become 0. If a monster is Special Summoned to your opponent's field: You can make each player draw 1 card. You can only use each effect of "MMS - Ambusher" once per turn.

ATK/ 2000     DEF/ 1100








MMS - Slasher
Level 6 EARTH Warrior Effect Monster

You can banish 1 "MMS -" monster from your hand or GY, except this card: Special Summon this card that is banished or in your hand. You can target 1 "MMS -" Spell/Trap you control; return it to the hand, and if you do, add 1 "Polymerization" from your Deck or GY to your hand. You can only use each effect of "MMS - Slasher" once per turn.

ATK/ 2300     DEF/ 1800







Extra Deck Monsters
Spoiler: show



MMS - Throne
Level 6 LIGHT Fairy Fusion Effect Monster

1 "MMS -" monster + 1 LIGHT monster
If this card is Special Summoned: You can target 1 card your opponent controls; destroy it. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. When your opponent activates a card or effect (Quick Effect): You can shuffle 1 of your banished cards with the same card type (Monster, Spell or Trap) into the Deck; negate the activation. You can only use each effect of "MMS - Throne" once per turn.

ATK/ 2000     DEF/ 2700








MMS - Jacklyn Alltrades
Level 7 EARTH Warrior Fusion Effect Monster

2 Monsters with different Attributes, including at least 1 "MMS -" monster
If this card is Special Summoned: You can activate 1 of the following effects. You can only use this effect of "MMS - Jacklyn Alltrades" once per turn.
鈼� Add 1 "MMS - Mystic Monster Summoner" from your Deck or GY to your hand.
鈼� Target 1 other card on the field; destroy it.
鈼� Target 1 card in either GY; banish it.
During the Battle Step, if this card battles an opponent's monster (Quick Effect): You can target that opponent's monster; banish both this card from the field and that target. Return those banished monsters to the field at the end of the Battle Phase.

ATK/ 2300     DEF/ 2300








MMS - Sherlock Holmes
Level 8 LIGHT Spellcaster Fusion Effect Monster

1 "MMS -" monster + 1 monster with the same Attribute as a monster your opponent controls
If this card is Special Summoned: You can declare 1 card type (Monster, Spell, Trap); reveal your opponent's entire hand, then if there is a card of the declared type in your opponent's hand, discard 1 card of the declared type from their hand. You can only use this effect of "MMS - Sherlock Holmes" once per turn. Once per turn (Quick Effect): You can target 1 face-up Continuous or Field Spell/Trap you control; return it to the hand, and if you do, destroy 1 card on the field.

ATK/ 2500     DEF/ 2200








MMS - Typhon, Father of Monsters
Level 10 DARK Wyrm Fusion Effect Monster

3 monsters with different Attributes, including at least 1 Level 6 or higher "MMS -" monster
If this card is Special Summoned: You can destroy all Spell/Traps your opponent controls. If this card declares an attack: You can end the Battle Phase, and if you do, destroy all monsters your opponent controls. If this card is destroyed by an opponent's card and sent to the GY: You can banish this card from your GY, face-down; add 1 "Super Polymerization" from your Deck to your hand. You can only use each effect of "MMS - Typhon, Father of Monsters" once per turn.

ATK/ 3200     DEF/ 3100







Spell/Traps
Spoiler: show



MMS - Mystic Monster Summoner
Continuous Spell

You can only control 1 face-up "MMS - Mystic Monster Summoner" on the field. You can banish up to 3 ""MMS - " cards from your Deck, then declare 1 card type from among the cards banished by this effect (Monster, Spell, Trap); excavate the top 3 cards of your Deck, add 1 card of the declared type from the excavated cards (if any), also banish the rest, face-down. You cannot activate the effects of cards with the same names as the cards banished to activate this effect for the rest of the turn after this effect was activated. You can only use this effect of "MMS - Mystic Monster Summoner" once per turn. Once per turn: You can excavate the top 5 cards of your deck, then, if you can, Fusion Summon 1 "MMS -" Fusion Monster from your Extra Deck by banishing Fusion Materials listed on it from among the excavated cards as Fusion Material. Place the rest of the excavated cards at the bottom of your deck in any order.








MMS - Multi Magic Spark
Continuous Spell

When this card is activated: You can add 1 "MMS -" monster that is banished or in your GY to your hand. You can only use this effect of "MMS - Multi Magic Spark" once per turn. Once per turn: You can target 1 "MMS -" monster you control; send the top 3 cards of your Deck to the GY, and if you do, it gains 300 ATK for each "MMS -" card sent, until the end of this turn.








MMS - Axis Gate
Field Spell

All "MMS -" monsters you control gain 400 ATK/DEF. If an "MMS -" Fusion Monster is Fusion Summoned, except by the effect of "MMS - Axis Gate": You can place 1 Blank Card Counter on this card. If this card would be destroyed, you can remove 1 Blank Card Counter from this card, instead. If you activate an effect that would add a card from your Deck to your hand: You can remove 1 Blank Card Counter from this card; negate that effect, and if you do, add 1 "MMS -" card from your Deck to your hand, except "MMS - Axis Gate". Once per turn: You can Fusion Summon 1 "MMS -" Fusion Monster, by banishing Fusion Materials listed on it from your field or GY.








MMS - Monotonous Monster Scavenging
Continuous Trap

If this card is activated: You can target 1 "MMS -" monster that is banished or in your GY; Special Summon it. If both players control a monster with the same Attribute: You can activate this effect; each player gives their opponent control of 1 of their monsters (controller's choice). Both monsters must have the same Attribute.








MMS - That's A Wrap!
Counter Trap

When a Spell/Trap Card, or monster effect, is activated while you control a "MMS -" Fusion Monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "MMS - That's A Wrap!" per turn. If you control "MMS - Sherlock Holmes", you can activate this card from your hand.


4
Approved + Scripted Archetypes / Re: Lifefoster/Lifichor
« on: March 16, 2020, 06:47:03 pm »
Edits: Changed "Lifeblood" to "Lifichor" to avoid future collisions with Konami's archetype names.
Also fixed some Typos on the Bigbangs, and noticed that the Spell has an error in the HOPT and fixed it.

5

You can't deny a deck that begins with the Photo of a Big Cute.

The Big Cute aside, Lifefoster's a deck focused around doing things to gain Lifepoints and then take advantage of the higher amount of Lifepoints in certain effects. They like to spam their monsters using Pendulum Summons or effects like Lifefoster Cosmo'n, and then use those monsters to summon their Bigbang monsters. (P.S. I stole the structure of this post from Slick. Forgive me.)



Main Deck monsters
Spoiler: Main Deck monsters • show


Lifefoster Guide, Beatrice
Level 4 LIGHT Fairy Effect monster

If a "Lifefoster" or "Lifichor" monster you control would be destroyed by an opponent's card effect: you can discard this card instead. You can discard this card, then target 1 "Lifefoster" or "Lifichor" monster you control; gain LP equal to its Level x200. If a "Lifefoster" monster is Special Summoned: you can add this card from your GY to your hand. You can only use each effect of "Lifefoster Guide, Beatrice" once per turn.

ATK/ 1000     DEF/ 500





Lifefoster Hope, Buraq
Level 4 EARTH Plant Pendulum Effect monster
Pendulum Scale 8/8

Pendulum Effect:
Once per turn: you can target 1 monster your opponent controls; gain LP equal to half its ATK.

