YGO Custom Cards

Custom Cards Zone => Submit Cards => Archives => Topic started by: DoubleC on April 08, 2018, 09:01:16 am

Title: Archetype Submission - Engrav
Post by: DoubleC on April 08, 2018, 09:01:16 am
Spoiler: Changes (11 Unresolved) • show


- Added "The last Engraving"

- Changed Antikythera to only prevent banishing of its controllers cards, though that change is already in effect on the server (text in the previous post was outdated). (resolved)

- Turned the ";" after "cards in this Chain" for all the Armament cards into a "," intending to have what was previously the cost be part of the effect on resolution.

- Ancient Engraved Array - Antikythera:
-- "Once per turn (Quick Effect): You can equip 1 “Engraved” monster you control with 1 “Engrav” card in your hand."
--> "Once per turn (Quick Effect): You can equip 1 monster you control with 1 card from your hand or field."

- added "Beacon of Engrav - Fornax"

- added "Sea of Engrav - Eridanus"

- added "Winds of Engrav - Antlia"

- added "Walls of Engrav - Circinus"

- PSCT fix to Dendera

- PSCT fix to Diquis

- HOPT on Dendera

- HOPT on Diquis



Spoiler: Monsters(18) • show


“Runic Engraving” sub archetype:

1: Runic Engraving - Hikari
Rock/Light/Effect/4/0/1800
Once per turn, if this card in your hand is not revealed (Quick Effect): You can reveal it; it remains revealed while it is in your hand, until your next Standby Phase. You can discard this card; Discard 1 card, then draw 1 card, and if it has this card’s attribute, you can reveal it to draw an additional card.  If your opponent declares a direct attack with a monster with this card's Attribute: you can discard this card; negate the attack, then end the Battle Phase.
ID: 36541431

2: Runic Engraving - Yami
Rock/Dark/Effect/4/0/1800
Once per turn, if this card in your hand is not revealed (Quick Effect): You can reveal it; it remains revealed while it is in your hand, until your next Standby Phase. You can discard this card; Discard 1 card, then draw 1 card, and if it has this card’s attribute, you can reveal it to draw an additional card. If your opponent declares a direct attack with a monster with this card's Attribute: you can discard this card; negate the attack, then end the Battle Phase.
ID: 36541432

3: Runic Engraving - Hono
Rock/Fire/Effect/4/0/1800
Once per turn, if this card in your hand is not revealed (Quick Effect): You can reveal it; it remains revealed while it is in your hand, until your next Standby Phase. You can discard this card; Discard 1 card, then draw 1 card, and if it has this card’s attribute, you can reveal it to draw an additional card. If your opponent declares a direct attack with a monster with this card's Attribute: you can discard this card; negate the attack, then end the Battle Phase.
ID: 36541433

4: Runic Engraving - Mizu
Rock/Water/Effect/4/0/1800
Once per turn, if this card in your hand is not revealed (Quick Effect): You can reveal it; it remains revealed while it is in your hand, until your next Standby Phase. You can discard this card; Discard 1 card, then draw 1 card, and if it has this card’s attribute, you can reveal it to draw an additional card. If your opponent declares a direct attack with a monster with this card's Attribute: you can discard this card; negate the attack, then end the Battle Phase.
ID: 36541434

5: Runic Engraving - Kaze
Rock/Wind/Effect/4/0/1800
Once per turn, if this card in your hand is not revealed (Quick Effect): You can reveal it; it remains revealed while it is in your hand, until your next Standby Phase. You can discard this card; Discard 1 card, then draw 1 card, and if it has this card’s attribute, you can reveal it to draw an additional card. If your opponent declares a direct attack with a monster with this card's Attribute: you can discard this card; negate the attack, then end the Battle Phase.
ID: 36541435

