YGO Custom Cards
Custom Cards Zone => Submit Cards => Archives => Topic started by: Novaksis on July 11, 2019, 02:10:23 am
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Magical Maidens: A Control Deck that focuses on out resource your opponent with its consistent searching and recovery, and control the duel as much as possible. This is a very strong deck, but there are some weaknesses that can slow down the deck like Spell/Trap removal, NS dependent or keep at least 1 "Magical Maiden" monster on the field, getting rid of some important resources in the GY and if you hit the right cards you can stop their turn with 1 or 2 disrupts. This deck also does not use the Extra Deck because I felt like the deck doesn't need an extra deck since it does so much. I believe there are PSCT issues in there, I am not sure how to fix them since I don't really know much about PSCT but I tried my best on that part. I never did this kind of submission so I don't know if I am doing this right
Art images: https://imgur.com/a/wYS0zxW
Card images: https://imgur.com/a/pYZ8r0n
and then all the cards that I am submitting in text
"Magical Maiden Berenike" (12 Monsters, all Spellcasters) Level 4 DARK ATK: 1800 DEF: 1500
If you control a "Magical Maiden" Effect monster: You can Special Summon this card from your hand. You can only Special Summon this card once per turn this way. During your Main Phase: You can Special Summon 1 Level 4 or lower "Magical Maiden" monster from your hand. You can activate this effect if you control no cards in your Extra Deck. You can only use this effect once per turn.
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"Magical Maiden Zelura" Level 4 LIGHT ATK: 1800 DEF: 1800
If you control a "Magical Maiden" Effect monster: You can Special Summon this card from your hand. You can only Special Summon this card once per turn this way. During your Main Phase: You can target 1 Level 4 or lower "Magical Maiden" monster in your GY, Special Summon it. You can only activate this effect while you control no cards in your Extra Deck. You can only activate this effect once per turn.
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"Magical Maiden Noir" Level 4 LIGHT ATK: 1700 DEF: 1200
If you control a "Magical Maiden" Effect monster: You can Special Summon this card from your hand. You can only Special Summon this card once per turn this way. During your Main Phase: You can add 1 "Magical Maiden" card from your Deck to your hand. (You can only gain this effect once per turn.). You can only activate this effect while you control no cards in your Extra Deck. You can only activate this effect once per turn.
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"Magical Maiden Divenna" Level 4 LIGHT ATK: 1600 DEF: 1500
You can discard this card: Add 1 "Magical Maiden" monster from your Deck to your hand. If this card was Special Summoned by a "Magical Maiden" card effect while you have no cards in your Extra Deck; You can target 1 monster your opponent controls, banish it. You can only use each effect of "Magical Maiden Divenna" once per turn.
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"Magical Maiden Ann" Level 3 LIGHT ATK: 1000 DEF: 2000
You can discard this card: Add 1 "Magical Maiden" Spell/Trap from your Deck to your hand. If this card was Special Summoned by a "Magical Maiden" card effect while you have no cards in your Extra Deck: You can target 1 Spell/Trap your opponent controls, destroy that target. You can only use each effect of "Magical Maiden Ann" once per turn.
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"Magical Maiden Celena" Level 3 DARK ATK: 1500 DEF: 800
You can discard this card: Add 1 "Magical Maiden" Spell/Trap from your GY to your hand. If this card was Special Summoned by a "Magical Maiden" card effect while you have no cards in your Extra Deck; You can target 1 card your opponent controls, Shuffle it into the Deck. You can only use each effect of "Magical Maiden Celena" once per turn.
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"Magical Maiden Flarinna" Level 3 FIRE ATK: 1400 DEF: 1400
You can discard this card: Send 1 "Magical Maiden" card from your Deck to your GY. If this card was Special Summoned by a "Magical Maiden" card effect while you have no cards in your Extra Deck; You can destroy 1 monster your opponent controls. You can only use each effect of "Magical Maiden Flarinna" once per turn.
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"Magical Maiden Salarina" Level 4 LIGHT ATK: 1600 DEF: 1400
You can discard this card: Add 1 "Magical Maiden" monster from your GY to your hand. If this card was Special Summoned by a "Magical Maiden" card effect while you have no cards in your Extra Deck; You can banish 1 face-up Spell/Trap your opponent controls. You can only use each effect of "Magical Maiden Celena" once per turn.