Monster Effect:
If this card is Normal or Special Summoned: you can pay 1000 LP; add 1 "Lifefoster" monster from your Deck to your hand. (Quick Effect): you can Tribute this card, then target 1 "Lifefoster" or "Lifichor monster you control; gain LP equal to its Level x200, also that target cannot be destroyed by card effects for the rest of this turn. You can only use each effect of "Lifefoster Hope, Buraq" once per turn.

ATK/ 1700     DEF/ 1200





Lifichor Failures
Level 3 DARK Zombie Pendulum (Why is this a Tuner) Effect monster
Pendulum Scale 8/8

Pendulum Effect:
You can target 1 monster you control; pay LP equal to its ATK or DEF (whichever is higher), and if you do, Special Summon 1 “Lifichor Failure Token” (Zombie/DARK/Level 3) whose ATK is equal to that target’s DEF, and DEF is equal to that target’s ATK. You can only use this effect of “Lifichor Failures” once per turn.

Monster Effect:
This card is always treated as a "Lifefoster" card. If this card is Normal or Special Summoned: you can destroy this card, and if you do, gain 500 LP. If this card is destroyed by an opponent’s card (by battle or card effect): you can Special Summon 1 “Lifefoster” or Bigbang monster from your GY.

ATK/ 1200     DEF/ 1900





Lifefoster Cosmo'n
Level 4 LIGHT Plant Pendulum Effect monster
Pendulum Scale 8/8

Pendulum Effect:
You can pay 800 LP; add 1 Level 5 or higher "Lifefoster" monster from your Deck to your hand. You can only use this effect of "Lifefoster Cosmo'n" once per turn.

Monster Effect:
If you control no other monsters: you can send 2 cards from your hand to the GY; Special Summon 2 "Lifefoster" or "Cosmo'n" monsters from your Deck, but monsters with the same name as those cards cannot activate their effects for the rest of this turn. You cannot Special Summon monsters from your Extra Deck the turn you activate this effect, except Bigbang monsters. You can only use this effect of "Lifefoster Cosmo'n" once per turn.

ATK/ 1900     DEF/ 1900





Lifefoster Dragon, Firemoss
Level 7 FIRE Plant Pendulum Effect monster
Pendulum Scale 1/1

Pendulum Effect:
If a Bigbang monster is Special Summoned: you can gain LP equal to its ATK. If you control a "Lifefoster" card in your other Pendulum Zone: you can pay 800 LP; this card's Pendulum Scale becomes 8, until the end of this turn. You can only use each effect of "Lifefoster Dragon, Firemoss" once per turn.

Monster Effect:
You can target 1 monster your opponent controls; inflict damage to your opponent equal to that target's Level/Rank x200, and if you do, gain LP equal to that target's Level/Rank x200. During your Main Phase: you can Special Summon 1 "Lifefoster" monster from your Deck or GY whose ATK is equal to or less than the amount of LP you have gained this turn, but for the rest of the turn, you can only Special Summon "Lifefoster" and "Lifichor" monsters. You can only use each effect of "Lifefoster Dragon, Firemoss" once per turn.

Protag Ace Stats Lol





Lifefoster King, Sharom
Level 8 LIGHT Plant Pendulum Effect monster
Pendulum Scale 1/1

Pendulum Effect:
Each time a Spell/Trap card is activated, gain 200 LP immediately after it resolves.

Monster Effect:
(Quick Effect): you can target 1 Bigbang monster you control; send it to the GY, and if you do, Special Summon this card from your hand. If this card is Special Summoned: During the next End Phase, you can target 1 Bigbang monster in your GY; Special Summon it. If you gain LP: you can make this card gain ATK equal to the amount of LP gained, until the end of this turn. You can target 1 monster your opponent controls with less ATK than this card; destroy it. You can only use each effect of "Lifefoster King, Sharom" once per turn.

ATK/ 2000     DEF/ 2800





The BIG CUTE.
Lifefoster Wanderer, Alice
Level 10 DARK Fiend Effect monster

Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. (Quick Effect): you can target 1 Bigbang monster you control; send it to the GY, and if you do, Special Summon this card from your hand, also this card gains ATK equal to that target's Level x300. If this card is Special Summoned: During the next End Phase, you can target 1 Bigbang monster in your GY; Special Summon it. If you gain LP: place 1 Lifefoster Counter on this card. (Quick Effect): you can remove 1 Lifefoster Counter from this card, then target 1 card your opponent controls; destroy it. You can only use each effect of "Lifefoster Wanderer, Alice" once per turn.

ATK/ 1000     DEF/ 1000



Bigbang Monsters
Spoiler: Bigbang Monsters • show


Lifichor Guardian
Level 9 Plant Bigbang Pendulum Effect monster
Pendulum Scale 8/8

Pendulum Effect:
(Quick Effect): you can target 1 Level 6 or higher monster you control; it is unaffected by your opponent's card effects, until the end of this turn. You can only use this effect of "Lifichor Guardian" once per turn.

Monster Effect:
"Lifefoster Cosmo'n" + 1+ Positive monsters + 1+ Negative monsters
If this card is Bigbang Summoned: you can target up to 2 "Lifefoster" cards in your Pendulum Zones; Special Summon them, but their effects are negated, also destroy them during the End Phase. (Quick Effect): you can target 1 Level 6 or higher monster you control; it is unaffected by your opponent's card effects, until the end of this turn. If this card is sent from the Monster Zone to face=up in the Extra Deck by an oppi=onent's card or effect: you can place this card in your Pendulum Zone. You can only use each effect of "Lifichor Guardian" once per turn.

ATK/ 3000     DEF/ 3000





Lifichor Elder, Demonseed
Level 8 DARK Fiend Bigbang Effect monster

1 Positive "Lifefoster" monster + 1 Negative "Lifefoster" monster
Neither player takes battle damage from attacks involving this card. If this card attacks or is attacked, you can double this card's ATK until the end of the Damage Step. If this card is sent from the field to the GY by battle or by card effect: you can target 1 "Lifefoster" or "Lifichor" monster you control, that did not declare an attack this turn: inflict damage to your opponent equal to its ATK, but that target cannot attack this turn. You can only use this effect of "Lifichor Elder, Demonseed" once per turn.

ATK/ 2800     DEF/ 2300





Lifichor Vamp, Dryad
Level 6 LIGHT Zombie Bigbang Effect monster

2 Negative "Lifefoster" monsters
(Quick Effect): You can target 1 monster your opponent controls; negate its effects until the end of this turn, and if you do, gain LP equal to half its ATK. If this card is sent from your field to the GY by a card or effect: you can destroy 1 card your opponent controls. You can only use each effect of "Lifichor Vamp, Dryad" once per turn.

ATK/ 1800     DEF/ 2100




Spell Cards
Spoiler: Spell Cards • show


Lifefoster Beseech
Normal Spell

Pay 1000 LP; Special Summon 1 "Lifefoster" monster from your GY or face-up in your Extra Deck. You can banish this card from your GY, then target 1 "Lifefoster" monster you control; Switch its ATK and DEF. You can only use each effect of "Lifefoster Beseech" once per turn.





Lifefoster Resolve
Normal Spell

Pay 2000 LP; add 2 "Lifefoster" Pendulum monsters from face-up in your Extra Deck to your hand. You can only activate 1 "Lifefoster Resolve" per turn.



I am not sure of the weaknesses and strengths of the Deck yet as this is all without testing.

I am willing to discuss any changes with the Balance Team, no matter the change. Also this is not an Aromage ripoff.


