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PSCT Assistance

Spoiler: Monsters • show
Philia
If you control an "Administral" card in your Spell & Trap Zone, you can Special Summon this card (from your hand), but you cannot Normal or Special Summon monsters for the rest of this turn, except "Administral" monsters. You can only Special Summon "Philia, Administral of the Skies" this way once per turn. You can only use each of the following effects of "Philia, Administral of the Skies" once per turn.
● (Quick Effect): You can send 1 "Administral" card in your Spell & Trap Zone to the GY, then target 1 Spell/Trap Card your opponent controls; destroy it.
● When this card is sent from the Spell & Trap Zone to the GY to activate an "Administral" monster's effect: Target 1 monster your opponent controls; destroy it.
Perganne
If you control an "Administral" card in your Spell & Trap Zone, you can Special Summon this card (from your hand), but you cannot Normal or Special Summon monsters for the rest of this turn, except "Administral" monsters. You can only Special Summon "Perganne, Administral of the Pits" this way once per turn. You can only use each of the following effects of "Perganne, Administral of the Pits" once per turn:
● (Quick Effect): You can send 1 "Administral" card in your Spell & Trap Zone to the GY, then target 1 monster your opponent controls; destroy it.
● When this card is sent from the Spell & Trap Zone to the GY to activate an "Administral" monster's effect: Target 1 Spell/Trap Card your opponent controls; destroy it.
Thyatrie
If this card is Normal or Special Summoned: You can take 1 "Administral" card from your Deck, and either add it to your hand or place it in your Spell & Trap Zone as a Continuous Spell, but you cannot Normal or Special Summon monsters for the rest of this turn, except "Administral" monsters. (Quick Effect): You can send 2 "Administral" cards from your Spell & Trap Zone to the GY, then target 1 "Administral" monster in your GY; Special Summon that monster. When this card is sent from the Spell & Trap Zone to the GY to activate an "Administral" monster's effect: Target up to 2 "Administral" monsters in your GY, except this card; place it in your Spell & Trap Zone as a Continuous Spell. You can only use each effect of "Thyatrie, Administral of Humanity" once per turn.
Laodiche
If you control an "Administral" monster, you can Special Summon this card (from your hand), but you cannot Normal or Special Summon monsters for the rest of this turn, except "Administral" monsters. You can only Special Summon "Laodiche, Administral of Flames" this way once per turn. You can only use each of the following effects of "Laodiche, Administral of Flames" once per turn.
● You can send 2 "Administral" cards from your Spell & Trap Zone to the GY; halve the ATK of all monsters your opponent controls until the end of the turn, and if a monster's ATK is reduced to 1250 or less as a result, destroy it.
● When this card is sent from the Spell & Trap Zone to the GY to activate an "Administral" monster's effect: Target 1 "Administral" monster in your GY; place it in your Spell & Trap Zone as a Continuous Spell, and if you do, gain LP equal to the number of "Administral" cards in your Spell & Trap Zone x 200.
Ephesiam
If you control no "Administral" cards in your Spell & Trap Zone, or if all monsters you control are "Administral" monsters, you can Special Summon this card (from your hand), but you cannot Normal or Special Summon monsters for the rest of this turn, except "Administral" monsters. You can only Special Summon "Ephesiam, Administral of the Seas" this way once per turn.  You can only use the following effects of "Ephesiam, Administral of the Seas" once per turn.
● (Quick Effect): You can send 2 "Administral" cards from your Spell & Trap Zone to the GY, then declare 1 card type (Monster, Spell, or Trap); for the rest of this turn, "Administral" monsters you control cannot be targeted by the effects of the declared card type.
● When this card is sent from the Spell & Trap Zone to the GY to activate an "Administral" monster's effect: Target 1 "Administral" monster you control; place it in your Spell & Trap Zone as a Continuous Spell, then Special Summon 1 "Administral" monster from your Deck.
Sardia
If you control an "Administral" monster, you can Special Summon this card (from your hand), but you cannot Normal or Special Summon monsters for the rest of this turn, except "Administral" monsters. You can only Special Summon "Sardia, Administral of the Breeze" this way once per turn. You can only use each of the following effects of "Sardia, Administral of the Breeze" once per turn.
● When your opponent activates a card or effect (Quick Effect): You can send 2 "Adminstral" cards in your Spell & Trap Zone to the GY, then target 1 "Administral" monster in your GY; negate that effect, and if you do, place that target in your Spell & Trap Zone as a Continuous Spell.
● When this card is sent from the Spell & Trap Zone to the GY to activate an "Administral" monster's effect: Draw 1 card, then you can place 1 "Administral" card from your hand in your Spell & Trap Zone as a Continuous Spell.
Smyr
You can only use each of the following effects of "Smyr, Adminstral of Gloom" once per turn.
● During your Main Phase: You can place this card from your hand in your Spell & Trap Zone as a Continuous Spell, and if you do, add 1 "Administral" Spell/Trap Card from your Deck to your hand.
● When this card is sent from the Spell & Trap Zone to the GY to activate an "Administral" monster's effect: Target 1 "Administral" monster that is banished or in your GY; return it into the Deck, and if you do, you can place 1 "Administral" card from your Deck in your Spell & Trap Zone as a Continuous Spell.
Patmos
"Administral" monsters in your Main Monster Zones gain 500 ATK/DEF. Once per turn (Quick Effect): You can target 1 "Administral" monster in your GY; place it in your Spell & Trap Zone as a Continuous Spell, and if you do, this card gains 400 ATK for each card in either player's Spell & Trap Zone until the end of this turn. When an "Administral" card is placed in your Spell & Trap Zone: You can draw 1 card. You can only use this effect of "Patmos, The True Administral" once per turn.

