YGO Custom Cards
Custom Cards Zone => Submit Cards => Archives => Topic started by: yeho on May 26, 2018, 12:15:22 am
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https://imgur.com/a/Rm7j2
Description
a Link spam and Level manipulation combo, that uses link arrows to steal one of your opponent's monsters by trading in one of your monsters with a Level equal to or greater than the monster you're stealing.
Strengths
Game Masters, with the right build, can very easily spam out their monsters and work through interuption, and due to cost mitigation, you plus off of things like tributing monsters to steal ones from your opponents, or spending a hole bunch of them to make a link.
Weaknesses
Game masters are very dependent on their effects, things like skill drain will shut them down and make them barely functional. Just like their dependency on effects, the spells can easily be essential for a victory, which results in you getting crippled if a spell you were counting on for a play gets negated or destroyed. Game Masters are also only good for in-arch link spam through link laddering, all cost mitigation effects only go off of being tributed for the effect or summon of a game master link, so spamming out something like borreload, or skulldeat will require much more resources and work than spamming out the in-arch link 4 (Tera Major). They are completely useless against link spam, as they can only steal things with levels and ranks, and smart board placement can go a long way when fighting them. Additionally, I find that no matter the build you will rarely actually find yourself using any other summoning mechanic apart from Links. The entire archetype is also very dependent on your opponent, can't steal their monsters if they don't have any, can't use Prime's search or Mega's special summon if there are no levels/ranks on their field.