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Messages - The Lucky Few

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"If we stand still, maybe they won't notice us."
"Yes, stand as still as the trees we are."
"You are not a tree Sprite, you are a little ball of flavour town."

Once per turn, you can tribute 1 Plant Fusion monster that you control to activate 1 of the following effects based on the original Attribute of the tributed monster. ●LIGHT: Target 1 card on the field; banish it ●DARK: Target 1 monster on the field; destroy it. ●WATER: Target 1 Spell/Trap on the field; destroy it. ●WIND: Target 1 card on the field; return it to the owner's hand. ●FIRE: Inflict damage to your opponent's LP equal to the tributed monster's Level x200. ●EARTH: Target 1 set card on the field; banish it.
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A young Sorceress with a life debt to the four Plant Princesses. With the power bestowed upon her she summons her six lifelong friends to help her on her in times of need.

2
Archives / Custom Extra Deck Mechanic - Manaburst Monsters
« on: February 28, 2020, 06:17:55 am »

3
Archives / (unscripted) Archetype Submission - Daylilly (2 cards)
« on: February 24, 2020, 12:08:16 pm »


Once per turn, you can tribute 1 Fusion Plant monster that you control to activate 1 of the following effects based on the original Attribute of the tributed monster. ●LIGHT: Target 1 card on the field; banish it ●DARK: Target 1 monster on the field; destroy it. ●WATER: Target 1 Spell/Trap on the field; destroy it. ●WIND: Target 1 card on the field; return it to the owner's hand. ●FIRE: Inflict damage to your opponent's LP equal to the tributed monster's Level x200. ●EARTH: Target 1 set card on the field; banish it.
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A young Sorceress with a life debt to the four Plant Princesses. With the power bestowed upon her she summons her six lifelong friends to help her on her in times of need.

4

3+ Psychic monsters
Gains 500 ATK for each card in either Spell/Trap Zone. Any monster removed from the field while in a Monster Zone is equipped to this card as Equip Spell instead with the following effect. ●The Equipped monster gains 500 ATK. You can banish 5 cards equipped to this card: Each player Discards their whole hand then exclavates cards off the top of their deck equal to the total number of cards discarded by this effect, send any Psychic monster to the GYs, as shuffle the other cards into the owner's deck, and if you do, each player draws cards equal to the total number of Psychic monsters sent to the GYs by this effect. You can only activate this effect of "Aircaster Megadeus Ri" once per duel.

"Aircaster" monsters that you control gain 300 ATK for each face-up "Aircaster" card on the field.
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(Quick Effect): You can reveal this card in your hand, then you can excavate 3 cards from the top of your Deck, send any excavated Psychic monsters to the GY, also shuffle the other cards into your Deck. You can only activate this effect of "Flaircaster Unison" once per turn. If a Pshychic monster(s) are sent to the GY by this effect: Special Summon this card. If this card is excavated from the Deck and sent to the GY by a card effect: Target 1 monster on the field; equip this card to that target as a Equip Spell. While this card is treated as an Equip Spell card it has the following effect. ● Each time the equipped monster declares an attack inflict 500 damage to your opponent's LP before damage calculation.

You can shuffle 3 face-up "Aircaster" cards that you control including 1 Pendulum monster into your deck; Special Summon 1 "Aircaster" monster from your GY, and if you do, excavate cards from the top of your Deck equal to the Level,Rank, or Link Rating of the Special Summoned monster, send any excavated Psychic monsters to the GY, also shuffle the other cards into your Deck. You can only activate this pendulum effect of "Flaircaster Vector" once per turn.
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(Quick Effect): You can reveal this card in your hand, then you can excavate 3 cards from the top of your Deck, send any excavated Psychic monsters to the GY, also shuffle the other cards into your Deck. You can only activate this effect of "Flaircaster Vector" once per turn. If a Pshychic monster(s) are sent to the GY by this effect: Special Summon this card. If this card is excavated from the Deck and sent to the GY by a card effect: Target 1 monster on the field; equip this card to that target as a Equip Spell. While this card is treated as an Equip Spell card it has the following effect. ● Each time the equipped monster battles an opponent's monster you can equip 1 "Aircaster" monster in your GY or face-up in your Extra Deck to that monster as a Equip Spell before damage calculation.