Spoiler: Spells and Trap • show
Opening
If you control no other cards, your opponent cannot activate cards or effects in response to this card's activation. Place 3 "Administral" monsters from your Deck to your Spell & Trap Zone as Continuous Spells. You cannot Normal or Special Summon monsters during the turn you activate this card, except "Administral" monsters. During your Main Phase, except the turn this card was sent to the GY: You can target 1 "Administral" card in your GY; return this card from your GY to your Deck, and if you do, you can either add that target to your hand or place it in your Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Administral Opening" per turn.
Seal
Target 1 "Administral" Monster Card in your Spell & Trap Zone; Special Summon it. When an opponent Summons a monster, or activates a card or effect, except the turn this card was sent to the GY: You can target 1 monster your opponent controls; return this card to your Deck, and if you do, halve that monster's ATK/DEF until the end of this turn. You can only activate 1 "The Administral Seal" per turn.
Aenatoa
When your opponent Special Summons a monster: You can send 1 other "Administral" card from your Spell & Trap Zone to the GY; return that monster to the hand. You can only use this effect of "Aenatoa, Administral of the Universe" once per turn. When this card is sent from the Spell & Trap Zone to the GY to activate an "Administral" monster's effect: Target 1 "Administral" Spell/Trap Card in your GY, except "Aenatoa, Administral of the Universe"; add it to your hand.

3
Edits made:
  • Added a Summon lock to
    • Dedicated's ② effect
    • Ennigmatic Force's ① effect
    • Anomalous' ② effect
  • Removed the HOPT from Smiling's ② effect
  • Added a HOPT to Nightmarch's ② effect
  • Obstacle Ennigmaterial:
    • DEF is now 2000
    • HOPT on the ③ effect is now a regular OPT
    • Shortened the time the ③ effect doubles the DEF, and removed the destruction from it

4
Small edit: Warwolf was mistakenly spelled Warfolf. I also added an exclusion to his Deck-to-hand search.

Second small edit: Ennigmatic World is no longer "- Dark Zone".

5
With 7 brand new cards and a few revamped effects, Dark Irregular are back with a vengeance, and a facelift! Due to recent events, I have revisited Dark Zone and trained these Irregular beings into a new, more cohesive force. Bearing a name change to the archetype to veer away from their converted origin, Ennigmat consists of two subarchetypes, and a series:
  • Ennigmaterial: the Main Deck forces who strive to swarm the field and provide for the second subarchetype.
  • Ennigmatrix: the Extra Deck forces who directly serve the Kings of Dark Zone.
  • Ennigmatic: the Spells (and possible Traps) set up around Dark Zone to defend against invaders. While part of "Ennigmat", "Ennigmatic" itself currently has no direct support.
Main Deck
Spoiler: Monsters • show
Alluring Ennigmaterial (new)
DARK | Level 4
[Fiend/Effect]
① Once per turn, you can Normal Summon 1 "Ennigmaterial" monster in addition to your regular Normal Summon/Set, also you cannot Summon monsters from the Extra Deck this turn, except "Ennigmatrix" monsters. (You can only gain this effect once per turn.)
② An "Ennigmatrix" Xyz Monster with this card as material gains this effect. ● Once per turn: You can detach 1 material from this card; attach the top card of each player's Deck to this card as material.
ATK/ 1200 DEF/ 1100

Booster Ennigmaterial (formerly Doreen the Booster)
DARK | Level 4
[Psychic/Effect]
You can only use the ① and ② effects of "Booster Ennigmaterial" once per turn.
① You can detach 1 material from an "Ennigmatrix" Xyz Monster you control; Special Summon this card from your hand.
② (Quick Effect): You can banish this card from your GY, then target 1 "Ennigmatrix" Xyz Monster you control; until the End Phase, monsters you control gain ATK equal to the number of materials currently attached to that target x 100.
ATK/ 1400 DEF/ 1200

Cursed Ennigmaterial (formerly Cursed Doctor)
DARK | Level 3
[Psychic/Effect]
You can only use the ① effect of "Cursed Ennigmaterial" once per turn.
① If a card or effect is activated that targets an "Ennigmatrix" Xyz Monster(s) you control (Quick Effect): You can attach this card from your hand to 1 of those monsters, and if you do, this turn, that monster is unaffected by card effects that target it.
② An "Ennigmatrix" Xyz Monster that has this card as material gains this effect. ● Once per turn, during your End Phase: You can target 1 of your "Ennigmat" monsters that is banished or in your GY; attach it to this card as material, then gain 100 LP for each material attached to this card.
ATK/ 1000 DEF/ 1000

