(https://i.imgur.com/HlttJgc.jpg)
Spirit of the Fae
Level 3 WIND Fairy Normal Monster
ATK 500
DEF 500
(https://i.imgur.com/8wHD9ak.jpg)
Protector of the Fae
Level 2 WIND Fairy Tuner Effect Monster
ATK 1000
DEF 800
(1) When this card is Normal Summoned: You can Special Summon 1 "Fae" monster from your hand or GY, except "Protector of the Fae", then, if you have 3 or more "Spirit of the Fae" in your GY, you can add 1 of your banished "Fae" cards to your hand.
(2) Once while face-up on the field, when your opponent declares an attack: You can target that attacking monster; negate that attack.
(3) If this card is sent to the GY, during the Standby Phase of the next turn: You can banish this card from your GY; add 1 "Fae" card from your Deck to your hand, except "Protector of the Fae".
(https://i.imgur.com/XqmHuOX.jpg)
Explorer of the Fae
Level 4 WIND Fairy Effect Monster
ATK 1800
DEF 1000
(1) When this card is Normal Summoned: You can send 1 "Fae" card from your Deck to the GY, then, if you have 3 or more "Spirit of the Fae" in your GY, you can set 1 "Fae" Spell/Trap directly from your Deck.
(2) Once while face-up on the field: You can target 2 "Fae" monsters in your GY; shuffle both those targets into the Deck, then draw 1 card.
(3) If this card is sent to the GY, during the Standby Phase of the next turn: You can banish this card from your GY, then target up to 2 "Fae" cards in your GY; add them to your hand.
(https://i.imgur.com/CId4eRp.jpg)
Magician of the Fae
Level 4 WIND Fairy Effect Monster
ATK 0
DEF 1700
(1)When this card is Normal Summoned: You can add 1 "Fae" Spell/Trap from your Deck to your hand, then, if you have 3 or more "Spirit of the Fae" in your GY, you can also add 1 "Fae" monster from your Deck to your hand.
(2) Once while face-up on the field: You can add 1 WIND monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name.
(3) If this card is sent to the GY, during the Standby Phase of the next turn: You can banish this card from your GY; send 2 "Fae" cards with different names from your Deck to the GY, except "Magician of the Fae".
(https://i.imgur.com/OeNK3PX.jpg)
Champion of the Fae
Level 3 WIND Fairy Effect Monster
ATK 1600
DEF 0
(1) If a "Fae" monster in your GY or face-up on your side of the field is banished (except during the Damage Step): You can Special Summon this card from your hand or GY in Defense Position.
(2) Once while face-up on the field: You can send 1 card from each player's field to the GYs, then, if you have 3 or more "Spirit of the Fae" in your GY, you can have each player draw 1 card.
(3) If this card is sent to the GY, during the Standby Phase of the next turn: You can banish this card from your GY; Special Summon 1 "Spirit of the Fae" from your hand, Deck, or GY, then, if only your opponent controlled a monster when you activated this effect, you can also Special Summon up to 2 additional "Spirit of the Fae".
(https://i.imgur.com/CQtRF7h.jpg)
Princess of the Fae
Level 4 WIND Fairy Effect Monster
ATK 0
DEF 0
(1) If a "Fae" monster is sent to your GY, except "Princess of the Fae" (except during the Damage Step): You can Special Summon this card from your hand.
(2) Once while face-up on the field: You can Normal Summon 1 "Fae" monster from your hand or GY, except "Princess of the Fae", also banish this card.
(3) If this card is sent to the GY, during the Standby Phase of the next turn: You can banish this card from your GY; add 1 WIND Fairy monster from your Deck to your hand, or, if you have 3 or more "Spirit of the Fae" in your GY, you can Special Summon it from your Deck instead, also, in either case, you cannot Special Summon monsters for the rest of this turn, except WIND monsters.