YGO Custom Cards

Custom Cards Zone => Submit Cards => Approved + Scripted Archetypes => Topic started by: TaxingCorn117 on February 04, 2018, 11:21:32 pm

Title: Archetype Submission - Aeonbreakers
Post by: TaxingCorn117 on February 04, 2018, 11:21:32 pm

Aeonbreakers

Description:
Aeonbreakers are a LIGHT Psychic Fusion archetype that acts like a engine for Psychic Archetypes. its archetype Fusion Spell is like Invocation but for any Psychic Fusion monster.


Link to Imgur in case your too lazy to look below: https://imgur.com/a/BGUCO


Cards

Spoiler: Monster Cards • show

(https://i.imgur.com/j9FVw7g.jpg)
Laura the Aeonbreaker's Bow
Light Psychic / Effect
LV5 2000/1500
You can only use this card name’s (2) and (3) effects once per turn each
(1) When a card or effect is activated that targets a "Aeonbreaker" monster you control (Quick Effect): You can send this card from your hand or field to the GY; negate the activation, and if you do, destroy that card.
(2) If this face-up Normal Summoned/Set card leaves the field: You can Special Summon 1 Level 4 or lower "Aeonbreaker" monster from your Deck, and if you do, add 1 "Aeonbreaker" Spell/Trap  from your Deck to your hand.
(3) During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Aeonbreaker" monster that is banished or in your GY to your hand, except "Laura the Aeonbreaker's Bow".

(https://i.imgur.com/dntmvVT.jpg)
Sariah the Aeonbreaker's Spear
Light Psychic / Effect
LV4 1900/500
You can only use this card name’s (1) and (2) effects once per turn each
(1) If this card is Special Summoned: You can target 1 Level 4 or lower "Aeonbreaker" monster in your GY, except "Sariah the Aeonbreaker's Spear"; Special Summon it.
(2) If this card is banished by a card effect: You can Special Summon it.


(https://i.imgur.com/gXzbgvv.jpg)
Serene the Aeonbreaker's Sword
Light Psychic / Tuner / Effect
LV3 1700/100
You can only use this card name’s (1) and (2) effects once per turn each
(1) If this card is Normal or Special Summoned: You can add 1 "Aeonbreaker" monster from your Deck to your hand, except "Serene the Aeonbreaker's Sword".
(2) During the End Phase, if this card is in the GY because it was sent there for a Fusion Summon this turn: You can Special Summon it.

(https://i.imgur.com/NznQuPu.jpg)
Alexia the Aeonbreaker's Lance
Light Psychic / Effect
LV2 0/2100
You can only use this card name’s (1) and (2) effects once per turn each
(1) If this card is Summoned: You can Special Summon 1 Level 4 or lower "Aeonbreaker" monster from your hand or GY, except "Alexia the Aeonbreaker's Lance".
(2) If this card is sent the GY for the Fusion Summon of a "Aeonbreaker" Fusion Monster: You can draw 1 card.

(https://i.imgur.com/cT42IJu.jpg)
Lacia the Aeonbreaker's Shield
Light Psychic / Effect
LV1 0/0
You can only use this card name’s (1) and (2) effects once per turn each
(1) If this card is Summoned: You can Set 1 "Aeonbreaker" Spell/Trap directly from your Deck to your Spell & Trap Zone.
(2) If this card on the field is destroyed by battle or card effect: You can add 1 "Aeonbreaker" monster from your Deck to your hand during the End Phase of this turn.


Spoiler: Extra Deck Monster Cards • show

(https://i.imgur.com/sySfzOD.jpg)
Amari the Aeonbreaker's General
Light Psychic / Fusion / Effect
LV9 3000/2500
Materials:  1 "Aeonbreaker" monster + 2 Psychic monsters
(1) If this card attacks, it is unaffected by other cards' effects until the end of the Damage Step.
(2) This card can make up to 2 attacks on monsters during each Battle Phase.
(3) At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.
(4) If this card is sent from the field to the GY: You can target 1 card your opponent controls; destroy it.

(https://i.imgur.com/9Atr68q.jpg)
Jaime the Aeonbreaker's Paladin
Light Psychic / Fusion / Effect
LV8 2800/2200
Materials:  2 "Aeonbreaker" monsters
(1) Once per turn: You can pay 1000 Life Points, then target 1 card on the field; banish that target.
(2)  If this card is sent from the field to the GY: You can target 1 "Aeonbreaker" monster in your GY; add it to your hand.