Thanks for Slick for helping me make the effects and fix some wordings.

6
Approved + Scripted Archetypes / Bigbang Monsters and Generic Support
« on: June 08, 2019, 02:46:12 am »
Special Thanks to Crimson Jake, for wording the explanation to Bigbang summon.

Bigbang monsters are Red Cards with a Digital Pattern, they are found in the Extra Deck. They are a new type of Extra Deck Summoning Monster. Unlike Links, Evolutes and Polarity, BigBang Monsters do have Levels, With the introduction of BigBang Monsters, comes a new way to see previously existing monsters. Similarly how non-Link Monsters can be seen as equal to a LINK 1, BigBang Monsters introduces a new way to view monsters based on their ATK and DEF Value. “Positive Monsters” are Monsters that have ATK higher than their DEF. “Negative Monsters” are Monsters that have DEF higher than their ATK. “Neutral Monsters” are Monsters that have the same ATK and DEF Value.


Art Credit goes to Windy


The thing which indicates what kind a monster a monster is, is called a Vibe. A monster’s Vibe can be changed via cards that change a monster’s current ATK/DEF. For example, Rush Recklessly can make a Negative Monster become a Positive Monster. Monsters whose original ATK are changed, such as Gladiator Beast Laquari, are treated with their ATK/DEF not altered. Just like before BigBang Monsters existed, card effects, such as Slifer the Sky Dragon’s, that normally would effect Laqauri do not if that monster’s original ATK/DEF value was changed. A Monster’s Vibe, along with Positive, Negative and Neutral Monsters are indicated to be PSCT Terms. but cards like Sword & Shield would need to be re-written. Vibe, Positive, Negative and Neutral (as terms) were supposed to be nonofficial verbal terms (meaning; manga, anime and etc. may use them, like “Overlay Unit” in the Zexal Anime), but changed later. To Summon a BigBang Monster, the formula is that similar to Ritual and Synchro. You use monsters whose ATK/DEF add or subtract (varies per bigbang) whose total ATK and DEF should be equal to or are higher than that of the BigBang Monster. Due to this, Monsters without ATK or DEF cannot be used as BigBang Material (I.E. Link monsters). There is also a special rule about using monsters with the same ATK/DEF Value (Neutral Monsters) for a BigBang Summon. If you use a Neutral monster for the Bigbang Summon it doesn't add, so some monsters require it to be as a base, such as Cosmicburst Dragon.

Now we have some support for Bigbang monsters:

Spoiler: Bigbang Monsters • show

Cosmicburst Dragon

1+ Neutral monsters + 1+ Positive monsters and/or Negative monsters
When this card is Bigbang Summoned: You can target monsters in your Graveyard, up to the number of non-neutral monsters used for this card's Bigbang Summon; equip them to this card. Once per turn: You can Tribute 1 monster, then target 1 Level 4 or lower monster in your Graveyard; equip it to this card. Once per turn, you can use 1 of these effects: ● During either player's turn, when a card or effect is activated that would cause a card you control to leave the field: You can destroy 1 card equipped to this card, negate the activation, and if you do, destroy that card. ● If a monster you control would be destroyed by battle, you can destroy 1 card equipped to this card instead.


Creation Paladin

1+ Positive monsters + 1+ Negative monsters
This card gains ATK equal to the number of monsters used to summon this card x200. Once per turn (Quick Effect): You can target 1 monster on the field; It loses ATK equal to its Level/Rank x200. When this card leaves the Field: You can Special Summon 1 monster that was used to Summon this card from your GY or that is Banished.

Evolution Paladin

1+ Positive and/or Negative monsters + 1+ Neutral monsters
When this card is Summoned, you can equip monsters from your GY to this card, up to the number of monsters destroyed for this card's Summon. Once per turn, When this card would leave the field by a card effect: You can destroy 1 card equipped to this card instead. Once per turn, When this card battles a Special Summoned monster (Quick Effect): You can destroy 1 monster equipped to this card, this card gains ATK and DEF equal to that monster's ATK or DEF (Your choice), these changes last until the End phase.

Creation Cosmotron

"Creation Cosmo'n" + 1+ Positive and/or Negative mosnters
When this card is Summoned: You can equip up to 3 Level 3 or lower monsters from your Hand or GY to this card. This card gains 300 ATK and DEF for each monster equipped to this card. The first time this card would be destroyed, it is not destroyed. Once per turn: You can equip 1 monster your opponent controls to this card, there can only be 1 opponent's monster equipped to this card at a time.

Genesistorm Blaster

"Storm Cosmo'n" + 1+ Positive and/or Negative monsters
You can discard 1 "Cosmo'n" monster; Special Summon 1 "Cosmo'n" monster from your Deck with a different name than the discarded monster's. You can destroy 1 card equipped to a Bigbang monster; destroy 1 card on the field or in either player's Hand. You can only use each effect of "Genesistorm Blaster" once per turn.

Rapid Cosmotron

"Torrential Cosmo'n" + 1+ Negative and/or Neutral monsters
When this card is Summoned: the DEF of all monsters your opponent controls becomes 0. When this card battles with a monster: You can switch that monster's ATK an DEF. Once per turn: When a card(s) you control is destroyed, you can add 1 "Cosmo'n" monster from your Deck to your hand.

Sonic Ninja

"Sonic Cosmo'n" + 1+ Positive/Negative monsters
Once per turn: You can Special Summon 1 level 4 or lower monster from your Graveyard, but you cannot Special Summon monsters from your Extra Deck the turn this effect is activated, except Bigbang Monsters. Once per turn: You can destroy 1 monster in your Spell/Trap zone; destroy 1 card your opponent controls, then you can add 1 "Cosmo'n" monster from your GY to your Hand. When this card is destroyed: You can Special Summon 1 "Cosmo'n" monster from your Deck or GY.

Nebula Dragon

1+ Positive monsters and/or Negative monsters
During either player's turn, when a card or effect is activated (except during the Damage Step): You can banish this card you control. During the next Standby Phase, return this card banished by this effect to the field, and if you do, 1 monster your opponent controls loses 500 ATK. You can only use the effect of "Nebula Dragon" once per turn. During the turn this effect is activated, you take no damage from direct attacks.


Space-Time Wizard

1+ Positive monsters and/or Negative monsters
Once per turn: You can equip 1 monster from your hand to this card. During either player's turn: You can destroy 1 monster equipped to this card, target 1 monster your opponent controls; return it to the hand. You can use each effect of "Space-Time Wizard" once per turn. Once per turn: When this card would be destroyed: You can destroy 1 card equipped to this card instead.




Spoiler: Main Deck cards • show

Contrast Form Dragon

(This card is also treated as a LIGHT monster).
You can Special Summon this card (from your Hand or GY) by tributing 1 LIGHT or DARK monster you control, but banish it when it leaves the field. When this card is Summoned: You can Special Summon 1 level 4 or lower LIGHT or DARK monster (from your Deck) that monster is treated as a Dragon monster, You cannot Summon monsters from your Extra Deck this turn, except Dragon Bigbang monsters.

Sparking Light Dragon

When this card is Summoned, you can Special Summon 1 level 4 or lower "Cosmo'n" monster from your Deck, and if you do: this card gains 200 ATK and DEF. If this card is used as a material for a Bigbang Summon, You can Special Summon 1 level 4 or lower monster from your GY. When this card is destroyed: you can add 1 "Cosmo'n" monster from your deck to your Hand.

