(https://i.imgur.com/mN644SG.png)
(https://i.imgur.com/t1YCUrp.png)
(https://i.imgur.com/7gatOvM.png)
(https://i.imgur.com/JwTmwTa.png)
1 WATER or Plant monster
You can remove 3 E-Cs from this card and send 1 other Plant monster from your hand or you control to the GY, then target 1 monster your opponent controls; return it to the hand. You can only use this effect of "Allure Rose Maiden" once per turn.
(https://i.imgur.com/wp2A9Bm.png)
2+ WATER monsters (Fish, Sea Serpent and/or Aqua)
Once per turn, you can also Evolute Summon "Legendary Shark" by using 1 WATER monster whose original Level is 5 or higher. While "Umi" is on the field, this card is unaffected by other monsters' effects. During your Main Phase: You can remove 2 E-Cs from this card; set 1 Spell/Trap directly from your Deck to your Spell & Trap Zone that specifically lists the card "Umi" in its text. If this Evolute Summon card is destroyed by your opponent's cardss: You can add 1 Level 5 or higher WATER monster from your Deck to your hand. You can only use each effect of "Legendary Shark" once per turn.
(https://i.imgur.com/xaFzUMC.png)
2+ LIGHT and/or Zombie monsters
CONJOINT: You can remove 4 E-Cs from this card, then target 1 monster in your GY; banish it, and if it was a non-LIGHT Zombie monster, send 1 other face-up card to the GY. You can only use this effect of "Gift of the Gifted Bats" once per turn.
If this card is Special Summoned: Conjoint 1 of your banished Zombie monsters to this card, and if it was an Evolute Monster, gain 1000 LP.
(https://i.imgur.com/Ny7yq5M.png)
2+ Reptile monsters with different Attributes
During your Main Phase:You can remove 1 E-Cs from this card Immediately after this effect resolves, Normal Summon 1 Reptile monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Reptile monsters. If a monster you control is destroyed by battle or sent to the GY: You can remove 3 E-Cs from this card; Special Summon 1 Reptile monster from your hand. You can only use each effect of "Horned Feral Imp" once per turn.
(https://i.imgur.com/SZOZAlK.png)
2+ Fairy monsters (LIGHT and/or DARK)
The original ATK/DEF of this card becomes 300 x the number of Evolute Materials used for its Evolute Summon. Gains 300 ATK/DEF for each banished Fairy monster. Once per turn (Quick Effect): You can remove 4 E-Cs from this card; switch original ATK and DEF of all face-up monsters currently on the field, until the end of this turn. (if it's a Link Monster, its ATK becomes 0 instead.)
(https://i.imgur.com/1TqEiz9.png)
2+LIGHT and/or Dragon monsters
You can also Evolute Summon this card by using a Stage 5 or 6 Evolute Monster you control as material. If this card attacks a Defense Position monster, inflict piercing battle damage. Once per turn: You can remove 3 E-Cs from this card and Tribute 1 other monster you control; shuffle 1 other face-up card into the Deck. This card cannot attack the turn you activate this effect.
(https://i.imgur.com/YjHV5WO.png)
3+ WATER and/or Fairy monsters
You cannot Special Summon monsters, except Fairy monsters. When this card is Special Summoned: You can banish 1 Fairy monster from your hand, GY, and/or face-up from your Extra Deck, and if you do, until the end of this turn, you can activate 1 Counter Trap Card the turn it was Set. If you activate a Counter Trap Card (except during the Damage Step): You can remove 3 E-Cs from this card; Special Summon 1 of your banished monsters. You can only use each effect of "Crystal-Gem Bride" once per turn.
(https://i.imgur.com/3swZulL.png)