(Quick Effect): You can discard this card from your hand, then excavate 3 cards from the top of your Deck, send any excavated Psychic monsters to the GY, also shuffle the other cards into your Deck. If a Pshychic monster(s) are sent to the GY by this effect: banish 2 cards off the top of your opponent's deck for each card sent to the GY. If this card is excavated from the Deck and sent to the GY by a card effect: Target 1 monster on the field; equip this card to that target as a Equip Spell. While this card is treated as an Equip Spell card it has the following effect.
● Each time the equipped monster destroys an opponent's monster by battle you can you can send this card to the GY: Banish all Spell and Traps your opponent controls face-down.

This card can be used to Ritual Summon any Psychic Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon. You can banish this card from your GY, then excavate up to 2 cards from the top of your Deck for each monster you control, send any excavated Psychic monsters to the GY, also shuffle the other cards into your Deck. If a Pshychic monster(s) are sent to the GY by this effect: banish 1 card from your opponent's GY for each card sent to the GY.

(Quick Effect): You can send this card from your hand to the GY, then you can excavate 3 cards from the top of your Deck, send any excavated Psychic monsters to the GY, also shuffle the other cards into your Deck. If this card is in your GY you can send 1 "Aircaster" card in either Spell and Trap Zone to the GY: Special Summon this card, and if you do treat all monsters that you control as Level 3. You can only activate each effect of "Faircaster Yata" once per turn. If this Special Summoned monster leaves the field banish it face-down instead, and if you do, shuffle it into your deck during your next End Phase. If this card is excavated from the Deck and sent to the GY by a card effect: Target 1 monster on the field; equip this card to that target as a Equip Spell. While this card is treated as an Equip Spell card it has the following effect. ● The equipped monster is treated as a Level 3 Tuner.

Send 1 "Aircaster", "Flaircaster", "Despaircaster", and "Faircaster" Equip Spells from your Spell & Trap Zone to the GY; send all cards on the field to the Graveyard, then Special Summon 1 "Aircaster" monster from either GY, and if you do, equip as many "Aircaster" monsters as possible from your GY to that monster as Equip Spells, up to the number of cards your opponent controlled that were sent to the GY by this card's effect.

5
Approved + Scripted Archetypes / Archetype Re-Submission - Aircaster
« on: July 01, 2019, 07:27:25 am »
Spoiler: monsters • show


When this card is Summoned: You can  excavate 3 cards from the top of your Deck, send any excavated Psychic monsters to the GY, also shuffle the other cards into your Deck. If this card is excavated from the Deck and sent to the GY by a card effect: Target 1 monster on the field; equip this card to that target as a Equip Spell. While this card is treated as an Equip Spell card it has the following effect.
● A monster equipped with this card is unaffected by your opponent's Trap effects.

When this card is Summoned: You can  excavate 3 cards from the top of your Deck, send any excavated Psychic monsters to the GY, also shuffle the other cards into your Deck. If this card is excavated from the Deck and sent to the GY by a card effect: Target 1 monster on the field; equip this card to that target as a Equip Spell. While this card is treated as an Equip Spell card it has the following effect.
● A monster equipped with this card is unaffected by your opponent's Spell effects.

When this card is Summoned: You can  excavate 3 cards from the top of your Deck, send any excavated Psychic monsters to the GY, also shuffle the other cards into your Deck. If this card is excavated from the Deck and sent to the GY by a card effect: Target 1 monster on the field; equip this card to that target as a Equip Spell. While this card is treated as an Equip Spell card it has the following effect.
● A monster equipped with this card is unaffected by your opponent's Monster effects.

When this card is Summoned: You can  excavate 3 cards from the top of your Deck, send any excavated Psychic monsters to the GY, also shuffle the other cards into your Deck. If this card is excavated from the Deck and sent to the GY by a card effect: Target 1 monster on the field; equip this card to that target as a Equip Spell. While this card is treated as an Equip Spell card it has the following effect.
● Once per turn, you can target 1 monster in your Spell/Trap Zone that is treated as an Equip Spell; Special Summon it.

When this card is Summoned: You can  excavate 3 cards from the top of your Deck, send any excavated Psychic monsters to the GY, also shuffle the other cards into your Deck. If this card is excavated from the Deck and sent to the GY by a card effect: Target 1 monster on the field; equip this card to that target as a Equip Spell. While this card is treated as an Equip Spell card it has the following effect.
● At the start of the Damage Step, if the equipped monster battles a monster: Discard 1 random card from your opponent's hand.