Starfur Wolf

Once per turn, if you control a Bigbang Monster: You can equip this card from your Hand to that monster. If this card is equipped to a monster: That monster can attack once for each monster equipped to it, but if it does so by this effect, it cannot attack directly. If this face-up card leaves the field: You can add 1 "Cubigon" from your Deck to your Hand.


Genesis Pegasus

When a monster is Normal Summoned to your side of the Field, you can Special Summon this card (from your hand) but it cannot be used as a Fusion, Synchro, Xyz, Link or Evolute material for a Summon. When this card is Summoned: You can Special Summon 1 level 4 or lower monster from your Hand, but its ATK and DEF becomes 0, also it cannot be used as a Fusion, Synchro or Xyz material for a Summon.


Torrential Cosmo'n

If you control a "Cosmo'n" monster other than "Torrential Cosmo'n", you can Special Summon this card (from your hand). If this card is destroyed: You can add 1 "Cosmo'n" monster from your Deck to your hand, except "Acceleration Cosmo'n". You can only use this effect of "Torrential Cosmo'n" once per turn.


Sonic Cosmo'n

If a "Cosmo'n" monster you control is Destroyed: You can Special Summon this card (from your hand). If this card is destroyed: You can target 1 card your opponent controls; destroy it. You can only use this effect of "Sonic Cosmo'n" once per turn. While this card is equipped to a monster, that monster can attack all monsters your opponent controls, once each.


Flare Cosmo'n

When this card is Summoned, you can activate 1 of the following effects:
● Add 1 "Cosmo'n" monster from your Deck to your Hand.
● Destroy 1 Spell/Trap card on the field.
If this card is sent to the GY: You can add 1 "Cosmo'n Evolution" from your Deck to your Hand.

Spark Cosmo'n

If this card is in your hand: You can target 1 "Cosmo'n" monster you control; switch its ATK and DEF, then Special Summon this card. You can only use this effect of "Spark Cosmo'n" once per turn. If a Bigbang Monster you control would be destroyed, you can banish this card from your GY, instead.


Re-Creation Dragon

When this card is Normal or Special Summoned: You can Special Summon 1 "Cosmo'n" monster from your GY, but its ATK and DEF becomes 0. When this card is destroyed: You can Special Summon 1 "Creation Cosmo'n" from your Deck. While this card is face-up on the field: You cannot Special Summon monsters from your Extra Deck, except Bigbang Monsters. While this card is in your GY: You can banish 1 monster from your GY and this card, target 1 monster you control, it gains ATK and DEF equal to that monster's level x100.


Creation Cosmo'n

When this card is Normal or Special Summoned, you can Special Summon 1 monster with 1000 or lower ATK from your Hand or GY. If a monster equipped with this card would be destroyed by a card effect, you can destroy this card, instead. When this card is destroyed: You can Special Summon 1 monster with 1000 ATK or lower from your GY or Hand.


Shelled Shieldon

When your opponent declares a direct attack: You can discard this card, negate the attack. When your opponent declares an attack While this card is in the GY (And was not sent there this turn), you can banish this card: Negate the attack. When your opponent attacks a monster this card is equipped to: You can destroy this card in your Spell/Trap zone, negate the attack.


Infinitesmal Dragon

When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower WIND or LIGHT monster from your Deck, but you cannot Special Summon monsters from your Extra Deck for the rest of this turn, except Bigbang Monsters.  When this card is destroyed: You can Special Summon 1 level 4 or lower monster from your GY except "Infinitesmal Dragon".


Singularity Star Dragon

When a LIGHT monster is Normal Summoned to your side of the field; you can Special Summon this card (from your Hand.). When this card is Destroyed: You can draw 1 card. You can only activate this effect of "Singularity Star Dragon" once per turn. A Dragon Bigbang monster equipped with this card gains the following effect: ● When this card destroys a monster by battle: You can draw 1 card. You can only control 1 "Singularity Star Dragon" on the field.


Storm Cosmo'n

If this card is in your hand: You can reveal this card and discard 1 card; Special Summon 1 "Cosmo'n" monster from your Deck, except "Storm Cosmo'n". You can only use this effect of "Storm Cosmo'n" once per turn.


Cubigon

When this card is Summoned: You can Special Summon 1 "Starfur Wolf", "Re-Creation Dragon" or 1 "Sparking Light Dragon" from your deck, and if you do, you can increase or decrease this card's ATK by 500, but you cannot Summon monsters from your Extra Deck, excpt Bigbang monsters. When this card is equipped to a Dragon-type Bigbang Monster: That monster gains 500 ATK and DEF for each monster equipped to it, but any battle damage it inflicts to your opponent is halved.

Cosmo'n Evolution

Destroy 1 "Cosmo'n" monster on the field; Special Summon 1 Bigbang monster from your Extra Deck that lists that monster Specifically in its materials, this Summon is treated as a Bigbang Summon.

Cosmo'n Cyclone

Activate 1 of the following effects.
● Target 1 "Cosmo'n" monster in your GY; Special Summon it.
● Discard 1 "Cosmo'n" monster; draw 2 cards.
You can only activate 1 "Cosmo'n Cyclone" per turn.


Gateway to GENESIS

All Bigbang monsters on the field gain 200 ATK and DEF for each monster in the Spell/Trap zone +1. Once per turn: You can tribute 1 monster you control: Equip 1 monster from your Deck to a Bigbang monster you control. When a monster(s) is destroyed: You can equip that monster(s) to a Bigbang monster you control instead of sending them to the GY.


Cosmo'n Overpower

When your opponent activates an effect or a "Cosmo'n" monster you control battles you can activate one of the following effects.
*You can target 1 "Cosmo'n" monster you control: That target cannot be destroyed by battle or by card effects and you take no damage from attacks involving that monster.
*Special Summon 1 "Cosmo'n" monster from your Deck, Hand or GY.


The Protector of the Cosmos

When an effect is activated that would destroy a monster(s) you control: Negate the Activation, and destroy all monsters you control: Special Summon 1 "Cosmicburst Dragon" from your Extra Deck or GY (The Summon is treated as a Bigbang Summon), and then you can equip a number of monsters from your GY to it up to the number of monsters destroyed by this card's effect.


7
Approved + Scripted Archetypes / Bigbang Monsters and Generic Support
« on: November 24, 2018, 04:15:12 pm »
Special Thanks to Crimson Jake, for wording the explanation to Bigbang summon.

Bigbang monsters are Red Cards with a Digital Pattern, they are found in the Extra Deck. They are a new type of Extra Deck Summoning Monster. Unlike Links, Evolutes and Polarity, BigBang Monsters do have Levels, With the introduction of BigBang Monsters, comes a new way to see previously existing monsters. Similarly how non-Link Monsters can be seen as equal to a LINK 1, BigBang Monsters introduces a new way to view monsters based on their ATK and DEF Value. “Positive Monsters” are Monsters that have ATK higher than their DEF. “Negative Monsters” are Monsters that have DEF higher than their ATK. “Neutral Monsters” are Monsters that have the same ATK and DEF Value.


