YGO Custom Cards

Custom Cards Zone => Submit Cards => Approved + Scripted Archetypes => Topic started by: Lyris on November 15, 2017, 04:17:41 pm

Title: Generic Submission
Post by: Lyris on November 15, 2017, 04:17:41 pm

Generic

Description:
While I was constructing the 1st Spell Card on here, I was inspired by the Cardfight!! Vanguard term, Soul Charge (http://cardfight.wikia.com/wiki/Soul_Charge#Specific_Action_or_Keywords), which allowed a player to move a specified number of cards from top of their Deck into their Vanguard's soul. Yes, that card does have the same name as the existing Yu-Gi-Oh! card, Soul Charge (http://yugioh.wikia.com/wiki/Soul_Charge).

As for the Trap Card on here, I was inspired by my imagination: What if Jaden/Juudai and Aster/Edo activated Hero Signal and Destiny Signal (respectively) in the same chain? What would it look like? This card's artwork will illustrate 1 of the possibilities of that.


Cards

Spoiler: Spell Cards • show

(https://github.com/Lyris12/Lyris-Cards/raw/master/pics/102400000.png)
Art from Cardfight!! Vanguard's Soul Charge

Soul Charge
Continuous Spell
You can only control 1 "Soul Charge". Destroy this card if both of the following effects are activated in the same turn.
● If an Xyz Monster you control activates its effect: Attach the top card of your Deck to that card as a material.
● If an Xyz Monster your opponent controls activates its effect: Attach the top card of their Deck to that card as a material.

(https://github.com/Lyris12/Lyris-Cards/raw/master/pics/102400001.png)
Art from Yu-Gi-Oh! Duel Monsters Episode 86

Premature Decision
Normal Spell
Send 2 monsters from your Deck to the GY; add 1 monster with the same name as both monsters in the GY from your Deck to your hand, but until your 2nd Standby Phase after this card's activation, you cannot activate cards, or the effects of cards, with that name. You can only activate 1 "Premature Decision" per turn.


Spoiler: Trap Cards • show

(https://github.com/Lyris12/Lyris-Cards/raw/master/pics/102400003.png)
Art from "Hero Signal" and "Destiny Signal"

Intercept Signal
Counter Trap
Activate as Chain Link 3 or higher when your opponent activates a card or effect: Negate the activations of all cards/effects activated that include an effect that Special Summons a monster(s) before this card in this Chain, and if you do, place them on the bottom of the Deck.