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"Magical Maiden Maria" Level EARTH ATK: 1500 DEF: 1500
You can discard this card: Set 1 "Magical Maiden" Spell/Trap from your Deck. If this card was Special Summoned by a "Magical Maiden" card effect while you have no cards in your Extra Deck; You can target up to 2 cards in your opponent's GY, banish them. You can only use each effect of "Magical Maiden Maria" once per turn.
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"Magical Maiden Luna" Level 1 EARTH ATK: 800 DEF: 800
If your opponent activates a card effect that would destroy a "Magical Maiden" monster: You can discard this card, then that monster cannot be destroyed by card effects this turn also both players gain 1000 LP. If this card is Special Summoned while you have no cards in your Extra Deck: You can target 1 monster your opponent controls, return it to the hand. You can only use each effect of "Magical Maiden Luna" once per turn.
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"Magical Maiden Nira" Level 1 WIND ATK: 800 DEF: 800
If your opponent activates a card effect that targets a "Magical Maiden" card; You can discard this card, Negate the effect and if you do both players draw 1 card. If this card is Special Summoned by a "Magical Maiden" card effect while you have no cards in your Extra Deck: All "Magical Maiden" monsters gain 600 ATK and DEF until the End Phase. You can only use each effect of "Magical Maiden Nira" once per turn.
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"Magical Maiden Divine Stage" Field Spell (5 Spells)
When this card is activated while you control no cards in your Extra Deck: You can add 1 "Magical Maiden" card from your Deck to your hand. Level 4 or lower "Magical Maiden" monsters you control gain 500 ATK and DEF. "Magical Maiden" monsters that were Normal or Special Summoned while you have no cards in your Extra Deck, this card gains 1 Magical counter. This card gains the following effects based on the number of Magical counters this card has:
2 counters: If your opponent activates a card effect that targets a "Magical Maiden" monster (Quick Effect): You can switch the target to an appropriate card your opponent control
4 counters: Special Summon 1 "Magical Maiden" monster from your hand or GY and if you do, remove 1 Magical counter from this card.
6 counters: Special Summon 1 "Magical Maiden" monster from your Deck and if you do, remove 2 Magical counters from this card.
You can only use each effect of "Magical Maiden Divine Stage" once per turn.
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"Magical Maiden- Illusion Magic" Normal Spell
If you control no monsters or all your monsters are "Magical Maiden" monsters: Special Summon a "Magical Maiden" monster from your Deck. You can banish this card from your GY: Target 1 "Magical Maiden" monster you control; return it to the hand. You can only use each effect of "Magical Maiden- Illusion Magic" once per turn.
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"Magical Maiden- Time Magic" Continuous Spell
If you control no cards in your Extra Deck (Quick Effect): You can target 1 "Magical Maiden" monster you control, banish that target and if you do, add 1 "Magical Maiden" monster with a different name from your Deck to your hand. Return that monster during your Standby Phase in the same Battle Position. You can only control 1 "Magical Maiden- Time Magic" on the field. You can only activate this effect of "Magical Maiden- Time Magic" once per turn.
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"Magical Maiden Peace" Counter Trap (3 Traps)
If your opponent activates a card effect that Special Summons a monster from the Deck or GY: You can negate the Summon and if you do destroy it. You can banish this card from your GY then Special Summon 1 "Magical Maiden" monster from your GY but it is destroyed during the End Phase. You can only use each effect of "Magical Maiden Peace" once per turn.
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"Magical Maiden- Barrier Magic" Continuous Trap
Level 4 or lower "Magical Maiden" monsters cannot be destroyed by battle. If you control a "Magical Maiden" monster while you control no cards in your Extra Deck: Special Summon a Level 4 or lower "Magical Maiden" monster from your hand or GY, but it is destroyed during the End Phase. You can only activate this effect of "Magical Maiden- Barrier Magic" once per turn.
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"Magical Maiden- Dark Magic" Counter Trap (Last card)
If your opponent activates a Spell/Trap or a monster card effect while you control a "Magical Maiden" monster, negate the effect and if you do, destroy it. If you Special Summon 1 "Magical Maiden" monster while this card is in your GY; You can set this card but banish it when it leaves the field. You can only use each effect of "Magical Maiden- Dark Magic" once per turn.
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I want to make this deck a really good meta in the server and as I said before, this deck is very strong but it's not unstoppable. However, if you still think that this deck is very broken and it should not be approved please talk to me so we can discuss the issues. I also wanted to have a deck that is in a YGOpro (Koishipro) so I can have fun with it. Anyways hope things go well and I hope you like the deck :)