YGO Custom Cards

Custom Cards Zone => Submit Cards => Approved + Scripted Archetypes => Topic started by: Lyris on March 11, 2020, 01:52:32 am

Title: [Scripted] Archetype Submission - Roman Keys
Post by: Lyris on March 11, 2020, 01:52:32 am

Roman Keys

Description:
The main inspiration for this archetype is the Sayuri archetype's weird timings for their effects. My goal with these is to provide a baseline PSCT effect text for those weird timings. <- Denied by BT

In addition to this, however, I am also testing the concept of Fusion Summoning multiple monsters-- not always from just 1 monster, unless that causes balance issues-- with a single card effect.

Note: These cards may be mostly monsters, but some of them have Fusion Summoning effects built-into them!

Cards

Spoiler: Monster Cards • show
Roman Keys - XXXVI
Level 4 LIGHT Thunder/Effect Monster
(Quick Effect): You can banish this card from your GY; Fusion Summon any number of "Roman Keys" Fusion monsters from your Extra Deck, by banishing "Roman Keys" monsters from the GYs as the materials, but you cannot Summon monsters whose total Levels exceed the total Levels of the materials this way. You can only use this effect of "Roman Keys - XXXVI" once per turn.
ATK 1400/DEF 1600

Roman Keys - VI
Level 4 LIGHT Thunder/Effect Monster
This card's Level is doubled during the turn it is Summoned. When this card is Summoned: You can return up to 5 "Roman Keys" monsters from your GY into the Deck, and if you do, apply these effects (simultaneously), based on the number of cards returned to the Deck this way.
3+: Draw 1 card.
5: Add 1 "Roman Keys" monster from your Deck to your hand.
ATK 1400/DEF 1000

Roman Keys - XII
Level 4 LIGHT Thunder/Effect Monster
This card's Level is doubled during the turn it is Summoned. When this card is Summoned: It gains 1200 ATK/DEF. "Roman Keys" monsters on the field cannot be targeted or destroyed by your opponent's card effects.
ATK 1600/DEF 1000

Roman Keys - XVIII
Level 4 LIGHT Thunder/Effect Monster
(Quick Effect): You can banish this card you control; Fusion Summon any number of "Roman Keys" Fusion monsters from your Extra Deck, using "Roman Keys" monsters from your field as the materials, which can also include 1 face-up monster your opponent controls, but you cannot Summon monsters whose total Levels exceed the total Levels of the materials this way. You can only use this effect of "Roman Keys - XVIII" once per turn.
ATK 1500/DEF 1500

Roman Keys - XXIV
Level 4 LIGHT Thunder/Effect Monster
This card's Level is doubled during the turn it is Summoned. When this card is Summoned: You can Special Summon 1 "Roman Keys" monster from your hand or Deck, except "Roman Keys - XXIV". You cannot Special Summon monsters from the Extra Deck the turn you use this effect, except "Roman Keys" monsters.
ATK 1600/DEF 1800

Roman Keys - XXX
Level 4 LIGHT Thunder/Effect Monster
(Quick Effect): You can banish this card from your hand or field; Fusion Summon any number of "Roman Keys" Fusion monsters from your Extra Deck, using "Roman Keys" monsters from your hand or field as the materials, but you cannot Summon monsters whose total Levels exceed the total Levels of the materials this way. You cannot Special Summon monsters from the Extra Deck the turn you use this effect, except "Roman Keys" monsters. You can only use this effect of "Roman Keys - XXX" once per turn.
ATK 1500/DEF 500

Spoiler: Extra Deck Monster Cards • show
Roman Keys - III
Level 8 FIRE Thunder/Fusion/Effect Monster
Must first be Fusion Summoned with a "Roman Keys" card effect. If this card is Fusion Summoned: Inflict 1000 damage to your opponent. You can only use this effect of "Roman Keys - III" once per turn. During the turn this card is Summoned, its ATK is doubled, also it will inflict piercing battle damage.
ATK 1800/DEF 0

Roman Keys - IX
Level 4 LIGHT Thunder/Fusion/Effect Monster
Must first be Fusion Summoned with a "Roman Keys" card effect. When this card is Summoned: You can negate the effects of 1 face-up card currently on the field. (Quick Effect): You can Tribute this card; banish all cards on the field that have their effects negated. You can only use each effect of "Roman Keys - IX" once per turn.
ATK 1000/DEF 1000