Dedicated Ennigmaterial (formerly Dedicated Succubus)
DARK | Level 4
[Fiend/Effect]
You can only use the ① and ② effects of "Dedicated Ennigmaterial" once per turn.
① If you control an "Ennigmat" monster, except "Dedicated Ennigmaterial": You can Special Summon this card from your hand in Defense Position.
② If this card is Summoned: You can add 1 "Ennigmat" card from your Deck to your hand, except "Dedicated Ennigmaterial". You cannot Summon monsters the turn you use this effect, except "Ennigmat" monsters.
ATK/ 1300 DEF/ 1400

Warwolf Ennigmaterial (formerly Werwolf Freiwilliger)
DARK | Level 4
[Beast-Warrior/Effect]
You can only use 1 of the ① and ② effects of "Warwolf Ennigmaterial" per turn, and only once that turn.
① If this card is Normal or Special Summoned: You can send 1 "Ennigmaterial" monster from your Deck to the GY, and if you do, add 1 "Ennigmat" card from your Deck to your hand, except "Warwolf Ennigmaterial". You cannot Summon monsters the turn you use this effect, except "Ennigmat" monsters.
② (Quick Effect): You can target 1 "Ennigmatrix" Xyz Monster you control; attach this card from your hand or field to that target as material, and if you do, it gains 1000 ATK until the end of this turn.
ATK/ 1300 DEF/ 1400

Gefreiter Ennigmaterial (formerly Werluchs Gefreiter)
DARK | Level 3
[Beast-Warrior/Effect]
A monster can only be targeted by the effect of "Gefreiter Ennigmaterial" once per turn.
① During damage calculation, if your "Ennigmat" monster battles: You can discard this card; until the End Phase it gains 1000 ATK, also double any battle damage from battles involving it and an opponent's monster.
ATK/ 1200 DEF/ 1000

Hysteric Ennigmaterial (formerly Hysteric Shirley)
DARK | Level 3
[Psychic/Effect]
You can only use the ① and ② effects of "Hysteric Ennigmaterial" once per turn.
① If you Xyz Summon an "Ennigmatrix" Xyz Monster with 5 or more materials attached to it: You can add this card from your GY to your hand.
② You can discard this card; activate 1 of these effects. ● Add 1 "Ennigmat" card from your Deck to your hand, except "Hysteric Ennigmaterial". ● If you control an "Ennigmatrix" Xyz Monster: Draw 2 cards, then attach 1 card from your hand to an "Ennigmatrix" Xyz Monster you control, or, if you cannot, discard 1 card.
ATK/ 1000 DEF/ 1000

Nightmarch Ennigmaterial (formerly Nightmarch Rabbit)
DARK | Level 3
[Beast/Effect]
You can only use the ② effect of "Nightmarch Ennigmaterial" once per turn.
① If an "Ennigmat" monster is attacked (Quick Effect): You can discard this card, then target the attacking monster; negate the attack, then draw 1 card.
② If an "Ennigmat" monster(s) is targeted by a card effect (Quick Effect): You can banish this card from the GY; negate the negate the effect, and if you do, destroy that card.
ATK/  800 DEF/  900

Obstacle Ennigmaterial (formerly Obstacle Offender)
DARK | Level 4
[Fiend/Effect]
You can only use the ② effect of "Obstacle Ennigmaterial" once per turn.
① Your opponent cannot target "Ennigmat" monsters you control for attacks or card effects, except "Obstacle Ennigmaterial".
② If a card(s) is attached to an "Ennigmatrix" Xyz Monster you control by a card effect: You can Special Summon this card from your GY (if it was there when the card was attached) or hand (even if not) in Defense Position. You cannot Special Summon monsters the turn you use this effect, except "Ennigmat" monsters.
③ Once per turn, if this card battles an opponent's monster (Quick Effect): You can double this card's DEF during damage calculation only.
ATK/ 1200 DEF/ 2000

Revenant Ennigmaterial (formerly Vroukalakas)
DARK | Level 4
[Fiend/Effect]
You can only use the ② and ③ effects of "Revenant Ennigmaterial" once per turn.
① An "Ennigmatrix" Xyz Monster with this card as material gains 500 ATK during the Battle Phase only.
② If an "Ennigmat" monster(s) is Summoned: You can Special Summon this card from your GY in Defense Position.
③ If this card is sent from the field to the GY: You can attach the top card of your Deck to an "Ennigmatrix" Xyz Monster you control as material.
ATK/ 1000 DEF/ 1000

Ripper Ennigmaterial (formerly Gwynn the Ripper)
DARK | Level 4
[Fiend/Effect]
You can only use the ① and ② effects of "Ripper Ennigmaterial" once per turn.
① If an "Ennigmat" monster(s) is destroyed by a card effect: You can Special Summon this card from your GY (if it was there when the monster was destroyed) or hand (even if not), but banish it when it leaves the field.
② If this card is Summoned: Attach the top card of your Deck to an "Ennigmatrix" Xyz Monster you control, then, if that monster has 6 or more material, it gains this effect until the End Phase. ● Once per turn (Quick Effect): You can detach 1 material from this card; destroy 1 monster your opponent controls.
ATK/ 1600 DEF/ 1400

