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Custom Cards Zone => Submit Cards => Archives => Topic started by: Zolanark on October 28, 2020, 12:01:58 pm

Title: Archetype Submission - Arthro-Lords Overhaul
Post by: Zolanark on October 28, 2020, 12:01:58 pm

Arthro-Lords Overhaul

Description:
Heavy overhaul of the existing "Arthro-" archetype, in hopes of fixing existing issues.
http://imgur.com/a/qGtvxtE


Cards

Spoiler: Monster Cards • show

Arthro-Paladin, Dark Reborn
DARK
Level 12
Insect/Ritual/Pendulum/Effect
L-Scale: 13
R-Scale: 13
Pend Effect:You cannot Pendulum Summon monsters, except "Arthro-" monsters. This effect cannot be negated. Once per turn: You can reveal 1 "Arthro-" Ritual Monster in your hand, except "Arthro-Paladin, Dark Reborn"; Tribute monsters you control or in your hand whose total Levels equal or exceed the revealed monster's, then Ritual Summon the revealed monster.
Monster Effect: This card can only be Ritual Summoned with the effect of an "Arthro-" card. Once per turn: You can Tribute 1 other "Arthro-Lord" monster you control; apply the following effects, depending on the Attribute of the Tributed monster: •FIRE: Inflict 300 damage to your opponent for each monster on the field or face-up in the Extra Deck. •WATER: Shuffle all cards your opponent controls into the owner's Deck(s). •EARTH: Change all monsters your opponent controls to Defense Position, and if you do, the DEF of all monsters they control becomes 0, also they cannot change their Battle Positions. •WIND: Gain 300 LP for each card on the field. During the End Phase, if this card is in your GY because it was Tributed for a Ritual Summon: You can add this card from the GY to your hand.
ATK:3000 DEF:2500
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Arthro-Guardian, Gleaming Fall
LIGHT
Level:11
Insect/Ritual/Pendulum/Effect
L-Scale: 0
R-Scale: 0
Pend Effect: You cannot Pendulum Summon monsters, except "Arthro-" monsters. This effect cannot be negated. Once per turn: You can reveal 1 "Arthro-" Ritual Monster in your hand, except "Arthro-Guardian, Gleaming Fall"; Tribute monsters you control or in your hand whose total Levels equal or exceed the revealed monster's, then Ritual Summon the revealed monster.
Monster Effect: This card can only be Ritual Summoned with the effect of an "Arthro-" card. During the End Phase, if this card is in your GY because it was Tributed for a Ritual Summon: You can add this card from the GY to your hand. If an "Arthro-" Ritual monster you control would be destroyed by battle or card effect: You can send the top card of your Deck to the GY, and if you do, that monster isn't destroyed.
ATK: 3000 DEF: 2500
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Arthro-Lord, Pyrofang
FIRE
Level: 10
Insect/Ritual/Pendulum/Effect
L-Scale: 12
R-Scale: 12
Pend Effect: You cannot Pendulum Summon monsters, except "Arthro-" monsters. This effect cannot be negated. Once per turn: You can reveal 1 "Arthro-" Ritual Monster in your hand, except "Arthro-Lord, Pyrofang"; Tribute monsters you control or in your hand whose total Levels equal or exceed the revealed monster's, then Ritual Summon the revealed monster.
Monster Effect: This card can only be Ritual Summoned with the effect of an "Arthro-" card. Once per turn: You can destroy this card, and if you do, inflict 200 damage to your opponent for each monster on the field. If this card is sent to the GY by battle or card effect: Add 1 "Arthro-" card from your deck to your hand. During the End Phase, if this card is in your GY because it was Tributed for a Ritual Summon: You can add this card from the GY to your hand.
ATK: 2700 DEF: 2000
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Arthro-Lord, Venogust
WIND
Level: 9
Insect/Ritual/Pendulum/Effect
R-Scale: 1
L-Scale: 1
Pend Effect: You cannot Pendulum Summon monsters, except "Arthro-" monsters. This effect cannot be negated. Once per turn: You can reveal 1 "Arthro-" Ritual Monster in your hand, except "Arthro-Lord, Venogust"; Tribute monsters you control or in your hand whose total Levels equal or exceed the revealed monster's, then Ritual Summon the revealed monster.
Monster Effect: This card can only be Ritual Summoned with the effect of an "Arthro-" card. You can 1 card on the field: Shuffle this card into the Deck, and if you do, put that target on the bottom of its owner's Deck. During the End Phase, if this card is in your GY because it was Tributed for a Ritual Summon: You can add this card from the GY to your hand.
ATK:2700 DEF:1800
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Arthro-Lord, Hivewave
WATER
Level: 8
Insect/Ritual/Pendulum/Effect
R-Scale: 8
L-Scale: 8
Pend Effect: You cannot Pendulum Summon monsters, except "Arthro-" monsters. This effect cannot be negated. Once per turn: You can reveal 1 "Arthro-" Ritual Monster in your hand, except "Arthro-Lord, Hivewave"; Tribute monsters you control or in your hand whose total Levels equal or exceed the revealed monster's, then Ritual Summon the revealed monster.
Monster Effect: This card can only be Ritual Summoned with the effect of an "Arthro-" card. Once per turn: You can shuffle 1 "Arthro-" Ritual Monster from your GY into the Deck, and if you do, send 1 card from the field to the GY. During the End Phase, if this card is in your GY because it was Tributed for a Ritual Summon: You can add this card from the GY to your hand.
ATK: 2500 DEF: 1400
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Arthro--Lord, Overclaw
EARTH
Level: 7
Insect/Ritual/Pendulum/Effect
R-Scale: 4
L-Scale: 4
Pend Effect: You cannot Pendulum Summon monsters, except "Arthro-" monsters. This effect cannot be negated. Once per turn: You can reveal 1 "Arthro-" Ritual Monster in your hand, except "Arthro-Lord, Overclaw"; Tribute monsters you control or in your hand whose total Levels equal or exceed the revealed monster's, then Ritual Summon the revealed monster.
Monster Effect: This card can only be Ritual Summoned with the effect of an "Arthro-" card. While you control an "Arthro-" monster (other than this card), "Arthro-" monsters you control gain 500 ATK. If an "Arthro-" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. During the End Phase, if this card is in your GY because it was Tributed for a Ritual Summon: You can add this card from the GY to your hand.
ATK: 2500 DEF: 1200