Roman Keys - XV
Level 8 EARTH Thunder/Fusion/Effect Monster
Must first be Fusion Summoned with a "Roman Keys" card effect. When this card is Summoned: You can destroy 1 monster on the field. (Quick Effect): You can Tribute this card; Special Summon 1 "Roman Keys" monster from your hand or Deck, but you cannot Summon from the Deck with this effect of "Roman Keys - XV" for the rest of this turn.
ATK 1800/DEF 1300

Roman Keys - XXI
Level 12 WIND Thunder/Fusion/Effect Monster
Must first be Fusion Summoned with a "Roman Keys" card effect. When this card is Fusion Summoned: You can target 1 monster on the field; shuffle it into the Deck. Once per turn (Quick Effect): You can Special Summon 1 "Roman Keys" monster that you have banished or in the GY, except "Roman Keys - XXI".
ATK 1600/DEF 1100

Roman Keys - XXVII
Level 4 WATER Thunder/Fusion/Effect Monster
Must first be Fusion Summoned with a "Roman Keys" card effect. If this card is Fusion Summoned: Gain LP equal to the ATK of the monster on the field with the highest ATK (your choice, if tied). This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.
ATK 1000/DEF 2500

Roman Keys - XXXIII
Level 12 DARK Thunder/Fusion/Effect Monster
Must first be Fusion Summoned with a "Roman Keys" card effect. At the end of your Battle Phase, if all other monsters you control are "Roman Keys" monsters (min. 1) (Quick Effect): You can banish this card you control, then target 1 monster your opponent controls; banish it, then, immediately after this effect resolves, skip to the Battle Phase of your next turn. Neither player can activate cards or effects in response to this effect's activation. You can only use this effect of "Roman Keys - XXXIII" once per Duel.
ATK 1500/DEF 1200

Spoiler: Spell Cards • show
Tweilight of Chroman Keys
Normal Spell
Add 1 "Roman Keys" monster from your Deck to your hand. You can banish this card from your GY; Special Summon 1 "Roman Keys" monster from your hand. You can only use this effect of "Tweilight of Chroman Keys" once per turn.

Additional Remarks

Advantages:

Disadvantages:
Title: Re: [Scripted] Archetype Submission - Roman Keys
Post by: Lyris on April 05, 2020, 08:52:25 am
BT Changelog by LeonDuvall: These changes are marked in bold.
Code: [Select]
All the "While summoning" effects need to become effects that start a chain, i.e. "If summoned" types
The fusion effects need to only be able to use "Roman Keys" monsters as materials
HOPTs on Keys III, keys IX's negate, XV's deck summon, and all 3 of the fusion effects,
Keys XXXIII needs to not skip your opponent's turn, and be a quickplay banishing board nuke. Copy "Mischief of the Time Goddess"' restrictions properly. It'll also need to say you can't activate card effects until the end of the turn after it resolves
Keys XXI needs to target on its spin
Keys XXXIII and XXI need to be Level 12
Keys III and XV need to be Level 8
Keys XII needs to not buff the stats of your other monsters.
Keys VI needs to shuffle up to 5 Keys monsters, apply the draw on 3 and search on 5
Keys XVIII needs to not double its own level, and only able to use one of your opponent's monsters
Keys XIV needs to lock you to archetype Extra Deck Special Summons for the entire turn.
Keys XXX also needs to lock you to archetype Extra Deck Special Summons for the turn
All of the Main Deck keys need less atk
Keys XV can have 700 more atk
Keys XXI can have 300 more atk
Keys XXXIII can have 300 more atk
Title: Re: [Scripted] Archetype Submission - Roman Keys
Post by: Lyris on April 17, 2020, 08:43:52 pm
BT Changelogs by LeonDuvall:
These changes are marked with italics.
Code: [Select]
drop the atk on 3 to 1800 base, hopt the lifegain on 27 and make it gain LP equal to the atk of the monster on board with the highest atkThese changes are marked by underline.
Code: [Select]
Main Deck monsters are now all LIGHT
Add "Tweilight of Chroman Keys" Spell Card