Smiling Ennigmaterial (formerly Smiling Succubus)
DARK | Level 3
[Fiend/Effect]
You can only use the ① effect of "Smiling Ennigmaterial" once per turn.
① (Quick Effect): You can Tribute this card from your hand or field, then target 1 "Ennigmat" monster you control; it gains ATK equal to this card's original ATK (if it was Tributed from the hand) or to the ATK it had on the field (if it was Tributed from the field).
② If an "Ennigmat" monster(s) you control would be destroyed or banished by a card effect, you can banish this card from your GY instead.
ATK/ 1000 DEF/ 1000

Warbear Ennigmaterial (formerly Werbear Verfolger)
DARK | Level 4
[Beast-Warrior/Effect]
You can only use 1 of the ① and ② effects of "Warbear Ennigmaterial" once per turn.
① If this card attacks: You can attach the top card of your Deck to an "Ennigmatrix" Xyz Monster your control, then this card gains 300 ATK for each material attached to that monster until the End Phase.
② During damage calculation, if your "Ennigmatrix" Xyz Monster battles: You can attach this card from your hand or field to that monster as material, and if you do, until the End Phase, that monster gains 100 ATK for each material attached to it.
ATK/ 1300 DEF/ 1500

Vermilion Ennigmaterial (new)
DARK | Level 4
[Fiend/Effect]
You can only use the ① and ② effect of "Vermilion Ennigmaterial" once per turn.
① If you control no monsters: You can Special Summon this card from your hand in Defense Position.
② You can send this face-up card to the GY; for the rest of this turn, you cannot Summon monsters, except "Ennigmat" monsters, also Special Summon from your Deck, 2 "Ennigmat" monsters with different names, but their effects are negated.
ATK/ 1000 DEF/ 1000


Spoiler: Spells • show
Ennigmatic Aura (formerly Psycho Irregularity)
Continuous Spell
You can only use the ① and ② effects of "Ennigmatic Aura" once per turn.
① When this card is activated, or during your Standby Phase: You can shuffle 1 card from your hand into the Deck, and if you do, draw 1 card, then, if you drew an "Ennigmat" card, you can reveal it and draw 1 more card.
② If an "Ennigmatrix" Xyz Monster(s) is Special Summoned: You can target 1 of your monsters that is banished or is in your GY; attach that target to 1 of those monsters.

Ennigmatic Clairvoyance (formerly Clairvoyance of Dark Zone)
Normal Spell
You can only activate 1 "Ennigmatic Clairvoyance" per turn.
① Target 1 "Ennigmatrix" Xyz Monster you control; add from your Deck to your hand, "Ennigmat" monsters whose total Levels are equal to or less than the target's Rank, then attach 1 card from your hand to that target.

Ennigmatic World (formerly Mysterious World - Dark Zone)
Field Spell
You can only use the ② and ③ effects of "Ennigmatic World" once per turn.
① Once per turn, you can Normal Summon 1 "Ennigmaterial" monster in addition to your regular Normal Summon/Set, also you cannot Summon monsters from the Extra Deck this turn, except "Ennigmatrix" monsters. (You can only gain this effect once per turn.)
② You can banish 1 card from your hand; Special Summon 1 "Ennigmat" monster from your hand or GY in Defense Position.
③ You can target 1 "Ennigmatrix" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Ennigmatrix" Xyz Monster that is 1 or 2 Ranks higher using that target as material. (This is treated as an Xyz Summon. Transfer the materials.)

Rank-Up-Magic Ennigmatic Force (formerly RUM Dark Irregulars' Force)
Quick-Play Spell
You can only use 1 of the ① and ② effects of "Rank-Up-Magic Ennigmatic Force" once per turn.
① Target 1 "Ennigmatrix" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Ennigmatrix" Xyz Monster that is 1 or 2 Ranks higher using that target as material. (This is treated as an Xyz Summon. Transfer the materials.) You cannot Special Summon monsters from your Extra Deck until the end of this turn, except "Ennigmatrix" monsters.
② You can banish this card from your GY; until the End Phase, if a monster your opponent controls is destroyed by battle, you can attach it to an "Ennigmatrix" Xyz Monster you control instead of sending it to the GY.

Ennigmatic Extrication (new)
Quick-Play Spell
You can only use 1 of the ① and ② effects of "Ennigmatic Extrication" once per turn.
① Target 1 "Ennigmat" monster you control; it is unaffected by other card effects for the rest of this turn, except its own.
② During your End Phase, if 8 or more cards were attached to "Ennigmatrix" Xyz Monster(s) you control this turn: You can add this card from your GY to your hand.

Ennigmatic Shadows (new)
Quick-Play Spell
You can only activate 1 "Ennigmatic Shadows" per turn.
① Activate 1 of these effects. ● Discard 1 card; your opponent cannot activate cards or effects in response to the activation of "Ennigmat" monster effects this turn. ● After damage calculation, if your "Ennigmatrix" Xyz Monster destroys an opponent's monster by battle: Special Summon 1 "Ennigmatrix" Xyz Monster from your Extra Deck that is 2 Ranks higher, using your monster as material. (This is treated as an Xyz Summon. Transfer the materials.)


