YGO Custom Cards

Custom Cards Zone => Submit Cards => Archives => Topic started by: senpaizuri on March 25, 2018, 01:39:41 am

Title: Archetype Submission: Zero HERO
Post by: senpaizuri on March 25, 2018, 01:39:41 am
The gimmick for this archetype is simple. They can't do anything on their own, but they gain power with synergy. All of the monsters have 0 ATK/DEF (of course, if that stat applies) but they use their effects or rely on other monsters (like Watchman or Justice) to give them power. The archetype is fully scripted and is on the Moon server. Also, I did not add Hard OPTs because I didn't see the need to when I was play testing them.

Spoiler: Monsters (6) • show
Spoiler: Zero HERO Decoy Man • show
EARTH|Warrior|LV4|0|0
If this card is Summoned in face-up Defense Position: Change it to face-up Attack Position. If changed to Attack Position this way, this card's battle position cannot be changed while it is face-up on the field, except by another card's effect. If this is the only "Zero HERO" monster you control, your opponent cannot target other monsters you control with effects or for attacks.


Spoiler: Zero HERO Infernal Lady • show
FIRE|Warrior|LV4|0|0
Once per turn: Inflict damage to your opponent equal to the number of "HERO" monsters on the field x 500, and if you do, this card gains ATK and DEF equal to the damage inflicted. If this card is in your GY: You can banish 1 other "Zero HERO" monster in your GY; Special Summon this card from the GY. You can only activate this effect of "Zero HERO Infernal Lady" once per turn.


Spoiler: Zero HERO Necro Man • show
DARK|Warrior|LV4|0|0
When this card is Summoned: You can target 1 "Zero HERO" monster in your GY; Special Summon it. This card gains 500 ATK and DEF for every "HERO" monster in the GY.


Spoiler: Zero HERO Shining Man • show
LIGHT|Warrior|LV4|0|0
When this card is Summoned: You can Special Summon 1 "Zero HERO" monster from your hand. This card gains 500 ATK and DEF for each card your opponent controls.


Spoiler: Zero HERO Snow Man • show
WATER|Warrior|LV4|0|0
When this card is Summoned: You can add 1 "Zero HERO" monster from your GY to your hand. If this card is sent from the field to the GY: You can add 1 "Zero HERO" monster from your Deck to your hand.


Spoiler: Zero HERO Watch Man • show
WIND|Warrior|LV4|0|0
If this card is added from your Deck to your hand by a card effect: You can Special Summon it. While this card is in face-up Attack Position, "Zero HERO" monsters gain 1000 ATK and DEF. While this card is in face-up Defense Position, other "Zero HERO" monsters you control cannot be destroyed by battle or card effects.


Spoiler: Extra Deck (6) • show
Spoiler: Fusion Monsters (2) • show
Spoiler: Zero HERO Devil Lord • show
DARK|Warrior|LV8|0|0
1 "HERO" monster + 1 "Zero HERO" monster
Must first be Fusion Summoned. During the Main Phase (Quick Effect): You can banish 1 "Zero HERO" monster in your GY, and if you do, for the rest of this turn, the ATK and DEF of all face-up monsters your opponent currently controls become 0 also they cannot activate their effects. You can only use this effect of "Zero HERO Devil Lord" once per turn. If this card's ATK is different than its original ATK OR if this card's DEF is different than its original DEF (Quick Effect): You can banish this card until the End Phase, then target 1 face-up card your opponent controls; destroy that target.


Spoiler: Zero HERO Diviner • show
LIGHT|Warrior|LV8|0|0
2 "Zero HERO" monsters
Must first be Fusion Summoned. You can target 1 other "Zero HERO" monster you control; the original ATK and DEF of all face-up monsters you currently control, except that target, become equal to that target's ATK and DEF until the End Phase. You can only activate this effect of "Zero HERO Diviner" once per turn. Other "Zero HERO" monsters you control cannot be destroyed by battle or card effects.


Spoiler: Link Monsters (4) • show
Spoiler: Zero HERO Cyclone Man • show
WIND|Warrior|LK2|0| ← ↑
2 "HERO" Monsters
Monsters cannot decalre an attack, except "Zero HERO" monsters, or to attack a face-up "Zero HERO" monster. If this Link Summoned card is sent to the GY: You can target 1 other "HERO" monster in your GY; Special Summon that target.


Spoiler: Zero HERO Golem Man • show
EARTH|Warrior|LK2|0| → ↓
2 "HERO" Monsters
Once per turn: You can target 1 face-up monster this card points to; This card gains ATK equal to that target's ATK. When this card destroys an opponent's monster by battle: Add 1 "Zero" card from your Deck to your hand.

Note: "Zero" cards only include the cards in this set because of how I made the OCG name (「(ゼロ)」).


Spoiler: Zero HERO Ice Guy • show
WATER|Warrior|LK3|0| ↑ ↗ ↙
2+ "HERO" Monsters
An opponent's monster this card points to loses 500 ATK and DEF for each of your banished "HERO" monsters. When this card leaves the field: You can Special Summon 1 "Zero HERO" monster from your Deck, but it cannot activate its effect(s) on the field this turn.


Spoiler: Zero HERO Magma Man • show
FIRE|Warrior|LK3|0| ↓ ↖ ↘
2+ "HERO" Monsters
Gains ATK equal to the combined ATK of all face-up monsters this card points to, except "Zero HERO Magma Mans". Once per turn, if you control no other monsters (Quick Effect): You can target 1 "HERO" monster in your GY; Special Summon it in face-up Defense Position to a zone this card points to.


Spoiler: Spell Cards (3) • show
Spoiler: Zero Fusion • show
Normal
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If Summoning a "HERO" Fusion Monster this way, you can also banish monsters from your GY as Fusion Materials, but its original ATK and DEF become 0.


Spoiler: Zero Justice • show
Continuous
Face-up "HERO" monsters you control gain ATK and DEF for the number of "Zero HERO" monsters with different names you control or in your GY x 100. While you control a face-up "Zero HERO" monster, this card cannot be targeted or destroyed by card effects.


Spoiler: Zero Rescue • show
Normal
Target 1 "HERO" monster with 0 ATK and/or 0 DEF in your GY Special Summon it. During your Main Phase, except the turn this card was sent to the GY: You can banish 1 "Zero HERO" monster in your GY; add this card from your GY to your hand.


Spoiler: Trap Cards (3) • show
Spoiler: Zero Revenge • show
Continuous
Once per turn, if a "HERO" monster(s) in your possession is destroyed: You can Special Summon 1 "Zero HERO" monster from your Deck. You can send this face-up card from the field to the GY, then target 1 "Zero HERO" card you control or that is banished and 1 other card on the field; shuffle those targets into the Deck. You cannot activate these effects in the same Chain.


Spoiler: Zero Signal • show
Normal
When a face-up "HERO" monster you control leaves the field: Special Summon 1 "HERO" monster with 0 ATK and/or DEF from your hand or Deck.


Spoiler: Zero Tactics • show
Normal
During damage calculation, if a "Zero HERO" monster you control is battling an opponent's monster: change the original ATK of your monster with the opponent's battling monster. If you control a "Zero HERO" monster: You can banish this card from the Graveyard; the ATK and DEF of all monsters your opponent currently controls become 0, also if a "Zero HERO" monster you control battles an opponent's monster this turn, your opponent cannot activate cards or effects until the end of the Damage Step.