Art Credit goes to Windy


The thing which indicates what kind a monster a monster is, is called a Vibe. A monster’s Vibe can be changed via cards that change a monster’s current ATK/DEF. For example, Rush Recklessly can make a Negative Monster become a Positive Monster. Monsters whose original ATK are changed, such as Gladiator Beast Laquari, are treated with their ATK/DEF not altered. Just like before BigBang Monsters existed, card effects, such as Slifer the Sky Dragon’s, that normally would effect Laqauri do not if that monster’s original ATK/DEF value was changed. A Monster’s Vibe, along with Positive, Negative and Neutral Monsters are indicated to be PSCT Terms. but cards like Sword & Shield would need to be re-written. Vibe, Positive, Negative and Neutral (as terms) were supposed to be nonofficial verbal terms (meaning; manga, anime and etc. may use them, like “Overlay Unit” in the Zexal Anime), but changed later. To Summon a BigBang Monster, the formula is that similar to Ritual and Synchro. You use monsters whose ATK/DEF add or subtract (varies per bigbang) whose total ATK and DEF should be equal to or are higher than that of the BigBang Monster. Due to this, Monsters without ATK or DEF cannot be used as BigBang Material (I.E. Link monsters). There is also a special rule about using monsters with the same ATK/DEF Value (Neutral Monsters) for a BigBang Summon. If you use a Neutral monster for the Bigbang Summon it doesn't add, so some monsters require it to be as a base, such as Cosmicburst Dragon.

Now we have some support for Bigbang monsters:

Spoiler: Bigbang Monsters • show

Cosmicburst Dragon

1+ Neutral monsters + 1+ Positive monsters and/or Negative monsters
When this card is Bigbang Summoned: You can target monsters in your Graveyard, up to the number of non-neutral monsters used for this card's Bigbang Summon; equip them to this card. Once per turn: You can Tribute 1 monster, then target 1 Level 4 or lower monster in your Graveyard; equip it to this card. Once per turn, you can use 1 of these effects: ● During either player's turn, when a card or effect is activated that would cause a card you control to leave the field: You can destroy 1 card equipped to this card, negate the activation, and if you do, destroy that card. ● If a monster you control would be destroyed by battle, you can destroy 1 card equipped to this card instead.


Creation Paladin

1+ Positive monsters + 1+ Negative monsters
This card gains ATK equal to the number of monsters used to summon this card x200. Once per turn (Quick Effect): You can target 1 monster on the field; It loses ATK equal to its Level/Rank x200. When this card leaves the Field: You can Special Summon 1 monster that was used to Summon this card from your GY or that is Banished.

Evolution Paladin

1+ Positive and/or Negative monsters + 1+ Neutral monsters
When this card is Summoned, you can equip monsters from your GY to this card, up to the number of monsters destroyed for this card's Summon. Once per turn, When this card would leave the field by a card effect: You can destroy 1 card equipped to this card instead. Once per turn, When this card battles a Special Summoned monster (Quick Effect): You can destroy 1 monster equipped to this card, this card gains ATK and DEF equal to that monster's ATK or DEF (Your choice), these changes last until the End phase.


Nebula Dragon

1+ Positive monsters and/or Negative monsters
During either player's turn, when a card or effect is activated (except during the Damage Step): You can banish this card you control. During the next Standby Phase, return this card banished by this effect to the field, and if you do, 1 monster your opponent controls loses 500 ATK. You can only use the effect of "Nebula Dragon" once per turn. During the turn this effect is activated, you take no damage from direct attacks.


Space-Time Wizard

1+ Positive monsters and/or Negative monsters
Once per turn: You can equip 1 monster from your hand to this card. During either player's turn: You can destroy 1 monster equipped to this card, target 1 monster your opponent controls; return it to the hand. You can use each effect of "Space-Time Wizard" once per turn. Once per turn: When this card would be destroyed: You can destroy 1 card equipped to this card instead.




Spoiler: Main Deck cards • show

Contrast Form Dragon

(This card is also treated as a LIGHT monster).
You can Special Summon this card (from your Hand or GY) by tributing 1 LIGHT or DARK monster you control, but banish it when it leaves the field. When this card is Summoned: You can Special Summon 1 level 4 or lower LIGHT or DARK monster (from your Deck) that monster is treated as a Dragon monster, You cannot Summon monsters from your Extra Deck this turn, except Dragon Bigbang monsters.

Sparking Light Dragon

When this card is Summoned, you can Special Summon 1 level 4 or lower "Cosmo'n" monster from your Deck, and if you do: this card gains 200 ATK and DEF. If this card is used as a material for a Bigbang Summon, You can Special Summon 1 level 4 or lower monster from your GY. When this card is destroyed: you can add 1 "Cosmo'n" monster from your deck to your Hand.

Starfur Wolf

Once per turn, if you control a Bigbang Monster: You can equip this card from your Hand to that monster. If this card is equipped to a monster: That monster can attack once for each monster equipped to it, but if it does so by this effect, it cannot attack directly. If this face-up card leaves the field: You can add 1 "Cubigon" from your Deck to your Hand.


Genesis Pegasus

When a monster is Normal Summoned to your side of the Field, you can Special Summon this card (from your hand) but it cannot be used as a Fusion, Synchro or Xyz material for a Summon. When this card is Summoned: You can Special Summon 1 level 4 or lower monster from your Hand, but its ATK and DEF becomes 0, also it cannot be used as a Fusion, Synchro or Xyz material for a Summon


Torrential Cosmo'n

If you control a "Cosmo'n" monster other than "Torrential Cosmo'n", you can Special Summon this card (from your hand). If this card is destroyed: You can add 1 "Cosmo'n" monster from your Deck to your hand, except "Acceleration Cosmo'n". You can only use this effect of "Torrential Cosmo'n" once per turn.


Sonic Cosmo'n

If a "Cosmo'n" monster you control is Destroyed: You can Special Summon this card (from your hand). If this card is destroyed: You can target 1 card your opponent controls; destroy it. You can only use this effect of "Sonic Cosmo'n" once per turn. While this card is equipped to a monster, that monster can attack all monsters your opponent controls, once each.


Flare Cosmo'n

When this card is Summoned, you can activate 1 of the following effects:
● Add 1 "Cosmo'n" monster from your Deck to your Hand.
● Destroy 1 Spell/Trap card on the field.
If this card is sent to the GY: You can add 1 "Cosmo'n Evolution" from your Deck to your Hand.


Nebula Wyvern

When this card is Summoned: You can Special Summon 1 level 4 or lower monster from your hand and change this card to defense position. Once per turn: You can target 1 monster you control: Switch its original ATK and DEF. When this card is destroyed: You can add 1 WIND monster from your Deck except "Nebula Wyvern".


Spark Cosmo'n

If this card is in your hand: You can target 1 "Cosmo'n" monster you control; switch its ATK and DEF, then Special Summon this card. You can only use this effect of "Spark Cosmo'n" once per turn. If a Bigbang Monster you control would be destroyed, you can banish this card from your GY, instead.


Re-Creation Dragon

When this card is Normal or Special Summoned: You can Special Summon 1 "Cosmo'n" monster from your GY, but its ATK and DEF becomes 0. When this card is destroyed: You can Special Summon 1 "Creation Cosmo'n" from your Deck. While this card is face-up on the field: You cannot Special Summon monsters from your Extra Deck, except Bigbang Monsters. While this card is in your GY: You can banish 1 monster from your GY and this card, target 1 monster you control, it gains ATK and DEF equal to that monster's level x100.


Creation Cosmo'n

When this card is Normal or Special Summoned, you can Special Summon 1 monster with 1000 or lower ATK from your Hand or GY. If a monster equipped with this card would be destroyed by a card effect, you can destroy this card, instead. When this card is destroyed: You can Special Summon 1 monster with 1000 ATK or lower from your Deck.