Extra Deck
Spoiler: Xyz Monsters • show
Anomalous Ennigmatrix (formerly Anomalous Psycher)
DARK | Rank 4
[Psychic/Xyz/Effect]
2 Level 4 "Ennigmaterial" monsters
You can only use the ① and ② effects of "Anomalous Ennigmatrix" once per turn.
① You can detach 1 material from this card; attach up to 3 monsters from your GY to "Ennigmatrix" Xyz Monsters you control, then shuffle an equal number of materials attached to Xyz Monsters you control into the Deck, and if you do, draw 1 card.
② You can attach the top card of your Deck to this card, and if you do, Special Summon 1 "Ennigmatrix" Xyz Monster from your Extra Deck, using this card as material. (This is treated as an Xyz Summon. Transfer the materials.) You cannot Special Summon monsters the turn you use this effect, except "Ennigmat" monsters.
ATK/ 1600 DEF/ 1900

Despoiler Ennigmatrix (formerly Ghoulish Despoiler)
DARK | Rank 6
[Fiend/Xyz/Effect]
2 Level 6 DARK monsters
You can only use the ① and ② effects of "Despoiler Ennigmatrix" once per turn.
① If this card is Special Summoned: You can attach the top card of your Deck to this card, and if you do, you can add 1 material attached to an Xyz Monster you control to your hand.
② During your Battle Phase, if this card with 6 or more materials battles a monster (Quick Effect): You can attach 1 monster you control to this card as material, and if you do, this card gains ATK equal to half that monster's original ATK until the end of this turn.
ATK/ 2200 DEF/ 1800

Gluttonous Ennigmatrix (formerly Archfiend Devourer)
DARK | Rank 4
[Psychic/Xyz/Effect]
2 Level 4 "Ennigmaterial" monsters
You can only use the ① effect of "Gluttonous Ennigmatrix" once per turn.
① You can detach 1 material from this card, then target 1 card your opponent controls; attach it to this card as material.
② If this card destroys a monster by battle and sends it to the GY: You can attach that card from the GY to this card as material, then place 1 material from this card on the bottom of the owner's Deck.
ATK/ 2000 DEF/ 1700

Seiger Ennigmatrix (formerly Werwolf Sieger)
DARK | Rank 3
[Beast-Warrior/Xyz/Effect]
2 Level 3 DARK monsters
Once per turn, you can also Xyz Summon "Seiger Ennigmatrix" by using 1 "Ennigmat" non-Xyz Monster as material.
① During your turn only, if this card has 5 or more materials attached to it, it gains 1500 ATK.
② When this card attacks: Attach the top 2 cards of your Deck to this card as material.
ATK/ 1500 DEF/ 1500

Terrifying Ennigmatrix (formerly Terrifying Fist)
DARK | Rank 6
[Psychic/Xyz/Effect]
3 Level 6 DARK monsters
① If this card has a Rank 4 or higher "Ennigmatrix" Xyz Monster as material, it gains these effects. ● If this card attacks: You can attach the top card of your Deck to this card; it gains ATK equal to the attached card's Level x 200 until the End Phase. (Spell/Trap Cards are Level 0.) ● You can detach 2 materials from this card, then target 1 monster your opponent controls; its ATK/DEF become 0, also negate its effects until you use this effect of "Terrifying Ennigmatrix" again.
ATK/ 2000 DEF/ 1800

Undead Ennigmatrix King, Des Ankor (formerly Undead King, Des Ankor)
DARK | Rank 8
[Zombie/Xyz/Effect]
4 Level 8 DARK monsters
You can only use the ③ effect of "Undead Ennigmatrix King, Des Ankor" once per turn.
① If this card has a Rank 6 or higher "Ennigmatrix" Xyz Monster attached to it, it is unaffected by other cards' effects.
② At the start of the Damage Step, if this card attacks a monster: You can attach that monster to this card as material.
③ (Quick Effect): You can detach 1 material from this card, then send the top 2 cards of your Deck to the GY; Special Summon 1 monster attached to this card, but it cannot be used as material for the Summon of a monster from the Extra Deck, also banish it during the End Phase.
ATK/ 2800 DEF/ 2000


Spoiler: Link Monsters • show
Eros Ennigmatrix (new)
DARK | ↙️↘️
[Fiend/Link/Effect]
2 Effect Monsters, including an "Ennigmat" monster
You can only use the ② effect of "Eros Ennigmatrix" once per turn.
① If a card(s) is attached to an "Ennigmatrix" Xyz Monster you control by card effect, except by the effect of "Eros Ennigmatrix": You can draw 1 card, and if you do, take 1 card from your hand and either attach it to an "Ennigmatrix" Xyz Monster you control, or send it to the GY.
② If this card is sent to the GY: You can target 1 "Ennigmat" card in your GY; either add it to your hand or attach it to an "Ennigmatrix" Xyz Monster you control as material.
ATK/ 1400 LINK-2