6: Runic Engraving - Chi
Rock/Earth/Effect/4/0/1800
Once per turn, if this card in your hand is not revealed (Quick Effect): You can reveal it; it remains revealed while it is in your hand, until your next Standby Phase. You can discard this card; Discard 1 card, then draw 1 card, and if it has this card’s attribute, you can reveal it to draw an additional card. If your opponent declares a direct attack with a monster with this card's Attribute: you can discard this card; negate the attack, then end the Battle Phase.
ID: 36541436

“Engraved Armament” sub archetype:

1: Engraved Armament - Iware
Rock/Light/Effect/4/0/1800
Once per turn, if an effect is activated that includes revealing a card to your opponent (Quick Effect): You can target face-up cards on the field, up to the number of "Runic" cards in this Chain, their effects are negated for the rest of this turn. You can also activate this effect while this card is equipped to a monster on the field. You cannot Chain to this effect.
ID: 36541437

2: Engraved Armament - Musubi
Rock/Dark/Effect/4/0/1800
Once per turn, if a monster in your hand is revealed to your opponent by the effect of a "Runic" card (Quick Effect): You can target cards on the field, up to the number of "Runic" cards in this Chain, their battle position cannot be changed during this turn and they cannot be activated, except by card effects. You can also activate this effect while this card is equipped to a monster on the field. You cannot Chain to this effect.
ID: 36541438

3: Engraved Armament - Kogeki
Rock/Fire/Effect/4/0/1800
Once per turn, if a monster in your hand is revealed to your opponent by the effect of a "Runic" card (Quick Effect): You can target cards on the field up to the number of "Runic" cards in this Chain, destroy them. You can also activate this effect while this card is equipped to a monster on the field. You cannot Chain to this effect.
ID: 36541439

4: Engraved Armament - Mamoru
Rock/Water/Effect/4/0/1800
Once per turn, if a monster in your hand is revealed to your opponent by the effect of a "Runic" card (Quick Effect): You can target cards on the field up to the number of "Runic" cards in this Chain, for the rest of this turn, if a card would be destroyed due to 1 of these cards (either by battle or by card effect), it is not. You can also activate this effect while this card is equipped to a monster on the field. You cannot Chain to this effect.
ID: 36541440

5: Engraved Armament - Ken
Rock/Wind/Effect/4/0/1800
Once per turn, while this card is equipped to a monster, if a monster in your hand is revealed by the effect of a "Runic" card (Quick Effect): You can target monsters on the field, up to the number of "Runic" cards in this Chain, change the equipped monster to Attack Position, also this turn, it gains an additional attack against each of those monsters, and gains 300 ATK for each "Runic" card in this Chain.
ID: 36541441

6: Engraved Armament - Tate
Rock/Earth/Effect/4/0/1800
Once per turn, while this card is equipped to a monster, if a monster in your hand is revealed by the effect of a "Runic" card (Quick Effect): You can target monsters on the field, up to the number of "Runic" cards in this Chain, change the equipped monster to Defense Position, also this turn, they must attack the equipped monster, if able, and it gains 300 DEF for each "Runic" card in this Chain.
ID: 36541442

“of Engraved Armaments” sub-sub archetype:

1: Elreon, Seeker of Engraved Armaments
Spellcaster/Light/Effect/4/1800/600
You can activate this effect; equip this card with 1 “Engraved” card from your hand or field, and if you do, you can discard 1 card, then add 1 “Engrav” card from your Deck to your hand. You can also activate this effect if a monster in your hand is revealed by the effect of a "Runic" card. You can only use each effect of “Elreon, Seeker of Engraved Armaments” once per turn.
ID: 36541443

2: Nuei, Keeper of Engraved Armaments
Spellcaster/Dark/Tuner/Effect/4/600/1800
You can activate this effect; equip this card with 1 “Engraved” card from your hand or field. If an “Engrav” card is sent to the GY, except by being destroyed: You can add any number of those cards to your hand, up to the number of cards equipped to this card. You can only use each effect of “Nuei, Keeper of Engraved Armaments” once per turn.
ID: 36541444