Shelled Shieldon

When your opponent declares a direct attack: You can discard this card, negate the attack. When your opponent declares an attack While this card is in the GY (And was not sent there this turn), you can banish this card: Negate the attack. When your opponent attacks a monster this card is equipped to: You can destroy this card in your Spell/Trap zone, negate the attack.


Infinitesmal Dragon

When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower WIND or LIGHT monster from your Deck, but you cannot Special Summon monsters from your Extra Deck for the rest of this turn, except Bigbang Monsters.  When this card is destroyed: You can Special Summon 1 level 4 or lower monster from your GY except "Infinitesmal Dragon".


Singularity Star Dragon

When a LIGHT monster is Normal Summoned to your side of the field; you can Special Summon this card (from your Hand.). When this card is Destroyed: You can draw 1 card. You can only activate this effect of "Singularity Star Dragon" once per turn. A Dragon Bigbang monster equipped with this card gains the following effect: ● When this card destroys a monster by battle: You can draw 1 card. You can only control 1 "Singularity Star Dragon" on the field.


Storm Cosmo'n

If this card is in your hand: You can reveal this card and discard 1 card; Special Summon 1 "Cosmo'n" monster from your Deck, except "Storm Cosmo'n". You can only use this effect of "Storm Cosmo'n" once per turn.


Cubigon

When this card is Summoned: You can Special Summon 1 "Starfur Wolf", "Re-Creation Dragon" or 1 "Sparking Light Dragon" from your deck, and if you do, you can increase or decrease this card's ATK by 500, but you cannot Summon monsters from your Extra Deck, excpt Bigbang monsters. When this card is equipped to a Dragon-type Bigbang Monster: That monster gains 500 ATK and DEF for each monster equipped to it, but any battle damage it inflicts to your opponent is halved.

Cosmo'n Cyclone

Activate 1 of the following effects.
● Target 1 "Cosmo'n" monster in your GY; Special Summon it.
● Discard 1 "Cosmo'n" monster; draw 2 cards.
You can only activate 1 "Cosmo'n Cyclone" per turn.


Gateway to GENESIS

All Bigbang monsters on the field gain 200 ATK and DEF for each monster in the Spell/Trap zone +1. Once per turn: You can tribute 1 monster you control: Equip 1 monster from your Deck to a Bigbang monster you control. When a monster(s) is destroyed: You can equip that monster(s) to a Bigbang monster you control instead of sending them to the GY.


Cosmo'n Overpower

When your opponent activates an effect or a "Cosmo'n" monster you control battles you can activate one of the following effects.
*You can target 1 "Cosmo'n" monster you control: That target cannot be destroyed by battle or by card effects and you take no damage from attacks involving that monster.
*Special Summon 1 "Cosmo'n" monster from your Deck, Hand or GY.


The Protector of the Cosmos

When an effect is activated that would destroy a monster(s) you control: Negate the Activation, and destroy all monsters you control: Special Summon 1 "Cosmicburst Dragon" from your Extra Deck or GY (The Summon is treated as a Bigbang Summon), and then you can equip a number of monsters from your GY to it up to the number of monsters destroyed by this card's effect.


8
Yeah, it has a space of experimenting, it's just not being expanded by Konami, but they did a 180 turn and made a whole pack about Rituals, hopefully they can do that for the stuff that has potential to be good.



excluding Gemini, those are useless as heck

9
Oh long time no see Pal.
Anyway, LVs have a lot to be expanded, but i think it's no one being interested in them anymore is the problem.

Also a discard for Draw 1 would be abused Generically though.

10
Archives / Mysterious Wave 2 (6 cards + 2 errata)
« on: June 13, 2018, 04:31:28 am »
>Do i have to say more?


You can Special Summon 1 level 7 or lower "Mysterious" Dragon monster from your Deck except "Mysterious Relic Dragon", then destroy this card.
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You can Ritual Sumon this card using "Spiritual Advent". Once per turn, When an opponent's card or effect is activated: You can destroy 1 card in your Pandemonium zone; Negate the activation and destroy it, and if this card was Summoned by tributing a LIGHT Dragon monster; You can Special Summon 1 level 7 or lower "Mysterious" monster from your Deck except "Mysterious Relic Dragon". When this card battles with a non-Pandemonium monster, it gains 700 ATK and DEF until the end of the Battle Phase only, and if you control a card in your Pandemonium zone, you can inflict 1400 Damage to your opponent.


This card is used to Ritual Summon 1 "Mysterious" Ritual monster. You must also Shuffle monsters from your side of the field, Spell/Trap zone and/or that are banished into the Deck, whose total levels equal or exceed that monster's level, and if you used a LIGHT Dragon monster for the Ritual Summon; Add 1 "Mysterious Relic Dragon" from your Extra Deck or GY to your hand. You can banish this card from your GY; add 1 "Mysterious" Dragon monster from your Deck to your Hand.


2 level 4 monsters
You can detach 1 material from this card; Shuffle up to 3 "Mysterious" cards from your GY or that are banished into your Deck, then draw 1 card, and if "Mysterious Dragon" was one of the shuffled cards; You can add 1 "Mysterious" card from your Deck to your Hand. Once per turn: You can discard 1 card; Special Summon 1 level 7 or lower "Mysterious" monster from your Hand, but it cannot attack this turn.


When an effect is activated: you can shuffle 2 of your banished "Mysterious" cards into the deck, negate the activation and banish it, then destroy this card.
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You can shuffle 1 of your banished "Mysterious" monsters into the deck, Special Summon this card (from your Hand). "Mysterious" monsters you control gain 200 ATK and DEF for each of either players banished cards, also they cannot be tributted. Once per turn, when a "Mysterious" monster you control would leave the field by an opponent's card (either by battle or by card effect) (Quick Effect): You can banish this card, Negate the activation and banish it. If this card is banished except by its own effect; You can send 1 "Mysterious"  monster from your Deck to your GY.


Activate 1 of the following effects:
● Banish this card; Banish 1 card in your opponent's Spell/Trap zone.
● Banish 1 monster you control; Banish 1 card your opponent controls.
● Banish 1 card in your GY; Banish 1 card from your opponent's GY.
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If a "Mysterious" card is destroyed; You can Special Summon this card (from your Hand). If this card was Special Summoned except by its own effect; You can add 1 "Mysterious" monster from your Deck to your Hand. When this card battles with an opponent's monster, you can double this card's ATK. When this card battles, negate the effects of all cards on your opponent's side of the field. If this card is banished; You can target 1 monster your opponent controls; Special Summon 1 level 6 or lower "Mysterious" monster with the same attribute of that target from your Deck, the targetted monster loses ATK equal to the Special Summoned monster's.


When an effect is activated: You can discard all cards in your Hand (min. 2); Replace that effect with the following effect, then destroy this card:
● Both players can Special Summon 1 Level 5 or lower monster from their Decks, but the summoned monsters cannot attack or activate their effects.
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If this card is Normal or Special Summoned: You can Special Summon 2 level 6 or lower "Mysterious" monsters from your Deck or GY, but they cannot attack or activate their effects this turn. When a "Mysterious" monster you control is destroyed: You can target 1 card your opponent controls, destroy it, and if you do; You can add 1 "Mysterious" monster from your Deck to your Hand with the same attribute of the destroyed monster with a different name. You can only use each effect of "Mysterious Sparkuid" once per turn.