One-Eyed Ennigmatrix (new)
DARK | ⬇️
[Fiend/Link/Effect]
1 "Ennigmat" monster
You can only use the effect of "One-Eyed Ennigmatrix" once per turn.
① If this card is Link Summoned: You can target 1 "Ennigmat" monster in your GY; attach it to an "Ennigmatrix" Xyz Monster you control, then you can take 1 material from that card and either Special Summon it (if it's a monster) or add it to your hand (if not).
ATK/ 1000 LINK-1

Scarlet Ennigmatrix King, Scharhrot (new)
DARK | ↖️⬆️↙️↘️
[Zombie/Link/Effect]
2+ "Ennigmat" monsters (including an "Ennigmatrix" monster)
You can only use the ② effect of "Scarlet Ennigmatrix King, Sharhrot" once per turn.
① Negate the effects of your opponent's monsters destroyed by battle with "Ennigmat" monsters you control.
② If your opponent activates a card or effect (Quick Effect): You can detach 2 material from an "Ennigmatrix" Xyz Monster this card points; negate the activation, and if you do, attach it to an Xyz Monster you control as material.
ATK/ 2700 LINK-4

Dark Irregular - Imprisoner Beast
As I forgot Imprisoner Beast existed, I would like to remove it from KoishiPro altogether.


Once I get the imgur album done, I will post it in a comment or edit it into the post.

6
Note: Slient asked for, and was granted, permission before making Night Angel.

That said, I have not given permission for any support to be made since.

7
Description
Based on the Cardfight!! Vanguard clan («Dark Irregulars»), "Dark Irregular" is an archetype focused on Summoning, Ranking Up, and protecting their Xyz Monsters, usually only one at a time due to the Extra Monster Zone.

The Level 3 "Dark Irregular" monsters are hand traps, primarily focusing on protecting and/or building the "Soul" (Xyz Materials). You want to have as many different Level 3s in your hand as possible to prepare for the crackback of only building up one monster. The Level 4 monsters are the main engine, with their focus being on building a field to start the Rank-Up process. Typically, you want to start with at least two "Dark Irregular" monsters in your starting hand, with at least one of them being able to Special Summon itself from your hand.

Although they only have the one searchable Spell ("Rank-Up-Magic Dark Irregulars' Force"), the Continuous Spell ("Psycho Irregularity") helps with hand advantage and to recover lost Irregulars after they've used up their effects, further increasing the Xyz Materials, and "Clairvoyance of Dark Zone" helps search out any missing pieces once you have an Xyz Monster on the field. While the Field Spell ("Mysterious World - Dark Zone") does not explicitly belong to them (there is a possible archetype based on «Pale Moon» that will also follow a similar trend), it is designed in much the same way: Rank-Up and revive.

Currently, this 23-card archetype has no Traps, nor do I plan on making any in the foreseeable future.

Note: I made a few errors on the cards when I made them, but they will be fixed when typed here and the final effects will be fixed on the card after being reviewed. The SetCode I would like to claim is 0x4449 (I used a converter to see what "DI" is in Hex.) The imgur album is here.

Spoiler: Main Deck Monsters • show
This will be the largest section, with five Level 3 monsters and seven Level 4 monsters.

Dark Irregular - Cursed Doctor - 9966601
When a card or effect is activated that targets a "Dark Irregular" Xyz Monster(s) you control (Quick Effect): You can attach this card from your hand to that monster, and if you do, this turn, that monster is unaffected by effects that target it. You can only use this effect of "Dark Irregular - Cursed Doctor" once per turn. A "Dark Irregular" Xyz Monster with this card as material gains this effect. ● Once per turn, during your End Phase: You can target 1 of your "Dark Irregular" monsters that is banished or in your GY; attach it to this card as material, then gain 100 LP for each material attached to this card.

Dark Irregular - Hysteric Shirley - 9966605
If you Xyz Summon a DARK Xyz Monster with 5+ materials attached to it: You can add this card from your GY to your hand. You can discard this card; activate 1 of these effects. You can only use each effect of "Dark Irregular - Hysteric Shirley" once per turn. ● Add 1 "Dark Irregular" monster from your Deck to your hand, except "Dark Irregular - Hysteric Shirley". ● If you control a "Dark Irregular" Xyz Monster: Draw 2 cards, then attach 1 card from your hand to a "Dark Irregular" Xyz Monster you control as material. If you cannot, discard 1 card instead.

Dark Irregular - Nightmarch Rabbit - 9966606
When a "Dark Irregular" monster is targeted for an attack (Quick Effect): You can discard this card, then target the attacking monster; negate the attack, then draw 1 card. When a "Dark Irregular" card is targeted by a card effect (Quick Effect): You can banish this card from your GY; negate that effect, and if you do, destroy that card.

Dark Irregular - Smiling Succubus - 9966608
(Quick Effect): You can Tribute this card from your hand or field, then target 1 "Dark Irregular" monster you control; it gains ATK equal to this card's original ATK (if it was Tributed from the hand) or to the ATK it had on the field (if it was Tributed from the field). If a "Dark Irregular" monster you control would be destroyed or banished by a card effect, you can banish this card from your GY instead. You can only use each effect of "Dark Irregular - Smiling Succubus" once per turn.