3: Frei, Forger of Engraved Armaments
Spellcaster/Fire/Effect/4/1800/600
If this card is Summoned: You can equip it with 1 “Engraved” card from your hand or field, and if you do, you can return that card to the Deck, then Special Summon 1 “Engraved” monster from your Deck. You can also activate this effect if a monster in your hand is revealed by the effect of a "Runic" card. You can only use each effect of “Frei, Forger of Engraved Armaments” once per turn.
ID: 36541445

4: Ruu, Restorer of Engraved Armaments
Spellcaster/Water/Tuner/Effect/4/600/1800
If this card is Summoned: You can equip it with 1 “Engraved” card from your hand or field, and if you do, you can place 1 card from your hand on top of your Deck, then add 1 “Engrav” card from your GY to your hand. You can also activate this effect if a monster in your hand is revealed by the effect of a "Runic" card. You can only use each effect of “Ruu, Restorer of Engraved Armaments” once per turn.
ID: 36541446

5: Wirush, Wielder of Engraved Armaments
Spellcaster/Wind/Effect/4/1800/600
You can activate this effect; equip this card with 1 “Engraved” card from your hand or field. If a card(s) is destroyed and sent to the GY: You can send any number of cards in your Spell & Trap Zone to the GY; choose that many of those cards in the GY and equip them to this card. You can only use each effect of “Wirush, Wielder of Engraved Armaments” once per turn.
ID: 36541447

6: Kaim, Enhancer of Engraved Armaments
Spellcaster/Earth/Tuner/Effect/4/600/1800
You can activate this effect; equip this card with 1 “Engraved” card from your hand or field. You can draw 1 card, also for the rest of this Chain, cards that cannot be targeted by card effects can be targeted by the effects of “Engraved” cards; return 1 card from your Hand to the top of the Deck. You can only use each effect of “Kaim, Enhancer of Engraved Armaments” once per turn.
ID: 36541448



Spoiler: Spells(2) • show


1: Engrav, forgotten city
Spell/Field
If this card is activated: You can equip 1 of your monsters with 1 monster from your GY. If this card would be destroyed: You can send 1 other card you control to the GY; add it to your hand instead. Once per turn, if a card(s) is sent to the GY, except by being destroyed: you can shuffle it into the Deck. If you have no Spell/Trap Cards in your GY, your “of Engrav” monsters gain the following effect: While this card is equipped to a monster: You can Special Summon it.
ID: 36541449

2: The last Engraving
Spell
Send 1 card you control to the GY; destroy 1 card you control, then, if you did, you can send 1 card your opponent controls to the GY. If this card is in your GY: You can target 1 monster in your GY; return it to the Deck, then equip this card from your GY to a monster you control, and while this card remains face-up on the field, treat it as if it was that targeted monster. If this card equips a monster by its effect, that monster is sent to the GY during the End Phase.
ID: 36541454



Spoiler: Traps(1) • show


1: Curse of the forgotten scriptures
Trap
If this card is discarded by a monster effect: Shuffle it into the Deck. Also, if you control no monsters, you can Special Summon 1 monster from your hand, Deck, or GY with the same Attribute and Level as that monster. This effect cannot be negated. That monster’s effects cannot be negated during the turn it was Summoned, also, if it is still on the field at the end of the turn, all monsters on the field with the same Attribute as it are destroyed.
ID: 36541450



Spoiler: Extra Deck(7) • show


1: Ancient Engraved Array - Dendera
Machine/Light/Effect/8/2400/0
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned: Equip all cards that were equipped to its materials to this card, if any, also equip 1 monster from your GY to this card. This card gains the Attributes of its equipped monsters. Unaffected by your opponent's Spell effects, and effects of monsters your opponent controls with the same Attribute as this card. If this card returns to the Extra Deck, you can Special Summon 1 “Ancient Engraved Array - Diquis” from your Extra Deck. (This Special Summon is treated as a Synchro Summon.) You can only use each effect of “Ancient Engraved Array - Dendera” once per turn.