Errata

Pandemonium Effect did not change
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Once per turn, if a "Mysterious" card in your Pandemonium zone is destroyed; You can target 1 card your opponent controls: destroy it. Once per turn: You can discard 1 Pandemonium monster from your Hand; Special Summon 1 "Mysterious" monster from your Hand or GY with the same attribute but a different name. If this card is banished you can add 1 "Mysterious" card from your Deck to your Hand.


You can Special Summon this card (From your GY) by  negating the effects of 1 monster you control, You can only Special Summon "Mysterious Ball" this way once per turn.. Once per turn: send the top 3 cards of your Deck to your GY: this card's maximum number of attacks this turn is equal to the number of monsters sent. If this card is destroyed by an opponent's card (either by battle or card effect): You can place 1 "Mysterious" Pandemonium monster from your GY or face-up Extra Deck in your Spell/Trap card zone but it cannot be used for a Pandemonium summon this turn.

12
Submit Custom Mechanics / Bigbang Summon
« on: December 28, 2017, 09:38:49 pm »
Bigbang monsters are Red Cards with a Digital Pattern, they are found in the Extra Deck. They are a new type of Extra Deck Summoning Monster. Similar to Links, Evolutes and Polarity, BigBang Monsters do not have Levels but instead have their own Star indicator, known as a Generation. There are 12 different kinds of Generations; 1st to 12th Generation With the introduction of BigBang Monsters, comes a new way to see previously existing monsters. Similarly how non-Link Monsters can be seen as equal to a LINK 1, BigBang Monsters introduces a new way to view monsters based on their ATK and DEF Value. “Positive Monsters” are Monsters that have ATK higher than their DEF. “Negative Monsters” are Monsters that have DEF higher than their ATK. “Neutral Monsters” are Monsters that have the same ATK and DEF Value.



they have Generation's instead of levels
as they are called as 1st Gen, 2nd Gen, 3rd Gen... etc.


The thing which indicates what kind a monster a monster is, is called a Vibe. A monster’s Vibe can be changed via cards that change a monster’s current ATK/DEF. For example, Rush Recklessly can make a Negative Monster become a Positive Monster. Monsters whose original ATK are changed, such as Gladiator Beast Laquari, are treated with their ATK/DEF not altered. Just like before BigBang Monsters existed, card effects, such as Slifer the Sky Dragon’s, that normally would effect Laqauri do not if that monster’s original ATK/DEF value was changed. A Monster’s Vibe, along with Positive, Negative and Neutral Monsters are indicated to be PSCT Terms. but cards like Sword & Shield would need to be re-written. Vibe, Positive, Negative and Neutral (as terms) were supposed to be nonofficial verbal terms (meaning; manga, anime and etc. may use them, like “Overlay Unit” in the Zexal Anime). To Summon a BigBang Monster, the formula is that similar to Ritual and Synchro. You use monsters whose ATK/DEF add or subtract (varies per BigBang Monster) whose ATK and DEF should be equal to or are higher than that of the BigBang Monster. Due to this, Monsters without ATK or DEF cannot be used as BigBang Material. There is also a special rule about using monsters with the same ATK/DEF Value (Neutral Monsters) for a BigBang Summon. If you use a Neutral monster for the Bigbang Summon it doesn't add nor subtract, so some monsters require it to be as a base, such as Cosmicburst Dragon.

13
Archives / Bigbang monsters and generic support
« on: December 28, 2017, 09:38:16 pm »
Special Thanks to Crimson Jake, for wording the explanation to Bigbang summon.

Bigbang monsters are Red Cards with a Digital Pattern, they are found in the Extra Deck. They are a new type of Extra Deck Summoning Monster. Unlike Links, Evolutes and Polarity, BigBang Monsters do have Levels, With the introduction of BigBang Monsters, comes a new way to see previously existing monsters. Similarly how non-Link Monsters can be seen as equal to a LINK 1, BigBang Monsters introduces a new way to view monsters based on their ATK and DEF Value. “Positive Monsters” are Monsters that have ATK higher than their DEF. “Negative Monsters” are Monsters that have DEF higher than their ATK. “Neutral Monsters” are Monsters that have the same ATK and DEF Value.


Art Credit goes to Windy


The thing which indicates what kind a monster a monster is, is called a Vibe. A monster’s Vibe can be changed via cards that change a monster’s current ATK/DEF. For example, Rush Recklessly can make a Negative Monster become a Positive Monster. Monsters whose original ATK are changed, such as Gladiator Beast Laquari, are treated with their ATK/DEF not altered. Just like before BigBang Monsters existed, card effects, such as Slifer the Sky Dragon’s, that normally would effect Laqauri do not if that monster’s original ATK/DEF value was changed. A Monster’s Vibe, along with Positive, Negative and Neutral Monsters are indicated to be PSCT Terms. but cards like Sword & Shield would need to be re-written. Vibe, Positive, Negative and Neutral (as terms) were supposed to be nonofficial verbal terms (meaning; manga, anime and etc. may use them, like “Overlay Unit” in the Zexal Anime), but changed later. To Summon a BigBang Monster, the formula is that similar to Ritual and Synchro. You use monsters whose ATK/DEF add or subtract (varies per bigbang) whose total ATK and DEF should be equal to or are higher than that of the BigBang Monster. Due to this, Monsters without ATK or DEF cannot be used as BigBang Material (I.E. Link monsters). There is also a special rule about using monsters with the same ATK/DEF Value (Neutral Monsters) for a BigBang Summon. If you use a Neutral monster for the Bigbang Summon it doesn't add, so some monsters require it to be as a base, such as Cosmicburst Dragon.

Now we have some support for Bigbang monsters:

Spoiler: Bigbang Monsters • show

Cosmicburst Dragon

1+ Neutral monsters + 1+ Positive monsters and/or Negative monsters
When this card is Bigbang Summoned: You can target monsters in your Graveyard, up to the number of non-neutral monsters used for this card's Bigbang Summon; equip them to this card. Once per turn: You can Tribute 1 monster, then target 1 Level 4 or lower monster in your Graveyard; equip it to this card. Once per turn, you can use 1 of these effects: ● During either player's turn, when a card or effect is activated that would cause a card you control to leave the field: You can destroy 1 card equipped to this card, negate the activation, and if you do, destroy that card. ● If a monster you control would be destroyed by battle, you can destroy 1 card equipped to this card instead.


Creation Paladin

1+ Positive monsters + 1+ Negative monsters
This card gains ATK equal to the number of monsters used to summon this card x200. Once per turn (Quick Effect): You can target 1 monster on the field; It loses ATK equal to its Level/Rank x200. When this card leaves the Field: You can Special Summon 1 monster that was used to Summon this card from your GY or that is Banished.

Evolution Paladin

1+ Positive and/or Negative monsters + 1+ Neutral monsters
When this card is Summoned, you can equip monsters from your GY to this card, up to the number of monsters destroyed for this card's Summon. Once per turn, When this card would leave the field by a card effect: You can destroy 1 card equipped to this card instead. Once per turn, When this card battles a Special Summoned monster (Quick Effect): You can destroy 1 monster equipped to this card, this card gains ATK and DEF equal to that monster's ATK or DEF (Your choice), these changes last until the End phase.


Nebula Dragon

1+ Positive monsters and/or Negative monsters
During either player's turn, when a card or effect is activated (except during the Damage Step): You can banish this card you control. During the next Standby Phase, return this card banished by this effect to the field, and if you do, 1 monster your opponent controls loses 500 ATK. You can only use the effect of "Nebula Dragon" once per turn. During the turn this effect is activated, you take no damage from direct attacks.