Dark Irregular - Werluchs Gefreiter - 9966611
When a "Dark Irregular" monster battle: You can discard this card from your hand, then target that monster; until the End Phase, it gains 1000 ATK, also double any battle damage from battles involving that target and an opponent's monster. A monster can only be targeted by this effect of "Dark Irregular - Werluchs Gefreiter" once per turn.

Dark Irregular - Dedicated Succubus - 9966602
If you control a "Dark Irregular" monster, except "Dark Irregular - Dedicated Succubus": You can Special Summon this card from your hand in Defense Position. When this card is Normal or Special Summoned: You can add 1 "Dark Irregular" card from your Deck to your hand. You can only use each effect of "Dark Irregular - Dedicated Succubus once per turn. A DARK Xyz Monster that has this card attached to it as material gains this effect.
● Once per turn, if this card would be destroyed by battle, it is not destroyed.

Dark Irregular - Doreen the Thruster - 9966603
"Dark Irregular" Xyz Monsters you control gain 100 ATK for each material attached to them. You can detach 1 material from a "Dark Irregular" Xyz Monster you control; Special Summon this card from your hand. (Quick Effect): You can banish this card from your GY, then target 1 "Dark Irregular" Xyz Monster you control; until the end of this turn, monsters you control gain ATK equal to the number of materials attached to that target x 100. You can only use each effect of "Dark Irregular - Doreen the Thruster" once per turn.

Dark Irregular - Gwynn the Ripper - 9966604
When this card is Summoned: Attach the top card of your Deck to 1 "Dark Irregular" Xyz Monster you control as material, then, if that monster has 6 or more materials, until the End Phase, it gains the following effect:
● Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 monster your opponent controls; destroy it.

Dark Irregular - Obstacle Offender - 9966607
If a card is attached to a "Dark Irregular" Xyz monster you control by a card effect: You can Special Summon this card from the GY (if it was there when you attached) or hand (even if not) in Defense Position. You can only Special Summon "Dark Irregular - Obstacle Offender" this way once per turn. You opponent cannot target "Dark Irregular" monsters you control with attacks or card effects, except this card. Once per turn, during the Battle Phase (Quick Effect): You can double this card's DEF, but destroy it during the End Phase.

Dark Irregular - Vroukalakas - 9966609
If you Summon a "Dark Irregular" monster (except during the Damage Step): You can Special Summon this card from your GY in Defense Position. If this card you control is destroyed and sent to your GY: You can target 1 "Dark Irregular" Xyz Monster you control; attach the top card of your Deck to that target. You can only use each effect of "Dark Irregular - Vroukalakas" once per turn. A DARK Xyz Monster with this card as material gains 500 ATK during your Battle Phase only.

Dark Irregular - Werbear Verfolger - 9966610
When this card attacks: You can attach the top card of your Deck to a "Dark Irregular" Xyz Monster you control, then this card gains 300 ATK for each material attached to that card. If a DARK Xyz Monster you control battles: You can attach this card from your hand or field to it as material, and if you do, that monster gains 100 ATK for each material attached to it. You can only use 1 "Dark Irregular - Werbear Verfolger" effect per turn, and only once that turn.

Dark Irregular - Werwolf Freiwilliger - 9966612
If this card is Normal or Special Summoned: You can send 1 "Dark Irregular" monster from your Deck to your GY, and if your do, add 1 "Dark Irregular" card from your Deck to your hand. (Quick Effect): You can target 1 "Dark Irregular" Xyz Monster you control; attach this card from your hand or field, to it as material, and if you do, it gains 1000 ATK until the end of this turn. You can only use each effect of "Dark Irregular - Werwolf Freiwilliger" once per turn.


Spoiler: Support • show
With so much DARK support that already exists and already help keep them consistent, there are only four supporting Spells for the archetype itself, only one of which is searchable with archetypal effects.

Clairvoyance of Dark Zone - 9966613
Target 1 DARK Xyz Monster you control; add from your Deck to your hand, "Dark Irregular" or "Pale Moon" monsters whose total Levels are equal to or less than the Rank of that target, then attach 1 card from your hand to that target.

Psycho Irregularity - 9966614
If a "Dark Irregular" Xyz Monster(s) is Special Summoned: You can target 1 of your monsters that is banished or is in your GY; attach it to 1 of those monsters. When this card is activated OR during your Standby Phase: You can reveal 1 card from your hand and shuffle it into the owner's Deck, and if you do, draw 1 card, then, if you revealed a "Dark Irregular" card, draw 1 card. You can only use each effect of "Psycho Irregularity" once per turn.

Rank-Up-Magic Dark Irregulars' Force - 9966615
Target 1 "Dark Irregular" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Dark Irregular" Xyz Monster that is either 1 or 2 Ranks higher than that target, by using it as material. (Transfer the material. This is treated as an Xyz Summon.) During the Main Phase: You can banish this card from your GY, then target 1 Xyz Monster you control; this turn, if that target destroys a monster by battle, you can attach the destroyed monster to it as material instead of sending it to the GY. You can only use 1 "Rank-Up-Magic Dark Irregulars' Force" effect per turn, and only once that turn.

