YGO Custom Cards

Custom Cards Zone => Submit Cards => Approved + Scripted Archetypes => Topic started by: Piña on June 03, 2020, 01:49:28 am

Title: Custom Set 'The New Impact' returns!!! 10 cards coming to the game!
Post by: Piña on June 03, 2020, 01:49:28 am
The custom Set 'The New Impact' is back in full force with 10 cards coming to the server!
Additionally, this submission also includes the archiving of 3 Spells already available on the server.

Imgur Link: https://imgur.com/a/wQiSKKP

TNP-EN049

Skeleton-Stegosaurfish
WATER/Level 10/Zombie/Fusion/ATK 3800/DEF 3000
Must be Special Summoned with the Normal Spell "Horrible Reborn". When this card is Special Summoned: Destroy all other cards on the field. While face-up on the field this card is also Fish-Type. Once per turn, during your Main Phase 1: You can make this card lose 500 ATK and DEF (this is permanent), and if you do, activate 1 of the following effects.
● Add 1 Field Spell from your Deck to your hand. You cannot Special Summon banished monsters or monsters from your hand the turn you activate this effect.
● Draw 2 cards. You cannot Special Summon other monsters from the Extra Deck the turn you activate this effect, also your opponent takes no more damage this turn.


TNP-EN070

Horrible Reborn
Normal Spell
Banish 1 "Right Skeleton" and 1 "Left Skeleton" from your GY, then Special Summon 1 "Skeleton-Stegosaurfish" from your Extra Deck. During either player's turn, if this card is in your GY and you do not control "Skeleton-Stegosaurfish": You can banish this card from your GY, and if you do, Special Summon 1 Level 6 or lower Zombie non-Tuner from your Deck, but its effects are negated and it is destroyed at the end of this turn.


TNP-EN062

Molten Fist
Quick-Play Spell
If you control a Level 5 or higher "Volcanic" monster: Destroy 2 cards on the field, then take 800 damage. During your Main Phase, if this card is in your GY: You can banish this card from your GY, then target 1 "Volcanic" monster you control; until the end of this turn, that monster is unaffected by other card effects and cannot be destroyed, Tributed, or used as a Fusion, Synchro, Xyz, or Link Material. Destroy that monster at the start of the next Battle Phase. You can only use each effect of "Molten Fist" once per turn.

TNP-EN066

Volcanic Key
Normal Spell
Pay 1000 LP; add 1 "Blaze Accelerator" card from your Deck to your hand. You can banish this card from your GY; send 1 "Volcanic" monster from your Deck to the GY. You can only activate 1 "Volcanic Key" per turn.

TNP-EN067

Volcanic Prison
Continuous Spell
When this card is activated: Send up to 2 FIRE monsters from your hand to the GY, then draw that many cards. This turn, if a "Volcanic" monster is sent to your GY: You can Special Summon 1 other "Volcanic" monster from your GY but with an equal or higher Level. Destroy that monster at the end of this turn. You can only use this effect of "Volcanic Prison" once per turn.

TNP-EN052

Armed Tree Fortress Cercidiumburch
EARTH/Level 7/Plant/Xyz/ATK 2700/DEF 3000
2 Level 7 Synchro monsters
Unaffected by your opponent's card effects. If a Synchro Monster is Synchro Summoned using a Plant monster(s) you control as material(s): You can send the top and bottom card of your Deck to the GY, and if you do, Special Summon 1 Plant Tuner from your Deck but it can only be used as material for a Synchro Summon. Once per turn: You can detach 1 material from this card: Tribute 1 Plant monster from your hand or face-up from your field, then destroy 1 card on the field.

TNP-EN071

U.A. Kickoff!
Quick-Play Spell
Can only be activated if you control no monsters. Special Summon 1 "U.A." monster with 2000 or less ATK from your Deck. For the rest of this turn, it gains 1000 ATK and its effects are negated. You can only activate 1 "U.A. Kickoff!" per turn.


TNP-EN072

U.A. First Down
Quick-Play Spell
Add 1 "U.A. Kickoff!" from your GY to your hand, then add 1 "U.A." Field Spell from your Deck to your hand. This turn, you can activate "U.A. Kickoff!" twice per turn. During your Main Phase 1, you can discard this card: Send 1 "U.A." monster from your Deck to the GY. At the end of this Main Phase 1 Special Summon it.


TNP-EN073

U.A. Yellow Card
Continuous Spell
When this card is activated: Inflict 500 damage to your opponent. This card gains 1 of the following effects, depending on the number of "U.A. Yellow Card(s)" on your field.
● 1: Your opponent cannot attack while you control at least 1 "U.A." monster.
● 2: Your opponent must pay 1000 LP to activate a monster effect.
● 3: During each of your opponent's Standby Phases they must lose 1000 LP, or banish the top card of their Deck. If they choose to banish the top card of their Deck, you can add 1 "U.A." Spell/Trap from your Deck to your hand.
If this card leaves the field all monsters your opponent currently controls lose 500 ATK.


TNP-EN093

U.A. Red Card
Continuous Trap
Can only be activated while you control a "U.A. Yellow Card(s)". When this card is activated: Inflict 1000 damage to your opponent. Then banish this card and all "U.A. Yellow Card(s)" in your GY and face-up from your field. If you do, at the end of this turn add "U.A." cards from your Deck to your hand equal to the number of cards banished by this effect.