YGO Custom Cards
Custom Cards Zone => Submit Cards => Approved + Scripted Archetypes => Topic started by: Piña on July 10, 2021, 08:51:51 pm
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Part 6 out of 8 for the 100-Card Set 'The New Impact' (Prefix: TNP-EN) The following is the imgur link to the image files. The effects, stats, and other things of the 10 cards are written down below in this post.
(I apologize for the imgur link here possibly not showing the first card's image. There were some problems with that.)
https://imgur.com/a/GQgSmEp
TNP-EN034
Bloodthirsty Black Sheep
DARK/Level 7/Beast-Warrior/Effect
ATK 2600 / DEF 2700
If this card battles a monster with a different Attribute than this card's: You can destroy that monster before damage calculation, and if you do, you can add 1 Beast-Warrior monster from your Deck to your hand, but for the rest of this turn you cannot Summon monsters with that name from your hand. You can banish 2 monsters with the same Attribute from your GY: Special Summon this card from your GY, and if you do, its Attribute becomes the same as the monsters' you banished. You can only use this effect of "Bloodthirsty Black Sheep" once per turn.
TNP-EN035
Gariscpa, The Chained Ghost
DARK/Level 8/Zombie/Effect
ATK 2900 / DEF 2000
Cannot be Normal Summoned/Set. Must first be Special Summoned from your hand or GY by sending 2 Zombie monsters you control to the GY. You can only Summon "Gariscpa, The Chained Ghost" once per turn this way. If Summoned this way: Equip 1 monster whose original Type is Zombie from your GY to this card as an Equip Spell, but for the rest of this turn you cannot Special Summon monsters with that name. If this card would be destroyed either by battle or by card effect, destroy 1 monster equipped to this card instead. (Quick Effect): You can send 1 monster from your hand or face-up from your field to the GY; equip 1 Zombie monster from either player's GY to this card as an Equip Spell. You can only use this effect of "Gariscpa, The Chained Ghost" once per turn.
TNP-EN046
Voltech Boomerang
LIGHT/Level 8/Thunder/Fusion/Effect
ATK 2700 / DEF 2300
"Electric Boomerang" equipped with "Kybernetic Virus"
Must first be Special Summoned (from your Extra Deck) by sending the above monster you control equipped with the card mentioned above to the GY. (You do not use "Polymerization".) Neither player can activate cards and effects in response to this card's Summon. If Summoned this way, it gains the following effect.
● Once per turn (Quick Effect): You can target 1 monster your opponent controls; it cannot change its battle position or be used as material for a Summon, also its control cannot be changed. Neither player can activate cards and effects in response to this card's effects
TNP-EN047
Hydro Boomerang
WATER/Level 8/Aqua/Fusion/Effect
ATK 2700 / DEF 2100
"Water Boomerang" equipped with "Kybernetic Virus"
Must first be Special Summoned (from your Extra Deck) by sending the above monster you control equipped with the card mentioned above to the GY. (You do not use "Polymerization".) Neither player can activate cards and effect in response to this card's Summon. If Summoned this way, it gains the following effect.
● Once per turn (Quick Effect): You can target 1 monster your opponent controls; its ATK becomes 0, it cannot be destroyed by battle, and its ATK cannot be changed by another card effect. Neither player can activate cards and effects in response to this card's effects.
TNP-EN048
Space Boomerang
DARK/Level 8/Psychic/Fusion/Effect
ATK 2700 / DEF 2350
"Teleport Boomerang" equipped with "Kybernetic Virus"
Must first be Special Summoned (from your Extra Deck) by sending the above monster you control equipped with the card mentioned above to the GY. (You do not use "Polymerization".) Neither player can activate cards and effects in response to this card's Summon. If Summoned this way, it gains the following effect.
● Once per turn (Quick Effect): You can target 1 monster your opponent controls; banish both that monster and this card, and if you do, at the end of this turn, return both that monster and this card to the field, or, if the monster that your opponent controlled was Special Summoned from the Extra Deck, return only this banished card to the field. Neither player can activate cards and effects in response to this card's effects.
TNP-EN076
Totems of the Beasts of War
Continuous Spell
When this card is activated: Shuffle 1 card from your hand into the Deck, and if you do, you can add 1 Beast or Beast-Warrior monster from your GY to your hand. All Beast and Beast-Warrior monsters you control gain 200 ATK. You can only Special Summon Beast and Beast-Warrior monsters. You can banish this face-up card, except the turn it was activated; shuffle 1 Beast or Beast-Warrior monster from your GY into the Deck. You can only control 1 "Totems of the Beasts of War".
TNP-EN077
Totems of the Winged Entities
Continuous Spell
When this card is activated: Shuffle 1 card from your hand into the Deck, and if you do, you can add 1 Psychic or Winged Beast monster from your GY to your hand. All Psychic and Winged Beast monsters you control gain 200 ATK. You can only Special Summon Psychic and Winged Beast monsters. You can banish this face-up card, except the turn it was activated; shuffle 1 Psychic or Winged Beast monster from your GY into the Deck. You can only control 1 "Totems of the Winged Entities".
TNP-EN078
Totems of the Magical Swords
Continuous Spell
When this card is activated: Shuffle 1 card from your hand into the Deck, and if you do, you can add 1 Spellcaster or Warrior monster from your GY to your hand. All Spellcaster and Warrior monsters you control gain 200 ATK. You can only Special Summon Spellcaster and Warrior monsters. You can banish this face-up card, except the turn it was activated; shuffle 1 Spellcaster or Warrior monster from your GY into the Deck. You can only control 1 "Totems of the Magical Swords".
TNP-EN079
Totems of the Forgotten Lizards
Continuous Spell
When this card is activated: Shuffle 1 card from your hand into the Deck, and if you do, you can add 1 Dinosaur or Reptile monster from your GY to your hand. All Dinosaur and Reptile monsters you control gain 200 ATK. You can only Special Summon Dinosaur and Reptile monsters. You can banish this face-up card, except the turn it was activated; shuffle 1 Dinosaur or Reptile monster from your GY into the Deck. You can only control 1 "Totems of the Forgotten Lizards".
TNP-EN080
Cursed Totems of the Ancient World
Field Spell
When this card is activated: Each player adds 1 Spell from their Deck to their opponent's hand. If a card or effect is activated, except this effect of "Cursed Totems of the Ancient World": That card's current controller activates 1 of the following effects, based on its type.
● Spell: Lose 800 LP.
● Trap: Banish 1 card from your GY face-down.
● Monster: Banish the top card of your Deck face-down.
You can only activate 1 "Cursed Totems of the Ancient World" per turn.
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You fool
You made a zombie monster
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Scripted by @Glitchy as of August 7, 2022.