YGO Custom Cards

Custom Cards Zone => Submit Cards => Topic started by: SpiderRequiem on October 01, 2023, 08:45:31 am

Title: Archetype Submission: Trappit (SCRIPTED)
Post by: SpiderRequiem on October 01, 2023, 08:45:31 am
After AOrgs and Markshalls, this is (technically) only the third "original" archetype I am now uploading here for BT approval. I present to you Trappit, a brand-new Trap-centric archetype that heavily revolves around three of the oldest mechanics of this game: Normal Summoning, Flip Summoning, and Normal Setting.

Below there's a brief overview of the archetype, but all the cards are listed in this gallery: https://imgur.com/a/0F1tiJb

Main Deck Monsters
The 6 Main Deck Monsters (DARK Beasts, 3 Level 1, and 3 Level 4) are a bunch of hardhat-wearing bnuuys which spend their time digging holes in the ground. The effects of the Level 1s and 4s are structured differently.

Spells
There is only 1 Field Spell, but with very useful effects.

Traps
There exist 6 Traps, each with very different effects, but all united by the fact that they require a Normal Summon (or Flip Summon) in order to be activated. Additionally, even though they're Traps, they can be activated from your hand during your turn only if you control a "Trappit" card: this grants an important speed boost to the archetype, which can play actively without relying on just setting backrow and passing. Some of them also have GY effects, which can be useful in certain scenarios.
Examples of what the Trap can do are:

Extra Deck Monsters
Don't let the cute looks fool you, these rabbits also have heavy machinery on their side. There are 3 DARK Machine Link Monsters that will aid you during the games. Their quirk is that they can also use your Set backrow as Link Material, which makes them easier to Summon in-archetype (even though you lose some of their advantages if you do so).

One of them is, obviously, the Link-1 that Sets the Trap from the Deck . It also has a nifty protection effect that applies while in the GY, and that allows you to save exactly 1 of your "Trappit" cards from destruction or banishment (even a Set one, so you do not lose immediately to backrow wipeout cards).

The other Links are Link-4, and constitute the real powerhouses of the archetype. Quarrycrane Train can reach high ATK values to beat over things, it searches a Beast upon its Link Summon (and opens very funni lines), and has a fantastic Quick Effect that allows you to fill your field with resources, AND conducts a Normal Summon/Set as well. Bedrock Buster is essentially one of your OTK enables, even though it has a lower ATK potential. It is, however, equipped with a strong protection effect and a targeting pop effect. Furthermore, it rewards your Trap activations by gaining ATK and additional attacks. But more importantly, its name is funny.

Conclusions
Reject Labrynth, embrace Trappit.
Or are you really gonna skip over bunnies with hats, and sheer industrial power?

As a little extra, I also attached a list of all TCG/OCG Normal Traps that activate when a monster is Normal Summoned, Flip Summoned, and/or Normal Set (if you need to check which one can interact with this archetype).[/list]