Space-Time Wizard

1+ Positive monsters and/or Negative monsters
Once per turn: You can equip 1 monster from your hand to this card. During either player's turn: You can destroy 1 monster equipped to this card, target 1 monster your opponent controls; return it to the hand. You can use each effect of "Space-Time Wizard" once per turn. Once per turn: When this card would be destroyed: You can destroy 1 card equipped to this card instead.




Spoiler: Main Deck cards • show

Contrast Form Dragon

(This card is also treated as a LIGHT monster).
You can Special Summon this card (from your Hand or GY) by tributing 1 LIGHT or DARK monster you control, but banish it when it leaves the field. When this card is Summoned: You can Special Summon 1 level 4 or lower LIGHT or DARK monster (from your Deck) that monster is treated as a Dragon monster, You cannot Summon monsters from your Extra Deck this turn, except Dragon Bigbang monsters.

Sparking Light Dragon

When this card is Summoned, you can Special Summon 1 level 4 or lower "Cosmo'n" monster from your Deck, and if you do: this card gains 200 ATK and DEF. If this card is used as a material for a Bigbang Summon, You can Special Summon 1 level 4 or lower monster from your GY. When this card is destroyed: you can add 1 "Cosmo'n" monster from your deck to your Hand.

Starfur Wolf

Once per turn, if you control a Bigbang Monster: You can equip this card from your Hand to that monster. If this card is equipped to a monster: That monster can attack once for each monster equipped to it, but if it does so by this effect, it cannot attack directly. If this face-up card leaves the field: You can add 1 "Cubigon" from your Deck to your Hand.


Genesis Pegasus

When a monster is Normal Summoned to your side of the Field, you can Special Summon this card (from your hand) but it cannot be used as a Fusion, Synchro or Xyz material for a Summon. When this card is Summoned: You can Special Summon 1 level 4 or lower monster from your Hand, but its ATK and DEF becomes 0, also it cannot be used as a Fusion, Synchro or Xyz material for a Summon


Torrential Cosmo'n

If you control a "Cosmo'n" monster other than "Torrential Cosmo'n", you can Special Summon this card (from your hand). If this card is destroyed: You can add 1 "Cosmo'n" monster from your Deck to your hand, except "Acceleration Cosmo'n". You can only use this effect of "Torrential Cosmo'n" once per turn.


Sonic Cosmo'n

If a "Cosmo'n" monster you control is Destroyed: You can Special Summon this card (from your hand). If this card is destroyed: You can target 1 card your opponent controls; destroy it. You can only use this effect of "Sonic Cosmo'n" once per turn. While this card is equipped to a monster, that monster can attack all monsters your opponent controls, once each.


Flare Cosmo'n

When this card is Summoned, you can activate 1 of the following effects:
● Add 1 "Cosmo'n" monster from your Deck to your Hand.
● Destroy 1 Spell/Trap card on the field.
If this card is sent to the GY: You can add 1 "Cosmo'n Evolution" from your Deck to your Hand.


Nebula Wyvern

When this card is Summoned: You can Special Summon 1 level 4 or lower monster from your hand and change this card to defense position. Once per turn: You can target 1 monster you control: Switch its original ATK and DEF. When this card is destroyed: You can add 1 WIND monster from your Deck except "Nebula Wyvern".


Spark Cosmo'n

If this card is in your hand: You can target 1 "Cosmo'n" monster you control; switch its ATK and DEF, then Special Summon this card. You can only use this effect of "Spark Cosmo'n" once per turn. If a Bigbang Monster you control would be destroyed, you can banish this card from your GY, instead.


Re-Creation Dragon

When this card is Normal or Special Summoned: You can Special Summon 1 "Cosmo'n" monster from your GY, but its ATK and DEF becomes 0. When this card is destroyed: You can Special Summon 1 "Creation Cosmo'n" from your Deck. While this card is face-up on the field: You cannot Special Summon monsters from your Extra Deck, except Bigbang Monsters. While this card is in your GY: You can banish 1 monster from your GY and this card, target 1 monster you control, it gains ATK and DEF equal to that monster's level x100.


Creation Cosmo'n

When this card is Normal or Special Summoned, you can Special Summon 1 monster with 1000 or lower ATK from your Hand or GY. If a monster equipped with this card would be destroyed by a card effect, you can destroy this card, instead. When this card is destroyed: You can Special Summon 1 monster with 1000 ATK or lower from your Deck.


Shelled Shieldon

When your opponent declares a direct attack: You can discard this card, negate the attack. When your opponent declares an attack While this card is in the GY (And was not sent there this turn), you can banish this card: Negate the attack. When your opponent attacks a monster this card is equipped to: You can destroy this card in your Spell/Trap zone, negate the attack.


Infinitesmal Dragon

When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower WIND or LIGHT monster from your Deck, but you cannot Special Summon monsters from your Extra Deck for the rest of this turn, except Bigbang Monsters.  When this card is destroyed: You can Special Summon 1 level 4 or lower monster from your GY except "Infinitesmal Dragon".


Singularity Star Dragon

When a LIGHT monster is Normal Summoned to your side of the field; you can Special Summon this card (from your Hand.). When this card is Destroyed: You can draw 1 card. You can only activate this effect of "Singularity Star Dragon" once per turn. A Dragon Bigbang monster equipped with this card gains the following effect: ● When this card destroys a monster by battle: You can draw 1 card. You can only control 1 "Singularity Star Dragon" on the field.


Storm Cosmo'n

If this card is in your hand: You can reveal this card and discard 1 card; Special Summon 1 "Cosmo'n" monster from your Deck, except "Storm Cosmo'n". You can only use this effect of "Storm Cosmo'n" once per turn.


Cubigon

When this card is Summoned: You can Special Summon 1 "Starfur Wolf", "Re-Creation Dragon" or 1 "Sparking Light Dragon" from your deck, and if you do, you can increase or decrease this card's ATK by 500, but you cannot Summon monsters from your Extra Deck, excpt Bigbang monsters. When this card is equipped to a Dragon-type Bigbang Monster: That monster gains 500 ATK and DEF for each monster equipped to it, but any battle damage it inflicts to your opponent is halved.

Cosmo'n Cyclone

Activate 1 of the following effects.
● Target 1 "Cosmo'n" monster in your GY; Special Summon it.
● Discard 1 "Cosmo'n" monster; draw 2 cards.
You can only activate 1 "Cosmo'n Cyclone" per turn.


Gateway to GENESIS

All Bigbang monsters on the field gain 200 ATK and DEF for each monster in the Spell/Trap zone +1. Once per turn: You can tribute 1 monster you control: Equip 1 monster from your Deck to a Bigbang monster you control. When a monster(s) is destroyed: You can equip that monster(s) to a Bigbang monster you control instead of sending them to the GY.


Cosmo'n Overpower

When your opponent activates an effect or a "Cosmo'n" monster you control battles you can activate one of the following effects.
*You can target 1 "Cosmo'n" monster you control: That target cannot be destroyed by battle or by card effects and you take no damage from attacks involving that monster.
*Special Summon 1 "Cosmo'n" monster from your Deck, Hand or GY.


The Protector of the Cosmos

When an effect is activated that would destroy a monster(s) you control: Negate the Activation, and destroy all monsters you control: Special Summon 1 "Cosmicburst Dragon" from your Extra Deck or GY (The Summon is treated as a Bigbang Summon), and then you can equip a number of monsters from your GY to it up to the number of monsters destroyed by this card's effect.


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