(Quick Effect): You can send this card from your hand to the GY, then you can excavate 3 cards from the top of your Deck, send any excavated Psychic monsters to the GY, also shuffle the other cards into your Deck. If a Psychic monster(s) are sent to the GY by this effect: Target 1 Psychic monster on the field; double its ATK until the next End Phase. If this card is excavated from the Deck and sent to the GY by a card effect: Target 1 monster on the field; equip this card to that target as a Equip Spell. While this card is treated as an Equip Spell card it has the following effect.
● Once per turn, the equipped monster cannot be destroyed by battle.

(Quick Effect): You can send this card from your hand to the GY, then you can excavate 6 cards from the top of your Deck, send any excavated Psychic monsters to the GY, also shuffle the other cards into your Deck. If a Psychic monster(s) are sent to the GY by this effect: Target cards on the field up to the number of Psychic monsters sent to the GY; Reduce their ATK to 0. If this card is excavated from the Deck and sent to the GY by a card effect: Target 1 monster on the field; equip this card to that target as a Equip Spell. While this card is treated as an Equip Spell card it has the following effect.
● The equipped monster can attack all monsters your opponent controls once.

(Quick Effect): You can send this card from your hand to the GY, then you can excavate 6 cards from the top of your Deck, send any excavated Psychic monsters to the GY, also shuffle the other cards into your Deck. If a Psychic monster(s) are sent to the GY by this effect: Target Spells and Traps on the field up to the number of Psychic monsters sent to the GY; shuffle them into the deck. If this card is excavated from the Deck and sent to the GY by a card effect: Target 1 monster on the field; equip this card to that target as a Equip Spell. While this card is treated as an Equip Spell card it has the following effect.
● You can send 1 Spell or Trap that you control to the GY; add 1 "Aircaster" from your deck or GY to your hand.

Spoiler: Extra Deck Monsters • show


2+ Psychic monsters
Must first be Special Summoned by sending the above monsters you control to the GY with 1+ Equip Spells equipped to each material(you do not use "Polymerization"). Gains 500 ATK and DEF for each card equipped to this card. When this card is Special Summoned target up to three Equip Spells or "Aircaster" monsters in your GY: Equip them to face-up monsters that you control. You can target 1 "Aircaster" monster in your GY: Place on top of your deck. You can only activate each effect of "Aircaster Luther" once per turn.

1 Tuner + 1+ Psychic monsters
Gains 500 ATK and DEF for each card equipped to this card. Once per turn: Excavate 3 cards from the top of your Deck, send any excavated Psychic monsters to the GY, also shuffle the other cards into your Deck. When a card is equipped to this card from the GY, you can target 1 card on the field: Shuffle it into the owner's deck. You can only activate this effect of "Aircaster Felice" once per turn, and only once that turn.

2 Level 3 Psychic monsters
Gains 500 ATK and DEF for each card equipped to this card. You can detach 1 material from this card: Excavate 3 cards from the top of your Deck, send any excavated Psychic monsters to the GY, also shuffle the other cards into your Deck.

1 Tuner + 2+ Psychic monsters
Gains 500 ATK and DEF for each card equipped to this card. Once per turn: Excavate 3 cards from the top of your Deck, send any excavated Psychic monsters to the GY, also shuffle the other cards into your Deck. When a card is equipped to this card from the GY, you can target 1 card on the field: Banish it. You can only activate this effect of "Aircaster Killian" up to twice per turn. Once per turn, you can reveal 3 "Aircaster" monsters from your Deck, your opponent chooses 1 for you to place on top of your deck, and you shuffle the rest back into your Deck.

2 Psychic monsters
Gains 500 ATK and DEF for each Equip Spell on either field. When your opponent activates a card or effect (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card. When this card leaves the field you can target up to 3 "Aircaster" monsters in your GY: Place them on top of your deck in any order. You can only activate each effect of "Aircaster Megan" once per turn.

Spoiler: spells • show


If you control 2 or more "Aircaster" Equip Spells in your Spell & Trap Zone: Your opponent chooses 1 "Aircaster" Equip Spell in your Spell & Trap Zone, you send it to the GY, and if you do, activate 1 of the following effects.
● Draw 2 cards.
● Look at up to 3 cards from the top of your Deck, then place them on the top of the Deck in any order.