Mysterious World - Dark Zone - 9966600
You can target 1 Xyz Monster you control; Special Summon 1 "Dark Irregular" or "Pale Moon" Xyz Monster from your Extra Deck that is either 1 or 2 Ranks higher than that target, by using it as the material. (Transfer the material. This is treated as an Xyz Summon.) You can banish 1 card from your hand; Special Summon 1 DARK monster from your hand or GY in Defense Position. You can only use each effect of "Mysterious World - Dark Zone" once per turn.


Spoiler: Extra Deck Monsters • show
Dark Irregular - Imprisoner Beast - 9966616
2 "Dark Irregular" monsters
If this card is Link Summoned: You can add 1 "Dark Irregular" monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can target 1 monster your opponent controls that this card points to; attach it to 1 DARK Xyz Monster you control, but this card cannot attack this turn. You can only use 1 "Dark Irregular - Imprisoner Beast" effect per turn, and only once that turn.

Dark Irregular - Werwolf Sieger - 9966617
2 Level 3 DARK monsters
Once per turn, you can also Xyz Summon "Dark Irregular - Werwolf Sieger" by using 1 "Dark Irregular" non-Xyz monster you control as Xyz Material. During your turn, if this card has 5+ materials, it gains 1500 ATK. When this card attacks: Attach the top 2 cards of your Deck to this card as Xyz Materials.

Dark Irregular - Anomalous Psycher - 9966618
2 Level 4 "Dark Irregular" monsters

Dark Irregular - Archfiend Devourer - 9966619
(The original Vanguard card is "Demon Eater", using the same characters as "Archfiend" in Japanese.)
2 Level 4 "Dark Irregular" monsters
If a monster you control would be sent to the GY because it was destroyed by battle, you can attach it to 1 "Dark Irregular" Xyz Monster you control instead. When this card attacks: You can detach 1 Xyz Material from this card; draw 1 card, also your opponent cannot activate Spell/Trap Cards or their effects until the end of the Damage Step.

Dark Irregular - Ghoulish Despoiler - 9966620
2 Level 6 DARK monsters
When this card is Special Summoned: You can attach 2 cards from the top of your Deck to this card, and if you do, add 1 material attached an Xyz Monster you control to your hand. Once per turn, when this card with 6+ materials attacks a monster: You can send 1 monster your opponent control to the GY, and if you do, this card gains ATK equal to half the send monster's ATK in the GY until the end of this turn.

Dark Irregular - Terrifying Fist - 9966621
2 Level 6 DARK monsters
Once per turn, you can also Xyz Summon "Dark Irregular - Terrifying Fist" using 1 Rank 4 "Dark Irregular" Xyz Monster you control. (Transfer its materials to this card.) When this card attacks an opponent's monster: You can attach the top card of your Deck to this card as material, then it gains ATK based on the type of card attached until the End Phase. ● Monster: 1000. ● Spell/Trap: 500.

Dark Irregular - Undead King, Des Ankor - 9966622
2 Level 8 DARK monsters
Cannot be used as Xyz Material the turn it is Xyz Summoned. At the beginning of the Damage Step, if this card attacks a monster: You can attach that monster to this card as material. If this card has 13+ material (Quick Effect): You can discard 2 cards; attach all other monsters you control to this cards as material (min. 1), then Special Summon 1 Xyz Monster that is attached to this card in Attack Position, and if you do, attach this card and its materials to it. You can only use each effect of "Dark Irregular - Undead King, Des Ankor" once per turn.


Spoiler: Current Deck • show
During playtesting, this is the Deck that I've been using. I have not tested running the Level 4 "Dark Irregular" monsters as an Xyz engine for other Xyz Monsters because I need unbiased eyes for that.
Irregulars of Dark Zone
Main Deck: (40)
 Monsters: (23)
  2x Dark Irregular - Cursed Doctor
  3x Dark Irregular - Dedicated Succubus
  2x Dark Irregular - Doreen the Thruster
  2x Dark Irregular - Gwynn the Ripper
  2x Dark Irregular - Hysteric Shirley
  2x Dark Irregular - Nightmarch Rabbit
  1x Dark Irregular - Obstacle Offender
  2x Dark Irregular - Smiling Succubus
  2x Dark Irregular - Vroukalakas
  2x Dark Irregular - Werluchs Gefreiter
  3x Dark Irregular - Werwolf Freiwilliger

 Spells: (13)
  1x Allure of Darkness
  2x Clairvoyance of Dark Zone
  1x Dark Eruption
  1x Monster Reborn
  2x Mysterious World - Dark Zone
  2x Psycho Irregularity
  3x Rank-Up-Magic Dark Irregulars' Force
  1x Terraforming

 Traps: (4)
  2x Infinite Impermanence
  2x Wall of Disruption

Extra Deck: (15)
  2x Dark Irregular - Imprisoner Beast
  2x Dark Irregular - Werwolf Sieger
  2x Dark Irregular - Anomalous Psycher
  3x Dark Irregular - Archfiend Devourer
  3x Dark Irregular - Ghoulish Despoiler
  1x Dark Irregular - Terrifying Fist
  2x Dark Irregular - Undead King, Des Ankor

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