(https://i.imgur.com/kHEe1SH.jpg)
Zephyr the Aeonbreaker's Blademaster
Light Psychic / Fusion / Effect
LV6 2600/1000
Materials:  1 "Aeonbreaker" monster + 1 Level 4 or higher Psychic monster
You can only use the (1) effect of this card's name once per turn
(1) You can target 2 "Aeonbreaker" cards in your GY and 1 card on the field; shuffle the targets from your GY into the Deck, and if you do, destroy the target on the field.
(2) If this card is sent from the field to the GY: You can Special Summon 1 of your banished Psychic monsters.

(https://i.imgur.com/S2yC8UM.jpg)
Nova the Aeonbreaker's Summoner
Light Psychic / Fusion / Effect
LV5 2500/2500
Materials:  1 "Aeonbreaker" monster + 1 Level 4 or lower Psychic monster
You can only use this card name’s (1) and (2) effects once per turn each
(1) If this card is Special Summoned: You can target 1 "Aeonbreaker" Spell/Trap in your GY; Set that target.
(2) You can target 1 "Aeonbreaker" card you control and 1 "Aeonbreaker" monster in your GY; send that card on the field to the GY, and if you do, Special Summon that other monster from your GY.

(https://i.imgur.com/mdPrBNZ.jpg)
Shi the Aeonbreaker's Maiden
Light Psychic / Fusion / Effect
LV1 0/0
Materials:  1 "Aeonbreaker" monster + 1 Psychic monster
Must be Fusion Summoned, and cannot be Special Summoned by other ways.
(1) Once per turn, during your opponent's turn (Quick Effect): You can target 1 monster in your opponent's GY; equip that target to this card. This card gains DEF equal to the combined original ATK of monsters equipped to it by this effect.
(2) Once per turn: You can target 1 Monster Card equipped to this card by this card's effect; destroy it, and if you do, gain LP equal to its original ATK.
(3) If this card is sent the GY for the Fusion Summon of a "Aeonbreaker" Fusion Monster: You can banish 1 Level 4 or lower Psychic monster from your Deck. During the next Standby Phase, if this card stays in the Graveyard: Special Summon the monster banished by this card's effect.

(https://i.imgur.com/aSjHkpR.jpg)
Jaden the Aeonbreaker's Alchemist
Link 2 LIGHT Psychic Link Effect Monster
ATK 1800
Links: Bottom Left, Bottom Right
Materials: 2 Psychic monsters
You can attempt to Link Summon “Jaden the Aeonbreaker's Alchemist” only once per turn.
(1) If this card is Link Summoned: You can Set 1 "Aeonbreaker" Spell/Trap directly from your Deck to your Spell & Trap Zone.
(2) Once per turn: You can banish 1 Psychic monster from your GY, then target 1 of your banished Psychic monsters; Special Summon it.
(3) If this card on the field would be destroyed by battle or card effect, you can destroy another Psychic monster you control instead.


Spoiler: Spell Cards • show

(https://i.imgur.com/NLWAaJ3.jpg)
Aeonbreaker Clash
Quick-Play Spell Card
(1) Fusion Summon 1 "Aeonbreaker" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.

(https://i.imgur.com/ptVfwk4.jpg)
Aeonbreaker Fusion
Normal Spell Card
You can only use this card name’s (2) effect once per turn
(1) Fusion Summon 1 Psychic Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If you would Fusion Summon a "Aeonbreaker" Fusion Monster, you can also banish monsters from your GY as Fusion Materials.
(2) If this card is in your GY: You can target 1 of your banished Psychic monsters; shuffle this card into the Deck, and if you do, add that card to your hand.


Spoiler: Trap Cards • show

(https://i.imgur.com/7P7vae5.jpg)
Aeonbreaker Training
Continuous Trap Card
(1) Once per turn, if a face-up "Aeonbreaker" monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can target 1 "Aeonbreaker" monster in your GY; Special Summon it in Defense Position.
(2) If this card is sent from the field to the GY: You can add 1 "Aeonbreaker" monster from your Deck to your hand.

(https://i.imgur.com/S79asaq.jpg)
Aeonbreaker Ambush
Normal Trap Card
(1) If a face-up "Aeonbreaker" monster is destroyed by battle or leaves the field: Special Summon 1 "Aeonbreaker" monster from your Deck.
(2) Except the turn this card was sent to the GY (Quick Effect): You can banish this card from your GY; add 1 "Aeonbreaker" from your GY to your hand.


Additional Remarks

Advantages:

They are decently consistent
They make alot of fusions in a turn even in mr4
They are very combo centric
They are a engine


Disadvantages:

They are reliant on their spells/traps but they also tend to brick the deck
The deck lacks many good starters besides opening Alexia and either Serene or Lacia
The deck can get disrupted very easily due to its nature of being a combo centric archetype
The engine is a bit larger then some other engines are