Target 1 Level 3 "Aircaster" monster in your GY: Activate one of the following effects.
● Equip it 1 monster on the field as a Equip Spell.
● Special Summon it.
You can only activate 1 "Aircaster Ignition" once per turn.

Once per turn, each "Aircaster" Equip Spell on the field cannot be destroyed by card effects. Once per turn, you can target 1 "Aircaster" monster in you Spell/Trap Zone that is treated as an Equip Spell: Special Summon it. If this face-up card on the field is destroyed: You can target 1 "Aircaster" monster you control; equip 1 "Aircaster" monster from your deck to that target.


Spoiler: traps • show


When a Spell/Trap is activated: Send 1 Equip Spell from your field to the GY; negate the activation, and if you do, destroy it.

Place 1 card from your hand on the top of the Deck, and if you do, Special Summon 1 "Aircaster" monster from your hand or GY. Place it on the top of the Deck during the End Phase.

Send all cards in your Spell/Trap Zone to the Graveyard. Activate as many "Aircaster" monsters as possible from your GY to your Spell/Trap Zone, face-up, as Equip Spell. During the End Phase, destroy all face-up "Aircaster" cards you control that are in your Spell/Trap Zone.

6
Approved + Scripted Archetypes / Archetype Submission-Daylilly
« on: February 06, 2019, 08:32:50 am »

You can tribute 1 non-Effect Plant monster on either field: Destroy 1 random card in either player's hand. You can tribute 2 Non-effect Plant monsters that you control to Special Summon this card from your Pendulum Zone. You can only activate each effect of "Daylilly Chrysanthemum" once per turn.
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2 non-Effect Plant Monsters
Must first be Special Summoned (from your Extra Deck) by tributing the above cards on your field while "Black Garden" is face-up on the field. (You do not use "Polymerization".) If Summoned this way, it is unaffected by "Black Garden". (Quick Effect): You can tribute 1 non-Effect Plant monster that you control: Destroy 1 face-down card on the field. You can only activate this effect of "Daylilly Chrysanthemum" once per turn. If this card in the Monster Zone is destroyed or tributed: You can place this card in your Pendulum Zone.


You can tribute 1 non-Effect Plant monster on either field: Shuffle 1 random card in either player's hand into their deck. You can tribute 2 non-Effect Plant monsters that you control to Special Summon this card from your Pendulum Zone. You can only activate each effect of "Daylilly Viburnum" once per turn.
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2 non-EffectPlant Monsters
Must first be Special Summoned (from your Extra Deck) by tributing the above cards on your field while "Black Garden" is face-up on the field. (You do not use "Polymerization".) If Summoned this way, it is unaffected by "Black Garden". (Quick Effect): You can tribute 1 non-Effect Plant monster that you control: Decrease the ATK of all monsters your opponent controls equal to the original ATK of the tributed monster. You can only activate this effect of "Daylilly Viburnum" once per turn. If this card in the Monster Zone is destroyed or tributed: You can place this card in your Pendulum Zone.


You can tribute 1 non-Effect Plant monster on either field: Destroy 1 card on either field. You can tribute 2 non-Effect Plant monsters that you control to Special Summon this card from your Pendulum Zone. You can only activate each effect of "Daylilly Daturas" once per turn.
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2 non-Effect Plant Monsters
Must first be Special Summoned (from your Extra Deck) by tributing the above cards on your field while "Black Garden" is face-up on the field. (You do not use "Polymerization".) If Summoned this way, it is unaffected by "Black Garden". (Quick Effect): You can tribute 1 non-Effect Plant monster that you control: Destroy 1 card on either field. You can only activate this effect of "Daylilly Daturas" once per turn. If this card in the Monster Zone is destroyed or tributed: You can place this card in your Pendulum Zone.


You can tribute 1 non-Effect Plant monster on either field:  Inflict damage to your opponent's LP equal to half that monster's original ATK. You can tribute 2 non-Effect Plant monsters that you control to Special Summon this card from your Pendulum Zone. You can only activate each effect of "Daylilly Rose" once per turn.
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2 non-Effect Plant Monsters
Must first be Special Summoned (from your Extra Deck) by tributing the above cards on your field while "Black Garden" is face-up on the field. (You do not use "Polymerization".) If Summoned this way, it is unaffected by "Black Garden". (Quick Effect): You can tribute 1 non-Effect Plant monster that you control: Increase this card's ATK by 400. If this card in the Monster Zone is destroyed or tributed: You can place this card in your Pendulum Zone.