Spoiler: Extra Deck Monster Cards • show

Arthro-Progenitor Peros
DARK
Link 4
Insect/Link/Effect
2+ monsters, except Tokens / During your Main Phase: You can discard 1 card; Special Summon 1 "Arthro-" Ritual Monster from your Deck, ignoring its Summoning Conditions, but its effects are negated, also, if it would be destroyed by battle or card effect, shuffle it into the Deck. You cannot Special Summon monsters the same turn you use this effect, except "Arthro-" monsters. If your opponent activates a monster effect (Quick Effect): You can negate that effect, and if you do, banish that monster, then Special Summon it to a zone this card points to, but place it on the bottom of the owner's Deck during the End Phase. You can only use 1 "Arthro-Progenitor, Peros" effect per turn, and only once that turn.
ATK: 2500
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Divinos, Lord of the Arthro-Caste
EARTH
Rank 12
Insect/Xyz/Pendulum/Effect
L-Scale: 6
R-Scale: 6
Pend Effect: You cannot Pendulum Summon monsters, except "Arthro-" monsters. This effect cannot be negated. During your Draw Phase, before you draw: You  can give up your normal draw for this turn, and if you do, add 1 "Arthro-" card from your GY or that is banished to your hand. Once per turn: You can reveal 1 "Arthro-" Ritual Monster in your hand; Tribute monsters you control or in your hand whose total Levels equal or exceed the revealed monster's, then Ritual Summon the revealed monster.
Monster Effect: 2+ Level 12 Ritual Monsters / Must be Xyz Summoned, and can then be Pendulum Summoned. If this card in the Monster Zone is removed from the field: You can Special Summon 1 "Arthro-" monster from your Pendulum Zone, and if you do, place this card in your Pendulum Zone. If this card has only "Arthro-" monsters as Xyz Materials, it gains the following effect: ●Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls and 1 "Arthro-" Card in your GY; change that opponent's monster to Defense Position, and if you do, shuffle the target from your GY into your Deck.
ATK: 3000 DEF: 3500



Spoiler: Spell Cards • show

Chambers of the Arthro-Lords
Spell/Field
During your Main Phase: You can discard 1 "Arthro-" monster from your hand; until the End Phase, the Level of all "Arthro-" monsters in your hand and on your field become equal to the Level of the discarded monster. During either player's turn: You can reveal 1 "Arthro-" Ritual Monster from your hand; shuffle monsters from your GY or face-up Extra Deck into the Deck whose total Levels equal or exceed the Level of the revealed monster; Ritual Summon the revealed monster. "Arthro-" monsters you control gain 300 ATK and DEF, and cannot be destroyed by your opponent's card effects. You can only use each effect of "Chamber of the Arthro-Lords" once per turn.
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Arthro-Paladin War Cry
Spell/Quick-Play
Reveal 1 "Arthro-" Ritual Monster in your hand, then Tribute other monsters you control or in your hand whose total Levels equal or exceed the revealed monster's; Ritual Summon the revealed monster, also, it cannot be destroyed by battle this turn. If you control a "Arthro-Paladin, Dark Reborn" in Attack Position and this card is in your GY, except the turn it was sent there: You can banish this card from the GY; monsters you control gain 500 ATK, also during the Battle Phase, they are unaffected by card effects that would make them leave the field. These changes last until your next Standby Phase. You can only activate 1 "Arthro-Paladin War Cry" per turn.
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Seal of the Arthro-Lords
Spell/Continuous
You can reveal 1 "Arthro-" monster from your hand: Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the revealed monster; Ritual Summon the revealed monster. You can banish 1 "Arthro-" monster card from your Deck; return this card from the GY to your hand. You can only use each effect of "Seal of the Arthro-Lords" once per turn.


Spoiler: Trap Cards • show

Arthro-Guardian Orb of Protection
Trap/Continuous
Once per turn (Quick Effect): You can activate 1 of these effects. You cannot attack the turn you activate this effect: ●Shuffle 1 "Arthro-" Monster from your GY into your Deck, then target 1 monster you control; add 1 "Arthro-" card from your Deck to your hand, and if you do, that target cannot be destroyed or sent to the GY by your opponent's cards and effects this turn. ●Send 1 "Arthro-" card from your Deck or hand to the GY, and if you do, this turn, any damage to your LP from your opponent's card and effects becomes 0.


Additional Remarks

Advantages:

Heavy Ritual focus with lots of resource recursion whenever they're tributed for Rituals, giving a high amount of return on resource investments


Disadvantages:

Requires a lot of setup to get going and will most likely be torn down before they can begin.