ID: 36541451

2: Ancient Engraved Array - Diquis
Machine/Dark/Effect/8/0/2400
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned: Equip all cards that were equipped to its materials to this card, if any, also equip 1 monster from your GY to this card. This card gains the Attributes of its equipped monsters. Unaffected by your opponent's Trap effects, and effects of monsters your opponent controls with the same Attribute as this card. If this card returns to the Extra Deck, you can Special Summon 1 “Ancient Engraved Array - Dendera” from your Extra Deck. (This Special Summon is treated as a Synchro Summon.) You can only use each effect of “Ancient Engraved Array - Diquis” once per turn.
ID: 36541452

3: Ancient Engraved Array - Antikythera
Machine/Divine/Effect/0/Link 2 (Bottom left, Bottom right)
2+ Effect Monsters
Unaffected by your opponent's Spell/Trap effects, and effects of monsters your opponent controls with this card's Attribute. This card gains the Attributes of monsters it points to, and 600 ATK for each different Attribute among those monsters. If a card would leave the field, except by being destroyed, and it would not be sent to the GY, it is sent to the GY instead. Your cards cannot be banished. Once per turn (Quick Effect): You can equip 1 “Engraved” monster you control with 1 “Engrav” card in your hand.
ID: 36541453

4: Beacon of Engrav - Fornax
Machine/Fire/Xyz/Effect/4/1800/1800
1 Level 4 FIRE monster + 1 or more Level 4 Rock-Type Monsters
This card gains the Attributes of its Xyz Materials, if any. If this card on the field would be equipped to another monster, you can attach that monster and any cards equipped to it as face-up materials to this card, instead. Once per turn (Quick Effect): You can detach 1 material from this card; if it was a monster, Special Summon 1 monster with its Attribute and Level from your Deck, and for the rest of this turn, destroy any card targeting this card with an attack or effect.
ID: 36541455

5: Sea of Engrav - Eridanus
Machine/Water/Xyz/Effect/4/1800/1800
1 Level 4 WATER monster + 1 or more Level 4 Rock-Type Monsters
This card gains the Attributes of its Xyz Materials, if any. If this card on the field would be equipped to another monster, you can attach that monster and any cards equipped to it as face-up materials to this card, instead. Once per turn (Quick Effect): You can detach 1 material from this card; add 1 card from your GY to your hand, and for the rest of this turn, this card cannot be destroyed by battle or card effects.
ID: 36541455

6: Winds of Engrav - Antlia
Machine/Wind/Xyz/Effect/4/1800/1800
1 Level 4 WIND monster + 1 or more Level 4 Rock-Type Monsters
This card gains the Attributes of its Xyz Materials, if any. If this card on the field would be equipped to another monster, you can attach that monster and any cards equipped to it as face-up materials to this card, instead. Once per turn (Quick Effect): You can detach 1 material from this card; equip this card with 1 card from either player’s GY, and during the rest of this turn, this card can attack all monsters your opponent controls once each. If this card attacks, it gains 300 ATK during the damage step.
ID: 36541457

7: Walls of Engrav - Circinus
Machine/Earth/Xyz/Effect/4/1800/1800
1 Level 4 EARTH monster + 1 or more Level 4 Rock-Type Monsters
This card gains the Attributes of its Xyz Materials, if any. If this card on the field would be equipped to another monster, you can attach that monster and any cards equipped to it as face-up materials to this card, instead. Once per turn (Quick Effect): You can detach 1 material from this card; draw 1 card, and for the rest of this turn, monsters your opponent controls must attack this card, if able. If this card is attacked, it gains 300 DEF during the damage step.
ID: 36541458



The archetype is meant to be a (nearly) pure monster archetype. Its basic concept is to Summon "of Engraved Armaments" cards, then equip them with "Engraved Armament" cards, to then use those card's effects by revealing "Runic Engraving" cards in the hand. The "Runic" cards can be chained to maximize the number of targets, and thus potency, of an "Engraved armament". (What crossed my mind was "powering ancient artifacts through runic spells").