You can tribute 1 non-Effect Plant monster on either field: Gain LP equal to half that monster's original ATK. You can tribute 2 non-Effect Plant monsters that you control to Special Summon this card from your Pendulum Zone. You can only activate each effect of "Daylilly Hydrangea" once per turn.
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2 non-Effect Plant Monsters
Must first be Special Summoned (from your Extra Deck) by tributing the above cards on your field while "Black Garden" is face-up on the field. (You do not use "Polymerization".) If Summoned this way, it is unaffected by "Black Garden". (Quick Effect): You can tribute 1 non-Effect Plant monster that you control: Destroy 1 Spell/Trap on either field. You can only activate this effect of "Daylilly Hydrangea" once per turn. If this card in the Monster Zone is destroyed or tributed: You can place this card in your Pendulum Zone.


You can tribute 1 non-Effect Plant monster on either field: Banish 1 card on either field. You can tribute 2 non-Effect Plant monsters that you control to Special Summon this card from your Pendulum Zone. You can only activate each effect of "Daylilly Hellebore" once per turn.
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2 non-Effect Plant Monsters
Must first be Special Summoned (from your Extra Deck) by tributing the above cards on your field while "Black Garden" is face-up on the field. (You do not use "Polymerization".) If Summoned this way, it is unaffected by "Black Garden". (Quick Effect): You can tribute 1 non-Effect Plant monster that you control: Banish 1 monster on either field. You can only activate this effect of "Daylilly Hellebore" once per turn. If this card in the Monster Zone is destroyed or tributed: You can place this card in your Pendulum Zone.


If "Black Garden" is face-up on the field when you Summon a Plant monster from your hand or GY double it's original DEF.
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1 Plant Tuner + 1+ non-Tuner non-Effect Plant monsters
If "Black Garden" is face-up on the field you can tribute non-Effect Plant monsters from either field: Special Summon 1 Plant Fusion monster from your GY or face-up in your Extra Deck to your Main Monster Zone in Defense Position whose Level is exactly equal to the total Levels of the tributed monster(s). If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. You can only activate each effect of "Savior of the Daylilly" once per turn.


3 non-Effect Plant monsters
If "Black Garden" is face-up on the field when a monster(s) (except a Plant monster) is Normal or Special Summoned to your opponent's side of the field while this card points to 3 Plant monsters: That monster cannot attack or activate its effects this turn. Once per turn, when a card or effect is activated (Quick Effect): You can tribute this card or 1 monster that this card points to; negate the activation, and if you do, destroy it.


You can tribute 1 non-Effect Plant monster on either field: Add 1 Normal Plant monster from your deck or GY to your hand. You can only use this Pendulum effect of "Daylilly Monarch Rose" once per turn.
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If "Black Garden" is face-up on the field all monsters on the field and in each GY become Plant monsters. Oncewhile this card is face-up on the field, if your opponent Special Summons a monster from the Extra Deck you can negate it's effect and treat it as a non-Effect monster. If this card is destroyed while in a Pendulum Zone, you can tribute 1 non-Effect Plant monster on either field: Special Summon this card to the Main Monster Zone. You can only Special Summon 1 "Daylilly Monarch Rose" per turn.


This card's name is treated as "Black Garden" While face-up on the field. You can tribute 2 non-Effect Plant monsters on either field: Special Summon 1 face-up Plant Fusion monster from your Extra Deck. You can reveal 1 Plant Pendulum monster in your Extra Deck: Destroy 1 card in your Pendulum Zone; place the revealed card in your Pendulum Zone. You can only use each effect of "Daylilly Field" once per turn.


This card's name is treated as "Black Garden" While face-up on the field. You can destroy 1 non-Effect Plant monster on either field: Special Summon "Daylilly Token"s (Plant/ DARK/ Level 1/ ATK 400/ DEF 400) equal to the original Level/ Rank/ Link Rating of the destroyed monster to either side of the field. Tokens summoned by this effect cannot be used as materials for the Summon of a Link monster. You can only use each effect of "Daylilly Path" once per turn.


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